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Slaughter Devil (3.5e Monster)


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Author: Eiji-kun (talk)
Date Created: 4-13-11
Status: Complete
Editing: Clarity edits only please
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Slaughter Devil (Mazacruim)
Size/Type: Medium Outsider (Baatezu, Evil, Lawful, Menos)
Hit Dice: 6d8+24 (72 hp)
Initiative: +3
Speed: 40 ft (30 ft in armor)
Armor Class: 22 (+3 dex, +5 breastplate, +3 natural), touch 13, flat-footed 19
Base Attack/Grapple: +6/+11
Attack: +1 Keen Falchion +12 melee (2d4+10, 15-20/x2) or +1 Keen Light Pick +12 melee (1d4+8, 19-20/x4) or +1 Keen Composite Str-5 Longbow +12 ranged (1d8+8, 19-20/x3) or Stinger +11 melee (1d4+4 plus poison, 19-20/x2)
Full Attack: +1 Keen Falchion +12/+7 melee (2d4+10, 15-20/x2) or +1 Keen Light Pick +12/+7 melee (1d4+8, 19-20/x4) or +1 Keen Composite Str-5 Longbow +12/+7 ranged (1d8+8, 19-20/x3) and Stinger +6 melee (1d4+4 plus poison, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Enhanced Weaponry, Great Flurry, Life Drain +2, Maneuver-Like Abilities, Poison, Smell Magic
Special Qualities: DR 5/good, Darkvision 60 ft., Disruptive Field 30 ft. (DC 11), Extraordinary Health, Hate, Hinder Magic, Low-Light Vision, SR 16, Telepathy 100 ft.
Saves: Fort +9, Ref +8, Will +9
Abilities: Str 21, Dex 16, Con 18, Int 11, Wis 11, Cha 15
Skills: Climb +14, Concentration +13, Intimidate +11, Jump +18, Listen +9, Martial LoreToB +9, Spot +9, Swim +14
Feats: Power AttackB, Endurance, Steadfast DeterminationPH2, Combat Reflexes
Environment: Acheron
Organization: Solitary or Troop (2-5) or Flood (6-60)
Challenge Rating: 6
Treasure: Standard
Alignment: Always Lawful Evil
Advancement: 7-12 HD (Medium), 13-18 HD (Large)
Level Adjustment:


The monster almost seems human at first glance, but the hateful glare and a mouth full of sharp teeth prove otherwise. Its tongue is one of fire and when it speaks smoke belches forth. Its hands clawed, eyes slit like cats, and a bony tail extends from the base of its neck like a spine displaced from the body.

The slaughter devil, also known as a mazacruim, are lawful evil outsiders found on Acheron who make up the bulk of menos foot soldiers. Empowered by an undying hate, they seek any mean to bring ruin to their enemies. They are born from the souls of those consumed by hateful wrath, whose utter intolerance of the source of their hatred drove them to evil acts of violence and depravity. They exist only to satisfy their bloodlust and desire to ruin others, and completely blinded by their hate they have lost sight of who they should hate, quickly coming to hate anything and everything around it. Easy to manipulate, other menos devils manipulate them, filling their corrupt minds with propaganda in order to focus the hate upon one person, group, or race. As long as they have someone they can hate, slaughter devils manage to work with others for the time.

They are known as slaughter devils for their mercilessness, which transcends all but the most harsh of fiends. They are thorough in making the target of their hatred suffer, slaughtering friends and family in fantastically gruesome methods before killing their target. Battlefields that have been host to slaughter devils leave no corpses intact, all bodies ultimately torn to shreds.

A slaughter devil is human sized, about 5'10" feet tall and weighs 180 lbs. They speak Abyssal, Celestial, and Infernal.


CombatEdit

Slaughter Devils are surprisingly clever and tactical, but their purpose is single-minded and focused. They forgo direct attacks only when they know of a way to make its target suffer or die in a more humiliating, better way. A slaughter devil will not rest until their targets know the true extent of their burning, irrational hate for them.

Enhanced Weaponry (Su): Normal weapons are enhanced in the hands of a slaughter devil. Any weapon they use gains at least a +1 enhancement bonus to attack and damage and the Keen special weapon ability.

Disruptive Field (Ex): An aura which radiates in a 30-foot radius out from the menos disrupts the flow of magic, psionics, and any other spell or spell-like ability. Any attempts to cast within one must succeed on a caster level check DC 5 + the creature's HD or be unable to cast (the action is lost, but the spell however is not lost). It is not an antimagic field, and so magical effects originating from outside the field can still get in.

Extraordinary Health (Ex): A menos always receives maximum hit points per hit die.

Great Flurry (Ex): Slaughter Devils can flurry with any weapon. They may choose to gain an extra attack on a full attack, but take a -2 penalty to all attack rolls for that round.

Hate (Ex): Nothing fills the slaughter devil with fury than seeing the target of their hatred best them. Whenever a slaughter devil is downed (-1 or below), all other slaughter devils within 60 ft. gain a cumulative +1 morale bonus on attack and damage against ther person who dropped one of their kind (maximum +10). This bonus lasts until no slaughter devils have dropped for at least 1 minute.

Hinder Magic (Ex): All magical damage or healing is hindered by 50%.

Life Drain (Ex): Any successful attack against a living creature deals at +2 extra damage (already accounted for), which is absorbed as 2 point of healing per attack.

Maneuver-Like Abilities (Ex): blade grasp (counter), bloodlust (strike), deathbringer assault (boost), glare of submission (counter), lesser terror tactics (strike), psychological warfare (strike), sadomasochism (stance), shook ones (counter)

Poison (Ex): Injury, Fortitude DC 17 or enter a rage for 2d4 minutes, but gain no bonuses and only receive the -2 penalty to AC and rage restrictions. The saving DC is Constitution-based.

Smell Magic (Su): Scar devils have scent against anything which would show up with detect magic and may spend three rounds studying the scent to gain information as per the spell.

Steadfast Determination Feat: The slaughter devil uses its Constitution modifier for Will saves instead of Wisdom. In addition it doesn't fail Fortitude save on a natural 1.



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