Difference between revisions of "Soak (3.5e Equipment)"

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(Created page with "{{author |author_name=Eiji-kun |date_created=9-14-19 |status=Complete }} <onlyinclude> ==Soak== ''The blade was always wet, water pulsing over its sharpened surface.'' This e...")
 
 
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''The blade was always wet, water pulsing over its sharpened surface.''
 
''The blade was always wet, water pulsing over its sharpened surface.''
  
This enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents.  A soak weapon deals an additional +1d4 points of damage of the same damage type as the base weapon, or +2d4 against creatures of the [Fire] subtype or otherwise made of fire.  The extra damage does not apply against [Water] subtype creatures or otherwise made of water.  It can be wielded normally underwater at no penalty.  Projectile weapons apply this to their ammunition.
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[[Summary::This enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents.]] A soak weapon deals an additional +1d4 points of damage of the same damage type as the base weapon, or +2d4 against creatures of the [Fire] subtype or otherwise made of fire.  The extra damage does not apply against [Water] subtype creatures or otherwise made of water.  It can be wielded normally underwater at no penalty.  Projectile weapons apply this to their ammunition.
  
 
On a natural 20, the target creature must make a [[Reflex]] save DC 10 + 1/2 BAB + your attack's ability modifier or fall prone.
 
On a natural 20, the target creature must make a [[Reflex]] save DC 10 + 1/2 BAB + your attack's ability modifier or fall prone.

Latest revision as of 05:08, 3 November 2019

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Author: Eiji-kun (talk)
Date Created: 9-14-19
Status: Complete
Editing: Clarity edits only please
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Soak[edit]

The blade was always wet, water pulsing over its sharpened surface.

This enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents. A soak weapon deals an additional +1d4 points of damage of the same damage type as the base weapon, or +2d4 against creatures of the [Fire] subtype or otherwise made of fire. The extra damage does not apply against [Water] subtype creatures or otherwise made of water. It can be wielded normally underwater at no penalty. Projectile weapons apply this to their ammunition.

On a natural 20, the target creature must make a Reflex save DC 10 + 1/2 BAB + your attack's ability modifier or fall prone.

As a touch attack, a soak weapon can touch a mundane fire and extinguish up to a 5 ft cube of burning material.

Moderate Transmutation; CL 7th; Craft Magic Arms and Armor, control water; Price: +1.



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Facts about "Soak (3.5e Equipment)"
AuthorEiji-kun +
Cost+1 +
Identifier3.5e Equipment +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SummaryThis enhancement surrounds the weapon in a sheathe of water that snuffs flames, passes through water easily, aids strikes, and knocks down opponents. +
TitleSoak +