Difference between revisions of "Sand Slip (5e Monster)"

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{{5e Ability|Multiattack|The sand slip may make two psudeopod attacks.}}
 
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{{5e Ability|Pseudopod|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5(1d6+2) [[SRD5:Bludgeoning|bludgeoning]] damage. On a [[SRD5:Critical Hit|critical hit]] the sand slip does an additional 4(1d6) [[SRD5:Fire|fire]] damage (friction burn).}}
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{{5e Ability|Pseudopod|''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5(1d6+2) [[SRD5:Bludgeoning|bludgeoning]] damage. On a [[SRD5:Critical Hit|critical hit]] the sand slip does an additional 4(1d6) [[SRD5:Fire|fire]] damage (friction burn).}}
  
 
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Latest revision as of 13:12, 14 January 2020

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Author: Rlyehable (talk)
Date Created: 2016.10.19
Status: Finished
Editing: Clarity edits only please
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Sand Slip
Medium Elemental (Earth Elementals), Unaligned
Armor Class: 15 (natural armor)
Hit Points: 52 (7d8+12)
Speed: 30 ft., Stonemerge 60 ft.
STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 16 (+3) 5 (-3) 14 (+2) 7 (-2)
Skills: stealth +10
Damage Immunity: Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine.
Condition Immunity: exhaustion
Senses: tremorsense 60 ft. passive perception 12, passive Perception 12
Languages: Terran
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2
Elemental Nature. The elemental does not need to eat, breathe, or sleep. It does not need to rest, except to recover hit points.

Stonemerge. The elemental can merge with earth or stone. It may move up to 50 ft. and reemerge (treat this as teleportation).

In addition, the elemental may choose to remain merged with the earth/stone at the end of this movement. While merged it may not be seen or targeted by attacks. It may, and often will, use the ready action to reemerge and make an attack when a target or opponent comes within range.

False Appearance. While the sand slip remains motionless, it is indistinguishable from an ordinary patch of sand.

Deafened by Thunder. If the sand slip is damaged by thunder damage, it must succeed in a DC 12 Constitution save or be deafened from it. While deafened, it cannot use its Tremorsense. It may make a save at the end of each of its turns to remove this condition.

Actions

Multiattack. The sand slip may make two psudeopod attacks.

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5(1d6+2) bludgeoning damage. On a critical hit the sand slip does an additional 4(1d6) fire damage (friction burn).


Sand Slip[edit]

Sand slips are elemental "animals" from the elemental plane of Earth. They are not intelligent, but are cunning. They sometimes are summoned by spellcasters by mistake. Once on the parallel planes, they cannot escape.

Ecology[edit]

Sand slips are sometimes summoned by spellcasters by mistake. Once on the parallel planes, they cannot escape. They live out their existence preying on weaker creatures.

Sand slips reproduce by division (similar to some oozes). When a sand slip reaches a Large size (approx. 10d10 hit dice), they subdivide into two sand slips (as described in this article).

Sand slips are predatory animals on the Elemental Plane of Earth and hunt in packs. They are almost always found as a single or pair on the parallel planes.


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Rlyehable's Homebrew (190 Articles)
Rlyehablev
AlignmentUnaligned +
AuthorRlyehable +
CRval2 +
Canontrue +
Challenge Rating2 +
Experience Points450 +
FeaturesElemental Nature +, Stonemerge +, False Appearance +, Deafened by Thunder +, Multiattack +, Pseudopod + and {{{feature1}}} +
Hit Dice7d8+12 +
Hit Points52 +
Identifier5e Monster +
RatingUndiscussed +
SizeMedium +
SortTextSand Slip 5e +
SubtypeEarth +
TitleSand Slip +
TypeElemental +