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Shikelf (3.5e Race)

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==Shikelf==
[[Summary::Shikelves are a foresttall, slender humanoid species which are more animal like in nature than most other humanoid species.]] They are a predatory, tree dwelling elven race evolved species by nature evolving in the dense and dangerous forests of the Shiklesh continent.]] As such, they are well adapted to living and moving effortlessly and silently through a dense forest. They instinctively know how and where to place their hands, feet and body when in a forest. Because of this a Shikelf is able to effectively disappear once in a forest as a moments notice. Even when not trying to hide, they instinctively move silently which can unnerve people around them who are not use to their silence. They are so intone to the rhythms, sounds and feel of a forest, they are apart of it, apart of the nature of the forest, a predator who belongs there just as much as any other predator in the woods.
===Personality===
Shikelves are and outgoing yet violent violently reserved race. Unlike their Shikarin cousins they do not outwardly show their violent natures, keeping their inner beasts under tight control. They are quick to laugh and slow to hold grudges. They live life to the fullest. Shikelves are always watchful, their eyes always moving looking for the next attack, identifying every escape rout and every possible approach. They are light sleepers preferring to sleep in the trees and off the ground.Shikelves are most at home in forests and wooded areas flowing into the natural rhythm of these areas easily. They do not like wide open areas or open plains as this leaves them exposed and limits their mobility for lack of places to climb.
===Physical Description===
Medium sized humanoid averaging five to six feet in height with greenish, forest colored scales covering most of their body. They feature elven like build, are slender with pointed ears. Though they are humanoid and a breed of elves, they have more in common with felines than humans. The layout of most of their scales is the same for both males and females. Most of the scales are medium to small sized depending on how flexible the area has to be for movement. They have a large scale, which covers almost the entire back of their hands. This scale can be very dangerous when they backhand someone. They have a set of six large scales covering their lower arms. These scales are as long as their lower arms and can be used to block or deflect bladed (non magical) weapons. They have similar scales covering their lower legs. Large scales over their shoulder blades and slightly smaller scales covering their spine running down their back in a strait row. Covering their shoulders, knees and elbows are scales, which are like football pads. The males have a pair of huge scales covering their breasts while the females have no scales on their breasts. All of their scales are greenish, forest colored. They do not have facial hair. Their hair is usually black, brown, or forest green. Shikelves fancy tight, close fitting clothes that allow them to move and will not get cot on things such as branches or thorns. The dominant colors for their outfits are shades greens and browns to match the forest.
===Relations===
===Alignment===
Shikarins Shikelves tend toward the neutral and good alignments holding a deeply ingrain respect for all life and nature. Even when on the rare occasion a Shikelf should go bad or evil they tend to maintain a high regard for life drifting toward the lawful alignments.
===Lands===
Shikelves originate from the forests of the Shiklesh island located on Vina's equator. Shikelves They tend to gather and build their villages and cities in heavy and dense forests preferring to build their structures in the trees below the canopy and above where the thickest foliage begins. Shiklesh is known on Vina as one of the single most dangerous places on the planet with a large variety of ground based predators. The only aerial predator large enough to be a threat to a grown Shikelf would be the dragons, and thus they stay below the canopy of the forest in order to stay hidden from above and below. Shikelves will never build one on open plains or hills as these types of areas are to open and exposed for them.
===Religion===
===Racial Traits=== <!--Required information below this point.-->
* {{#set:3.5e Racial Ability Adjustments=Variable}}[[SRD:StrengthAttribute Adjustment|+1 Strength]], [[SRD:Dexterity2|+2 Dexterity]]}}, [[SRD:Wisdom{{3.5e Racial Attribute Adjustment|-1 Wisdom]], [[SRD:Charisma2|-2 Charisma]]}}: Shikelves are strong and graceful hunters stalking through the trees but their coloration and scales tend make them less attractive to other species.* {{3.5e Racial Size|Medium|Medium}} * Shikelf [[SRD:Base Land Speed|base land speed]] is 40 feet: Climb speed is 30 on wood, 20 on stone. Shikelves do not suffer any movement penalties for moving about a forest. Shikelves can climb almost as fast on wood surfaces as they can move on land using their sharp claws. While their claws are sharp enough to dig into stone, they are less effective and require a little more work reducing how fast they can move. Shikelves are in-tune with the nature of forests and instinctively know where to place their hands and feet to move efficiently and silently.
* {{3.5e Low-Light Vision}}
* +2 racial saving throw bonus against Enchantment enchantment spells and effects and a +4 racial bonus against mind altering effecting spells and effects. Shikelves minds are sturdy places and the beast within guards them ferociously from intrusion or alteration.* +2 racial bonus on all reflex saves: Shikelves have a fast nervous system and a keen sense of danger which allows them to quickly react to danger, sometimes before they are even consciously aware of the danger.* +1 natural armor: The shikelf's scales act as a form of natural body armor.* +2 racial bonus on ClimbRacial Skills: Balance, Hide, Spot, BalanceMove Silently, Listen, SearchSense Motive, Tumble, Jump, [[Scent_(3.5e_Skill)|Scent]], Spot and Scent checks: Climb are always considered class skills for buying ranks in those skills. They gain +4 skill points per level which can only be used in those skills. Strong instincts combined with claws and strong bodies help to make Shikelves natural born climbers, whether they are climbing a tree, a cliff face or the sides of buildings. They are also exceptional jumpers having the feline’s ability to judge distance and grace in the air though they do not have a tail. Shikelves are also known to land on their feet given enough time * Instinctive Fall: On a successful Reflex save (DC 10 or 15 if asleep) a Shikelf can grab the nearest solid object to correct themselves in prevent a fallover an edge or drop. Relying on all six of their basic senses along with a strong sense of balance they are constantly aware of their body’s position and movement at all times. Shikelves do not like falling, unless it is intentional. If near a wall Even if sleeping they will instinctively attempt to impale their claws into grab the wall to arrest their fall. Even if sleeping above the ground, if nearest solid object as they begin to fall off the object they are sleeping in their brains and nervous system will react to grab stop the object they are sleeping on before they fall clear of it. This happens in an instant before they fully regain consciousness.* Always HidingNaturally Stealthy: Shikelves naturally always move as silently as possible can apply their full Hide and when they are in a forest they naturally attempt to conceal Move Silently skills even while moving at their presence and are considered to always be hiding. Shikelves are normal speed within a forest, tree dwelling race by nature having evolved on the ground or in the dangerous forests of the Shiklesh continenttree branches. As such, On grassy open plains they are well adapted to living and moving effortlessly and silently through a forest. They instinctively know how and where to place can apply their full Move Silent bonus but not their hands, feet and body when in a forestHide. Because Outside of this a Shikelf is able to effectively disappear once in a forest as a moments noticeforests or plains normal stealth rules apply. Even when not trying to hide, they instinctively move silently which can unnerve people around them who Shikelves are not use assumed to be always applying their silence. They are so intone to the rhythms, sounds Hide and feel of a forest, they are apart of it, apart of the nature of the forest, a predator who belongs there just as much as any other predator in the woodsMove Silent skills.* Natural WeaponsAlways Armed: Shikelf's feature Shikelves have retractable cat like claws on their hands and feet along with sharp teeth allowing them to use their Claws and Teeth (Bite Attack) which can be used as natural weapons. This dose NOT change the number an armed attack instead of attacks the character gets from their class. If the class only grants the character 1 attack for their level then they only get 1 attack. They can either attack with their a wielded weapon or use one of their natural weapons. Extending and retracting their claws is a free action. In combat their claws are treated as wielded weapons. Claws are slashing weapons which do 1d4 damage (+1d4 at every 5th level) with a crit range of 19-20x2. Teeth (bite attack) are piercing weapons which do 1d4 damage (+1d4 at every 5th level) with a crit range of 19-20x2.* Prehensile Feet: Shikelves feet are very flexible allowing them to utilize their feet as a second pair of hands for purposes of gripping, moving , climbing and climbingclawing. Shikelves are not trained to use their feet to wield a wielded weapon as such their feet are always counted as an off-hand and they suffer double the penalty for using a weapon in an off hand. The feat monkey-grip will reduce to the normal penalty for using a weapon in an off-hand.* DragnophobiaJump: Hidden deep within their being, shikelves have a deep and powerful instinctive fear of dragons. This is a survival instinct that ALL shikelves have. To a Shikarin Dragon (a dragon species of their native land), Shikelf is a delicacy and dragons constantly hunt and look for shikelves who have left themselves vulnerable Shikelves are able to jump up to attack. If a shikelf perceives a threat of a dragon (visually or verbally) they must concentrate two times their willpower on not succumbing to the fear or go into a split second panic fleeing the source of the threat. Upon seeing the dragon, a shikelf may gain body height naturally gaining a +2 bonus 5 to their will check for each attribute which does not closely resemble a Shikarin Dragon (Wings, Leg Arrangement, Coloration, Head Style, Intelligence, Magic)all jump checks. Shikarin dragon resemble D&D red dragons, except they Shikelves are gray/green in coloration, bestial intelligence and can not cast spells or talkable to Hop Up onto an object as high as the Shikelf's height. If Any jump made from a shikelf smells a dragon, it crouched position is harder to not succumb to the fear, treated as if they succumb their instinct will kick in and the elf will refuse to go any further toward shikelf made the source of the smelljump from a running start. If they succeed then they can keep moving on but they will be very nervous, their senses become even more heightened. If From a crouched position a Shikelf runs into a sleeping dragon they will instantly stop can leap in their tracks and be as silent and still as possible. If the Shikelf fails to overcome the fear they will instinctively execute a slow and silent retreat from the dragon. If the dragon wakes up, they will instantly panic vanishing from the scene as fast, as silently as possible without being seen by any one in the areadirection. This may occur though crouched leap is treated as a Long Jump with a rapid retreat from the area or the Shikelf hiding someplace nearby. In either case, to most people, the Shikelf would appear to be suddenly gonerunning start for DC. * Dragnophobia: Shikelves do not suffer any penalties a -5 penalty to skill checks for speed, balance, and stealth and all are activated automaticallywill saves against the Frightful Presence ability of dragons.
* Fear of Absolute Darkness: Shikelves have a problem in complete absolute darkness, they brains are not able to function normally. If they do not perceive some kind of ambient light they will freak out and try to escape the "Unnatural" darkness. They loss all self control and will not stop trying to escape until they reach light or loss consciousness. A shikelf in this state is extremely violent, unpredictable and almost unstoppable. This of course makes them very dangerous. There is no reasoning with a shikelf in this state as their conscious mind has retreated within themselves and they are running on pure instinct.
* Demon Range (See Below): Under certain conditions the beast which resides deep within the shikelven mind can get loose.
* [[SRD:Bonus Languages|Bonus Languages]]: Common and Elven.
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Rogue|Rogue}} and {{Property Link|Favored Class|SRD:Ranger|Ranger}}
* [[SRD:Level Adjustment|Level Adjustment]]: +1
===Vital Statistics===
===Deshclovel (Demon rage)===
Shikelves have an inner beast just like Shikarins within them. This beast is the cause of shikelfShikelf's inherent violent nature, but it also provides them with the strength to live in the land of Shikara. Shikelves normally have strict control of their inner beast and have it locked up. When a shikelf Shikelf rages a little bit of this beast is allowed to escape boosting the shikelfShikelf's strength and fighting ability at the same time causing their violent natures to run out of control.
Rage is caused when a shikelf Shikelf gets extremely mad (eye glowing deep red) and even then there is only a 25% chance of raging. A shikelf Shikelf can trigger rage, but this is extremely difficult. First they must be mad at something. This cannot a trifle little thing, it must be something the character would really get mad at. The shikelf Shikelf then concentrates to increase his anger (Their eyes will glow more and more red if successful). This takes several seconds. He must make a successful willpower check(DC20) to rage. Rage can only be force triggered for the defense of another.
Things that will inherently make a Shikelf mad;
* Dexterity is doubled.
* There eyes stop glowing. The edge of the colored area of their eyes turns blood red and the color turns to white. The shikelf gets a meaner look and aura bout them. While raging the shikelf can only focus on killing and the next target. They cannot use any skills or abilities that require patience and or concentration, such as moving silently or casting spells.
* An enforced rage lasts for several minutes after which the shikelf's anger (1d6 minutes) or Key Target is resolved. If it was triggered by a person killing another person and is based on revenge, then the rage will not end until one of 3 4 things happen; 1, ) The person the elf thought killed shows up alive. , 2, ) The Key Target is killed. Or , 3, ) the elf is killed4) the time period expires.* Once the rage expires the Shikelf is fatigued for 1 full day.
Percent to Rage Chart
Modifier Percent {| class= "zebra d20" |-!Percentage !! align="left" | Incident* +|-| 50% || align= "left" | Wife, strong love, murdered. Marriage of convenience does not count.* +|-| 45% || align= "left" | Wife to be, strong love, murdered.* +|-| 40% || align= "left" | Family brutally wiped out in a day.* +|-| 30% || align= "left" | Home Village wiped out.* +|-| 30% || align= "left" | Close sibling murdered.* +|-| 20% || align= "left" | Mother or father murdered.* +|-| 15% || align= "left" | Girl friend murdered.* +|-| 10% || align= "left" | Best friend or soul brother/sister murdered.* +|-| 05% || align= "left" | Young child murdered in cold blood for the fun of it.|-|}
In all cases the one who ordered the murder at the top of the command chain is the Key Target.
[[Category:User]]
[[Category:Race]]
 
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