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Shaman (3.5e Class)

196 bytes added, 06:06, 16 December 2009
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Class Features
Like other spellcasters, a shaman may only cast only a certain number of spells of each level per day. His daily allotment is given on Table: The Shaman. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. He however cannot receive bonus spells of a level higher than 6th. A shaman may know any number of spells, although keeping track of too many will present its own predicaments and 'learning' shaman spells is a time consuming task. He does not need to prepare his spells and may call upon any spell he is imparted with as many times as he has spell slots of a sufficiently high level.
'''Spontaneous Casting:''' Like a [[SRD:Druid|druid]], a shaman is able to spontaneously convert his spells to [[SRD:Summon Nature's Ally I|summon nature's ally]] spells. The shaman knows these spells inherently once his level is high enough to cast them and as such they do not count against the number of spells he can know or that he can inscribe onto his staff.
'''Gaining Spells and the Shaman's Staff:''' Like a [[SRD:Wizard|wizard]] carries her spellbook, so carries a shaman his staff. It is his staff through which he channels the rapturous and often dangerous divine energies required for his spells. A staff is considered as a simple weapon made out of wood, bone or any other material that occurs in nature. For a medium creature, a Shaman's Staff is considered to be a six to seven feet long, straight object with the same martial qualities as a quarterstaff. Through the hands of a shaman, and his spiritual devotion, his staff possesses powerful currents of divine energy.