Difference between revisions of "Sinclair's Persistent Headache (3.5e Power)"
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|disp=Mental, Olfactory | |disp=Mental, Olfactory | ||
|time=1 standard action | |time=1 standard action | ||
− | |range= | + | |range=Touch |
|dur=1 round/level | |dur=1 round/level | ||
|tsea=t | |tsea=t | ||
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}} | }} | ||
− | You inject telepathic noise that self-propagates in the target mind, giving them a [[Headache (3.5e Condition)|headache]] for the duration. A successful Will save causes the headache to last for only 1 round as the self-propagation fails. | + | You inject telepathic noise that self-propagates in the target mind, giving them a [[Headache (3.5e Condition)|headache]] for the duration. A successful Will save causes the headache to last for only 1 round as the self-propagation fails. This is a pain effect. This can be removed by a DC 20 Heal check as a full round action or [[SRD:Lesser Restoration|lesser restoration]] or similar or stronger effects. |
− | '''Augment:''' For 4 additional power points, this causes a [[Migraine (3.5e Condition)|migraine]] instead of a headache. | + | '''Augment:''' For 4 additional power points, this causes a [[Migraine (3.5e Condition)|migraine]] instead of a headache. This now requires a DC 30 Heal check as a full round action or [[SRD:Restoration|restoration]] or similar or stronger effects to remove. |
For 2 additional power points, the duration becomes 1 minute/level. For 6 additional points, the duration becomes Permanent. | For 2 additional power points, the duration becomes 1 minute/level. For 6 additional points, the duration becomes Permanent. | ||
For 2 additional power points, the target becomes 1 creature/2 levels, no two of which can be more than 15' apart. | For 2 additional power points, the target becomes 1 creature/2 levels, no two of which can be more than 15' apart. | ||
+ | |||
+ | For 2 additional power points, the range becomes Close. | ||
+ | |||
+ | Additionally, for every 2 points you spend on augmenting this power, the save DC increases by 1. | ||
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Latest revision as of 00:26, 28 June 2019
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Telepathy [Mind-Affecting] | |
Level: | Psion/Wilder 2 |
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Display: | Mental, Olfactory |
Manifesting Time: | 1 standard action |
Range: | Touch |
Target: | One living creature with a brain |
Duration: | 1 round/level |
Saving Throw: | Will partial |
Power Resistance: | Yes |
Power Points: | 3 |
You inject telepathic noise that self-propagates in the target mind, giving them a headache for the duration. A successful Will save causes the headache to last for only 1 round as the self-propagation fails. This is a pain effect. This can be removed by a DC 20 Heal check as a full round action or lesser restoration or similar or stronger effects.
Augment: For 4 additional power points, this causes a migraine instead of a headache. This now requires a DC 30 Heal check as a full round action or restoration or similar or stronger effects to remove.
For 2 additional power points, the duration becomes 1 minute/level. For 6 additional points, the duration becomes Permanent.
For 2 additional power points, the target becomes 1 creature/2 levels, no two of which can be more than 15' apart.
For 2 additional power points, the range becomes Close.
Additionally, for every 2 points you spend on augmenting this power, the save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Article Balance | High + |
Author | Undead_Knave + |
Descriptor | Mind-Affecting + |
Discipline | Telepathy + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 2 + |
Rating | Undiscussed + |
Summary | Gives the target a headache + |
Title | Sinclair's Persistent Headache + |