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Soaking Burst (3.5e Equipment)

1,846 bytes added, 07:33, 14 September 2019
Created page with "{{author |author_name=Eiji-kun |date_created=9-14-19 |status=Complete }} <onlyinclude> ==Soaking Burst== ''The blade frothed with a sheathe of churning water that cloaked in i..."
{{author
|author_name=Eiji-kun
|date_created=9-14-19
|status=Complete
}}
<onlyinclude>
==Soaking Burst==
''The blade frothed with a sheathe of churning water that cloaked in it white foam.''

This enhancement is a stronger version of the [[Soak (3.5e Equipment)|soak]] enhancement. A soaking burst weapon deals an additional +1d4 points of damage of the same damage type as the base weapon, or +2d4 against creatures of the [Fire] subtype or otherwise made of fire. The extra damage does not apply against [Water] subtype creatures or otherwise made of water. It can be wielded normally underwater at no penalty. Projectile weapons apply this to their ammunition. On a critical hit it deals an additional +1d8 damage (or +2d8 with a 20/x3, or +3d8 with 20/x4).

Like a soak enhancement, on a natural 20, the target creature must make a [[Reflex]] save DC 10 + 1/2 BAB + your attack's ability modifier or fall prone. As a touch attack, a soak weapon can touch a mundane fire and extinguish up to a 5 ft cube of burning material. It can make a dispel check against a magical fire effect, using your BAB as your caster level.

If you have not moved more than 5 ft in a round you can project your attacks out into a 15 ft cone as the water lashes out with the strength and speed of your actual weapon. Your attack rolls apply to all the creatures in the area. Any status effects, such as from a maneuver or the prone effect from a natural 20, only apply to a single target of your choice in the area.

Strong Transmutation; CL 14th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Control Water|control water]]''; Price: [[Cost::+2]].
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