Semantic search
Type | Summary | Prerequisite | |
---|---|---|---|
Divine Invincibility | Divine | You gain incredible resistance for a single moment, allowing you to shrug most blows and effects. | Divine VigorCW or True BelieverMIC |
Divine Monk | Salient Ability | You suffered through monk, but now you're the god of monks, and it shows. | Divine Rank 1 Monk 20th |
Divine Paladin | Salient Ability | Improve your paladin abilities with intense divine power. | Divine Rank 1 Effective Paladin 20th |
Divine Radiance | Salient Ability | Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness. | Divine Rank 1 Minor Sun domain portfolio |
Divine Rage | Salient Ability | Stay in rage forever, and gain access to stronger more potent rage powers and resistances. | Divine Rank 1 Mighty Rage |
Divine Ranger | Salient Ability | Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy. | Divine Rank 1 Ranger 20th |
Divine Rogue | Salient Ability | You can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death! | Divine Rank 1 Improved Evasion Sneak Attack 10d6 |
Divine Shield | Salient Ability | Gain a shield to absorb attacks. | Divine Rank 1 Cha 19 |
Divine Skill Focus | Salient Ability | Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure. | Divine Rank 1 |
Divine Sneak Attack | Salient Ability | Sneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish. | Divine Rank 1 Sneak Attack 10d6 |
Divine Spears | Fighter | You gain the ability to conjure divine javelins. | Must be able to cast 3rd level divine spells |
Divine Spell Focus | Salient Ability | Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle. | Divine Rank 1 Greater Spell Focus Spell Focus |
Divine Storm | Salient Ability | Your alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy. | Divine Rank 11 any alignment subtype |
Divine Water Mastery | Salient Ability | Gain bonuses in combat when you and your opponent are underwater. | Divine Rank 1 Minor Water Domain portfolio swim speed |
Divine Weapon Focus | Salient Ability | Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again. | Divine Rank 1 Greater Weapon Focus Weapon Focus |
Divine Weapon Specialization | Salient Ability | Add divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss. | Divine Rank 1 Greater Weapon Specialization Weapon Specialization |
Dodge, Aarnott | Fighter | You are skilled at dodging attacks. | Dexterity 13 |
Dodge, Balmz | General | Dodge danger better. | Dexterity 13 |
Dodge, Codex | General | You are good moving out of the way. | Dexterity 13 or Bab +1 |
Dodge, MS Variant | Fighter | A better, more usable version of the PHB feat. | BAB +1 or Dex 13 |
Dolor Empower | General | sacrifice your health for the ability to break through enemy defenses | eldritch blast class feature ability to use invocations charisma 16 |
Dominating Sneak Attack | Ambush | Trade sneak attack damage to temporarily dominate your enemy | Sneak Attack +9d6 |
Don't Shoot the Pianist! | General | Dance around all the projectiles, weapons and spells, while keeping the music going. | Bardic Music class feature or equivalent Dodge or equivalent Perform 4 ranks |
Double Slice | Fighter | You make two attacks of opportunity instead of one. | Dex 13+ Combat Reflexes BAB +6 |
Double Strike | Elemental | You can strike twice as fast. | Base Attack Bonus +4 or higher one Slam natural weapon. |
Double Weapon Art | Fighter | If you have two weapons with the same special abilities, you can activate both of them at the same time. | Two-Weapon Fighting |
Draconic Bloodline Improved | Bloodline | You have draconic lineage, and it shows in your spells. | Ability to cast arcane spells without preparation. |
Dragon Spit | Racial | You unlock a fire spit breath weapon. | Mitahnese Human |
Dragonblood Progeny | General | You have extremely potent dragonblood in your veins. | 1st level Only |
Dragoon Charge | Fighter | You've mastered gaining momentum from a stand still to charge your foes with terrifying fury. | 15 ranks in Jump Improved Charge |
Dramatic Slowdown | Spelltouched | You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions. | Must have been exposed to a slow spell Perform Acting 5 ranks. |
Dreadful Reproach | General | When reproaching your enemies you instill true fear into their hearts | Ability to Reproach Infidelds Character Level 6th |
Dream Devourer | Spelltouched | You can devour the dreams of other creatures and you are baneful to dreamborn creatures. | Exposure to a dream spell. |
Dreamtouched Summons | General | Pull your summoned creatures directly from your dreams | Ability to cast spells. |
Drill Drive | General | A feat for King of Racers that allows your astral car to burrow, and deal piercing damage on their slam attack. | Astral Car class feature All Terrain Wheels 12 HD |
Drilling Shot | Fighter | Your ranged attacks go through people. | Bab +6 Point Blank Shot Precise Shot Weapon Focus (Any Ranged Weapon) |
Drizzle | Monstrous Weather | The surrounding weather around you is always raining. | [Water] subtype or Knowledge Nature 6 ranks and Aquan language known |
Drone Controller | General | You gaina drone familiar and are adept at controlling drones from afar. | Knowledge (Engineering) 4 ranks Program 4 ranks |
Drought | Monstrous Weather | The surrounding weather around you is always dry and arid. | [Earth] or [Fire] subtype or Knowledge Nature 6 ranks and Ignan or Terran language known |
Drowblooded Elf | Racial | You gain darkvision, resistance to spells and count as a drow for prerequisites. | 1st Level Only Elf Race (except Drow) |
Drowning Grasp | Elemental | You drown your enemies in your watery embrace. | (Water) Subtype Character level 3+ |
Druid of the Anima | General | Unlike your more mundane brethren, who seek the company of animals and lesser beasts, you have taken to grander fare, and seek the partnership of magical beasts. | Druid level 1. |
Druid of the Gate | General | Unlike your calmer brethren, who seek the company of terrestrial animals and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: outsiders. | Druid level 1. |
Druid of the Material | General | Unlike your life-minded brethren, who find interest in the living, breathing animals and plants of the world, you have turned to more basic things, and now find yourself in the company of elementals. | Druid level 1. |
Druid of the Strange | General | Unlike your more mundane brethren, who seek to surround themselves with animals and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the aberrations of the world. | Druid level 4. |
Dry Skin | Monstrous | Recover hp when wet, or lose hp when dry. | [Water] subtype. |
Drying Sandstorm | Monstrous Elemental | Turn a simple earth creature to a deadly earth creature. | (Earth) Subtype 8 HD or more Huge size or more must have a Constitution Score |
Dual Nunchucks Style | Fighter Tactical | This feat grant two tactical maneuvers when fighting with two nunchucks or nunchaku. | Two-Weapon Fighting Weapon Focus (Nunchucks or nunchaku) |
Dual Precise Strike | Fighter | You may use the precise strike deed while fighting with two weapons. | Two-Weapon Fighting Precise Strike Deed |
Dual Spear Style | Fighter Tactical | You can wield a spear in each hand and gain special tactical maneuvers when doing so. | Bab 3+ Weapon Focus (Any Spear) Two-Weapon Fighting |