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Scout (3.5e Class)

3 bytes added, 01:53, 4 March 2020
Rearranged spell-like abilities to match spell balance
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|8th|| class="left" | +6/+1 || +2 || +6 || +2
| class="left" | [[#Tree StrideFree Movement|''Tree Stride''Free Movement]], [[#Improved Evasion|Improved Evasion]], [[#Swift Stalker|Swift Stalker]] || class="left" | +30 ft
|-
|9th|| class="left" | +6/+1 || +3 || +6 || +3
|-
|10th||class="left" | +7/+2 || +3 || +7 || +3
| class="left" | [[#Free MovementPathfinder|Free MovementPathfinder]], [[#Skill Mastery|Skill Mastery]]|| class="left" | +30 ft
|-
|11th||class="left" | +8/+3 || +3 || +7 || +3
| class="left" | [[#Blindsense|Blindsense]], [[#Tree Stride|''Tree Stride'']] || class="left" | +40 ft
|-
|12th||class="left" | +9/+4 || +4 || +8 || +4
| class="left" | [[#Phase DoorTrue Vision|''Phase Door''True Vision]], Attentiveness +4, Trap Sense +4|| class="left" | +40 ft
|-
|13th||class="left" | +9/+4 || +4 || +8 || +4
| class="left" | [[#Shadowy FigurePhase Door|Shadowy Figure''Phase Door'']]|| class="left" | +40 ft
|-
|14th||class="left" | +10/+5 || +4 || +9 || +4
|-
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5
| class="left" | [[#True VisionShadowy Figure|True VisionShadowy Figure]], Trap Sense +5|| class="left" | +50 ft
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6
| class="left" | [[#Teamwork (Tactical Genius)Word of Recall|Teamwork (Tactical Genius)''Word of Recall'']] || class="left" | +60 ft
|-
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6
| class="left" | [[#PathfinderTeamwork (Tactical Genius)|Pathfinder]], [[#Word of Recall|''Word of Recall''Teamwork (Tactical Genius)]]|| class="left" | +70 ft
|- class="noalt"
| colspan="42" class="skill" |
'''{{Anchor|Speed Climb}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Scout of 7th level or higher can scramble up or down walls and slopes with great speed. She can climb at her speed as a move action with no penalty; however, she must begin and end her move on a horizontal surface (such as the ground or a flat rooftop). If she does not end her movement on a horizontal surface, she falls, taking falling damage as appropriate for her distance above the ground. A Scout only needs to have one hand free to use this ability. A Scout loses this ability when wearing heavy armor or carrying a heavy load.
'''{{Anchor|Tree StrideFree Movement}} ([[SRD:Special Abilities Overview#Spell-LikeExtraordinary|SpEx]]):''' At A Scout is relentless in her pursuit and can slip out of grapples, bonds and even the effects of confining spells easily. Starting at 8th level , this ability duplicates the effects of a Scout gains the ability to cast "[[SRD:Tree_StrideFreedom_of_Movement|''Tree StrideFreedom of Movement'']]" a number of times per day equal to her Wisdom modifier (minimum of once per day). This effect has a caster level equal to her Scout class levelspell at will
''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level a Scout gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Scout still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless Scout does not gain the benefit of improved evasion.
''' {{Anchor|Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of terrain, whether natural or not, a Scout of 9th level or higher may make use the Hide skill even while being observed.
'''{{Anchor|Free MovementPathfinder}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A By 10th level, a Scout is relentless in an experienced expert at finding her pursuit and can slip way into or out of grapples, bonds anything and even the effects of confining spells easilyhas a "sixth sense" when it comes to knowing which way to go to find what she needs. Starting at 10th level, this ability duplicates the effects of a Scout is able to produce an effect identical to a "[[SRD:Freedom_of_MovementFind_the_Path|''Freedom of MovementFind the Path'']]" spell at willas a free action.
'''{{Anchor|Skill Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level The Scout becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A Scout may gain this ability multiple times from multiple classes, selecting additional skills for it to apply to each time.
'''{{Anchor|Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 11th level, a Scout gains the Blindsense ability. Using nonvisual senses, such as acute smell or hearing. The Scout does not need to make Spot or Listen checks to pinpoint the location of a creature within 30 ft, provided that she has line of effect to that creature. Any opponent the Scout cannot see still has total concealment (50% miss chance) against a Scout, and a Scout still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a Scout. A Scout is still denied her Dexterity bonus to Armor Class against attacks from creatures she cannot see. '''{{Anchor|Tree Stride}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 11th level a Scout gains the ability to cast "[[SRD:Tree_Stride|''Tree Stride'']]" a number of times per day equal to her Wisdom modifier (minimum of once per day). This effect has a caster level equal to her Scout class level.
'''{{Anchor|Phase DoorTrue Vision}} ([[SRD:Special Abilities Overview#Spell-LikeSupernatural|SpSu]]):''' At The majority of everything a Scout does requires having accurate information about what she sees. Starting at 12th level a Scout gains is considered to be under the ability to cast effects of a "[[SRD:Phase_DoorTrue_Seeing|''Phase DoorTrue Seeing'']]" a number of spell at all times per day equal to her Wisdom modifier (minimum of once per day). This effect has , with a caster level equal to her Scout class level.
'''{{Anchor|Shadowy FigurePhase Door}} ([[SRD:Special Abilities Overview#ExtraordinarySpell-Like|ExSp]]):''' At 13th level the a Scout is always considered to be taking 10 on hide and move silently even while walking around normally, unless gains the Scout wants ability to be seen or heard. The DM must make opposed spot and listen checks for any NPCcast "[[SRD:Phase_Door|''Phase Door''s ]]" a number of times per day equal to be aware her Wisdom modifier (minimum of the Scouts presenceonce per day). This effect has a caster level equal to her Scout class level.
'''{{Anchor|Teamwork (Tactical Resistance)}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' After 14th level a Scout who uses her Teamwork (Tactics) ability also grants her allies the bonus on all saving throws and the 20 temporary hit points of her Teamwork (Resistance) feature, but not the damage reduction. A 14th level Scout who uses this ability grants all allies who can see or hear her the normal +3 bonus on attack and damage rolls of her Teamwork (Tactics) feature, and the normal +4 bonus on all saves and 20 temporary hit points of her Teamwork (Resistance) feature.
'''{{Anchor|True VisionShadowy Figure}} ([[SRD:Special Abilities Overview#SupernaturalExtraordinary|SuEx]]):''' The majority of everything a Scout does requires having accurate information about what she sees. Starting at At 15th level a the Scout is always considered to be under taking 10 on hide and move silently even while walking around normally, unless the effects of a "[[SRD:True_Seeing|'Scout wants to be seen or heard. The DM must make opposed spot and listen checks for any NPC'True Seeing'']]" spell at all times, with a caster level equal s to her Scout class levelbe aware of the Scouts presence.
'''{{Anchor|Ethereal Jaunt}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 16th level a Scout gains the ability to cast "[[SRD:Ethereal_Jaunt|''Ethereal Jaunt'']]" a number of times per day equal to her Wisdom modifier (minimum of once per day). This effect has a caster level equal to her Scout class level.
'''{{Anchor|Blindsight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 17th level, a Scout gains Blindsight. Using nonvisual senses, such as sensitivity to vibrations, keen smell and acute hearing, a Scout maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the Scout must have line of effect to a creature or object to discern that creature or object. The Scout usually does not need to make Spot or Listen checks to notice creatures within 30 feet and this ability negates displacement and blur effects.
'''{{Anchor|Teamwork (Tactical Genius)}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 19th level a Scout who uses her Teamwork (Tactics) ability also gains the complete benefit of her Teamwork (Resistance) feature, including the damage reduction. A Scout's Tactical Genius ability also grants all allies a +5 dodge bonus to AC. Therefore a 19th level Scout using Tactical Genius ability grants allies who can either see or hear her a +4 bonus on attack and damage rolls, a +6 bonus on all saves, 20 temporary hit points, damage reduction 5/- and a +5 dodge bonus to AC for 5 rounds. '''{{Anchor|Pathfinder}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' By 20th level, a Scout is an experienced expert at finding her way into or out of anything and has a "sixth sense" when it comes to knowing which way to go to find what she needs. Starting at 20th level a Scout is able to produce an effect identical to a "[[SRD:Find_the_Path|''Find the Path'']]" spell at will as a free action. '''{{Anchor|Word of Recall}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At 20th 19th level a Scout gains the ability to cast "[[SRD:Word_of_Recall|''Word of Recall'']]" a number of times per day equal to her Wisdom modifier (minimum of once per day). This effect has a caster level equal to her Scout class level.
'''{{Anchor|Teamwork (Tactical Genius)}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 20th level a Scout who uses her Teamwork (Tactics) ability also gains the complete benefit of her Teamwork (Resistance) feature, including the damage reduction. A Scout's Tactical Genius ability also grants all allies a +5 dodge bonus to AC. Therefore a 19th level Scout using Tactical Genius ability grants allies who can either see or hear her a +4 bonus on attack and damage rolls, a +6 bonus on all saves, 20 temporary hit points, damage reduction 5/- and a +5 dodge bonus to AC for 5 rounds.
====Human Scout Starting Package====
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