Information for "Self Telekineticist (3.5e Class)"

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Basic information

Display titleSelf Telekineticist (3.5e Class)
Default sort keySelf Telekineticist (3.5e Class)
Page length (in bytes)17,189
Page ID15150
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
Number of subpages of this page0 (0 redirects; 0 non-redirects)

Page protection

EditAllow all users (infinite)
MoveAllow all users (infinite)

Edit history

Page creatorFoxwarrior (talk | contribs)
Date of page creation00:16, 27 February 2010
Latest editorHavvy bot (talk | contribs)
Date of latest edit08:29, 19 September 2012
Total number of edits6
Total number of distinct authors4
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

Page properties

Transcluded templates (15)

Templates used on this page:

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceModerate +
AuthorFoxwarrior +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAutohypnosis +, Balance +, Climb +, Concentration +, Escape Artist +, Heal +, Jump +, Knowledge +, Listen +, Sense Motive +, Spot +, Swim +, Tumble + and Use Rope +
Skill Points4 +
SummaryThis fighter relies on the power of telekinesis to fling himself around. +
TitleSelf Telekineticist +
Will Save ProgressionGood +