Difference between revisions of "Soul Trap (3.5e Spell)"

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Upon touching a living creature, a disruptive burst of purple energy runs through their body. Using this spell, the caster can ensnare a creature's spiritual essence when it dies and capture it in a [[Soul Gem (3.5e Equipment)|soul gem]]. For the creature to be trapped, it needs to be killed while the spell is active, and the caster needs to have a [[Soul Gem (3.5e Equipment)|soul gem]] on his person that is large enough to hold the creature.
 
Upon touching a living creature, a disruptive burst of purple energy runs through their body. Using this spell, the caster can ensnare a creature's spiritual essence when it dies and capture it in a [[Soul Gem (3.5e Equipment)|soul gem]]. For the creature to be trapped, it needs to be killed while the spell is active, and the caster needs to have a [[Soul Gem (3.5e Equipment)|soul gem]] on his person that is large enough to hold the creature.
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If more instances of this spell are active on a single creature when it dies, the 'soul' goes to the spellcaster with the highest [[SRD:Caster Level|caster level]]. In the case of a tie, opposed [[SRD:Caster Level|caster level]] checks should be made until a winner is declared.
  
 
''Focus:'' An empty [[Soul Gem (3.5e Equipment)|soul gem]] of sufficient capacity.
 
''Focus:'' An empty [[Soul Gem (3.5e Equipment)|soul gem]] of sufficient capacity.

Revision as of 21:21, 24 March 2011

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Author: Sulacu (talk)
Date Created: March 24, 2011
Status: Complete
Editing: Clarity edits only please
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Soul Trap
Necromancy
Level: Cleric 2, Sorcerer/Wizard 2
Components: V, S, F
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/2 levels
Saving Throw: None
Spell Resistance: Yes

Upon touching a living creature, a disruptive burst of purple energy runs through their body. Using this spell, the caster can ensnare a creature's spiritual essence when it dies and capture it in a soul gem. For the creature to be trapped, it needs to be killed while the spell is active, and the caster needs to have a soul gem on his person that is large enough to hold the creature.

If more instances of this spell are active on a single creature when it dies, the 'soul' goes to the spellcaster with the highest caster level. In the case of a tie, opposed caster level checks should be made until a winner is declared.

Focus: An empty soul gem of sufficient capacity.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorSulacu +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelCleric 2 + and Sorcerer/Wizard 2 +
RangeTouch +
RatingUnrated +
SchoolNecromancy +
SummaryTraps the targeted creature's essence into a soul gem when it dies. +
TitleSoul Trap +