Difference between revisions of "Seer (3.5e Class)"

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'''{{Anchor|Advanced Learning}}:''' At 3rd level and each odd-numbered level thereafter, the seer gains additional spell knowledege. She may select either one divination spell of any spell level which she can cast from any list, or one spell of any school of a level up to one less than the highest level she can cast from the sorcerer/wizard list. Divination spells are added to her list at the level they appear on the list she choose them from, other spells are added to her spell list at the level they appear on the sorcerer/wizard list.
 
'''{{Anchor|Advanced Learning}}:''' At 3rd level and each odd-numbered level thereafter, the seer gains additional spell knowledege. She may select either one divination spell of any spell level which she can cast from any list, or one spell of any school of a level up to one less than the highest level she can cast from the sorcerer/wizard list. Divination spells are added to her list at the level they appear on the list she choose them from, other spells are added to her spell list at the level they appear on the sorcerer/wizard list.
  
'''''{{Anchor|Arcane sight}} '' (Sp):''' At 4th level, the seer can see the auras of magic around her. She is under the effect of a permanent ''[[SRD:Arcane Sight|arcane sight]]'' (caster level equal to her caster level). If dispelled, this effect returns the next time she regains her spells. In addition, if she ever learns arcane sight she can cast it on others as if it had a range of touch and make it permanent with permanency.  
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'''''{{Anchor|arcane sight}} '' (Sp):''' At 4th level, the seer can see the auras of magic around her. She is under the effect of a permanent ''[[SRD:Arcane Sight|arcane sight]]'' (caster level equal to her caster level). If dispelled, this effect returns the next time she regains her spells. In addition, if she ever learns arcane sight she can cast it on others as if it had a range of touch and make it permanent with permanency.  
  
 
'''{{Anchor|Additional Swift Action}}:''' At 6th level, the seer can take an additional swift action each round. Like a normal swift action, this action can also be used as an immediate action. At 12th level, the seer can take a third swift action each round, and at 18th level they can take a fourth.
 
'''{{Anchor|Additional Swift Action}}:''' At 6th level, the seer can take an additional swift action each round. Like a normal swift action, this action can also be used as an immediate action. At 12th level, the seer can take a third swift action each round, and at 18th level they can take a fourth.
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'''{{Anchor|Instant Magic}}:''' At 10th level, the seer can draw on her lesser magics with only a moment's effort. She gains [[SRD:Quicken Spell|Quicken Spell]] as a bonus feat, and it is automatically applied to any eligible spell she casts without increasing the spell slot used to cast it, provided that the spell's adjusted level is not higher than the highest level of spell she can cast. At 20th level, this applies to any eligible spell she casts of 8th level or lower.
 
'''{{Anchor|Instant Magic}}:''' At 10th level, the seer can draw on her lesser magics with only a moment's effort. She gains [[SRD:Quicken Spell|Quicken Spell]] as a bonus feat, and it is automatically applied to any eligible spell she casts without increasing the spell slot used to cast it, provided that the spell's adjusted level is not higher than the highest level of spell she can cast. At 20th level, this applies to any eligible spell she casts of 8th level or lower.
  
'''''{{Anchor|Celerity}}'' (Sp):''' At 14th level, the seer can pull time into the present, enabling her to act at a moment's notice. She may use ''celerity'' ([[Publication: Player's Handbook II|PHBII]]) as a spell-like ability at will, though not more than once per round.
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'''''{{Anchor|celerity}}'' (Sp):''' At 14th level, the seer can pull time into the present, enabling her to act at a moment's notice. She may use ''celerity'' ([[Publication: Player's Handbook II|PHBII]]) as a spell-like ability at will, though not more than once per round.
  
 
'''{{Anchor|Outside Time}}:''' At 16th level, the seer no longer ages and no longer has to make Will saves to avoid insanity from casting ''[[SRD:Contact Other Plane|contact other plane]]''.
 
'''{{Anchor|Outside Time}}:''' At 16th level, the seer no longer ages and no longer has to make Will saves to avoid insanity from casting ''[[SRD:Contact Other Plane|contact other plane]]''.

Latest revision as of 16:27, 14 June 2021

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Seer

Would you like to know a secret?

It is the nature of people to seek out knowledge. Seers are spellcasters whose magic is specialized towards supporting and continuing this search. They bend time and space to seek out the things that others have concealed. Some are driven to find a solution to a particular problem, while others simply seek knowledge for knowledge's sake. The tendency of ancient wizards to leave magical knowledge at the bottom of tombs filled with traps and monsters makes adventuring a common career choice for seers.

Making a Seer

Table: The Seer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +2 Spells, Armored Mage, Sneak Attack +1d6 5 3
2nd +1 +0 +3 +3 Twist Fate 6 4
3rd +1 +1 +3 +3 Advanced Learning 6 5
4th +2 +1 +4 +4 arcane sight, Sneak Attack +2d6 6 6 3
5th +2 +1 +4 +4 Advanced Learning 6 6 4
6th +3 +2 +5 +5 Additional Swift Action 6 6 5 3
7th +3 +2 +5 +5 Advanced Learning, Sneak Attack +3d6 6 6 6 4
8th +4 +2 +6 +6 Fade From View 6 6 6 5 3
9th +4 +3 +6 +6 Advanced Learning 6 6 6 6 4
10th +5 +3 +7 +7 Instant Magic, Sneak Attack +4d6 6 6 6 6 5 3
11th +5 +3 +7 +7 Advanced Learning 6 6 6 6 6 4
12th +6/+1 +4 +8 +8 Additional Swift Action 6 6 6 6 6 5 3
13th +6/+1 +4 +8 +8 Advanced Learning, Sneak Attack +5d6 6 6 6 6 6 6 4
14th +7/+2 +4 +9 +9 celerity 6 6 6 6 6 6 5 3
15th +7/+2 +5 +9 +9 Advanced Learning 6 6 6 6 6 6 6 4
16th +8/+3 +5 +10 +10 Outside Time, Sneak Attack +6d6 6 6 6 6 6 6 6 5 3
17th +8/+3 +5 +10 +10 Advanced Learning 6 6 6 6 6 6 6 6 4
18th +9/+4 +6 +11 +11 Additional Swift Action 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +11 +11 Advanced Learning, Sneak Attack +7d6 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +12 +12 Improved Instant Magic 6 6 6 6 6 6 6 6 6 6

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Hide (Dex), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis). |}

Class Features

Weapon and Armor Proficiency: The seer is proficient with light armor, shields and simple weapons.

Spells: A seer casts arcane spells, which are drawn from the seer list. The seer automatically knows all the spells on the seer list, as well as a selection of additional spells from her Advanced Learning ability. If she gains access to new spells through effects such as Prestige Domains, she automatically knows those spells as well. She can cast any spell she knows without preparing it ahead of time. The seer's spell DCs and bonus spells are determined by her Wisdom score.

The seer recieves the same spells per day as a sorcerer of her level.

Unlike most spontaneous spellcasters, it does not take a seer any longer to cast a spell modified by a metamagic feat.

At the DM's discretion, the seer may exchange spells on the seer list for other divination spells of the same level from the sorcerer/wizard list.

The seer is treated as a wizard who has specialized in the school of divination for the purpose of meeting prerequisites.

Armored Mage (Ex): Seers recieve specialized training that allows them to cast more effectively in armor. A seer ignores the arcane spell failure chance of any armor with which she is proficient.

Sneak Attack: As the rogue ability, except that the seer gains additional damage dice at 4th level and every three levels thereafter.

Twist Fate (Sp): At 2nd level, the seer's precognitive abilities allow her to nudge the timeline away from outcomes that are disfavorable to her. Whenever a d20 is rolled within line of sight of the seer, she may elect to have two d20s be rolled instead and take the result of her choice. The seer may not use this ability more than once per roll, or a total number of times per day greater than her class level plus her Wisdom modifier. This ability is used before the outcome a roll is known.

Advanced Learning: At 3rd level and each odd-numbered level thereafter, the seer gains additional spell knowledege. She may select either one divination spell of any spell level which she can cast from any list, or one spell of any school of a level up to one less than the highest level she can cast from the sorcerer/wizard list. Divination spells are added to her list at the level they appear on the list she choose them from, other spells are added to her spell list at the level they appear on the sorcerer/wizard list.

arcane sight (Sp): At 4th level, the seer can see the auras of magic around her. She is under the effect of a permanent arcane sight (caster level equal to her caster level). If dispelled, this effect returns the next time she regains her spells. In addition, if she ever learns arcane sight she can cast it on others as if it had a range of touch and make it permanent with permanency.

Additional Swift Action: At 6th level, the seer can take an additional swift action each round. Like a normal swift action, this action can also be used as an immediate action. At 12th level, the seer can take a third swift action each round, and at 18th level they can take a fourth.

Fade From View: At 8th level, the seer can make Hide checks without cover or concealment and while being observed, and the penalty she takes for attempting to Hide while taking other actions is reduced by half (round down).

Instant Magic: At 10th level, the seer can draw on her lesser magics with only a moment's effort. She gains Quicken Spell as a bonus feat, and it is automatically applied to any eligible spell she casts without increasing the spell slot used to cast it, provided that the spell's adjusted level is not higher than the highest level of spell she can cast. At 20th level, this applies to any eligible spell she casts of 8th level or lower.

celerity (Sp): At 14th level, the seer can pull time into the present, enabling her to act at a moment's notice. She may use celerity (PHBII) as a spell-like ability at will, though not more than once per round.

Outside Time: At 16th level, the seer no longer ages and no longer has to make Will saves to avoid insanity from casting contact other plane.

Seer Spell List[edit]

0th Level: detect alignment, detect magic, omen of peril (SpC), read magic

1st Level: augury, benign transposition (SpC), comprehend languages, distract assailant (SpC), golem strike (SpC), grave strike (SpC), identify, nerveskitter (SpC), precognition*, snake's swiftness (SpC), sniper's shot (SpC), true casting (SpC), true strike, vinestrike (SpC)

2nd Level: baleful transposition (SpC), detect thoughts, dimension hop (PHBII), know vulnerabilities (SpC), locate object, mass snake's swiftness (SpC), object reading*, recall agony*, rope trick, status, see invisibility, swift fly (SpC), swift haste (SpC), swift invisibility (SpC), tongues

3rd Level: analyze dweomer, arcane sight, detect scrying, dispel magic, divination, greater precognition*, haste, hypercognition*, locate creature, scattering trap (PHBII), scrying, slow, speak with dead, unluck (SpC)

4th Level: arcane eye, assay spell resistance (SpC), dimension door, discern location, foresight, legend lore, maddening visions, stasis field

5th Level: arcane fusion (CM), commune, contact other plane, dimension jumper (CM), offensive timewarp, permanency, prying eyes, telepathic bond, teleport, true seeing, word of recall

6th Level: contigency, curse of aeons, greater arcane sight, greater dispel magic, legend lore, moment of prescience^, scry location (CS), vision

7th Level: fracturing teleport, greater scrying, greater teleport, mage's magnificent mansion, stun ray (SpC), temporal acceleration*

8th Level: greater arcane fusion (CM), greater prying eyes, mass maddening visions, recall death*, temporal stasis

9th Level: greater dimension jumper (CM), time stop, timeless body*, temporal echo^, prescience^

*: Originally a psionic power. If the power can be augmented, treat it as if it had been augmented by 1 point for every caster level above the level at which the spell is learned (so a 18th level seer would gain two rounds of time from temporal acceleration). For effects that care about spell school, these spells are treated as Divinations.

^: New or modified spell.

New Spells[edit]


Prescience
Divination [Fear, Mind-Affecting]
Level: Seer 9
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: You
Duration: Until you regain spells
Saving Throw: None

This spell works like moment of prescience, except that it can be activated once per round. You may not have multiple moment of prescience, greater precognition, precognition, or prescience effects active on you at once.


Temporal Echo
Transmutation
Level: Seer 9
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None

By partially detacting yourself from the flow of time, you create an echo that mimics your actions. Each turn after the first, the echo takes whatever actions you took in the previous turn. You are still considered the caster of any spells, and you may change the targets of abilities the echo uses. The echo cannot itself cast temporal echo, and cannot act during accelerated time (such as the effect of a time stop or temporal acceleration).


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Facts about "Seer (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting + and Spontaneous Spellcasting +
Class Ability ProgressionFull +
ComponentV + and S +
DescriptorFear + and Mind-Affecting +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
LevelSeer 9 +
Minimum Level1 +
RangePersonal +
RatingUnrated +
Reflex Save ProgressionGood +
SchoolDivination + and Transmutation +
SkillConcentration +, Craft +, Decipher Script +, Gather Information +, Hide +, Knowledge +, Listen +, Move Silently +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft + and Spot +
Skill Points6 +
SummaryFixed List Divination Caster +, This spell works like moment of prescience, except that it can be activated once per round. + and By partially detacting yourself from the flow of time, you create an echo that mimics your actions. +
TitleSeer +
Will Save ProgressionGood +