Difference between revisions of "Sealing Force (3.5e Spell)"

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Revision as of 23:28, 28 November 2021

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Author: Leziad (talk)
Date Created: 28th November 2021
Status: Complete
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Sealing Force
Evocation [Good]
Level: Cleric 3
Components: V, S, F
Casting time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous (see text)
Saving Throw: Will Partial (see text)
Spell Resistance: Yes

An ancient spell used in the sealing ritual of evil spirits, it will gravely damage them and hold them in place for their purification.

Upon casting this spell, the casting draws a holy symbol in the air, creating a beam of holy energy that is aimed at the target. In order to hit, the caster must succeed a ranged touch attack against the target. On a hit, the target is wracked by the holy energy, dealing 1d6 damage (maximum of 10d6) per class level. If the target is an aberration, outsider or undead the spell deal 1d8 per caster level and the target is left Immobilized be for 1 round per level. A successful Will save reduces the duration of immobilization to 1 round, but does not reduce the damage dealt.

This spell deals non-lethal against non-evil targets which aren't’ aberration or undead. If any creature that is targeted by the spell is possessed, its possessor also takes damage as if they were targeted by the spell.

If the spell fails to overcome a creature's spell resistance, then if the subject is an evil outsider or undead, the subject takes half damage and does not risk being immobilized.

Focus: A parchment whose prayer of sealing is inscribed on it, worth 1,000 GP.



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Leziad's Homebrew (4427 Articles)
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Article BalanceHigh +
AuthorLeziad +
ComponentV +, S + and F +
DescriptorGood +
Identifier3.5e Spell +
LevelCleric 3 +
RangeMedium +
RatingUnrated +
SchoolEvocation +
SummaryAs a ranged touch attack, deal 1d6 damage per level, deals increase damage against evil spirits and immobilize them. +
TitleSealing Force +