Dispater's Sheen | Minion | Your skin takes on a glistening metallic luster, a barrier capable of protecting you from harm. | Diabolic Disciple (Dispater) | Very High |
Dispersion | Combat, Fighter | Reflect damage reduced damage. | Damage reduction of any kind/source. | High |
Disruptive Smite | General | You hold a particular hatred for undead. | Ability to Smite Evil or analogous ability, Knowledge (religion) 6 ranks. | High |
Disruptive Sunder | Fighter | You cause magic items you sunder to blow up in large magical explosion. | Improved Sunder | High |
Dissolve | General | Your acid spells and abilities are much more effective. | None | High |
Distracting Barrage | Fighter | You use your ranged attacks to worry foes. | Rapid Shot | High |
Distracting Butt | General | Your butt is distracting. Others have problems flanking you. | Dexterity or Charisma 13+ | Low |
Disturbing Presence | Fighter, Vile | Your intimidating actions drives others to madness. | Evil Alignment, Intimidate 4 ranks | High |
Disturbing Sadist | Vile | You gain the ability to use Intelligence on Intimidate as well as making creature you demoralize at bay from you. You also become immune to fear and pain, and mostly incapable of receiving moral bonus or penalties. | None | High |
Dive Drive | General | A feat for King of Racers that allows your astral car to swim, and protect its users while swimming. | Astral Car class feature, All Terrain Wheels, 10 HD | High |
Divergent Traditions | General | You choose a class and alter one of its key ability scores. | 1st level only | High |
Divetongue Casting | General | Those who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting. | Ability to speak Divetongue, (Primary Casting Score) 13 | Low |
Divine Air Mastery | Salient Ability | Gain bonuses in combat when you and your opponent are airborne. | Divine Rank 1, Minor Air Domain portfolio, fly speed | High |
Divine Arcanist | General | you have been blessed by your divinity with the power to pull directly from the sunlight or the stars pure arcana magic, through your divine abilities | Level 1 of the launcher, devotee of a deity with the dominion of the sun | High |
Divine Archery | Salient Ability | Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots. | Divine Rank 1, BAB +20, Dex 29, Far Shot, Point Blank Shot | High |
Divine Armor Mastery | Salient Ability | Any armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved. | Divine Rank 1 | High |
Divine Bard | Salient Ability | Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly. | Divine Rank 1, Inspire Courage +4 | High |
Divine Battle Mastery | Salient Ability | You can attack wide groups of tempo, attack without penalty to attack rolls, and rearrange your bonus feats on a whim. | Divine Rank 1, Fighter 20th | High |
Divine Blast | Salient Ability | Fire blasts of energy out to a great distance. | Divine Rank 6, Cha 25 | High |
Divine Blessing | Salient Ability | Grant half your ability score to others. | Divine Rank 1 | High |
Divine Celerity | Salient Ability | Whenever you're hasted, you gain superior benefits. | Divine Rank 1 | High |
Divine Champion | General | You are the chosen one of a deity, gaining the ability to call upon your patron's power and being generally more attuned to your deity's portfolio. | True BelieverMiC | Very High |
Divine Cohort | General | You have a spiritual bond with a extraplanar animal, and your deity allows you to call it to your side. | Must select a devoted alignment, able to cast divine spells | High |
Divine Containment | Epic | Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put. | Spark Snuffer | Very High |
Divine Creation | Salient Ability | Create magic items, or even creatures with your divine mastery. | Divine Rank 16, Craft 33 ranks, Create Object salient ability, Create Greater Object salient ability | High |
Divine Dodge | Salient Ability | Perfect dodge. It's almost like you're playing Exalted. | Divine Rank 1, Dex 29, Dodge | High |
Divine Druid | Salient Ability | Change shape in a wildshape as a swift action each round for the duration. | Divine Rank 1, Wildshape (Huge Elemental) | High |
Divine Druid-CE | Salient Ability | Get Colossal and the ability to change into Magical Beast | Divine Rank 1, Wildshape (Huge Elemental) | High |
Divine Earth Mastery | Salient Ability | Gain bonuses in combat when you and your opponent are groundborne. | Divine Rank 1, Minor Earth Domain portfolio | High |
Divine Fast Healing | Salient Ability | Gain fast healing (or additional fast healing) based on your divine rank. | Divine Rank 1, Con 25 | High |
Divine Fire Mastery | Salient Ability | Gain bonuses in combat when you are and your opponent are on fire! | Divine Rank 1, Minor Fire Domain portfolio | High |
Divine Glibness | Salient Ability | You are immune to things which detect your lies, and your silver tongue can sway the wills of others. | Divine Rank 1, Bluff 23 ranks, Cha 25 | High |
Divine Inspiration | Salient Ability | Give your divine aura additional options. | Divine Rank 1, Divine Aura, Sense Motive 23 ranks or Cha 29 | High |
Divine Invincibility | Divine | You gain incredible resistance for a single moment, allowing you to shrug most blows and effects. | Divine VigorCW or True BelieverMIC | High |
Divine Monk | Salient Ability | You suffered through monk, but now you're the god of monks, and it shows. | Divine Rank 1, Monk 20th | High |
Divine Paladin | Salient Ability | Improve your paladin abilities with intense divine power. | Divine Rank 1, Effective Paladin 20th | High |
Divine Radiance | Salient Ability | Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness. | Divine Rank 1, Minor Sun domain portfolio | High |
Divine Rage | Salient Ability | Stay in rage forever, and gain access to stronger more potent rage powers and resistances. | Divine Rank 1, Mighty Rage | High |
Divine Ranger | Salient Ability | Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy. | Divine Rank 1, Ranger 20th | High |
Divine Rogue | Salient Ability | You can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death! | Divine Rank 1, Improved Evasion, Sneak Attack 10d6 | High |
Divine Shield | Salient Ability | Gain a shield to absorb attacks. | Divine Rank 1, Cha 19 | High |
Divine Skill Focus | Salient Ability | Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure. | Divine Rank 1 | High |
Divine Sneak Attack | Salient Ability | Sneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish. | Divine Rank 1, Sneak Attack 10d6 | High |
Divine Spears | Fighter | You gain the ability to conjure divine javelins. | Must be able to cast 3rd level divine spells | High |
Divine Spell Focus | Salient Ability | Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle. | Divine Rank 1, Greater Spell Focus, Spell Focus | High |
Divine Stalker | Multiclass | You have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent. | Sneak Attack +2d6, Turn Undead | Very High |
Divine Storm | Salient Ability | Your alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy. | Divine Rank 11, any alignment subtype | High |
Divine Water Mastery | Salient Ability | Gain bonuses in combat when you and your opponent are underwater. | Divine Rank 1, Minor Water Domain portfolio, swim speed | High |
Divine Weapon Focus | Salient Ability | Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again. | Divine Rank 1, Greater Weapon Focus, Weapon Focus | High |
Divine Weapon Specialization | Salient Ability | Add divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss. | Divine Rank 1, Greater Weapon Specialization, Weapon Specialization | High |
Dodge Improved | General, Fighter | You are adept at dodging blows and you improve your dodging skills with time. | Dexterity 13 | Moderate |
Dodge, Aarnott | Fighter | You are skilled at dodging attacks. | Dexterity 13 | High |
Dodge, Balmz | General | Dodge danger better. | Dexterity 13 | High |
Dodge, Codex | General | You are good moving out of the way. | Dexterity 13 or Bab +1 | High |
Dodge, MS Variant | Fighter | A better, more usable version of the PHB feat. | BAB +1 or Dex 13 | High |
Dodge, Sulacu Variant | Fighter | You gain a +1 dodge bonus to Armor Class and Reflex saves. | Dex 13. | Moderate |
Dodge, Swift | Fighter | The faster you are, the easier it is to dodge attacks. | Dex 13+ | Moderate |
Dodgy Sort of Fellow | Subsidy | When you leave the room, people look at your back and say "He's a dodgy sort of fellow, ain't he?" But only in reference to the fact that you won the battle without being hit. | None | Moderate |
Dolor Empower | General | sacrifice your health for the ability to break through enemy defenses | eldritch blast class feature, ability to use invocations, charisma 16 | High |
Dominating Ego | General | When it comes to ego battles, you always come out on top. | Base Will +5 | Very High |
Dominating Sneak Attack | Ambush | Trade sneak attack damage to temporarily dominate your enemy | Sneak Attack +9d6 | High |
Dominions of the Infernal | General | When you call, armies of those you have defeated are forced to answer in service. | Must have the signature summon ability of the great Fiendish Houses, must have a Leadership score | Very High |
Don't Shoot the Pianist! | General | Dance around all the projectiles, weapons and spells, while keeping the music going. | Bardic Music class feature or equivalent, Dodge or equivalent, Perform 4 ranks | High |
Donkey Kick | Fighter, Racial | When threatened, Onocentaurs can unleash a devastating kick | BAB +6, Strength 23, Onocentaur (3.5e Race), Power Attack, Improved Natural Attack | Moderate |
Doppelganger Cohort | Fighter | You gain a cohort who is the same levels as you, but half strength. | Fighter level 6th | Unquantifiable |
Doppledasein Union | Racial | Both doppledasein fuse into a single being. | 1st level only, Must be a doppledasein and have the twin ability. | Unquantifiable |
Dork of Unrelated Interest | General | You know a lot of stuff, sadly most of it is practically useless. | None | Low |
Double Donkey Kick | Racial | When startled, kick the face. | Hoof to Face Style | Moderate |
Double Finesse | Fighter | You can weapon finesse double weapons. | None | Low |
Double Greater Aura | Aura Feat | | Marshal Level 6, Double Major Aura | |
Double Major Aura | Aura Feat | | Marshal Level 3, Double Minor Aura | |
Double Minor Aura | Aura Feat | | Marshal Level 1 | |
Double Pincer | Racial | | Crabhammer, Pincer Gun or Scissor Claw trait | Moderate |
Double Slice | Fighter | You make two attacks of opportunity instead of one. | Dex 13+, Combat Reflexes, BAB +6 | High |
Double Strike | Elemental | You can strike twice as fast. | Base Attack Bonus +4 or higher, one Slam natural weapon. | High |
Double Team | Pokémaster | The secrets of Double Battling are yours to know, and theirs to find out the hard way. | Ability to control Pokémon of CR 20. | Very High |
Double Weapon Art | Fighter | If you have two weapons with the same special abilities, you can activate both of them at the same time. | Two-Weapon Fighting | High |
Double Weapon Specialist | Fighter, Tactical | You are able to use double weapons to their fullest potential. | Two-Weapon Fighting, proficiency in a double weapon. | Very High |
Draconic Bloodline Improved | Bloodline | You have draconic lineage, and it shows in your spells. | Ability to cast arcane spells without preparation. | High |
Draconic Heritage, Incarnum | Draconic | Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects. | SRD:Sorcerer level 1st | Moderate |
Draconic Legacy, Incarnum | Draconic | Add incarnum spells to your list of spell known. | Any four draconic feats. | Moderate |
Draconic Occultist | Multiclass | You decided to take the path of draconic magic from a peculiar angle. | Ability to use dragonfire adept's and warlock's invocations. | |
Drag and Push | General | You are very good at moving things around. | Str 13 | Moderate |
Dragon Spit | Racial | You unlock a fire spit breath weapon. | Mitahnese Human | High |
Dragon Surge | Fury | Create an explosion of energy when you initiate dracofury. | Dracofury class feature | Moderate |
Dragon Warrior | Fighter | You gain an increased armor bonus, max dexterity and energy resistance when wearing dragonhide armor. | Proficiency with any armor | Moderate |
Dragonblessed Commander | Multiclass | You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies. | 2 draconic auras, 1 minor marshal aura, 1 major marshal aura | Moderate |
Dragonblood Prodigy | Multiclass | You can multiclass with sorcerer without completely boning yourself. | Sorcerer 1st | Very High |
Dragonblood Progeny | General | You have extremely potent dragonblood in your veins. | 1st level Only | High |
Dragonblooded Psion | Psionic | Your psionic powers are empowered by your dragon blood. | Manifester level 1st, must have the dragonblood subtype | Very High |
Dragonfire Secrets | Multiclass | Your prowess in mixing eldritch arts and draconic powers improves. | Ability to use breath effects and warlock's lesser invocations, Draconic Occultist. | |
Dragonscales Monk | General | Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities. | Dragonblood Subtype, Monk's AC Bonus | Moderate |
Dragoon Charge | Fighter | You've mastered gaining momentum from a stand still to charge your foes with terrifying fury. | 15 ranks in Jump, Improved Charge | High |
Dramatic Performance | General | You have special effects. | Perform 2 ranks | Low |
Dramatic Slowdown | Spelltouched | You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions. | Must have been exposed to a slow spell, Perform Acting 5 ranks. | High |
Dreadful Reproach | General | When reproaching your enemies you instill true fear into their hearts | Ability to Reproach Infidelds, Character Level 6th | High |
Dream Devourer | Spelltouched | You can devour the dreams of other creatures and you are baneful to dreamborn creatures. | Exposure to a dream spell. | High |
Dream Reality | Racial | A dreamtouched human can interact with the unreal. | Dreamtouched Human | Unquantifiable |
Dreamtouched Summons | General | Pull your summoned creatures directly from your dreams | Ability to cast spells. | High |
Drench | Elemental | Your body puts out fires. | (Water) Subtype | Moderate |
Drift Mastery | Fighter | You do not need to travel in a straight line to charge while mounted. | Ride 11 ranks | Moderate |
Drill Drive | General | A feat for King of Racers that allows your astral car to burrow, and deal piercing damage on their slam attack. | Astral Car class feature, All Terrain Wheels, 12 HD | High |
Drilling Shot | Fighter | Your ranged attacks go through people. | Bab +6, Point Blank Shot, Precise Shot, Weapon Focus (Any Ranged Weapon) | High |
Drink Life a Dwarf | General | Take fewer penalties for drinking. | Drunken Master Level 1, Con 20, ECL 15 | Moderate |
Drink Mixer | General | You can mix drink with great talents. | Profession (Bartender) 4 Ranks | Moderate |
Drive Charge | Fighter | Gains superior charging benefits while mounted. | Mounted Combat, Ride 9 ranks or BAB +6 | Moderate |
Drizzle | Monstrous, Weather | The surrounding weather around you is always raining. | [Water] subtype or Knowledge Nature 6 ranks and Aquan language known | High |
Drone Controller | General | You gaina drone familiar and are adept at controlling drones from afar. | Knowledge (Engineering) 4 ranks, Program 4 ranks | High |
Drone Expert | General | You can enhance any drone in your possession to be like your drone familiar. | Drone Controller | Moderate |
Drop Dead | General | You can drop dead whenever you want! | Must be alive. | Unquantifiable |
Drought | Monstrous, Weather | The surrounding weather around you is always dry and arid. | [Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language known | High |
Drowblooded Elf | Racial | You gain darkvision, resistance to spells and count as a drow for prerequisites. | 1st Level Only, Elf Race (except Drow) | High |
Drowning Grasp | Elemental | You drown your enemies in your watery embrace. | (Water) Subtype, Character level 3+ | High |
Druid of the Anima | General | Unlike your more mundane brethren, who seek the company of animals and lesser beasts, you have taken to grander fare, and seek the partnership of magical beasts. | Druid level 1. | High |
Druid of the Gate | General | Unlike your calmer brethren, who seek the company of terrestrial animals and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: outsiders. | Druid level 1. | High |
Druid of the Material | General | Unlike your life-minded brethren, who find interest in the living, breathing animals and plants of the world, you have turned to more basic things, and now find yourself in the company of elementals. | Druid level 1. | High |
Druid of the Strange | General | Unlike your more mundane brethren, who seek to surround themselves with animals and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the aberrations of the world. | Druid level 4. | High |
Dry Cleaning | Racial | You can dry yourself quicker, and are always clean. | Plushie subtype, Soggy When Wet ability | Moderate |
Dry Skin | Monstrous | Recover hp when wet, or lose hp when dry. | [Water] subtype. | High |
Drying Sandstorm | Monstrous, Elemental | Turn a simple earth creature to a deadly earth creature. | (Earth) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score | High |
Dual Classing | Multiclass | A universally applicable multiclass feat. | Two different base classes. | Unquantifiable |
Dual Mind Blade | Psionic | You can split your mind blade into two without Shape Mind Blade, and later gain the ability to wield larger mind blades while two-weapon fighting. | Mind Blade class feature | Moderate |
Dual Nunchucks Style | Fighter, Tactical | This feat grant two tactical maneuvers when fighting with two nunchucks or nunchaku. | Two-Weapon Fighting, Weapon Focus (Nunchucks or nunchaku) | High |
Dual Origin | General | You have access to a secondary Bloodline or Mystery. | 1st Level, must have Access to a Bloodline or Mystery | Very High |
Dual Precise Strike | Fighter | You may use the precise strike deed while fighting with two weapons. | Two-Weapon Fighting, Precise Strike Deed | High |
Dual Providence | General | You are able to channel positive and negative energy with equal proficiency. | Able to spontaneously cure or inflict. Any neutral alignment. | Moderate |
Dual Spear Style | Fighter, Tactical | You can wield a spear in each hand and gain special tactical maneuvers when doing so. | Bab 3+, Weapon Focus (Any Spear), Two-Weapon Fighting | High |
Dual Strike | Fighter | You can make an additional off-hand attack when making a standard action attack. | BAB +6, Improved Two-Weapon Fighting | High |
Dualist Mage | Multiclass | You can combine different divine and arcane when going into a prestige class. | Must able to cast 2nd level arcane spells and 2nd level divine spell | Very High |
Duelist | Fighter | A replacement for the Dodge feat that also includes blocking and other minor benefits from focusing on a single opponent. | Base Attack Bonus +1 | None Assigned |
Durable Shield | Racial | Your Astral Shield has more health. | Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration. | Moderate |
Duraskin | Xenotheric | Either through chitinous shell, rubbery body, or even nanomachines coursing through your veins you possess significant natural armor against danger. | None | High |
Dynamic Potential | General | Your save DCs grow with your level. | None | High |
Ear Worm | General | You have a memetic trap in your mind, activated whenever someone tries to get in your head. | None | Moderate |
Early Model | Racial | You can activate overheat outside of overclock, where it lasts 1 minute. | Syntoid Race, 1st Level Only | High |
Earth Splitter | Elemental | You charge a powerful strike with your two joined fists channeling a fiery power...and you torn the ground. | (Earth) or (Fire) subtype, Large Size or more, Strength 24+, Quake class feature OR Quake Slam class feature OR Heavy Stomp OR Gaia's Wrath (at least one at choice) | High |
Earthshaking Strike | Fighter | You deal extra damage when using vital strike, and can cause an earthshaking shockwave. | Weapon Focus (Earth Breaker), Vital Strike | Very High |
Easy A | General | Its just that easy. | Playing Safe is Playing Smart | High |
Echolocation | General | Like a bat, blind you are not. | Sonar | High |
Ecto Cooler Filling | Undead | You gain a breath weapon (and death throes) that sickens and nauseates. | Undead Type, Psionic power points or Incorporeal subtype | Very High |
Ectoplasmic Apparel | Spelltouched | You can create clothes when you use a disguise ability. | Must have been exposed to a disguise self spell. | Low |
Edgewalker | General | When you use Rift Slash to teleport, you can harm all creatures between point A and point B. | Rift Slash class feature, Knowledge (The Planes) 5 ranks | High |
Eerie Emanation | Monstrous | Gain a spooky aura of undeath which invokes various effects. | Undead type or Incorporeal Subtype | High |
Effect Extension | General | You can extend almost any effect that come upon you. | None | Unquantifiable |
Efficient Casting | General | When you cast spell there is a chance you don't use the spell slot. | Must be able to cast spells. | Moderate |
Efficient Corpsecrafting | General | Other necromancers are so wasteful. You know how to raise the dead on the cheap. | CorpsecrafterLM | Moderate |
Efficient Crafting | Item Creation | You can work on multiple items at a time, or make a single item twice as fast. | Craft (Any) 7 Ranks | Moderate |
Efficient Item Creation-CE | General | You craft in an absurdly short time, and can do it without any tools. | Caster level 9th, one item creation feat | High |
Efficient Ki Consumption | General | Your seals use less ki than normal. | Must be able to use 3rd level Kuji-in Seals | High |
Efficient Monster Crafter | General | You make Monsters more cheaply than normal. | Possess a Monster Control Vault | Very High |
Egocentrism | General | You exchange cohorts for extra power. | at least 1 cohorts | Unquantifiable |
Eidolon Idolater | General | You have access to multiple eidolon instead of a single eidolon. | Eidolon Class Feature, Character Level 1st | Very High |
Elastic | General | You are so flexible, that you are comparable to rubber. | Dexterity 21, Escape Artist 7 ranks, Jump 7 ranks | High |
Eldritch Apotheosis | General | Your invocations become supernatural abilities. | 8 invocations known, Charisma 17, Spellcraft 12 ranks, Eldritch Blast 7d6 | Very High |
Eldritch Ascetic | Monk | Your training allows you to mix your melee attacks and eldritch powers to great effect. | Improved Unarmed Strike, Stunning Fist, Eldritch Blast +2d6 | Moderate |
Eldritch Binder | Multiclass | Combine binder and warlock for the purposes of eldritch blast damage and binding level. | Eldritch Blast 1d6, Soul Binding | High |
Eldritch Blood | General | The power of warlocks boils within your blood and soul, giving stronger than normal magic powers. | Warlock level 1st | Low |
Eldritch Break | General | Your ray spells carry extra power in them, allowing you to break through enemy resistance more easily. | Eldritch Blood, CL 9th | Moderate |
Eldritch Cleaver | General | Attack another enemy with your blast | eldritch blast 2d6 | High |
Eldritch Dragon | Multiclass | Combine your dragonfire adept and warlock levels for breath weapon and eldritch blast. | Dragonfire Adept breath weapon 1d6, Eldritch Blast 1d6 | Moderate |
Eldritch Fist | Multiclass | Combine monk and warlock levels to become the ultimate punchlock! | Monk level 2nd and Warlock level 1st, or Monk level 1st and Warlock level 2nd | High |
Eldritch Flurry | General | Your ability to fire eldritch blasts increases, allowing you rapid fire. | Base attack bonus +6, Eldritch Glaive, Eldritch Blood | Very High |
Eldritch Hunter | Fighter | You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu. | Knowledge (Dungeoneering) 4 ranks, Favored Enemy Aberration or Outsider (any), cannot possess any vile feats | High |
Eldritch Mixer | General | You can mix up various essences into your eldritch blast. | Access Lesser Invocation and at least two Least Eldritch Essences | Very High |
Eldritch Power | General | Your power over eldritch magic manifests in additional power for your rays. | Eldritch Blood | Moderate |
Eldritch Skin | General | Your damage reduction increases, now empowered with the energy of magic. | Eldritch Blood | Moderate |
Eldritch Soulsword | General | You can shape a piece of your soul into a powerful weapon. | Eldritch Blast +1d6 | High |
Eldritch Thief | Multiclass | Your sneak attack and eldritch blast stack together. Sneaky Blasts! | Eldritch Blast 1d6, Sneak Attack 1d6 | High |
Eldritch Wizard | General | Gain the eldritch blast ability of a Warlock, but lose access to evocation spells. | Must be able to prepare evocation spells. | Very High |
Electric Torture | General | You're particularly good at making people faint from the pain when you electrocute them, with no permanent physical damage. | Non-Lethal Lightning | High |
Electrical Torment | General | Your lightning is extremely painful and can be used in excruciating but nonlethal bursts. | Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [electricity] descriptor of 2nd level or higher. | Very High |
Electroconvulsive | Metamagic | Cause seizures in the target. | Ability to cast spells with the electric descriptor, including a spell that deals electricity damage | High |
Electrocute | General | You deal more electricity damage than normal and cause jittering and paralysis in enemies. | None | Very High |
Elegant Axe | Fighter | You may use your Dexterity instead of Strength on attack rolls, damage rolls and feat prerequisite with an axe. | Weapon Finesse, Weapon Focus | Very High |
Element-Binding Craft | General | You have found the secrets to force an elemental into a magic item and steal its power. | Three or more Item Creation feats, ability to cast Lesser Planar Binding. | Very High |
Elemental Aura | Fiend, Elemental | Your close relationship with primal elemental forces has manifested in a damaging aura. | Character level 7, must have a subtype granting immunity to a form of elemental damage | Moderate |
Elemental Avatar | Elemental, Racial | You gain the full Elemental type. | Hardiness of the Elements | Very High |
Elemental Binding | General | Conjure evocation spells through summoned creatures instead of the traditional way | Ability to cast spells, Knowledge (the plane) 4 ranks, Spell Focus (Conjuration) | High |
Elemental Blood | General | You have the blood of an elemental, allowing you to augment your powers with the elements. | None | High |
Elemental Critical | Fighter | You deal extra energy damage when you successfully score a critical hit. | Font of Power Style Or Power Critical | High |
Elemental Heritage | Monstrous | Gain an elemental subtype. | 1st level only | Very High |
Elemental Mastery | General | Choose an elemental or energy descriptor, spells of the matching descriptor are improved. | None | High |
Elemental Rager | Fury | Your rage gains elemental benefits. | Elemental Blood, must be able to rage. | High |
Elemental Resistance | Elemental | Your elemental heritage gives you the ability to resist energy attacks. | None | High |
Elemental School Student | General | You gain a +1 bonus on caster level and Spell DC with an esoteric element rather than a school of magic, and gain the ability to specialize further with it. | None | High |
Elemental Scourge Attack | Grim | Transforms your Bane Attack damage into elemental energy on command. | Scourge Attack | High |
Elemental Surge | General | You can attune yourself to the elements, allowing you to empower your elemental spells. | Must be able to cast a 1st level spell or spell-like ability. | Very High |
Elemental Whirlwind | Elemental | You gain the signature ability of Air Elementals to transform into a Whirlwind. | (Air) Subtype, Character Level 5+ | High |
Elfsight | Racial | Your vision greatly improve. | Elf Subtype | High |
Elven Blademaster Style | Fighter | You are a master when it comes to fighting with traditional elven weapons. | Elf race, BAB +1, Weapon Finesse, Weapon Focus | High |
Elven Greatbowman | Fighter, Racial | Wield longbows meant for larger creatures, gain extended range while doing so. | Elf, STR 15+, Weapon Focus (longbow) | High |
Elven Trance | General | You've learned how to trance like the elves. | Ability to sleep | Low |
Embrace Bloodline | Curse | You gain high DR/Good but holy weapon inflict a truly baneful wound upon you. | Cursed Bloodline | High |
Emerald Flames Invoker | Vile | You channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving. | Evil Alignment, must be able to use a spell or spell-like ability dealing fire damage. | High |
Emergency Health | Reserve | sometimes Expeditious Retreat isn't enough | Abjuration spell of 3rd level or higher | Very High |
Emergency Reinvoke | General | Invoke immediately after invocation wears off | Able to invoke invocations | Moderate |
Empower Bioweapon | Xenotheric | You can use bio-energy to forcibly increase the power of your bioweapon. | Bioweapon, Con 17, 8 Hit Dice | High |
Empower Maneuver | Metamaneuver | You can Empower a maneuver. | Ability to initiate any maneuver with variable effects, such as damage. | High |
Enchanted Arms | Arcane Combat | You make the best out of magic weapons. | Fighter level 4 | High |
Enchanted Familiar | General | Your magical power divided with your assistant changes it. | The ability to summon a familiar, Knowledge (Arcana) 10 | High |
Enchanted Roses | General | You can create special roses and use them as weapons, or give them to members of your preferred gender. | Ability to cast plant growth as a spell, spell-like or supernatural ability. | High |
Enchanted Weaponry | Fighter, Spelltouched | Any weapon you have has an enchantment bonus of +1 (or +1 better). | Exposure to a magic weapon or greater magic weapon spell. | High |
Ending Strike | Fighter | Finish your enemy with a spectacular strike after a full-attack | BAB +10, Poisebreaker | High |
Endless Life | General | Fast healing based on remaining life force | Life Force class feature, maximum life force pool of at least 100 points | Moderate |
Enduring Tether | General | Your phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness. | Phantom and Etheric Tether class feature | High |
Enduring Toughness | General | You gain additional hit points and can take more damage before dying. | Endurance | Moderate |
Enduring Willpower | General | The power of your will shall let you continue the fight longer. | Diehard | High |
Energize Power | Metapsionic | Turn any damaging power into energy damage. | None | Unquantifiable |
Energize Weapon | Arcane Combat | Give your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before! | Fighter level 8, Font of Power Style | High |
Energy Ablation | Spelltouched | You gain Energy Resistance 5, up to a limited amount per day. | Exposure to a resist energy spell. | Moderate |
Energy Bite | Monstrous | Deal extra energy damage with your bite | energy breath weapon, Bite attack or feral strike (bite) | Moderate |
Energy Blade Beam | Arcane Combat | Fire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it! | Fighter level 8, Font of Power Style | High |
Energy Burst | Salient Ability | Emanate 1d8 points of energy per divine rank, out to 10 feet per divine rank. | Divine Rank 6 | High |
Energy Potency | General | You are particularly potent with one type of energy. | None | High |
Energy Resistance | Spelltouched | You gain Energy Resistance 10. | Exposure to a resist energy spell. | Moderate |
Energy Sneak Attack | Ambush | Trade 1d6 sneak attack damage to deal energy damage | Sneak Attack +1d6 | High |
Energy Storm | Salient Ability | Your body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy. | Divine Rank 11, able to cast cure or inflict spells | High |
Energy Substitute Spell-Like Ability | General | Energy Substitution for spell-like abilities. | Spell-like ability at caster level 4th or higher. | High |
Energy Vision | Xenotheric | You are able to fire rays of energy from your eyes. | Con 19+ | Very High |
Energy-Resistant Shield | Racial | Your Astral Shield takes less damage from one type of energy. | Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration. | Moderate |
Enervating Touch | Undead | Your undead nature allows you to drain the life out of living victims. | None | Very High |
Enervation Explosion | Psionic | When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled. | None | Moderate |
Enervation Resistance | Psionic | Reduce the chance of psionic enervation. | Psychic Enervation | High |
Enfeebling Charm | General | Weaken foes resolve your charm | Charisma 15, spellcraft 12 ranks, ability to cast any charm spell or spell-like ability, diplomacy 10 ranks | Moderate |
Enhance Spell-CE | Metamagic | Increase the damage cap on spells. | None | High |
Enhance Weapon-Like | General | Enhance a single ability as though it were a manufactured weapon. | None | High |
Enhanced Ability | Spelltouched | Gain a scaling enhancement bonus to one ability score of your choice. | 4 HD, Exposure to ability increasing spells such as bear's endurance. | High |
Enhanced Body | Fighter, Monk | You have toned your body to the point of it being magical, and learned how to enhance it further. | Masterwork Body | Moderate |
Enhanced Incarnum Weapon | Incarnum | You can give special property to your Incarnate weapon depending on invest essentia | Con 13, Ability to shape the Incarnate Weapon soulmeld, Incarnum radiance | High |
Enhanced Ki Pool | General | You have a natural affinity to using ki which allows you to harness of of you inner power than others. | 5th level Saiyan Warrior | Moderate |
Enhancement Power Attack | Fighter | Trade weapon enhancement bonus for increased base damage. | Must have held a weapon with a minimum +2 enhancement bonus. | Moderate |
Enlarge Phrase | Metaphrase | Speak the phrase from farther away. | Truespeech class feature, Truespeech 7 ranks. | Very High |
Enlarge Psychic Knife | General | your psychic knife becomes bigger and stronger, allowing for power attacks and such. | Strength 13, Wisdom 15, psychic knife class feature, BAB +1 | Moderate |
Enlarged Mounted Archery | Fighter | You can now use longbows even while mounted. | Mounted Archery, Mounted Combat, Ride 1 rank | Moderate |
Enlightened Fist | Fighter, Tactical | Gain several tactical benefits using the Anima River discipline. | Concentrated Defense, Concentration 9 ranks, two anima river maneuvers | High |
Enlightening Reflexes | Reserve | You get a bonus on Reflex based on your highest Light spell. | Must be able to cast 2nd level spells | High |
Enlightenment | Monk | You have done it, you reached Nirvana. | Monk level 18th (even if you reach it via classes that advance monk abilities), Wisdom 20 | Very High |
Enrage | General | Enrage your enemies with taunts and intimidation. | Bluff or Intimidate 4 ranks. | High |
Enspelled Plushie | Racial | You are no longer weak to dispel magic. | Plushie subtype | Moderate |
Entangling Hair | General | Entangle creatures struck with your hair lash, and hog tie them easily. | Hairbinder 4th or BAB +4, Use Rope 7 ranks | High |
Entice Reaction | Tactical, Fighter | You can entice reactions out of people real easy, in battle or out. | Charisma 15, Bab +1 or Bluff 3 ranks | High |
Entropic Enchantment | Metamagic | Failing to resist mind spells has bad consequences | must know level 5 enchantment spells, one metamagic feat, spellcraft 8 ranks | |
Envelope Spell | Metamagic | Encase a small object (such as a vial) in your spell. | None | High |
Envigorating Power | Metapsionic | When you manifest, you heal as well. | Autohypnosis 4 ranks or Heal 4 ranks | High |
Envy Strike | Fighter, Hex | Steal bonuses for yourself. | One Hex Eye maneuver, Spellcraft 4 ranks | High |
Epic Endurance-CE | General | You are a tireless worker. | 6 HD, Con 20, Endurance | High |
Epic Flourishing Toughness | Epic | | Con 20+, 30 HD or more, Non-Evil Alignement, Flourishing Toughness | High |
Epic Hex | Epic | You gain a +2 bonus on DC of your hexes, and may use hexes with limited duration at-will. | Grand Hex class featurePathfinder Witch | Very High |
Epic Knowledge Devotion | Epic | <Your knowledge is so vast it can seem almost limitless. | Any 2 Knowledge skills 24 ranks, Knowledge Devotion feat | High |
Epic Mind Rampage | Monstrous, Epic | Rampage the mind of your foe enough to lower his level. | Mind Rampage | High |
Epic Overwhelming Curse | Epic | The curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them. | Overwhelming Curse, Be able to cast a [Curse] spell of level 6 or higher, Knowledge (Religion) 18 ranks | High |
Epic Perfected Dodge | Fighter, Epic | You completely master the art of dodging attacks using your dexterity. | Dex 23, Dodge, Mobility, Perfected Dodge | Moderate |
Epic Pokémon Control | Pokémaster | When a Master Ball just isn't enough. | Ability to control Pokémon of CR 20. | Very High |
Epic Pokémon Mastery | Pokémaster | You're the best of the best, as long as it's with Bug-types. Otherwise, not so much. | Subtype Mastery Class Ability with any subtype. | Very High |
Epic Range | Epic | Increase the range of your abilities, and greatly increase the range of a single ability. | None | High |
Epic Reputation-CE | General | You gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks. | 6 HD, Cha 13 | High |
Epic Telekinetic Champion | Epic | | Telekinetic Champion | Unquantifiable |
Epic Trapfinding-CE | General | Search for traps without actively needing to search. | Search 12 ranks, trapfinding | High |
Epic Wizard Tower | Epic | | Level 21, Wisen Hermit | High |
Eschew Materials, Alternative | General | A stronger form of eschew materials. | Caster level 1st | High |
Esoteric Multiclasser | General, Multiclass | You multiclass between classes like a lunatic. | None | High |
Essence Gourmand | Fiend | Even among soul-eating fiends, you are an accomplished eater. | Devour the Soul, must have one level of a Fiend class | High |
Essentia Infusion | Item Creation | You can create magic items that gain in effectiveness if essentia is invested into them. | Essentia Pool 1, Any Item Creation Feat. | Unquantifiable |
Essentia Overreach | Incarnum, Tactical | Burn your soul from both ends for temporary power. | None | High |
Esurience | General | Take penalties to starvation checks for more damage | Must be required to eat and be able to eat, sneak attack class feature | Very High |
Eternal Dancer | Fighter | Become immune to fatigue while in a Dancing Goddess stance. | Perform (Dance) 4 ranks, one Dancing Goddess maneuver | High |
Eternal Inheritor | Legacy, Multiclass | You, young elf, have inherited the weapon of a great elven warrior of an order known as the Eternal Blades. | Legacy Apparition class feature, Blade Guide class feature, Elf | Very High |
Eternal Mindspring of the Psionic Mind | Psionic | Even when your power points are drained, you always have 2 left to use. | Manifester level 6th | Moderate |
Eternal Shikai | General | Though sheer spiritual pressure, a harmonic connection, or other feat, it seems that you are always in shikai state even when relaxed. | Must have Shikai class ability. | Unquantifiable |
Eternal Thought | Metapsionic | The idea of making things last forever appeals to you. | Know a power that has a duration. | Very High |
Euphoric Blade | Multiclass | Learning to meld the blade from within your soul with the tempestuous emotions of your mind, you learn to ride the high that comes from wielding your blade in order to manifest ever-greater powers. | Psychic Strike, Surging Euphoria | High |
Euthanize | General | With special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature. | Base Attack Bonus +4. | High |
Evasion Artist | Fighter | Use Escape Artist to prevent being grappled | Escape Artist 5 Ranks | Moderate |
Evasive Combatant | Fighter | You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings. | Dex 13 | High |
Even Luckier Than Before | Luck | When you use a luck reroll, the reroll gains a +2 bonus! | One Luck feat or Luck Domain power | Moderate |
Evershifting Mark | Racial | Your racial Ska'drin mark never settles. While this means you will never be considered an adult by your kind, it also means your innate magic is always changing and evolving. | Ska'drin, 1st-level only. | Moderate |
Evil Eye | Fiend | "Go ahead. Try it. I dare you." | Character Level 3 | High |
Evil Ghost Possession | General | You are able to turn enchantment (compulsion) spells you cast into necromancy spells. | Must be able to cast a Enchantment (Compulsion) spell of 1st level or higher | Very High |
Evil Spirit Hunter | General | You extended the list of creature you hunt to fey and evil outsider. | Ghost-Hunting Technique or Favored Enemy (Undead) | Very High |
Evocation Specialist | General | | Spell Focus (Evocation) | |
Evocative Wordcasting | Wordcasting | This quadratic damage boost should help you deal with those quadratic health enemies. | Know at least one of the following effect words: Pyr, Lek, Forch, Saun, Aci, Kol, Deth, Lyf | Very High |
Evolving Sorcerous Lore | General | When you learn a spell you learn all other version of that spell. | Must be able to cast spells spontaneously. | Unquantifiable |
Exalted Adaption | Exalted | You will be protected from the environment around you. Only direct harm threatens your being. | Any good alignment, Endurance, Knowledge Nature or The Planes 14 ranks | High |
Exalted Assassin | Ambush, Exalted | Make your opponents physically blind as they are spiritually blind. | Any good alignment, Sneak attack +4d6 | Very High |
Exalted Bardsong | Exalted | The power of your music is spoken in the tongue of angels. | Any good alignment, Inspire courage +1, must speak Celestial | High |
Exalted Combat Style | Exalted | Gain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style. | Any good alignment, Ranger's combat style | High |
Exalted Damage Reduction | Exalted | You gain or increase DR/evil. | Any good alignment, Con 15 | Moderate |
Exalted Ki Aura | Exalted | Your unarmored body is protected by divine light, and allows you to soar the heavens. | Any good alignment, Monk AC Bonus +1, Slow fall | High |
Exalted Magus | Exalted | Assign an item as a divine focus, turning all your spells into [Good] spells, and more. | Any good alignment, Wizard level 1st | Moderate |
Exalted Rage | Exalted, Fury | Your holy wrath brings additional power against the forces of evil, and guarding your body against the power of fiends. | Any good alignment, Rage 1/day | Moderate |
Exalted Spell Learning | Exalted | Learn a new [Good] spell. | Must be able to cast spells | Very High |
Exalted Turning | Exalted | Redeem the dark minds of the undead, turning them to the force of good before setting them to rest. | Any good alignment, Turn undead | Moderate |
Exalted Warrior | Exalted | Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure. | Any good alignment, Weapon Focus, Weapon Specialization | High |
Exalted Wildshape | Exalted | Take the forms of the blessed animals in the Beastlands. | Any good alignment, Wild shape | High |
Exalted Zeal | Exalted | You're EVIL! That means you have evil guts! CLEAVE AND SMITE YOUR EVIL GUTS! | Any good alignment, Aura of Good, Smite Evil | High |
Excavator Style | Fighter, Style | A combat technique that allows a warrior to use terrain at its advantage | BAB +3, Weapon Focus (combat spade or combat shovel) | High |
Excellent Trainee | General | You train extremely hard to develop your skills, and it's paid off in a big way. | Intelligence 14 | Moderate |
Exceptional Aim | Fighter | You can spend a swift action to make sure you hit your target. | Fighter 4th | Very High |
Exceptional Trainee | General | You are utterly awesome at developing your skills. | Intelligence 17, Excellent Trainee, at least one Skill Focus feat | Moderate |
Executioner's Strike | General | You can outright slay foes who are unaware of your presence. | Sneak Attack +1d6, Telling Blow feat, Hide 6 ranks. | Very High |
Existential Power | Epic, Metapsionic | You manifest powers as extraordinary abilities, allowing you to ignore antimagic field, SR and even immunity to magic. | Must be able to manifest reality revision. | Very High |
Exotic Armourer | Fighter | You are proficient in exotic armors. | None | Moderate |
Exotic Broaden Spellcasting | General | You can select spells from weird spell lists. | Broaden Spellcasting | Very High |
Exotic Companion | General | Your animal companion can now be just about anything. | Beastmaster class feature. | Very High |
Exotic Dragon | Monstrous | You are not a usual kind of dragon, and have a weird breath weapon. | Dragon Race | Very High |
Exotic Weapon Wielder | Fighter | You may wield exotic weapon you are not proficient with as their closest martial or simple weapon equivalent. | Proficiency with all simple and martial weapons. | Low |
Expand Astral Car | General | A feat for King of Racers that allows your astral car to hold multiple people or additional carrying capacity. | Astral Car class feature | Moderate |
Expand Limb | Spelltouched | You enlarge body parts at a moment notice | Exposure to a enlarge person spell, or any variation of it. | High |
Expand Spell | Metamagic | Like Widen Spell, but more versatile. Increase the area of a spell's effect. | None | Moderate |
Expanded Armored Ability | General | An ability which can only be done in certain armor types (such as a rogue's evasion or a bard's spellcasting can now be done in any armor you are proficient with. | None | Moderate |
Expanded Corpse Investment | Incarnum | Your soul's tie to necrocarnum allows you to maintain more essentia in a single corpse. | Con 15, ability to invest essentia in corpses | High |
Expanded Ki Pool | General | You increase the amount of ki in you ki pool by half your class level. | Shinobi 1st | High |
Expanded Learning | General | People of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two. | 1st level in a class that grants the Advanced Learning class features. | High |
Expanded Lexicon | General | You learn another truespeech phrase. | Truespeech class feature | Very High |
Expanded Racial Trait | Racial | Gain additional racial or template traits. | Must have alternative racial or template traits from which to choose from. | Unquantifiable |
Expanded Spellcasting | General | Once you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase. | Appropriate spellcasting ability score 15+ | High |
Expanded Surge Capacity | Surge, Incarnum | You can invest more essentia into your combat surges. | Con 15, Cha 15, ability to use combat surges, Indigo Surge | High |
Expanded Word Focus | Wordcasting | Increases the stackability of a Word Focus. | Have Word Focus for at least one word. | Moderate |
Expeditious Dodge Improved | General, Fighter | You're good at avoiding attacks while moving quickly and you improve your dodging skills with time. | Dexterity 13 | Moderate |
Expendable Familiar | General | The loss of your familiar does not cause you substantial hardship. | Summon Familiar | Moderate |
Experienced | General | You gain more XP from your adventures | Int 11+ | Moderate |
Expert Assault | Fighter | Improves your iterative attacks granted by BaB | Proficiency with all martial weapons, BAB +9 | Very High |
Expert Combat Reflexes | Fighter | When you choose to avoid attacks instead of throwing your own, you have more opportunity to punish your foes. | Combat Expertise, Int 13, Dex 13, BAB +2 | High |
Expert Crawler | General | You can move and fight better while prone. | None | Low |
Expert Crossbow Handling | Fighter | You no longer take penalties to attack when firing crossbows one handed. | Proficiency in crossbows, BAB +4 | Moderate |
Expert Initiator | General | Your are very good at doing maneuvers, your constant practiced allowed you to keep up and even allow you to recover one manuever extremely quickly once per day. | Practiced Initiator | High |
Expert Learning | General | You are a master of many skills, which need not be in your field. | 1st level only, Int 13 | Moderate |
Expert Liar | General | You can use your bluff instead of sense motive. | Bluff 4 ranks | Moderate |
Expert Meldshaper | Incarnum | You can meldshape with great proficiency, often matching those who dedicated themselves to the art. | Practiced Meldshaper | High |
Expert Slinger | Tactical | You are good with various slings, like actually good and deadly. | Weapon Focus (Sling or Battle Sling) | High |
Expert Soul Binder | General | Increase your soul binding ability further than practiced soul binder. | Practiced Soul Binder | High |
Expert Spellcaster | General | You cast almost like a full wizard, you even get a few more spell slots. | Practiced SpellcasterCA | High |
Exploit Opening | Fighter | If a foe suffer a large enough penalty to AC it count as flanked for the purpose of sneak attack. | None | Moderate |
Explosive Eldrich Blast | General | Your Eldrich Blasts can deal an unlimited amount of damage. | Eldrich Blast +5d6 | High |
Explosive Recharge | Racial | Recover Explosive Potential charges early. | Rockettu Plushie | High |
Expose Weakness | General | Your opening blow opens the way for additional strikes to deal great damage. | Sneak Attack +1d6 | High |
Extend Boost | Metamaneuver | Double the duration of a Boost. | Ability to initiate any Boost maneuver. | Very High |
Extend Phrase | Metaphrase | The phrase lasts longer. | Truespeech class feature, Truespeech 7 ranks. | Very High |
Extended Familiar | General | The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses. | Possess a familiar, animal companion, special mount, or homunculus. | Moderate |
Extended Mimicry | General | Cunning Brilliance or Mutable Class abilities last longer. | Cunning Brilliance (Factotum), Mutable Class (Proteus), or similar. | High |
Extended Mystic Eyes | Heritage | Your Mystic eyes see farther. | Mystic Eyes Inheritor | High |
Extended Psychic Strike | Psionic | The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action. | Psychic Strike +1d8 | High |
Extended Shot | Fighter | Remove range increment penalty. | Int 13, BAB +8 Point Blank Shot, Far Shot | Moderate |
Extra Armor Augment | General | You gain additional armor augment, however it only function for a single psychic armor type. | Psychic Armor Ability | High |
Extra Arms | Fiend | You have more arms than normal. | Character level 6 (per extra pair) | Very High |
Extra Arms, Book of Elements | Elemental | You have more arms than normal. | Character level 9+ | Very High |
Extra Augment | Racial | Your creator was much madder than others'. | Augment racial trait, 1st level only | High |
Extra Aura Known | Aura Feat | | Aura class feature, character level 3 | |
Extra Bends | Bending | Some people know more bends than you'd expect for a character of their caliber. | Know at least one bend, Intelligence of 13 or greater. | High |
Extra Body Slot | General | You gain a floating body slot which you can bind magic items to. | None | Unquantifiable |
Extra Bodyshift | General | You gain an additional bodyshift known and a minor bonus on it. | Bodyshifter 1st | Very High |
Extra Bombs | Fighter, Bomb | You know how to create more bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) | Moderate |
Extra Brilliant Trick | General | You gain an extra brilliant trick you qualify for. | Brilliant Trick class feature | Very High |
Extra Class Ability | General | You gain an additional ability from a class list. | See Below | Unquantifiable |
Extra Cream | General | You make greasy and extra creamy pies. | Pie Mage 1st | High |
Extra Curse | General | You gain a deeper understanding of your curses. | Curse class feature | High |
Extra Daily Spell | General | Cast a daily spell once more per day. | 1 Powerful Casting Daily spell | Unquantifiable |
Extra Damnation Points | General | You gain extra damnation points. | Damnation Points class feature | Moderate |
Extra Divine Blessing | Exalted | You gain an extra divine blessing from Variant Vow of Poverty list. | Any good alignment, Variant Vow of Poverty, 2 HD | Moderate |
Extra Dragon Secret | General | Gain an extra dragon secret. | Must have the Dragon Secret feature. | Moderate |
Extra Efficiency | Fighter | Extra +1, yay! | one or more feats that can be taken multiple times and stack | High |
Extra Energy Immunity | Salient Ability | Become immune to one element. | Divine Rank 6, resistance to the energy type selected | High |
Extra Explosive Potential | Racial | Gain additional Explosive Potential charges. | Rockettu Plushie | Moderate |
Extra Extracts | Fighter, Bomb | You can create more extracts than usual. | Craft (Alchemy) 11 ranks, Brew Extract Discovery | High |
Extra Focused Weapons | Fighter, Monk | You apply your intense training with one weapon to an additional weapon. | Base Attack Bonus +3, Int 10, Proficiency with selected weapon(s), Weapon Focus with any other weapon | Low |
Extra Hex | Hex | You may use your hexblade's curse an two extra times per day. | Hexblade's Curse class feature | Low |
Extra Implement | General | You gain an additional implement school. | Occultist 3rd | Very High |
Extra Legs | Elemental, Fiend | You are quadrupedal. | None | High |
Extra Level | General | You trained extra hard to be the best that you could be, and have picked up a few tricks before you were supposed to. | At least 5 levels in any single base class | Very High |
Extra Martial Recovery | General | Your meditation or recalling is more efficient at refreshing maneuvers. | Any maneuver-recovery mechanism that refreshes a finite number of maneuvers, knowledge of at least three maneuvers | Moderate |
Extra Mediguard | General | Grants an additional use of Mediguard per day. | Mediguard class feature | |
Extra Racial Trait | Racial | Gain two extra uses of a limited racial trait. | Must have a racial or template trait with a limited number of uses. | High |
Extra Rage, Variant | General | You can rage more often. | Rage ability. | Moderate |
Extra Reflexes | Fighter | You get additional attacks of opportunity available. | Combat Reflexes, 3 HD | Moderate |
Extra Sense Enhancement | Salient Ability | Your senses can stretch for miles, and even see through objects. | Divine Rank 1, Wis 29 | High |
Extra Shape | Monstrous | For the shape changing monster that just needs one more form. | Change Shape ability | Moderate |
Extra Shift Points | General | You gain more shift points. | Bodyshifter 1st | Very High |
Extra Signature | General | You sign another Deed. | Be able to perform at least one Deed | Very High |
Extra Skipper Talent | General | Gain an additional Skipper Talent. | 1 Skipper Talent | High |
Extra Spells Known | General | Gain one extra spell known per level. | 1st level only | Very High |
Extra Spells Per Day | General | You gain one extra spell per day for each spell level. | Caster level 1st | Very High |
Extra Stolen Feat | General | You can draw more from your pool of stolen talents. | Must have the spirit thief template. | Unquantifiable |
Extra Stripe Color | Racial | You show hereditary Adventure Dragon powers you didn't know you had. | Adventure Dragon | High |
Extra Summons | General | You may use your Fiend Summoning ability two extra times each day. | Must have the signature summon ability of the great Fiendish Houses | High |
Extra Supplemental Trait | Monstrous | You are an even more specialized beast than your normal cousins. | Mythic Beast Paragon level 2 | High |
Extra Surging | Surge | Get 8 extra surge points. | Must be able to use combat surges. | Moderate |
Extra Upgrade | General | You spend your time accomplishing advanced feats of eldritch engineering. | 1st level Autoplate pilot | High |
Extra Weapon | Fighter | You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something. | None | High |
Extra Word Knowledge | Wordcasting | Learn a new word, and learn new words better. | Know at least one spell word | High |
Extra Words | Wordcasting | You have more words per day than the average person of your caliber. | Know at least one spell word. | High |
Extract Suffering | Vile | End someone's torment, and profit. | Tormentor Level 7 | |
Extradimensional Space Master | General | You are capable of using extradimensional space very efficiiently. | Knowledge (The Plane) 4 Ranks | Low |
Extraordinary Empathy | Skill | Through deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings. | 10 ranks in Heal, Divine Spellcasting | None Assigned |
Extraordinary Mage | Multiclass | You share your levels in your "mage" classes | At least three levels in a "mage" class (Fire, Electric, Acid, Knowledge, Bloodcloud, Green) | Very High |
Extreme Body Mods | General | You can take Deformity feats. Counts as Willing Deformity. | None | Low |
Extreme Rapid Thrusts | Fighter | You make an incredible flurry of attack with your rapier, striking your opponent super-effectively. | Weapon Focus (Rapier), BAB +6 | High |
Extreme Speed | General | | Monk’s Unarmed Speed Bonus | Very High |
Extremist Ambusher | Multiclass | Rogue and SoulbornMoI levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice. | Sneak Attack +2d6, Incarnum Defense | High |
Extremophile | General | Survive wild temperature extremes, and sleep where you please. | Con 15 | Moderate |
Exultatory Strike | Fighter, Wordcasting | Now wordcasters can sacrifice accuracy to really get their point across. | Strength 13 or Dexterity 13 | High |
Eyes of Haze | Racial | Fog does not impede your vision, even less than other brumorni. | Fog Stalker racial trait., 6HD | Moderate |
Eyes of the Phoenix | Mantra, Psionic | You create several little flames around you, which you can fire at people or see through. | Manifester level 8th, Psionic Meditation | Very High |
FANtastic FAN FANatic | Fighter, Tactical | I just Love my fans!! | Proficiency with Bladed Fan and/or Gigas Bladed Fan | High |
Fabric Channeler | General | You grant fabric a +1 enhancement bonus, can channel ki and spells through them. | Ability to cast 1st level spells or must have a ki pool or ki strike class feature. | High |
Face of Stone | General | Use intimidate in place of bluff for the purpose of concealing intent. | Intimidate 4 ranks | Low |
Facial Lance | Monstrous | You have a lance sticking out of your face. The sharp end is away from you, which works out pretty nicely. | Beast Type or Celestial Type or Dragon Type | High |
Fairy Eater | General | By consuming the flesh of fairies, you have absorbed a fraction of their magic. | A Feast Unknown, Must have consumed the flesh of a creature with the fey type | Very High |
Fairy-Friend | General | You gain bonuses against fey and can summon a pixite as a companion. | 1st level only | High |
Fairy-touched | General | You count as a fey for the purpose of prerequisites and you gain a special ability. | 1st level Only | Moderate |
Faithful Leader | Tactical | Synergistic abilities for Devoted Spirit and White Raven. | BAB +6, one Devoted Spirit stance, one White Raven stance. | High |
Faithful Templar | General, Multiclass | Cleric and crusader levels stack for turn undead, domain abilities, steely resolve. | Ability to turn or rebuke undead, steely resolve. | High |
Fake Provocation | Fighter | Steal attacks of opportunity on fake openings. | Bluff 4 ranks | Moderate |
Fall to Pieces | Undead | If you're hit by a huge blow you can fall to pieces to negate most of it. The problem is getting back together... | Must be a corporeal undead | Unquantifiable |
False Face | General | Your face is actually a mask, which rapidly shifts to fit your needs. | 1st level only | Moderate |
False Honor | General | Through self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people. | Charisma 16 | Moderate |
False Swipe | Fighter | Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either. | Wis 13 | Moderate |
Familiar Companion | General | You combine your familiar and animal companion. | Must possess a familiar and animal companion | Moderate |
Familiar Swarm | General | What's better than a rat familiar? How about a million of them? | A familiar. | Very High |
Familiar-Blooded Spell | Metamagic | You can sacrifice your familiar to empower your spell, spell-like ability or supernatural ability. | Spellcraft 9 ranks, must have a familiar. | Very High |
Far Drone Link | General | You are able to maintain your link to your drone in truly remote areas. | Drone Controller | High |
Far Range Shot | Fighter | Gain +1 attack and damage on ranged attacks 30 ft away and further. | None | Low |
Far Step | Fighter | Make a 10 ft step instead of a 5 ft step. | Dex 13, Dodge, Tumble 4 ranks | High |
Far Throw | Fighter | Throw weapons 3 range increments without penalty and increase maximum range increments. | Str 15, Point Blank Shot | Moderate |
Fast Draw | Fighter | You can draw weapons slightly faster. | Bab +1 | Low |
Fast Spell Retraining | General | This feat needs a summary. | None | Moderate |
Fast Talker | Wordcasting | You can speak your spells more quickly. | Caster level 3 in a Wordcasting class | Moderate |
Fast Travel | Videogame | Instant travel to visited locations | Minimap, Quest Marker | High |
Fast Zombies | General | Zombies you create are not limited to single actions. | CorpsecrafterLM | High |
Fast-Talker, ToP | Prowess | You can talk yourself out of holes. | Bluff 6+ ranks | High |
Fate Fortitude | Reserve | You get a bonus on Fortitude based on your highest Divination spell. | Must be able to cast 2nd level spells | High |
Faustian Prodigy | General | You are not limited to one deity, demon lord or archdemon for abilities, feats, PrCs and whatnot. | Charisma 15, Knowledge (The Planes) 9 ranks | Unquantifiable |
Favor of Nyx | Psionic | You are personally favored by the Goddess of the Night and granted her lightnings | Manifester level 11th. | Very High |
Favored Dodge | General | You gain a 20% miss chance against your favored enemy, reach 50% when your favored enemy reach +6. | Favored Enemy Class Feature | Very High |
Favored Dodge, Variant | General | Your training has gone beyond most hunters who focus on locating and killing their foes; you also stop them from killing you. | Dodge, At least 3 Favored Enemies | High |
Favored Spell | General | Prepared casters can spontaneously cast their favored spell. | Prepared Spellcasting | High |
Favored Summon | General | One of your summoned creatures gains additional benefits at the cost of quantity | Ability to summon creatures via a Conjuration (summoning) spell. | High |
Favored Summon, Variant | Metamagic | Your summoned creatures gains additional benefits at the cost of quantity | Ability to summon creatures via a Conjuration (summoning) spell, Augment Summoning. | Very High |
Favored by a Kingseeker | Minion | You are favored by a unique kind of spirit that seek sovereign. | Must be nobility or descended from a great monarch. | Very High |
Favored of an Olympian | Minion | You are favored by one of the God of Olympus. | None | Unquantifiable |
Favorite Landscape | General | You have spent time to learn how survive in a specific landscape...which become favorite to you. | None | Moderate |
Favorite Weather | General | Make a weather your favorite | None | Moderate |
Fear Leads To Anger | Fighter, Fury | Activate your rage instead of becoming afraid. | Rage or a similar ability, cannot be immune to fear. | Moderate |
Feared Summoner | General | You summon elementals like a maniac. | Summon Assistance class feature | High |
Fearful Bravery | Fighter | If you become frightened or panicked, you still have some control over your actions, though you won't be attacking. | None | Moderate |
Feathered Glide | Spelltouched | Your mastery of feather fall allow you to glide with ease, like Mario. | Exposure to a feather fall spell. | Low |
Feed the Dark Gods | Necromantic Creation | You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power. | Any two Necromantic feats, Character Level 7, 10 ranks in Knowledge (Religion) | Very High |
Feet Shooter | Fighter | You can shoot your bow with your feet. | Bab +1, Weapon Focus (Any Bow) | Moderate |
Feet of the Blackbird | General | You're such a good monk, you can run as fast a vehicle named after a dark-colored bird. | Run, Increased Monk Speed | High |
Feinting Opportunity | Fighter | Feint and gain an extra attack. | BAB +4 or Bluff 7, Dex 13 | High |
Fell Artisan | Multiclass | You combine your knowledge of the Artificer's art with your dark magic. | Eldritch Blast 2d6, Craft Reserve 60, Knowledge (Arcana) 6 ranks | High |
Fell Strike | General | add Eldritch Blast damage to your martial strikes | hideous blow or hideous shot least invocation, 1 strike maneuver or maneuver-like ability | Very High |
Fencing | Fighter | Add Dexterity to melee damage. | Weapon Finesse Or Weapon Focus | Moderate |
Feral Striker Monk | Monk | You choose a feral strike to deal more damage, | Must possess a Feral Strike, Monk 1st | High |
Feral Summoning | General | You can summon creatures for longer than most. They aren't very friendly, though. | None | Unquantifiable |
Fey Circle Magic | General | Enhance druid spells with fey magic. | Ability to cast druid spells, Knowledge (nature) 4 ranks | Moderate |
Fey Curse | General | You cast Curse spell as if they were Enchantment rather than Necromancy. | Must be able to cast a Curse-like spell (or [Curse] spell if you play Pathfinder). | Very High |
Fey Glare | Racial | You gain the supernatural ability to blind or stun targets with a look. | Fey Type | Very High |
Fey Grace | Racial | Your Charisma improves your saves and AC. | Fey Type | High |
Fey Pact | Monstrous | You recognize the power that words freely said hold. | Fey or Outsider Type | Unquantifiable |
Fey Pokémon | Pokémaster | The power of nature is in your hand. | Ability to control Pokémon of CR 20, must have evolved a Plant type Pokémon. | Very High |
Fey Skirmisher | Fighter, Racial | You've learned that staying and fighting isn't the smartest idea. As such, you've adopted the hit-and-run tactics of guerrilla fighters. | Elf or Fey type | Moderate |
Fey's Resilience | Racial | You gain Damage Reduction/Cold Iron. | Fey Type | High |
Fiend Cabalist | General | You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source. | Caster level 1 | High |
Fiendish Heritage | Tome | Your ancestors came from the lower planes. That makes you that much more awesome. | Nongood alignment. | Very High |
Fiendish Invisibility | Fiend | You cannot be seen | Character level 6 | Very High |
Fiendish Vestige Rage | Fury, Racial | You tap into your fiendish potential while raging. | Tiefling Race, Barbarian's Rage class feature | High |
Fierna's Enticement | Minion | Your can cause your opponents to fixate on you with a taunt, gaining bonuses against you and penalties towards your allies. | Diabolic Disciple (Fierna) | High |
Fighter Trainee | General | You have an effective fighter level and gain additional hit points. | 1st Level Only, BAB +1 | Moderate |
Fighting Boar Form | Monk | Use a low stance to get ahead of your enemies. | BAB +1, Improved Unarmed Strike, must be bipedal | Moderate |
Fighting Caster | Multiclass | You stack your caster level and fighter level together for stuff. | Fighter Level 1 | Moderate |
Final Rites | Grim | You put a curse-like supernatural effect on creatures you kill, preventing them from being raised or returning to the Material Plane. | Grim Transformation, Knowledge (religion) 18 ranks | High |
Find the Gap | Fighter | The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor. | Bab +11, Power Attack | Very High |
Find the Weak Spot | General | You are able to find the weak spot on non-living entity allowing you to critically damage it. | Base Attack Bonus +6 | Moderate |
Finish Him! | Fighter | You know how to get the blood out. | BAB +1 or heal 4 ranks., Must know at least 3 Blood Feast maneuvers | High |
Finishing Blow | Fighter | You're very good at landing the finishing blow. | None | Low |
Fire Wolf Punch | Monk | Your punch causes a wall of flame to spontaneously appear. | Stunning Fist | High |
Fire-Bond Warlock | General | You are a warlock with fiery power. | Able to use least invocation, must not have the devilbond pyromancer feat. | Very High |
Firecraft | Reserve | A blacksmith forges weapons with the aid of fire. You do it with actual fire. | Must know at least one Fire spell and the minor creation or major creation spell. | High |
Firefighting Magic | General | Learn spells and techniques to combat fire | Ability to cast spells | High |
Fist and Steel Style | Fighter | You are an expert at combining unarmed combat alongside weapon uses. | Improved Unarmed Strike, BAB +6 | High |
Fist of Chivalry | General | You gain an unarmed strike progression as a cavalier. Your unarmed strike behave as a lance while mounted. | Cavalier 1st | High |
Fist of Justice | General | You correct evil with your fist! | Paladin 1st | Moderate |
Fist of the Forest | Multiclass | Combine ranger and monk levels to make a pugilist protector of the forest. | 2nd level monk, 2nd level ranger | Moderate |
Fists of Steel | Monk | Bypass hardness with your fists and punch force effects. | Monk 1st | Moderate |
Fists of the Kalashnikov | General | Your Monkish attacks sound like the call of the Kalashnikov, a very rare colorful bird with a bad temper. | Worldly Monk, Base Attack Bonus +6 | High |
Fixed Aim | Fighter | A variant of power attack for ranged weapon with an extra twist. | Bab +1 | High |
Flame Dancer | Reserve, Spelltouched, Tactical | They say you're one hot dancer, but you know you're just on fire tonight. | Fiery Burst (Complete Mage), Controlled Immolation, Improved Controlled Immolation, Must have used your Fiery Burst to set yourself on fire. | Very High |
Flame Jets | General | You improve the rocket charge ability, increasing your speed and ignoring difficult terrain when running or charging. You are able to gain a fly speed as long as your hands are unoccupied. | Flare Buster's Rocket Charge class feature | Very High |
Flames of Mephistopheles | Minion | Like the Lord of the Eighth, your body is bathed in the fires of Hell. | Diabolic Disciple (Mephistopheles) | High |
Flammability | General | If you deal fire damage, creatures risk catching on fire. | None | Low |
Flanking Feint | General | You gain your flanking bonus on feint attempt. | Dex 13+ | Low |
Flanking Master | General, Fighter | You have become adept at Flanking your opponents, which grants you a myriad of benefits. | Dex 14, Int 16 | Very High |
Flash Step | General | You move so fast you are not even visible. | Dodge, Mobility, Run, BAB +9 | High |
Flensing Strike | Metacombat | Take a −3 penalty to your attack roll or perform an Organic Repast maneuver to chop a bit off your opponent, causing ability damage and bleeding. | BAB +3 or one Organic Repast maneuver, Heal 4 ranks | High |
Flesh as Stone | Curse | You only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage. | None | High |
Flexible | General | You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows. | Dex 13+ | Low |
Flexible Achiever | General | You've figured out how to qualify for feats with different ability scores. | None | Moderate |
Flexible Invocation | General | gain an invocation you can exchange for another | invocation class feature | Very High |
Flexing Strike | Fighter | You kill enemies by flexing your muscles. | Bab +6, Improved Unarmed Strike | High |
Flight Mastery | Racial | With enough training and practice your gliding or rudimentary flight ability has now become effective flight. | 6 HD, racial ability to glide or fly speed with average or worse maneuverability. | High |