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The query [[:+]] [[Category:3.5e]] [[Category:User]] [[Category:Feat]] was answered by the SMWSQLStore3 in 0.0573 seconds.


Results 1,001 – 1,500    (Previous 500 | Next 500)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)
NameTypeDescriptionPrerequisitesBalance Point
Dispater's SheenMinionYour skin takes on a glistening metallic luster, a barrier capable of protecting you from harm.Diabolic Disciple (Dispater)Very High
DispersionCombat, FighterReflect damage reduced damage.Damage reduction of any kind/source.High
Disruptive SmiteGeneralYou hold a particular hatred for undead.Ability to Smite Evil or analogous ability, Knowledge (religion) 6 ranks.High
Disruptive SunderFighterYou cause magic items you sunder to blow up in large magical explosion.Improved SunderHigh
DissolveGeneralYour acid spells and abilities are much more effective.NoneHigh
Distracting BarrageFighterYou use your ranged attacks to worry foes.Rapid ShotHigh
Distracting ButtGeneralYour butt is distracting. Others have problems flanking you.Dexterity or Charisma 13+Low
Disturbing PresenceFighter, VileYour intimidating actions drives others to madness.Evil Alignment, Intimidate 4 ranksHigh
Disturbing SadistVileYou gain the ability to use Intelligence on Intimidate as well as making creature you demoralize at bay from you. You also become immune to fear and pain, and mostly incapable of receiving moral bonus or penalties.NoneHigh
Dive DriveGeneralA feat for King of Racers that allows your astral car to swim, and protect its users while swimming.Astral Car class feature, All Terrain Wheels, 10 HDHigh
Divergent TraditionsGeneralYou choose a class and alter one of its key ability scores.1st level onlyHigh
Divetongue CastingGeneralThose who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting.Ability to speak Divetongue, (Primary Casting Score) 13Low
Divine Air MasterySalient AbilityGain bonuses in combat when you and your opponent are airborne.Divine Rank 1, Minor Air Domain portfolio, fly speedHigh
Divine ArcanistGeneralyou have been blessed by your divinity with the power to pull directly from the sunlight or the stars pure arcana magic, through your divine abilitiesLevel 1 of the launcher, devotee of a deity with the dominion of the sunHigh
Divine ArcherySalient AbilityShoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots.Divine Rank 1, BAB +20, Dex 29, Far ShotPoint Blank ShotHigh
Divine Armor MasterySalient AbilityAny armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved.Divine Rank 1High
Divine BardSalient AbilitySing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly.Divine Rank 1, Inspire Courage +4High
Divine Battle MasterySalient AbilityYou can attack wide groups of tempo, attack without penalty to attack rolls, and rearrange your bonus feats on a whim.Divine Rank 1, Fighter 20thHigh
Divine BlastSalient AbilityFire blasts of energy out to a great distance.Divine Rank 6, Cha 25High
Divine BlessingSalient AbilityGrant half your ability score to others.Divine Rank 1High
Divine CeleritySalient AbilityWhenever you're hasted, you gain superior benefits.Divine Rank 1High
Divine ChampionGeneralYou are the chosen one of a deity, gaining the ability to call upon your patron's power and being generally more attuned to your deity's portfolio.True BelieverMiCVery High
Divine CohortGeneralYou have a spiritual bond with a extraplanar animal, and your deity allows you to call it to your side.Must select a devoted alignment, able to cast divine spellsHigh
Divine ContainmentEpicSometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put.Spark SnufferVery High
Divine CreationSalient AbilityCreate magic items, or even creatures with your divine mastery.Divine Rank 16, Craft 33 ranks, Create Object salient ability, Create Greater Object salient abilityHigh
Divine DodgeSalient AbilityPerfect dodge. It's almost like you're playing Exalted.Divine Rank 1, Dex 29, DodgeHigh
Divine DruidSalient AbilityChange shape in a wildshape as a swift action each round for the duration.Divine Rank 1, Wildshape (Huge Elemental)High
Divine Druid-CESalient AbilityGet Colossal and the ability to change into Magical BeastDivine Rank 1, Wildshape (Huge Elemental)High
Divine Earth MasterySalient AbilityGain bonuses in combat when you and your opponent are groundborne.Divine Rank 1, Minor Earth Domain portfolioHigh
Divine Fast HealingSalient AbilityGain fast healing (or additional fast healing) based on your divine rank.Divine Rank 1, Con 25High
Divine Fire MasterySalient AbilityGain bonuses in combat when you are and your opponent are on fire!Divine Rank 1, Minor Fire Domain portfolioHigh
Divine GlibnessSalient AbilityYou are immune to things which detect your lies, and your silver tongue can sway the wills of others.Divine Rank 1, Bluff 23 ranks, Cha 25High
Divine InspirationSalient AbilityGive your divine aura additional options.Divine Rank 1, Divine Aura, Sense Motive 23 ranks or Cha 29High
Divine InvincibilityDivineYou gain incredible resistance for a single moment, allowing you to shrug most blows and effects.Divine VigorCW or True BelieverMICHigh
Divine MonkSalient AbilityYou suffered through monk, but now you're the god of monks, and it shows.Divine Rank 1, Monk 20thHigh
Divine PaladinSalient AbilityImprove your paladin abilities with intense divine power.Divine Rank 1, Effective Paladin 20thHigh
Divine RadianceSalient AbilityRadiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness.Divine Rank 1, Minor Sun domain portfolioHigh
Divine RageSalient AbilityStay in rage forever, and gain access to stronger more potent rage powers and resistances.Divine Rank 1, Mighty RageHigh
Divine RangerSalient AbilityGain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy.Divine Rank 1, Ranger 20thHigh
Divine RogueSalient AbilityYou can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death!Divine Rank 1, Improved Evasion, Sneak Attack 10d6High
Divine ShieldSalient AbilityGain a shield to absorb attacks.Divine Rank 1, Cha 19High
Divine Skill FocusSalient AbilityBecome a master at any one skill, doing it faster and harder and ignoring the dangers of failure.Divine Rank 1High
Divine Sneak AttackSalient AbilitySneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish.Divine Rank 1, Sneak Attack 10d6High
Divine SpearsFighterYou gain the ability to conjure divine javelins.Must be able to cast 3rd level divine spellsHigh
Divine Spell FocusSalient AbilityGain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle.Divine Rank 1, Greater Spell FocusSpell FocusHigh
Divine StalkerMulticlassYou have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent.Sneak Attack +2d6, Turn UndeadVery High
Divine StormSalient AbilityYour alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy.Divine Rank 11, any alignment subtypeHigh
Divine Water MasterySalient AbilityGain bonuses in combat when you and your opponent are underwater.Divine Rank 1, Minor Water Domain portfolio, swim speedHigh
Divine Weapon FocusSalient AbilityTake 10 on attack rolls once a round, 20 with a full attack action, and never fumble again.Divine Rank 1, Greater Weapon FocusWeapon FocusHigh
Divine Weapon SpecializationSalient AbilityAdd divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss.Divine Rank 1, Greater Weapon SpecializationWeapon SpecializationHigh
Dodge ImprovedGeneral, FighterYou are adept at dodging blows and you improve your dodging skills with time.Dexterity 13Moderate
Dodge, AarnottFighterYou are skilled at dodging attacks.Dexterity 13High
Dodge, BalmzGeneralDodge danger better.Dexterity 13High
Dodge, CodexGeneralYou are good moving out of the way.Dexterity 13 or Bab +1High
Dodge, MS VariantFighterA better, more usable version of the PHB feat.BAB +1 or Dex 13High
Dodge, Sulacu VariantFighterYou gain a +1 dodge bonus to Armor Class and Reflex saves.Dex 13.Moderate
Dodge, SwiftFighterThe faster you are, the easier it is to dodge attacks.Dex 13+Moderate
Dodgy Sort of FellowSubsidyWhen you leave the room, people look at your back and say "He's a dodgy sort of fellow, ain't he?" But only in reference to the fact that you won the battle without being hit.NoneModerate
Dolor EmpowerGeneralsacrifice your health for the ability to break through enemy defenseseldritch blast class feature, ability to use invocations, charisma 16High
Dominating EgoGeneralWhen it comes to ego battles, you always come out on top.Base Will +5Very High
Dominating Sneak AttackAmbushTrade sneak attack damage to temporarily dominate your enemySneak Attack +9d6High
Dominions of the InfernalGeneralWhen you call, armies of those you have defeated are forced to answer in service.Must have the signature summon ability of the great Fiendish Houses, must have a Leadership scoreVery High
Don't Shoot the Pianist!GeneralDance around all the projectiles, weapons and spells, while keeping the music going.Bardic Music class feature or equivalent, Dodge or equivalent, Perform 4 ranksHigh
Donkey KickFighter, RacialWhen threatened, Onocentaurs can unleash a devastating kickBAB +6, Strength 23, Onocentaur (3.5e Race)Power AttackImproved Natural AttackModerate
Doppelganger CohortFighterYou gain a cohort who is the same levels as you, but half strength.Fighter level 6thUnquantifiable
Doppledasein UnionRacialBoth doppledasein fuse into a single being.1st level only, Must be a doppledasein and have the twin ability.Unquantifiable
Dork of Unrelated InterestGeneralYou know a lot of stuff, sadly most of it is practically useless.NoneLow
Double Donkey KickRacialWhen startled, kick the face.Hoof to Face StyleModerate
Double FinesseFighterYou can weapon finesse double weapons.NoneLow
Double Greater AuraAura FeatMarshal Level 6, Double Major Aura
Double Major AuraAura FeatMarshal Level 3, Double Minor Aura
Double Minor AuraAura FeatMarshal Level 1
Double PincerRacialCrabhammerPincer Gun or Scissor Claw traitModerate
Double SliceFighterYou make two attacks of opportunity instead of one.Dex 13+, Combat Reflexes, BAB +6High
Double StrikeElementalYou can strike twice as fast.Base Attack Bonus +4 or higher, one Slam natural weapon.High
Double TeamPokémasterThe secrets of Double Battling are yours to know, and theirs to find out the hard way.Ability to control Pokémon of CR 20.Very High
Double Weapon ArtFighterIf you have two weapons with the same special abilities, you can activate both of them at the same time.Two-Weapon FightingHigh
Double Weapon SpecialistFighter, TacticalYou are able to use double weapons to their fullest potential.Two-Weapon Fighting, proficiency in a double weapon.Very High
Draconic Bloodline ImprovedBloodlineYou have draconic lineage, and it shows in your spells.Ability to cast arcane spells without preparation.High
Draconic Heritage, IncarnumDraconicGain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects.SRD:Sorcerer level 1stModerate
Draconic Legacy, IncarnumDraconicAdd incarnum spells to your list of spell known.Any four draconic feats.Moderate
Draconic OccultistMulticlassYou decided to take the path of draconic magic from a peculiar angle.Ability to use dragonfire adept's and warlock's invocations.
Drag and PushGeneralYou are very good at moving things around.Str 13Moderate
Dragon SpitRacialYou unlock a fire spit breath weapon.Mitahnese HumanHigh
Dragon SurgeFuryCreate an explosion of energy when you initiate dracofury.Dracofury class featureModerate
Dragon WarriorFighterYou gain an increased armor bonus, max dexterity and energy resistance when wearing dragonhide armor.Proficiency with any armorModerate
Dragonblessed CommanderMulticlassYou are able to project your dragon shaman and marshal auras at a full strength despite your varied studies.2 draconic auras, 1 minor marshal aura, 1 major marshal auraModerate
Dragonblood ProdigyMulticlassYou can multiclass with sorcerer without completely boning yourself.Sorcerer 1stVery High
Dragonblood ProgenyGeneralYou have extremely potent dragonblood in your veins.1st level OnlyHigh
Dragonblooded PsionPsionicYour psionic powers are empowered by your dragon blood.Manifester level 1st, must have the dragonblood subtypeVery High
Dragonfire SecretsMulticlassYour prowess in mixing eldritch arts and draconic powers improves.Ability to use breath effects and warlock's lesser invocations, Draconic Occultist.
Dragonscales MonkGeneralYour ki is drawn from the blood of dragon, granting you multiple draconic monk abilities.Dragonblood Subtype, Monk's AC BonusModerate
Dragoon ChargeFighterYou've mastered gaining momentum from a stand still to charge your foes with terrifying fury.15 ranks in JumpImproved ChargeHigh
Dramatic PerformanceGeneralYou have special effects.Perform 2 ranksLow
Dramatic SlowdownSpelltouchedYou can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions.Must have been exposed to a slow spell, Perform Acting 5 ranks.High
Dreadful ReproachGeneralWhen reproaching your enemies you instill true fear into their heartsAbility to Reproach Infidelds, Character Level 6thHigh
Dream DevourerSpelltouchedYou can devour the dreams of other creatures and you are baneful to dreamborn creatures.Exposure to a dream spell.High
Dream RealityRacialA dreamtouched human can interact with the unreal.Dreamtouched HumanUnquantifiable
Dreamtouched SummonsGeneralPull your summoned creatures directly from your dreamsAbility to cast spells.High
DrenchElementalYour body puts out fires.(Water) SubtypeModerate
Drift MasteryFighterYou do not need to travel in a straight line to charge while mounted.Ride 11 ranksModerate
Drill DriveGeneralA feat for King of Racers that allows your astral car to burrow, and deal piercing damage on their slam attack.Astral Car class feature, All Terrain Wheels, 12 HDHigh
Drilling ShotFighterYour ranged attacks go through people.Bab +6, Point Blank ShotPrecise ShotWeapon Focus (Any Ranged Weapon)High
Drink Life a DwarfGeneralTake fewer penalties for drinking.Drunken Master Level 1, Con 20, ECL 15Moderate
Drink MixerGeneralYou can mix drink with great talents.Profession (Bartender) 4 RanksModerate
Drive ChargeFighterGains superior charging benefits while mounted.Mounted Combat, Ride 9 ranks or BAB +6Moderate
DrizzleMonstrous, WeatherThe surrounding weather around you is always raining.[Water] subtype or Knowledge Nature 6 ranks and Aquan language knownHigh
Drone ControllerGeneralYou gaina drone familiar and are adept at controlling drones from afar.Knowledge (Engineering) 4 ranks, Program 4 ranksHigh
Drone ExpertGeneralYou can enhance any drone in your possession to be like your drone familiar.Drone ControllerModerate
Drop DeadGeneralYou can drop dead whenever you want!Must be alive.Unquantifiable
DroughtMonstrous, WeatherThe surrounding weather around you is always dry and arid.[Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language knownHigh
Drowblooded ElfRacialYou gain darkvision, resistance to spells and count as a drow for prerequisites.1st Level Only, Elf Race (except Drow)High
Drowning GraspElementalYou drown your enemies in your watery embrace.(Water) Subtype, Character level 3+High
Druid of the AnimaGeneralUnlike your more mundane brethren, who seek the company of animals and lesser beasts, you have taken to grander fare, and seek the partnership of magical beasts.Druid level 1.High
Druid of the GateGeneralUnlike your calmer brethren, who seek the company of terrestrial animals and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: outsiders.Druid level 1.High
Druid of the MaterialGeneralUnlike your life-minded brethren, who find interest in the living, breathing animals and plants of the world, you have turned to more basic things, and now find yourself in the company of elementals.Druid level 1.High
Druid of the StrangeGeneralUnlike your more mundane brethren, who seek to surround themselves with animals and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the aberrations of the world.Druid level 4.High
Dry CleaningRacialYou can dry yourself quicker, and are always clean.Plushie subtype, Soggy When Wet abilityModerate
Dry SkinMonstrousRecover hp when wet, or lose hp when dry.[Water] subtype.High
Drying SandstormMonstrous, ElementalTurn a simple earth creature to a deadly earth creature.(Earth) Subtype, 8 HD or more, Huge size or more, must have a Constitution ScoreHigh
Dual ClassingMulticlassA universally applicable multiclass feat.Two different base classes.Unquantifiable
Dual Mind BladePsionicYou can split your mind blade into two without Shape Mind Blade, and later gain the ability to wield larger mind blades while two-weapon fighting.Mind Blade class featureModerate
Dual Nunchucks StyleFighter, TacticalThis feat grant two tactical maneuvers when fighting with two nunchucks or nunchaku.Two-Weapon FightingWeapon Focus (Nunchucks or nunchaku)High
Dual OriginGeneralYou have access to a secondary Bloodline or Mystery.1st Level, must have Access to a Bloodline or MysteryVery High
Dual Precise StrikeFighterYou may use the precise strike deed while fighting with two weapons.Two-Weapon Fighting, Precise Strike DeedHigh
Dual ProvidenceGeneralYou are able to channel positive and negative energy with equal proficiency.Able to spontaneously cure or inflict. Any neutral alignment.Moderate
Dual Spear StyleFighter, TacticalYou can wield a spear in each hand and gain special tactical maneuvers when doing so.Bab 3+, Weapon Focus (Any Spear), Two-Weapon FightingHigh
Dual StrikeFighterYou can make an additional off-hand attack when making a standard action attack.BAB +6, Improved Two-Weapon FightingHigh
Dualist MageMulticlassYou can combine different divine and arcane when going into a prestige class.Must able to cast 2nd level arcane spells and 2nd level divine spellVery High
DuelistFighterA replacement for the Dodge feat that also includes blocking and other minor benefits from focusing on a single opponent.Base Attack Bonus +1None Assigned
Durable ShieldRacialYour Astral Shield has more health.Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration.Moderate
DuraskinXenothericEither through chitinous shell, rubbery body, or even nanomachines coursing through your veins you possess significant natural armor against danger.NoneHigh
Dynamic PotentialGeneralYour save DCs grow with your level.NoneHigh
Ear WormGeneralYou have a memetic trap in your mind, activated whenever someone tries to get in your head.NoneModerate
Early ModelRacialYou can activate overheat outside of overclock, where it lasts 1 minute.Syntoid Race, 1st Level OnlyHigh
Earth SplitterElementalYou charge a powerful strike with your two joined fists channeling a fiery power...and you torn the ground.(Earth) or (Fire) subtype, Large Size or more, Strength 24+, Quake class feature OR Quake Slam class feature OR Heavy Stomp OR Gaia's Wrath (at least one at choice)High
Earthshaking StrikeFighterYou deal extra damage when using vital strike, and can cause an earthshaking shockwave.Weapon Focus (Earth Breaker), Vital StrikeVery High
Easy AGeneralIts just that easy.Playing Safe is Playing SmartHigh
EcholocationGeneralLike a bat, blind you are not.SonarHigh
Ecto Cooler FillingUndeadYou gain a breath weapon (and death throes) that sickens and nauseates.Undead Type, Psionic power points or Incorporeal subtypeVery High
Ectoplasmic ApparelSpelltouchedYou can create clothes when you use a disguise ability.Must have been exposed to a disguise self spell.Low
EdgewalkerGeneralWhen you use Rift Slash to teleport, you can harm all creatures between point A and point B.Rift Slash class feature, Knowledge (The Planes) 5 ranksHigh
Eerie EmanationMonstrousGain a spooky aura of undeath which invokes various effects.Undead type or Incorporeal SubtypeHigh
Effect ExtensionGeneralYou can extend almost any effect that come upon you.NoneUnquantifiable
Efficient CastingGeneralWhen you cast spell there is a chance you don't use the spell slot.Must be able to cast spells.Moderate
Efficient CorpsecraftingGeneralOther necromancers are so wasteful. You know how to raise the dead on the cheap.CorpsecrafterLMModerate
Efficient CraftingItem CreationYou can work on multiple items at a time, or make a single item twice as fast.Craft (Any) 7 RanksModerate
Efficient Item Creation-CEGeneralYou craft in an absurdly short time, and can do it without any tools.Caster level 9th, one item creation featHigh
Efficient Ki ConsumptionGeneralYour seals use less ki than normal.Must be able to use 3rd level Kuji-in SealsHigh
Efficient Monster CrafterGeneralYou make Monsters more cheaply than normal.Possess a Monster Control VaultVery High
EgocentrismGeneralYou exchange cohorts for extra power.at least 1 cohortsUnquantifiable
Eidolon IdolaterGeneralYou have access to multiple eidolon instead of a single eidolon.Eidolon Class Feature, Character Level 1stVery High
ElasticGeneralYou are so flexible, that you are comparable to rubber.Dexterity 21, Escape Artist 7 ranks, Jump 7 ranksHigh
Eldritch ApotheosisGeneralYour invocations become supernatural abilities.8 invocations known, Charisma 17, Spellcraft 12 ranks, Eldritch Blast 7d6Very High
Eldritch AsceticMonkYour training allows you to mix your melee attacks and eldritch powers to great effect.Improved Unarmed Strike, Stunning Fist, Eldritch Blast +2d6Moderate
Eldritch BinderMulticlassCombine binder and warlock for the purposes of eldritch blast damage and binding level.Eldritch Blast 1d6, Soul BindingHigh
Eldritch BloodGeneralThe power of warlocks boils within your blood and soul, giving stronger than normal magic powers.Warlock level 1stLow
Eldritch BreakGeneralYour ray spells carry extra power in them, allowing you to break through enemy resistance more easily.Eldritch Blood, CL 9thModerate
Eldritch CleaverGeneralAttack another enemy with your blasteldritch blast 2d6High
Eldritch DragonMulticlassCombine your dragonfire adept and warlock levels for breath weapon and eldritch blast.Dragonfire Adept breath weapon 1d6, Eldritch Blast 1d6Moderate
Eldritch FistMulticlassCombine monk and warlock levels to become the ultimate punchlock!Monk level 2nd and Warlock level 1st, or Monk level 1st and Warlock level 2ndHigh
Eldritch FlurryGeneralYour ability to fire eldritch blasts increases, allowing you rapid fire.Base attack bonus +6, Eldritch Glaive, Eldritch BloodVery High
Eldritch HunterFighterYou are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.Knowledge (Dungeoneering) 4 ranks, Favored Enemy Aberration or Outsider (any), cannot possess any vile featsHigh
Eldritch MixerGeneralYou can mix up various essences into your eldritch blast.Access Lesser Invocation and at least two Least Eldritch EssencesVery High
Eldritch PowerGeneralYour power over eldritch magic manifests in additional power for your rays.Eldritch BloodModerate
Eldritch SkinGeneralYour damage reduction increases, now empowered with the energy of magic.Eldritch BloodModerate
Eldritch SoulswordGeneralYou can shape a piece of your soul into a powerful weapon.Eldritch Blast +1d6High
Eldritch ThiefMulticlassYour sneak attack and eldritch blast stack together. Sneaky Blasts!Eldritch Blast 1d6, Sneak Attack 1d6High
Eldritch WizardGeneralGain the eldritch blast ability of a Warlock, but lose access to evocation spells.Must be able to prepare evocation spells.Very High
Electric TortureGeneralYou're particularly good at making people faint from the pain when you electrocute them, with no permanent physical damage.Non-Lethal LightningHigh
Electrical TormentGeneralYour lightning is extremely painful and can be used in excruciating but nonlethal bursts.Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [electricity] descriptor of 2nd level or higher.Very High
ElectroconvulsiveMetamagicCause seizures in the target.Ability to cast spells with the electric descriptor, including a spell that deals electricity damageHigh
ElectrocuteGeneralYou deal more electricity damage than normal and cause jittering and paralysis in enemies.NoneVery High
Elegant AxeFighterYou may use your Dexterity instead of Strength on attack rolls, damage rolls and feat prerequisite with an axe.Weapon FinesseWeapon FocusVery High
Element-Binding CraftGeneralYou have found the secrets to force an elemental into a magic item and steal its power.Three or more Item Creation feats, ability to cast Lesser Planar Binding.Very High
Elemental AuraFiend, ElementalYour close relationship with primal elemental forces has manifested in a damaging aura.Character level 7, must have a subtype granting immunity to a form of elemental damageModerate
Elemental AvatarElemental, RacialYou gain the full Elemental type.Hardiness of the ElementsVery High
Elemental BindingGeneralConjure evocation spells through summoned creatures instead of the traditional wayAbility to cast spells, Knowledge (the plane) 4 ranks, Spell Focus (Conjuration)High
Elemental BloodGeneralYou have the blood of an elemental, allowing you to augment your powers with the elements.NoneHigh
Elemental CriticalFighterYou deal extra energy damage when you successfully score a critical hit.Font of Power Style Or Power CriticalHigh
Elemental HeritageMonstrousGain an elemental subtype.1st level onlyVery High
Elemental MasteryGeneralChoose an elemental or energy descriptor, spells of the matching descriptor are improved.NoneHigh
Elemental RagerFuryYour rage gains elemental benefits.Elemental Blood, must be able to rage.High
Elemental ResistanceElementalYour elemental heritage gives you the ability to resist energy attacks.NoneHigh
Elemental School StudentGeneralYou gain a +1 bonus on caster level and Spell DC with an esoteric element rather than a school of magic, and gain the ability to specialize further with it.NoneHigh
Elemental Scourge AttackGrimTransforms your Bane Attack damage into elemental energy on command.Scourge AttackHigh
Elemental SurgeGeneralYou can attune yourself to the elements, allowing you to empower your elemental spells.Must be able to cast a 1st level spell or spell-like ability.Very High
Elemental WhirlwindElementalYou gain the signature ability of Air Elementals to transform into a Whirlwind.(Air) Subtype, Character Level 5+High
ElfsightRacialYour vision greatly improve.Elf SubtypeHigh
Elven Blademaster StyleFighterYou are a master when it comes to fighting with traditional elven weapons.Elf race, BAB +1, Weapon FinesseWeapon FocusHigh
Elven GreatbowmanFighter, RacialWield longbows meant for larger creatures, gain extended range while doing so.Elf, STR 15+, Weapon Focus (longbow)High
Elven TranceGeneralYou've learned how to trance like the elves.Ability to sleepLow
Embrace BloodlineCurseYou gain high DR/Good but holy weapon inflict a truly baneful wound upon you.Cursed BloodlineHigh
Emerald Flames InvokerVileYou channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving.Evil Alignment, must be able to use a spell or spell-like ability dealing fire damage.High
Emergency HealthReservesometimes Expeditious Retreat isn't enoughAbjuration spell of 3rd level or higherVery High
Emergency ReinvokeGeneralInvoke immediately after invocation wears offAble to invoke invocationsModerate
Empower BioweaponXenothericYou can use bio-energy to forcibly increase the power of your bioweapon.BioweaponCon 17, 8 Hit DiceHigh
Empower ManeuverMetamaneuverYou can Empower a maneuver.Ability to initiate any maneuver with variable effects, such as damage.High
Enchanted ArmsArcane CombatYou make the best out of magic weapons.Fighter level 4High
Enchanted FamiliarGeneralYour magical power divided with your assistant changes it.The ability to summon a familiar, Knowledge (Arcana) 10High
Enchanted RosesGeneralYou can create special roses and use them as weapons, or give them to members of your preferred gender.Ability to cast plant growth as a spell, spell-like or supernatural ability.High
Enchanted WeaponryFighter, SpelltouchedAny weapon you have has an enchantment bonus of +1 (or +1 better).Exposure to a magic weapon or greater magic weapon spell.High
Ending StrikeFighterFinish your enemy with a spectacular strike after a full-attackBAB +10, PoisebreakerHigh
Endless LifeGeneralFast healing based on remaining life forceLife Force class feature, maximum life force pool of at least 100 pointsModerate
Enduring TetherGeneralYour phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness.Phantom and Etheric Tether class featureHigh
Enduring ToughnessGeneralYou gain additional hit points and can take more damage before dying.EnduranceModerate
Enduring WillpowerGeneralThe power of your will shall let you continue the fight longer.DiehardHigh
Energize PowerMetapsionicTurn any damaging power into energy damage.NoneUnquantifiable
Energize WeaponArcane CombatGive your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before!Fighter level 8, Font of Power StyleHigh
Energy AblationSpelltouchedYou gain Energy Resistance 5, up to a limited amount per day.Exposure to a resist energy spell.Moderate
Energy BiteMonstrousDeal extra energy damage with your biteenergy breath weaponBite attack or feral strike (bite)Moderate
Energy Blade BeamArcane CombatFire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it!Fighter level 8, Font of Power StyleHigh
Energy BurstSalient AbilityEmanate 1d8 points of energy per divine rank, out to 10 feet per divine rank.Divine Rank 6High
Energy PotencyGeneralYou are particularly potent with one type of energy.NoneHigh
Energy ResistanceSpelltouchedYou gain Energy Resistance 10.Exposure to a resist energy spell.Moderate
Energy Sneak AttackAmbushTrade 1d6 sneak attack damage to deal energy damageSneak Attack +1d6High
Energy StormSalient AbilityYour body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy.Divine Rank 11, able to cast cure or inflict spellsHigh
Energy Substitute Spell-Like AbilityGeneralEnergy Substitution for spell-like abilities.Spell-like ability at caster level 4th or higher.High
Energy VisionXenothericYou are able to fire rays of energy from your eyes.Con 19+Very High
Energy-Resistant ShieldRacialYour Astral Shield takes less damage from one type of energy.Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration.Moderate
Enervating TouchUndeadYour undead nature allows you to drain the life out of living victims.NoneVery High
Enervation ExplosionPsionicWhen a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled.NoneModerate
Enervation ResistancePsionicReduce the chance of psionic enervation.Psychic EnervationHigh
Enfeebling CharmGeneralWeaken foes resolve your charmCharisma 15, spellcraft 12 ranks, ability to cast any charm spell or spell-like ability, diplomacy 10 ranksModerate
Enhance Spell-CEMetamagicIncrease the damage cap on spells.NoneHigh
Enhance Weapon-LikeGeneralEnhance a single ability as though it were a manufactured weapon.NoneHigh
Enhanced AbilitySpelltouchedGain a scaling enhancement bonus to one ability score of your choice.4 HD, Exposure to ability increasing spells such as bear's endurance.High
Enhanced BodyFighter, MonkYou have toned your body to the point of it being magical, and learned how to enhance it further.Masterwork BodyModerate
Enhanced Incarnum WeaponIncarnumYou can give special property to your Incarnate weapon depending on invest essentiaCon 13, Ability to shape the Incarnate Weapon soulmeld, Incarnum radianceHigh
Enhanced Ki PoolGeneralYou have a natural affinity to using ki which allows you to harness of of you inner power than others.5th level Saiyan WarriorModerate
Enhancement Power AttackFighterTrade weapon enhancement bonus for increased base damage.Must have held a weapon with a minimum +2 enhancement bonus.Moderate
Enlarge PhraseMetaphraseSpeak the phrase from farther away.Truespeech class feature, Truespeech 7 ranks.Very High
Enlarge Psychic KnifeGeneralyour psychic knife becomes bigger and stronger, allowing for power attacks and such.Strength 13, Wisdom 15, psychic knife class feature, BAB +1Moderate
Enlarged Mounted ArcheryFighterYou can now use longbows even while mounted.Mounted Archery, Mounted Combat, Ride 1 rankModerate
Enlightened FistFighter, TacticalGain several tactical benefits using the Anima River discipline.Concentrated Defense, Concentration 9 ranks, two anima river maneuversHigh
Enlightening ReflexesReserveYou get a bonus on Reflex based on your highest Light spell.Must be able to cast 2nd level spellsHigh
EnlightenmentMonkYou have done it, you reached Nirvana.Monk level 18th (even if you reach it via classes that advance monk abilities), Wisdom 20Very High
EnrageGeneralEnrage your enemies with taunts and intimidation.Bluff or Intimidate 4 ranks.High
Enspelled PlushieRacialYou are no longer weak to dispel magic.Plushie subtypeModerate
Entangling HairGeneralEntangle creatures struck with your hair lash, and hog tie them easily.Hairbinder 4th or BAB +4, Use Rope 7 ranksHigh
Entice ReactionTactical, FighterYou can entice reactions out of people real easy, in battle or out.Charisma 15, Bab +1 or Bluff 3 ranksHigh
Entropic EnchantmentMetamagicFailing to resist mind spells has bad consequencesmust know level 5 enchantment spells, one metamagic feat, spellcraft 8 ranks
Envelope SpellMetamagicEncase a small object (such as a vial) in your spell.NoneHigh
Envigorating PowerMetapsionicWhen you manifest, you heal as well.Autohypnosis 4 ranks or Heal 4 ranksHigh
Envy StrikeFighter, HexSteal bonuses for yourself.One Hex Eye maneuver, Spellcraft 4 ranksHigh
Epic Endurance-CEGeneralYou are a tireless worker.6 HD, Con 20, EnduranceHigh
Epic Flourishing ToughnessEpicCon 20+, 30 HD or more, Non-Evil Alignement, Flourishing ToughnessHigh
Epic HexEpicYou gain a +2 bonus on DC of your hexes, and may use hexes with limited duration at-will.Grand Hex class featurePathfinder WitchVery High
Epic Knowledge DevotionEpic<Your knowledge is so vast it can seem almost limitless.Any 2 Knowledge skills 24 ranks, Knowledge Devotion featHigh
Epic Mind RampageMonstrous, EpicRampage the mind of your foe enough to lower his level.Mind RampageHigh
Epic Overwhelming CurseEpicThe curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them.Overwhelming Curse, Be able to cast a [Curse] spell of level 6 or higher, Knowledge (Religion) 18 ranksHigh
Epic Perfected DodgeFighter, EpicYou completely master the art of dodging attacks using your dexterity.Dex 23, DodgeMobilityPerfected DodgeModerate
Epic Pokémon ControlPokémasterWhen a Master Ball just isn't enough.Ability to control Pokémon of CR 20.Very High
Epic Pokémon MasteryPokémasterYou're the best of the best, as long as it's with Bug-types. Otherwise, not so much.Subtype Mastery Class Ability with any subtype.Very High
Epic RangeEpicIncrease the range of your abilities, and greatly increase the range of a single ability.NoneHigh
Epic Reputation-CEGeneralYou gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks.6 HD, Cha 13High
Epic Telekinetic ChampionEpicTelekinetic ChampionUnquantifiable
Epic Trapfinding-CEGeneralSearch for traps without actively needing to search.Search 12 ranks, trapfindingHigh
Epic Wizard TowerEpicLevel 21, Wisen HermitHigh
Eschew Materials, AlternativeGeneralA stronger form of eschew materials.Caster level 1stHigh
Esoteric MulticlasserGeneral, MulticlassYou multiclass between classes like a lunatic.NoneHigh
Essence GourmandFiendEven among soul-eating fiends, you are an accomplished eater.Devour the Soul, must have one level of a Fiend classHigh
Essentia InfusionItem CreationYou can create magic items that gain in effectiveness if essentia is invested into them.Essentia Pool 1, Any Item Creation Feat.Unquantifiable
Essentia OverreachIncarnum, TacticalBurn your soul from both ends for temporary power.NoneHigh
EsurienceGeneralTake penalties to starvation checks for more damageMust be required to eat and be able to eat, sneak attack class featureVery High
Eternal DancerFighterBecome immune to fatigue while in a Dancing Goddess stance.Perform (Dance) 4 ranks, one Dancing Goddess maneuverHigh
Eternal InheritorLegacy, MulticlassYou, young elf, have inherited the weapon of a great elven warrior of an order known as the Eternal Blades. Legacy Apparition class feature, Blade Guide class feature, ElfVery High
Eternal Mindspring of the Psionic MindPsionicEven when your power points are drained, you always have 2 left to use.Manifester level 6thModerate
Eternal ShikaiGeneralThough sheer spiritual pressure, a harmonic connection, or other feat, it seems that you are always in shikai state even when relaxed.Must have Shikai class ability.Unquantifiable
Eternal ThoughtMetapsionicThe idea of making things last forever appeals to you.Know a power that has a duration.Very High
Euphoric BladeMulticlassLearning to meld the blade from within your soul with the tempestuous emotions of your mind, you learn to ride the high that comes from wielding your blade in order to manifest ever-greater powers.Psychic StrikeSurging EuphoriaHigh
EuthanizeGeneralWith special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature.Base Attack Bonus +4.High
Evasion ArtistFighterUse Escape Artist to prevent being grappledEscape Artist 5 RanksModerate
Evasive CombatantFighterYou constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings.Dex 13High
Even Luckier Than BeforeLuckWhen you use a luck reroll, the reroll gains a +2 bonus!One Luck feat or Luck Domain powerModerate
Evershifting MarkRacialYour racial Ska'drin mark never settles. While this means you will never be considered an adult by your kind, it also means your innate magic is always changing and evolving. Ska'drin, 1st-level only.Moderate
Evil EyeFiend"Go ahead. Try it. I dare you."Character Level 3High
Evil Ghost PossessionGeneralYou are able to turn enchantment (compulsion) spells you cast into necromancy spells.Must be able to cast a Enchantment (Compulsion) spell of 1st level or higherVery High
Evil Spirit HunterGeneralYou extended the list of creature you hunt to fey and evil outsider.Ghost-Hunting Technique or Favored Enemy (Undead)Very High
Evocation SpecialistGeneralSpell Focus (Evocation)
Evocative WordcastingWordcastingThis quadratic damage boost should help you deal with those quadratic health enemies.Know at least one of the following effect words: PyrLekForchSaunAciKolDethLyfVery High
Evolving Sorcerous LoreGeneralWhen you learn a spell you learn all other version of that spell.Must be able to cast spells spontaneously.Unquantifiable
Exalted AdaptionExaltedYou will be protected from the environment around you. Only direct harm threatens your being.Any good alignment, Endurance, Knowledge Nature or The Planes 14 ranksHigh
Exalted AssassinAmbush, ExaltedMake your opponents physically blind as they are spiritually blind.Any good alignment, Sneak attack +4d6Very High
Exalted BardsongExaltedThe power of your music is spoken in the tongue of angels.Any good alignment, Inspire courage +1, must speak CelestialHigh
Exalted Combat StyleExaltedGain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style.Any good alignment, Ranger's combat styleHigh
Exalted Damage ReductionExaltedYou gain or increase DR/evil.Any good alignment, Con 15Moderate
Exalted Ki AuraExaltedYour unarmored body is protected by divine light, and allows you to soar the heavens.Any good alignment, Monk AC Bonus +1, Slow fallHigh
Exalted MagusExaltedAssign an item as a divine focus, turning all your spells into [Good] spells, and more.Any good alignment, Wizard level 1stModerate
Exalted RageExalted, FuryYour holy wrath brings additional power against the forces of evil, and guarding your body against the power of fiends.Any good alignment, Rage 1/dayModerate
Exalted Spell LearningExaltedLearn a new [Good] spell.Must be able to cast spellsVery High
Exalted TurningExaltedRedeem the dark minds of the undead, turning them to the force of good before setting them to rest.Any good alignment, Turn undeadModerate
Exalted WarriorExaltedSome paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure.Any good alignment, Weapon FocusWeapon SpecializationHigh
Exalted WildshapeExaltedTake the forms of the blessed animals in the Beastlands.Any good alignment, Wild shapeHigh
Exalted ZealExaltedYou're EVIL! That means you have evil guts! CLEAVE AND SMITE YOUR EVIL GUTS!Any good alignment, Aura of Good, Smite EvilHigh
Excavator StyleFighter, StyleA combat technique that allows a warrior to use terrain at its advantageBAB +3, Weapon Focus (combat spade or combat shovel)High
Excellent TraineeGeneralYou train extremely hard to develop your skills, and it's paid off in a big way.Intelligence 14Moderate
Exceptional AimFighterYou can spend a swift action to make sure you hit your target.Fighter 4thVery High
Exceptional TraineeGeneralYou are utterly awesome at developing your skills.Intelligence 17, Excellent Trainee, at least one Skill Focus featModerate
Executioner's StrikeGeneralYou can outright slay foes who are unaware of your presence.Sneak Attack +1d6,  Telling Blow feat, Hide 6 ranks.Very High
Existential PowerEpic, MetapsionicYou manifest powers as extraordinary abilities, allowing you to ignore antimagic field, SR and even immunity to magic.Must be able to manifest reality revision.Very High
Exotic ArmourerFighterYou are proficient in exotic armors.NoneModerate
Exotic Broaden SpellcastingGeneralYou can select spells from weird spell lists.Broaden SpellcastingVery High
Exotic CompanionGeneralYour animal companion can now be just about anything.Beastmaster class feature.Very High
Exotic DragonMonstrousYou are not a usual kind of dragon, and have a weird breath weapon.Dragon RaceVery High
Exotic Weapon WielderFighterYou may wield exotic weapon you are not proficient with as their closest martial or simple weapon equivalent.Proficiency with all simple and martial weapons.Low
Expand Astral CarGeneralA feat for King of Racers that allows your astral car to hold multiple people or additional carrying capacity.Astral Car class featureModerate
Expand LimbSpelltouchedYou enlarge body parts at a moment noticeExposure to a enlarge person spell, or any variation of it.High
Expand SpellMetamagicLike Widen Spell, but more versatile. Increase the area of a spell's effect.NoneModerate
Expanded Armored AbilityGeneralAn ability which can only be done in certain armor types (such as a rogue's evasion or a bard's spellcasting can now be done in any armor you are proficient with.NoneModerate
Expanded Corpse InvestmentIncarnumYour soul's tie to necrocarnum allows you to maintain more essentia in a single corpse.Con 15, ability to invest essentia in corpsesHigh
Expanded Ki PoolGeneralYou increase the amount of ki in you ki pool by half your class level.Shinobi 1stHigh
Expanded LearningGeneralPeople of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two.1st level in a class that grants the Advanced Learning class features.High
Expanded LexiconGeneralYou learn another truespeech phrase.Truespeech class featureVery High
Expanded Racial TraitRacialGain additional racial or template traits.Must have alternative racial or template traits from which to choose from.Unquantifiable
Expanded SpellcastingGeneralOnce you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase.Appropriate spellcasting ability score 15+High
Expanded Surge CapacitySurge, IncarnumYou can invest more essentia into your combat surges.Con 15, Cha 15, ability to use combat surges, Indigo SurgeHigh
Expanded Word FocusWordcastingIncreases the stackability of a Word Focus.Have Word Focus for at least one word.Moderate
Expeditious Dodge ImprovedGeneral, FighterYou're good at avoiding attacks while moving quickly and you improve your dodging skills with time.Dexterity 13Moderate
Expendable FamiliarGeneralThe loss of your familiar does not cause you substantial hardship.Summon FamiliarModerate
ExperiencedGeneralYou gain more XP from your adventuresInt 11+Moderate
Expert AssaultFighterImproves your iterative attacks granted by BaBProficiency with all martial weaponsBAB +9Very High
Expert Combat ReflexesFighterWhen you choose to avoid attacks instead of throwing your own, you have more opportunity to punish your foes.Combat Expertise, Int 13, Dex 13, BAB +2High
Expert CrawlerGeneralYou can move and fight better while prone.NoneLow
Expert Crossbow HandlingFighterYou no longer take penalties to attack when firing crossbows one handed.Proficiency in crossbows, BAB +4Moderate
Expert InitiatorGeneralYour are very good at doing maneuvers, your constant practiced allowed you to keep up and even allow you to recover one manuever extremely quickly once per day.Practiced InitiatorHigh
Expert LearningGeneralYou are a master of many skills, which need not be in your field.1st level only, Int 13Moderate
Expert LiarGeneralYou can use your bluff instead of sense motive.Bluff 4 ranksModerate
Expert MeldshaperIncarnumYou can meldshape with great proficiency, often matching those who dedicated themselves to the art.Practiced MeldshaperHigh
Expert SlingerTacticalYou are good with various slings, like actually good and deadly.Weapon Focus (Sling or Battle Sling)High
Expert Soul BinderGeneralIncrease your soul binding ability further than practiced soul binder.Practiced Soul BinderHigh
Expert SpellcasterGeneralYou cast almost like a full wizard, you even get a few more spell slots.Practiced SpellcasterCAHigh
Exploit OpeningFighterIf a foe suffer a large enough penalty to AC it count as flanked for the purpose of sneak attack.NoneModerate
Explosive Eldrich BlastGeneralYour Eldrich Blasts can deal an unlimited amount of damage.Eldrich Blast +5d6High
Explosive RechargeRacialRecover Explosive Potential charges early.Rockettu PlushieHigh
Expose WeaknessGeneralYour opening blow opens the way for additional strikes to deal great damage.Sneak Attack +1d6High
Extend BoostMetamaneuverDouble the duration of a Boost.Ability to initiate any Boost maneuver.Very High
Extend PhraseMetaphraseThe phrase lasts longer.Truespeech class feature, Truespeech 7 ranks.Very High
Extended FamiliarGeneralThe range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses.Possess a familiar, animal companion, special mount, or homunculus.Moderate
Extended MimicryGeneralCunning Brilliance or Mutable Class abilities last longer.Cunning Brilliance (Factotum), Mutable Class (Proteus), or similar.High
Extended Mystic EyesHeritageYour Mystic eyes see farther.Mystic Eyes InheritorHigh
Extended Psychic StrikePsionicThe power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action.Psychic Strike +1d8High
Extended ShotFighterRemove range increment penalty.Int 13, BAB +8 Point Blank ShotFar ShotModerate
Extra Armor AugmentGeneralYou gain additional armor augment, however it only function for a single psychic armor type.Psychic Armor AbilityHigh
Extra ArmsFiendYou have more arms than normal.Character level 6 (per extra pair)Very High
Extra Arms, Book of ElementsElementalYou have more arms than normal.Character level 9+Very High
Extra AugmentRacialYour creator was much madder than others'.Augment racial trait, 1st level onlyHigh
Extra Aura KnownAura FeatAura class feature, character level 3
Extra BendsBendingSome people know more bends than you'd expect for a character of their caliber.Know at least one bend, Intelligence of 13 or greater.High
Extra Body SlotGeneralYou gain a floating body slot which you can bind magic items to.NoneUnquantifiable
Extra BodyshiftGeneralYou gain an additional bodyshift known and a minor bonus on it.Bodyshifter 1stVery High
Extra BombsFighter, BombYou know how to create more bombs than usual.Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat)Moderate
Extra Brilliant TrickGeneralYou gain an extra brilliant trick you qualify for.Brilliant Trick class featureVery High
Extra Class AbilityGeneralYou gain an additional ability from a class list.See BelowUnquantifiable
Extra CreamGeneralYou make greasy and extra creamy pies.Pie Mage 1stHigh
Extra CurseGeneralYou gain a deeper understanding of your curses.Curse class featureHigh
Extra Daily SpellGeneralCast a daily spell once more per day.1 Powerful Casting Daily spellUnquantifiable
Extra Damnation PointsGeneralYou gain extra damnation points.Damnation Points class featureModerate
Extra Divine BlessingExaltedYou gain an extra divine blessing from Variant Vow of Poverty list.Any good alignment, Variant Vow of Poverty, 2 HDModerate
Extra Dragon SecretGeneralGain an extra dragon secret.Must have the Dragon Secret feature.Moderate
Extra EfficiencyFighterExtra +1, yay!one or more feats that can be taken multiple times and stackHigh
Extra Energy ImmunitySalient AbilityBecome immune to one element.Divine Rank 6, resistance to the energy type selectedHigh
Extra Explosive PotentialRacialGain additional Explosive Potential charges.Rockettu PlushieModerate
Extra ExtractsFighter, BombYou can create more extracts than usual.Craft (Alchemy) 11 ranks, Brew Extract DiscoveryHigh
Extra Focused WeaponsFighter, MonkYou apply your intense training with one weapon to an additional weapon.Base Attack Bonus +3, Int 10, Proficiency with selected weapon(s), Weapon Focus with any other weaponLow
Extra HexHexYou may use your hexblade's curse an two extra times per day.Hexblade's Curse class featureLow
Extra ImplementGeneralYou gain an additional implement school.Occultist 3rdVery High
Extra LegsElemental, FiendYou are quadrupedal.NoneHigh
Extra LevelGeneralYou trained extra hard to be the best that you could be, and have picked up a few tricks before you were supposed to.At least 5 levels in any single base classVery High
Extra Martial RecoveryGeneralYour meditation or recalling is more efficient at refreshing maneuvers.Any maneuver-recovery mechanism that refreshes a finite number of maneuvers, knowledge of at least three maneuversModerate
Extra MediguardGeneralGrants an additional use of Mediguard per day.Mediguard class feature
Extra Racial TraitRacialGain two extra uses of a limited racial trait.Must have a racial or template trait with a limited number of uses.High
Extra Rage, VariantGeneralYou can rage more often.Rage ability.Moderate
Extra ReflexesFighterYou get additional attacks of opportunity available.Combat Reflexes, 3 HDModerate
Extra Sense EnhancementSalient AbilityYour senses can stretch for miles, and even see through objects.Divine Rank 1, Wis 29High
Extra ShapeMonstrousFor the shape changing monster that just needs one more form.Change Shape abilityModerate
Extra Shift PointsGeneralYou gain more shift points.Bodyshifter 1stVery High
Extra SignatureGeneralYou sign another Deed.Be able to perform at least one DeedVery High
Extra Skipper TalentGeneralGain an additional Skipper Talent.1 Skipper TalentHigh
Extra Spells KnownGeneralGain one extra spell known per level.1st level onlyVery High
Extra Spells Per DayGeneralYou gain one extra spell per day for each spell level.Caster level 1stVery High
Extra Stolen FeatGeneralYou can draw more from your pool of stolen talents.Must have the spirit thief template.Unquantifiable
Extra Stripe ColorRacialYou show hereditary Adventure Dragon powers you didn't know you had.Adventure DragonHigh
Extra SummonsGeneralYou may use your Fiend Summoning ability two extra times each day.Must have the signature summon ability of the great Fiendish HousesHigh
Extra Supplemental TraitMonstrousYou are an even more specialized beast than your normal cousins.Mythic Beast Paragon level 2High
Extra SurgingSurgeGet 8 extra surge points.Must be able to use combat surges.Moderate
Extra UpgradeGeneralYou spend your time accomplishing advanced feats of eldritch engineering.1st level Autoplate pilotHigh
Extra WeaponFighterYou figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.NoneHigh
Extra Word KnowledgeWordcastingLearn a new word, and learn new words better.Know at least one spell wordHigh
Extra WordsWordcastingYou have more words per day than the average person of your caliber.Know at least one spell word.High
Extract SufferingVileEnd someone's torment, and profit.Tormentor Level 7
Extradimensional Space MasterGeneralYou are capable of using extradimensional space very efficiiently.Knowledge (The Plane) 4 RanksLow
Extraordinary EmpathySkillThrough deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings.10 ranks in Heal, Divine SpellcastingNone Assigned
Extraordinary MageMulticlassYou share your levels in your "mage" classesAt least three levels in a "mage" class (FireElectricAcidKnowledgeBloodcloudGreen)Very High
Extreme Body ModsGeneralYou can take Deformity feats. Counts as Willing Deformity.NoneLow
Extreme Rapid ThrustsFighterYou make an incredible flurry of attack with your rapier, striking your opponent super-effectively.Weapon Focus (Rapier), BAB +6High
Extreme SpeedGeneralMonk’s Unarmed Speed BonusVery High
Extremist AmbusherMulticlassRogue and SoulbornMoI levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice.Sneak Attack +2d6, Incarnum DefenseHigh
ExtremophileGeneralSurvive wild temperature extremes, and sleep where you please.Con 15Moderate
Exultatory StrikeFighter, WordcastingNow wordcasters can sacrifice accuracy to really get their point across.Strength 13 or Dexterity 13High
Eyes of HazeRacialFog does not impede your vision, even less than other brumorni.Fog Stalker racial trait., 6HDModerate
Eyes of the PhoenixMantra, PsionicYou create several little flames around you, which you can fire at people or see through.Manifester level 8th, Psionic MeditationVery High
FANtastic FAN FANaticFighter, TacticalI just Love my fans!!Proficiency with Bladed Fan and/or Gigas Bladed FanHigh
Fabric ChannelerGeneralYou grant fabric a +1 enhancement bonus, can channel ki and spells through them.Ability to cast 1st level spells or must have a ki pool or ki strike class feature.High
Face of StoneGeneralUse intimidate in place of bluff for the purpose of concealing intent.Intimidate 4 ranksLow
Facial LanceMonstrousYou have a lance sticking out of your face. The sharp end is away from you, which works out pretty nicely.Beast Type or Celestial Type or Dragon TypeHigh
Fairy EaterGeneralBy consuming the flesh of fairies, you have absorbed a fraction of their magic.A Feast Unknown, Must have consumed the flesh of a creature with the fey typeVery High
Fairy-FriendGeneralYou gain bonuses against fey and can summon a pixite as a companion.1st level onlyHigh
Fairy-touchedGeneralYou count as a fey for the purpose of prerequisites and you gain a special ability.1st level OnlyModerate
Faithful LeaderTacticalSynergistic abilities for Devoted Spirit and White Raven.BAB +6, one Devoted Spirit stance, one White Raven stance.High
Faithful TemplarGeneral, MulticlassCleric and crusader levels stack for turn undead, domain abilities, steely resolve.Ability to turn or rebuke undead, steely resolve.High
Fake ProvocationFighterSteal attacks of opportunity on fake openings.Bluff 4 ranksModerate
Fall to PiecesUndeadIf you're hit by a huge blow you can fall to pieces to negate most of it. The problem is getting back together...Must be a corporeal undeadUnquantifiable
False FaceGeneralYour face is actually a mask, which rapidly shifts to fit your needs.1st level onlyModerate
False HonorGeneralThrough self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people.Charisma 16Moderate
False SwipeFighterNot only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either.Wis 13Moderate
Familiar CompanionGeneralYou combine your familiar and animal companion.Must possess a familiar and animal companionModerate
Familiar SwarmGeneralWhat's better than a rat familiar? How about a million of them?A familiar.Very High
Familiar-Blooded SpellMetamagicYou can sacrifice your familiar to empower your spell, spell-like ability or supernatural ability.Spellcraft 9 ranks, must have a familiar.Very High
Far Drone LinkGeneralYou are able to maintain your link to your drone in truly remote areas.Drone ControllerHigh
Far Range ShotFighterGain +1 attack and damage on ranged attacks 30 ft away and further.NoneLow
Far StepFighterMake a 10 ft step instead of a 5 ft step.Dex 13, Dodge, Tumble 4 ranksHigh
Far ThrowFighterThrow weapons 3 range increments without penalty and increase maximum range increments.Str 15, Point Blank ShotModerate
Fast DrawFighterYou can draw weapons slightly faster.Bab +1Low
Fast Spell RetrainingGeneralThis feat needs a summary.NoneModerate
Fast TalkerWordcastingYou can speak your spells more quickly.Caster level 3 in a Wordcasting classModerate
Fast TravelVideogameInstant travel to visited locationsMinimapQuest MarkerHigh
Fast ZombiesGeneralZombies you create are not limited to single actions.CorpsecrafterLMHigh
Fast-Talker, ToPProwessYou can talk yourself out of holes.Bluff 6+ ranksHigh
Fate FortitudeReserveYou get a bonus on Fortitude based on your highest Divination spell.Must be able to cast 2nd level spellsHigh
Faustian ProdigyGeneralYou are not limited to one deity, demon lord or archdemon for abilities, feats, PrCs and whatnot.Charisma 15, Knowledge (The Planes) 9 ranksUnquantifiable
Favor of NyxPsionicYou are personally favored by the Goddess of the Night and granted her lightningsManifester level 11th.Very High
Favored DodgeGeneralYou gain a 20% miss chance against your favored enemy, reach 50% when your favored enemy reach +6.Favored Enemy Class FeatureVery High
Favored Dodge, VariantGeneralYour training has gone beyond most hunters who focus on locating and killing their foes; you also stop them from killing you.Dodge, At least 3 Favored EnemiesHigh
Favored SpellGeneralPrepared casters can spontaneously cast their favored spell.Prepared SpellcastingHigh
Favored SummonGeneralOne of your summoned creatures gains additional benefits at the cost of quantityAbility to summon creatures via a Conjuration (summoning) spell.High
Favored Summon, VariantMetamagicYour summoned creatures gains additional benefits at the cost of quantityAbility to summon creatures via a Conjuration (summoning) spell, Augment Summoning.Very High
Favored by a KingseekerMinionYou are favored by a unique kind of spirit that seek sovereign.Must be nobility or descended from a great monarch.Very High
Favored of an OlympianMinionYou are favored by one of the God of Olympus.NoneUnquantifiable
Favorite LandscapeGeneralYou have spent time to learn how survive in a specific landscape...which become favorite to you.NoneModerate
Favorite WeatherGeneralMake a weather your favoriteNoneModerate
Fear Leads To AngerFighter, FuryActivate your rage instead of becoming afraid.Rage or a similar ability, cannot be immune to fear.Moderate
Feared SummonerGeneralYou summon elementals like a maniac.Summon Assistance class featureHigh
Fearful BraveryFighterIf you become frightened or panicked, you still have some control over your actions, though you won't be attacking.NoneModerate
Feathered GlideSpelltouchedYour mastery of feather fall allow you to glide with ease, like Mario.Exposure to a feather fall spell.Low
Feed the Dark GodsNecromantic CreationYou have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.Any two Necromantic feats, Character Level 7, 10 ranks in Knowledge (Religion)Very High
Feet ShooterFighterYou can shoot your bow with your feet.Bab +1, Weapon Focus (Any Bow)Moderate
Feet of the BlackbirdGeneralYou're such a good monk, you can run as fast a vehicle named after a dark-colored bird.RunIncreased Monk SpeedHigh
Feinting OpportunityFighterFeint and gain an extra attack.BAB +4 or Bluff 7, Dex 13High
Fell ArtisanMulticlassYou combine your knowledge of the Artificer's art with your dark magic.Eldritch Blast 2d6, Craft Reserve 60, Knowledge (Arcana) 6 ranksHigh
Fell StrikeGeneraladd Eldritch Blast damage to your martial strikeshideous blow or hideous shot least invocation, 1 strike maneuver or maneuver-like abilityVery High
FencingFighterAdd Dexterity to melee damage.Weapon Finesse Or Weapon FocusModerate
Feral Striker MonkMonkYou choose a feral strike to deal more damage,Must possess a Feral Strike, Monk 1stHigh
Feral SummoningGeneralYou can summon creatures for longer than most. They aren't very friendly, though.NoneUnquantifiable
Fey Circle MagicGeneralEnhance druid spells with fey magic.Ability to cast druid spells, Knowledge (nature) 4 ranksModerate
Fey CurseGeneralYou cast Curse spell as if they were Enchantment rather than Necromancy.Must be able to cast a Curse-like spell (or [Curse] spell if you play Pathfinder).Very High
Fey GlareRacialYou gain the supernatural ability to blind or stun targets with a look.Fey TypeVery High
Fey GraceRacialYour Charisma improves your saves and AC.Fey TypeHigh
Fey PactMonstrousYou recognize the power that words freely said hold.Fey or Outsider TypeUnquantifiable
Fey PokémonPokémasterThe power of nature is in your hand.Ability to control Pokémon of CR 20, must have evolved a Plant type Pokémon.Very High
Fey SkirmisherFighter, RacialYou've learned that staying and fighting isn't the smartest idea. As such, you've adopted the hit-and-run tactics of guerrilla fighters.Elf or Fey typeModerate
Fey's ResilienceRacialYou gain Damage Reduction/Cold Iron.Fey TypeHigh
Fiend CabalistGeneralYou were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.Caster level 1High
Fiendish HeritageTomeYour ancestors came from the lower planes. That makes you that much more awesome.Nongood alignment.Very High
Fiendish InvisibilityFiendYou cannot be seenCharacter level 6Very High
Fiendish Vestige RageFury, RacialYou tap into your fiendish potential while raging.Tiefling Race, Barbarian's Rage class featureHigh
Fierna's EnticementMinionYour can cause your opponents to fixate on you with a taunt, gaining bonuses against you and penalties towards your allies.Diabolic Disciple (Fierna)High
Fighter TraineeGeneralYou have an effective fighter level and gain additional hit points.1st Level Only, BAB +1Moderate
Fighting Boar FormMonkUse a low stance to get ahead of your enemies.BAB +1, Improved Unarmed Strike, must be bipedalModerate
Fighting CasterMulticlassYou stack your caster level and fighter level together for stuff.Fighter Level 1Moderate
Final RitesGrimYou put a curse-like supernatural effect on creatures you kill, preventing them from being raised or returning to the Material Plane.Grim TransformationKnowledge (religion) 18 ranksHigh
Find the GapFighterThe first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor.Bab +11, Power AttackVery High
Find the Weak SpotGeneralYou are able to find the weak spot on non-living entity allowing you to critically damage it.Base Attack Bonus +6Moderate
Finish Him!FighterYou know how to get the blood out.BAB +1 or heal 4 ranks., Must know at least 3 Blood Feast maneuversHigh
Finishing BlowFighterYou're very good at landing the finishing blow.NoneLow
Fire Wolf PunchMonkYour punch causes a wall of flame to spontaneously appear.Stunning FistHigh
Fire-Bond WarlockGeneralYou are a warlock with fiery power.Able to use least invocation, must not have the devilbond pyromancer feat.Very High
FirecraftReserveA blacksmith forges weapons with the aid of fire. You do it with actual fire.Must know at least one Fire spell and the minor creation or major creation spell.High
Firefighting MagicGeneralLearn spells and techniques to combat fireAbility to cast spellsHigh
Fist and Steel StyleFighterYou are an expert at combining unarmed combat alongside weapon uses.Improved Unarmed Strike, BAB +6High
Fist of ChivalryGeneralYou gain an unarmed strike progression as a cavalier. Your unarmed strike behave as a lance while mounted.Cavalier 1stHigh
Fist of JusticeGeneralYou correct evil with your fist!Paladin 1stModerate
Fist of the ForestMulticlassCombine ranger and monk levels to make a pugilist protector of the forest.2nd level monk, 2nd level rangerModerate
Fists of SteelMonkBypass hardness with your fists and punch force effects.Monk 1stModerate
Fists of the KalashnikovGeneralYour Monkish attacks sound like the call of the Kalashnikov, a very rare colorful bird with a bad temper.Worldly Monk, Base Attack Bonus +6High
Fixed AimFighterA variant of power attack for ranged weapon with an extra twist.Bab +1High
Flame DancerReserve, Spelltouched, TacticalThey say you're one hot dancer, but you know you're just on fire tonight.Fiery Burst (Complete Mage),  Controlled Immolation Improved Controlled Immolation, Must have used your Fiery Burst to set yourself on fire.Very High
Flame JetsGeneralYou improve the rocket charge ability, increasing your speed and ignoring difficult terrain when running or charging. You are able to gain a fly speed as long as your hands are unoccupied.Flare Buster's Rocket Charge class featureVery High
Flames of MephistophelesMinionLike the Lord of the Eighth, your body is bathed in the fires of Hell.Diabolic Disciple (Mephistopheles)High
FlammabilityGeneralIf you deal fire damage, creatures risk catching on fire.NoneLow
Flanking FeintGeneralYou gain your flanking bonus on feint attempt.Dex 13+Low
Flanking MasterGeneral, FighterYou have become adept at Flanking your opponents, which grants you a myriad of benefits.Dex 14, Int 16Very High
Flash StepGeneralYou move so fast you are not even visible.DodgeMobilityRun, BAB +9High
Flensing StrikeMetacombatTake a −3 penalty to your attack roll or perform an Organic Repast maneuver to chop a bit off your opponent, causing ability damage and bleeding.BAB +3 or one Organic Repast maneuver, Heal 4 ranksHigh
Flesh as StoneCurseYou only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage.NoneHigh
FlexibleGeneralYou are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows.Dex 13+Low
Flexible AchieverGeneralYou've figured out how to qualify for feats with different ability scores.NoneModerate
Flexible InvocationGeneralgain an invocation you can exchange for anotherinvocation class featureVery High
Flexing StrikeFighterYou kill enemies by flexing your muscles.Bab +6, Improved Unarmed StrikeHigh
Flight MasteryRacialWith enough training and practice your gliding or rudimentary flight ability has now become effective flight.6 HD, racial ability to glide or fly speed with average or worse maneuverability.High