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Return to Self Telekineticist (3.5e Class).

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceModerate +
AuthorFoxwarrior +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAutohypnosis +, Balance +, Climb +, Concentration +, Escape Artist +, Heal +, Jump +, Knowledge +, Listen +, Sense Motive +, Spot +, Swim +, Tumble + and Use Rope +
Skill Points4 +
SummaryThis fighter relies on the power of telekinesis to fling himself around. +
TitleSelf Telekineticist +
Will Save ProgressionGood +