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School | Level | Summary | Article Balance | |
---|---|---|---|---|
Dyfen's Mind Corrosion | Enchantment | Sorcerer/Wizard 3 Patron Witch 3 | You cause the mind a creature to quickly deteriorate based on the action they take. | Very High |
Dyfen's Mind Extraction | Enchantment | Sorcerer/Wizard 6 Bard 5 | You extract memories out of your victim. | Very High |
Dyfen's Oneiric Daemon | Illusion | Beguiler 5 Sorcerer/Wizard 5 | Create a horrible dream construct to torment a foe and deal very real wounds. | Very High |
Dyfen's Self Erasure | Enchantment | Sorcerer/Wizard 5 Patron Witch 5 | You erase yourself from the memories of others. | Very High |
Dyfen's Violent Flashback | Enchantment | Sorcerer/Wizard 2 Patron Witch 2 Beguiler 2 | You cause a creature to experience extremely realistic flashbacks, possibly wasting his or her action. | Very High |
Dynamic User Navbox | Conjuration | Sorcerer/Wizard 8 | Create an interdimensional railway traversed by a magical box. | Unquantifiable |
Dynashock | Evocation | Sorcerer/Wizard 7 | You summon a titanic bolt of lightning to strike down your foes, especially effective against larger targets. | High |
E=mc^2 | Transmutation | Sorcerer/Wizard 9 | A more powerful version of telekinesis that can also make things go boom via the power of relativity. | Very High |
Eagle's Splendor, Greater | Transmutation | Sorcerer/Wizard 5 | Subject gains a great boost to charisma. | High |
Earth Power | Evocation | Druid 4 Shugenja (Earth) 5 Sorcerer/Wizard 6 Warmage 6 Wu Jen (Earth) 5 | Make the ground erupt with power — it's like flame strike, except that it comes from below. (Useful against foes on the ground, not so much against foes in the air.) | Moderate |
Earthshaking Growl | Evocation | Sorcerer/Wizard 2 Druid 3 Ranger 2 | Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over. | High |
Earthshape | Transmutation | Druid 4 Shugenja (Earth) 5 Sorcerer/Wizard 5 Wu Jen (Earth) 5 | Become a rock | High |
Eclipse | Evocation | Cleric 8 Sorcerer/Wizard 8 Evil 8 | Create a zone of darkness around yourself. | Very High |
Ectoplasmic Strangulation | Conjuration Necromancy | Patron Witch 3 Sorcerer/Wizard 3 | You create hand, claws and other appendages from ectoplasm and send them out to attack and harass your foes. | High |
Egg Timer | Divination | Sorcerer 0 Wizard 0 Cleric 0 Psychic 0 Bard 0 | Creates a small ball of light that slowly empties until disappearing. | Moderate |
Ekbom's Egotistical Episode | Enchantment | Bard 2 Pride 2 Sorcerer/Wizard 2 Antitheist 3 | Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else. | Very High |
Ekbom's Imaginary Insects | Illusion | Bard 2 Sorcerer/Wizard 2 | Target hallucinates insects all over their body and attacks themselves. | Very High |
Elder Bolts | Evocation | Dark Insight 1 | A fire a scaling number of magic bolts. | High |
Electromagnetic Cannon | Conjuration Evocation | Sorcerer/Wizard 5 | You fire a slug of conjured iron like a magical railgun, dealing bludgeoning and electricity damage in a line. | High |
Elemental Augmentation | Transmutation | Cleric 2 Druid 2 Sorcerer/Wizard 2 | Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round. | High |
Elemental Confluence | Conjuration | Druid 9 | Call forth an Omnimental to fight. | High |
Elementalize Wood | Transmutation | Druid 3 Ranger 2 | Transform wood into an elemental variant of wood. | Moderate |
Ell's Dramatic Action | Illusion | Sorcerer/Wizard 0 Ki Master 0 | Target's actions appear more awesome, possibly photoshopped even. | High |
Ell's Erratic Lifespark | Transmutation | Sorcerer/Wizard 3 | Give life to an object, which projects to move around randomly and without purpose. | High |
Ell's Great Effort | Divination | Sorcerer/Wizard 1 | You gain a bonus to a future roll. | High |
Ell's Handy Homunculus | Conjuration | Sor/Wiz 1 | You bring a handy homunculus to life. | High |
Ell's Magic Timepiece | Divination | Sorcerer/Wizard 0 | Object divines exact local time. | High |
Elush's Elemental Extraction | Transmutation | Corrupt 6 Druid 6 Sorcerer/Wizard 6 | Drain water from target, create water elemental. | Very High |
Elush's Epiphyseal Erosion | Transmutation | Corrupt 5 Druid 5 Sorcerer/Wizard 5 | Break apart target's bones, causes pain, stunning, damage. | Very High |
Elush's Explosive Exsanguination | Transmutation | Blood 8 Corrupt 8 Slime 8 Sorcerer/Wizard 8 | Explode creatures with blood to kill them, scare others. | Very High |
Elush's Eye-Blasting Explosion | Transmutation | Corrupt 2 Sorcerer/Wizard 2 | Convert enemy's eyes to acid, explode outward. | Very High |
Elush's Leaden Investiture | Transmutation | Sorcerer/Wizard 1 | Fills the targets' bodies with lead, making any kind of movement very difficult. ToP-compliant. | Very High |
Elush's Limb Calcification | Transmutation | Sorcerer/Wizard 1 | Begins to transform key muscles in the target's legs to stone, making movement difficult if not impossible. | Very High |
Ember | Evocation | Sorcerer/Wizard 0 | Like Acid Splash, but fire. | |
Emotional Switch | Enchantment | Bard 4 Sorcerer/Wizard 4 | Cause a morale penalty to become a bonus, or vice versa. | High |
Empower Royal Kiss | Abjuration | Bard 2 Cleric 3 Paladin 2 Sorcerer/Wizard 3 Sylvan Occultist 3 | Give aristocrat the ability to break an enchantment with a kiss | |
Empower Smite | Evocation | Blackguard 1 Paladin 1 | Smite harder, better, stronger. | High |
Emulate Ouroboros | Transmutation | Gluttony 6 Sorcerer/Wizard 6 | You polymorph a target creature into a vaguely serpentine form of its original self, which then begins to consume itself. | |
Enchant Item | Transmutation | Sorcerer/Wizard 4 Cleric 4 Druid 4 Paladin 2 | Magically enchant weapons, shields or armor. | Very High |
Enchanted Shot | Transmutation | Bard 1 Sorcerer/Wizard 1 Ranger 1 | This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement. | High |
Enchanted Volley | Transmutation | Bard 3 Ranger 3 Sorcerer/Wizard 3 | As enchanted shot, except that it can be used on full attack and be fired as a cone. | High |
Encroaching Doubt | Enchantment | Bard 6 Cleric 7 | Every round the target gains another daunt level. | High |
Encrypt/Decrypt | Universal | Sorcerer/Wizard 1 | Encrypts or decrypts a volume of text | Unquantifiable |
Energy Subjugation | Transmutation | Sorcerer/Wizard 8 | Globe surrounds and travels with you, absorbing energy damage to be released later. | |
Energy Weapon | Evocation | Armory 8 Sorcerer/Wizard 8 Shugenja 8 | Create and wield a weapon made of the raw essence of any of the five energy types. | High |
Enfluffen | Transmutation | Bard 1 Druid 1 Sorcerer/Wizard 1 | You make things fluffier! Poof poof poof! | Moderate |
Enforce Square-Cubed Law | Transmutation | Sorcerer/Wizard 5 | Highly effective the larger the target is, this spell immobilizes and injures massive beasts. | High |
Engraving of Planar Touchstone | Transmutation | Artificer 5 Bard 6 Sorcerer/Wizard 6 | You enchant a mundane item with the power of a Planar Touchstone. | Moderate |
Enhance Potion | Transmutation | Cleric 3 Druid 3 Sorcerer/Wizard 3 | This spell raises a potion's caster level among other possibilities. | High |
Enlarge Item | Transmutation | Sorcerer/Wizard 3 | The target object grows four size categories larger than before. | Very High |