Shoosuva (5e)
5th edition Pointer +
Shoosuva (pointer) [1] | ||||||||||||
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Large Fiend (Demons), Chaotic Evil | ||||||||||||
Armor Class: 14 (natural armor) | ||||||||||||
Hit Points: 110 | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Saving Throws: Dex, Con, Wis | ||||||||||||
Senses: darkvision 60 ft., passive Perception 12 | ||||||||||||
Languages: Abyssal, Gnoll, telepathy 120 ft. | ||||||||||||
Habitat: Coastal, Forest, Grassland, Hill | ||||||||||||
Plane: Abyss | ||||||||||||
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesRampage. [2] When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half [3] its speed and make a bite attack. ActionsMultiattack. |
Unofficial Description: Shoosuva looks like a bear sized nightmare jackal with a scorpion-like tail.
Sources and NotesEdit
- ↑ et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 136-137. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
- ↑ Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.