Difference between revisions of "Sinclair's Persistent Headache (3.5e Power)"

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(In what legal scholars refer to as "A real dick move...")
 
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|disp=Mental, Olfactory
 
|disp=Mental, Olfactory
 
|time=1 standard action
 
|time=1 standard action
|range=Close
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|range=Touch
 
|dur=1 round/level
 
|dur=1 round/level
 
|tsea=t
 
|tsea=t
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}}
 
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You inject telepathic noise that self-propagates in the target mind, giving them a [[Headache (3.5e Condition)|headache]] for the duration.  A successful Will save causes the headache to last for only 1 round as the self-propagation fails.
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You inject telepathic noise that self-propagates in the target mind, giving them a [[Headache (3.5e Condition)|headache]] for the duration.  A successful Will save causes the headache to last for only 1 round as the self-propagation fails.  This is a pain effect.  This can be removed by a DC 20 Heal check as a full round action or [[SRD:Lesser Restoration|lesser restoration]] or similar or stronger effects.
  
'''Augment:''' For 4 additional power points, this causes a [[Migraine (3.5e Condition)|migraine]] instead of a headache.
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'''Augment:''' For 4 additional power points, this causes a [[Migraine (3.5e Condition)|migraine]] instead of a headache.  This now requires a DC 30 Heal check as a full round action or [[SRD:Restoration|restoration]] or similar or stronger effects to remove.
  
 
For 2 additional power points, the duration becomes 1 minute/level.  For 6 additional points, the duration becomes Permanent.
 
For 2 additional power points, the duration becomes 1 minute/level.  For 6 additional points, the duration becomes Permanent.
  
 
For 2 additional power points, the target becomes 1 creature/2 levels, no two of which can be more than 15' apart.
 
For 2 additional power points, the target becomes 1 creature/2 levels, no two of which can be more than 15' apart.
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For 2 additional power points, the range becomes Close.
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Additionally, for every 2 points you spend on augmenting this power, the save DC increases by 1.
  
 
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Latest revision as of 00:26, 28 June 2019


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Author: Undead_Knave (talk)
Date Created: June 27, 2019
Status: Throbbing sounds dirty here
Editing: Clarity edits only please
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Sinclair's Persistent Headache
Telepathy [Mind-Affecting]
Level: Psion/Wilder 2
Display: Mental, Olfactory
Manifesting Time: 1 standard action
Range: Touch
Target: One living creature with a brain
Duration: 1 round/level
Saving Throw: Will partial
Power Resistance: Yes
Power Points: 3


You inject telepathic noise that self-propagates in the target mind, giving them a headache for the duration. A successful Will save causes the headache to last for only 1 round as the self-propagation fails. This is a pain effect. This can be removed by a DC 20 Heal check as a full round action or lesser restoration or similar or stronger effects.

Augment: For 4 additional power points, this causes a migraine instead of a headache. This now requires a DC 30 Heal check as a full round action or restoration or similar or stronger effects to remove.

For 2 additional power points, the duration becomes 1 minute/level. For 6 additional points, the duration becomes Permanent.

For 2 additional power points, the target becomes 1 creature/2 levels, no two of which can be more than 15' apart.

For 2 additional power points, the range becomes Close.

Additionally, for every 2 points you spend on augmenting this power, the save DC increases by 1.


Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Article BalanceHigh +
AuthorUndead_Knave +
DescriptorMind-Affecting +
DisciplineTelepathy +
Identifier3.5e Power +
LevelPsion/Wilder 2 +
RatingUndiscussed +
SummaryGives the target a headache +
TitleSinclair's Persistent Headache +