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Soak (3.5e Equipment)

1,280 bytes added, 07:25, 14 September 2019
Created page with "{{author |author_name=Eiji-kun |date_created=9-14-19 |status=Complete }} <onlyinclude> ==Soak== ''The blade was always wet, water pulsing over its sharpened surface.'' This e..."
{{author
|author_name=Eiji-kun
|date_created=9-14-19
|status=Complete
}}
<onlyinclude>
==Soak==
''The blade was always wet, water pulsing over its sharpened surface.''

This enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents. A soak weapon deals an additional +1d4 points of damage of the same damage type as the base weapon, or +2d4 against creatures of the [Fire] subtype or otherwise made of fire. The extra damage does not apply against [Water] subtype creatures or otherwise made of water. It can be wielded normally underwater at no penalty. Projectile weapons apply this to their ammunition.

On a natural 20, the target creature must make a [[Reflex]] save DC 10 + 1/2 BAB + your attack's ability modifier or fall prone.

As a touch attack, a soak weapon can touch a mundane fire and extinguish up to a 5 ft cube of burning material.

Moderate Transmutation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Control Water|control water]]''; Price: [[Cost::+1]].
</onlyinclude>

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