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Shoosuva (5e)

 5th edition Pointer  + 

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Shoosuva (pointer) [1]
Large Fiend (Demons), Chaotic Evil
Armor Class: 14 (natural armor)
Hit Points: 110
Speed: 40 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con, Wis
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Gnoll, telepathy 120 ft.
Habitat: Coastal, Forest, Grassland, Hill
Plane: Abyss
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Rampage. [2] When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half [3] its speed and make a bite attack. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Tail Stinger. Melee Weapon Attack

Unofficial Description: Shoosuva looks like a bear sized nightmare jackal with a scorpion-like tail.


Sources and NotesEdit

  1. et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 136-137. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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