Open main menu

Dungeons and Dragons Wiki β

Sivatar, Variant (3.5e Prestige Class)

This a slightly modified and modernized version of Sulacu's Excellent Sivatar. Credits where credits is due.

Homebrew.png
Author: Leziad (talk)
Co-Authors: Sulacu
Date Created: 27th September 2017
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article

A warrior-priest who draw power from the powerful Asura and eventually become more like Gods.

{{{length}}}
"{{{length}}}" is not a number.

10



Prepared Divine Spellcasting, Spontaneous Divine Spellcasting Full


SivatarEdit

We shall break every tablets of law. Desecrate all that is orderly. Then true chaos will reign and mankind shall prosper!
—Deathguise, Human Sivatar, Sacred Text of the Daevan Path

The Sivatars are priestly-warriors who draw from the energy of chaos and seek to imitate the powers of Asura. While most come from the rank of cultists of a chaotic deities, some sivatars have created path for themselves. Eschewing the intervention of a deity and seeking true freedom and chaos through their journey. A talented sivatar will soon grow extra arms and gain formidable magical powers.

On the other side also exist the Varnate, which seeking to protect Order and Law have assumed a similar transformation. Both are usually mortal enemies, despite their extremely close methods and techniques.

Becoming a SivatarEdit

A Sivatar require both combat expertise and spellcasting talents, their dedication to their cause must be through

Entry Requirements  
Alignment: Any Non-Lawful. 
Base Attack Bonus: +6. 
Skills: Knowledge (Religion) 13 Ranks. 
Feats: True Devotion, Two-Weapon Fighting, Two-Weapon Defense
Spellcasting: Must be able to cast 3rd level divine spells.. 
Special: Must pledge oneself to one of the Sivatar Path or become an Emissary of a Chaotic Deity.
Table: The Sivatar

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +2 +2 Extra Arms, Path of the Sivatar I, Multiweapon Fighting +1 level of existing divine spellcasting class.
2nd +1 +3 +3 +3 Cast Away Tethers, Multiweapon Defense +1 level of existing divine spellcasting class.
3rd +2 +3 +3 +3 Path of the Sivatar II +1 level of existing divine spellcasting class.
4th +3 +4 +4 +4 Damage Reduction 5/Lawful, Perfect Synchronicity +1 level of existing divine spellcasting class.
5th +3 +4 +4 +4 Path of the Sivatar III +1 level of existing divine spellcasting class.
6th +4 +5 +5 +5 Flight +1 level of existing divine spellcasting class.
7th +5 +5 +5 +5 Path of the Sivatar IV +1 level of existing divine spellcasting class.
8th +6/+1 +6 +6 +6 Extra Arms, Damage Reduction 10/Lawful +1 level of existing divine spellcasting class.
9th +6/+1 +6 +6 +6 Eternal Vigilance, Path of the Sivatar V +1 level of existing divine spellcasting class.
10th +7/+2 +7 +7 +7 Mortal Avatar +1 level of existing divine spellcasting class.

Class Skills (4 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class FeaturesEdit

All of the following are class features of the Sivatar.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Sivatar, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Extra Arms (Ex): At 1st level a Sivatar grow an additional pair of arms. These arms are fully functional, including the ability to wield weapon or make somatic components. She now require armor and clothing made for creature of unusual proportions. A Sivatar may fold her extra arms within herself as a free action, appearing much more human-like but cannot use class features which require more than one pair of arms to function.

The Sivatar grow an extra pair of arms at 8th level.

Path of the Sivatar: A 1st level Sivatar must join one of the paths of Sivatar. These path offer a variety of spell-like abilities over the course of the Sivatar's levels. A Sivatar must follow a path much like a deity, her alignment must be within one category of the path's own alignment.

The first path is the Path of Daevan, which focus on the power of chaos and discord and oppose all that is law and order. This path is the most destructive as it seek to abolish even helpful and protective laws, not caring about who what get hurt in the process or aftermath. The Path of the Daevan is considered Chaotic Evil.

The second path is the Path of Lakshma, which focus on beauty, charm, prosperity and wiles. This path hold that purpose of life is seeking prosperity and happiness. The followers of this path are very diverse, with some being egotistic hedonist while other seek to spread happiness. The Path of Lakshma is considered Chaotic Neutral.

The third path if the Path of Santulan which focus on balance and freedom. Those who follow this path only oppose laws when they go too far and are happy to coexist with lawful society, they however seek freedom for themselves. The Path of Santulan is considered Chaotic Good.

Sivatar Spell-like Abilities
Level Daevan Sivatar Lakshma Sivatar Santulan
1st confusion 3/day greater hypnotism 3/Day calm emotions 3/day
3rd protection from law 3/day good hope 3/day freedom of movement 3/day
5th dispel law 2/day minor wish 2/day break enchantment 2/day
7th insanity 2/day mass suggestion 2/day abolishing flames 2/day
9th power word kill 1/day false reality 1/day greater freedom of movement 1/day

Alternatively a Sivatar can follow a chaotic deity as an emissary, gaining the following spell-like ability instead.

Emissary Sivatar
Level Spell-Like Abilities
1st chaos hammer 3/day
3rd protection from law 3/day
5th dispel law 2/day
7th tumultuous word 2/day
9th cloak of chaos 2/day

Multiweapon Fighting: At 1st level a Sivatar gain Multiweapon Fighting (Surgo Variant) as a bonus feat.

Cast Away Tethers (Su): A 2nd level Sivatar gain an Hover (Perfect) speed equal to half her movement speed.

Multiweapon Defense (Ex): A 2nd level Sivatar who is fighting defensively or taking total defense cannot be flanked and gain an additional +2 bonus to AC. This only apply if she is fighting with more than two weapons (not including unarmed strike or natural weapon).

Alternatively as long as she has at least two pair of arm free, she do not provoke attacks of opportunity from casting spells.

Damage Reduction (Su): A 4th level Sivatar gain Damage Reduction 5 bypassed by Lawfully-aligned weapon. This damage reduction increase to 10 at 8th level.

Perfect Synchronicity (Ex): At 4th level, when all of a Sivatar's arms carry the same kind of one-handed or light melee weapon, she gains a +1 competence bonus on attack rolls and count all damages made on the same creature from the same type of weapons as if it came from a single attack for the purpose of damage reduction and similar abilities.

Additionally, as long as she has at least two pairs of arm free, she gain the benefits of Multi-Arm Casting. If she already possess the feat or later gain it she increase the level of the secondary spell by 2 (to a maximum of the primary spell level -1).

Flight (Su): A 6th level Sivatar's Hover is now equal to her movement speed. She also gain a fly speed with average maneuverability equal to twice her base land speed.

Eternal Vigilance (Ex): A 9th level Sivatar gain two additional face, each on the side of her original face. She cannot be flanked and gain a +8 insight bonus on Listen, Search and Spot skill.

She gain the ability to detect alignment and read thoughts both as spell-like (and psi-like) abilities at-will. She may concentrate on one or both as a swift action and it does not prevent her from doing other task which require concentration (such as casting spell).

Much like her arms, she may hide or reveal those faces as a free action. When she does so she does not benefit from Eternal Vigilance.

Mortal Avatar: A 10th level Sivatar become an avatar of her ideals. She gain the Godspark template with the [Chaotic] subtype, although she can be raised from the dead as per her previous type. The Sivatar achieve enlightenment from her path and thus no longer require to follow her path or deities's alignment restriction.

Ex-SivatarEdit

Unless the Sivatar reached 10th level, a Sivatar who change outside the alignment prescribed by her path lose all of her granted spell-like abilities and cannot advance further in the class. She may take 24 hours to change to another path whose alignment matches her own,upon which she gain the spell-like ability of the path and may continue to advance asa Sivatar. If the Sivatar is an Emissary she simply must receive atonement from her deity.

Alternatively a Lawful creature can become a Varnate, which are Lawful Sivatars. A Varnate has access to the Path of Lakshma and Satulan (except lawfully aligned) and have their own version of the Emissary path:

Emissary Varnate
Level Spell-Like Abilities
1st greater command 3/day
3rd protection from chaos 3/day
5th dispel chaos 2/day
7th authoritative word 2/day
9th dominate monster 1/day

A Varnate otherwise gain the same benefits as a Sivatar, except lawfully-aligned.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Leziad's Homebrew (4427 Articles)
Leziadv