Shadow Asgard (3.5e Epic Spell)

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Author: Sulacu (talk)
Date Created: October 31, 2008
Status: Discontinued. This article has been replaced by
the 9th-level spell shadows of the mage-lords,
apparently. Not that anyone warned or asked me.
Editing: Clarity edits only please
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Shadow Asgard
Necromancy [Death, Evil]
Spellcraft DC: 172
Components: V, S, XP
Casting time: 1 standard action
Range: 300 ft.
Area: 60 ft. emanation
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop: 1,548,000 gp; 31 days; 61,920 XP. Seeds: Animate dead (DC 25), fortify (DC 17), slay (DC 25). Factors: Bestow 4d4 negative levels (+8 DC), transform drained levels into greater shadows and dread wraith (ad hoc +50 DC), grant turn resistance +10 to all created undead (ad hoc +45 DC), change to 60 ft. emanation (+20 DC), +5 to save DC (+10 DC), standard action casting time (+22 DC), burn 5,000 XP (-50 DC).

This spell creates violent surges of negative energy in a 60 ft. emanation around the caster, bestowing 4d4 negative levels on any living creature in the area. The siphoned life force then culminates in the form of one greater shadow for every two levels so drained. When a creature that originally had 15 or more HD dies from this level drain, its corrupted animus solidifies into a dread wraith. The shadows are all advanced to 15 HD and all undead created by shadow asgard have +10 turn resistance. The undead created through this spell remain in existence until destroyed.

XP Cost: 5,000.



Back to Main Page3.5e HomebrewClass Ability ComponentsEpic Spells, Seeds, and Powers

AuthorSulacu +
DescriptorDeath + and Evil +
Identifier3.5e Epic Spell +
RatingUndiscussed +
SchoolNecromancy +
Spellcraft DC172 +
SummaryThis spell creates violent surges of negative energy in a 60 ft. emanation around the caster, bestowing 4d4 negative levels on any living creature in the area. +
TitleShadow Asgard +