Brutal Disarm | Fighter | You can disarm opponents by partially destroying their limbs. | BAB +4, Str 13, Improved Disarm | Moderate |
Brutal Shooter | Fighter | You use your massive muscles to ensure that your arrows strike true. | Str 13+, BAB +1 | High |
Brutal Sneak Attack | Fighter | You are able to sneak attack with two-handed weapon very efficiently. | Sneak Attack 1d6, proficiency with a two-handed melee weapon. | High |
Brutal Thrower | Fighter | You are extremely efficient at throwing weapons. | BaB +1, Proficiency with a throwing weapon. | High |
Brutal Transformation | Grim | When you transform you gain a +2 bonus on Strength and Powerful Build. | Grim Transformation | High |
Brutal Westler | Metamaneuver | What's left if weapons don't work? Use raw Strength. | Power attack, Base Attack Bonus +6, Strength 18+ | Very High |
Brute Force Programming | General | Use Strength for programming instead... it just takes you a long time. | 1 rank in Program. | Low |
Bubble Bullet | Racial | | Foam Mantle trait and Pincer Gun trait | Moderate |
Buckler Bash | Fighter | You can perform shield bash with bucklers. | Must be proficient with bucklers. | Low |
Buddha's Palm | Fighter, Monk | Your inner mastery of zen blossoms and you are able to perform a devastating technique. | Stunning Fist | High |
Buddha's Palm, Variant | Fighter, Monk | You have unlocked the powerful Buddha's Palm technique. | Stunning Fist | Very High |
Buff Body | Fighter | A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training! | Con 13, +4 base Fortitude save. | Moderate |
Bug Buzz | Racial | You create a powerful sonic wave that deals sonic damage and daze your foes. | Insectile, Wings of Evil | Very High |
Bulky Build | Fighter | Act as a size larger when in heavy armor. | Proficiency in heavy armor | Moderate |
Bulwark of Defense-CE | Fighter | Increase the bonuses granted to you by your defensive stance ability. | BAB +11, defensive stance 1/day. | High |
Bundle of Terror | General | Despite being smaller than most people, you don't have a hard time intimidating those larger than you. | Intimidate 3 ranks. | Moderate |
Burn | Elemental | You're hot. You're on fire. You like to burn things. | (Fire) Subtype | High |
Burning Feet | Elemental | When you are on fire, you're faster than normal. | Fire subtype | Moderate |
Burning Rage | Fury | When you rage, you gain literal firepower. | Rage 1/day | Moderate |
Burning Zeal | Fighter | Gain a bonus to one opposed check and take ability burn after. | None | Moderate |
Burnt Spell | Metamagic | Make a spell much stronger at the cost of yourself. | None | Unquantifiable |
Burrowing Spell | Metamagic | Cast spells without line of effect. | None | High |
Burst Through | Fighter | When you overrun somebody, it's really, really painful. | Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger. | Very High |
Burst of Speed | General | A better, more useful version of the Run feats. | Character level 6th | High |
Burst of Wrath | Monstrous | When the creature takes a critical hit, it enters in a powerful wrath. | Any non-Good alignment, Must have an Intelligence score, Must have a Constitution score, BAB +6 | High |
Busy Multiclasser | Multiclass | You can multiclass a lot without making you horrible at everything. | Must have at least 3 levels in one base class and 1 level in another. | Unquantifiable |
Butt Gun | Warforged | You have a gun in your butt. You can fire it with your butt. Your butt is deadly. | Warforged, living construct, or something equivalent. | High |
Butt Slam | Fighter | You drop down and crush the opponent with your thiccness. | Improved Unarmed Strike | High |
Butt Stroke | Fighter | You can use a polearm or spear like a quarterstaff | Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff | Moderate |
Cacophonous Spell | Metamagic | Your sonic spells are so powerful, they tear through resistances and immunities. | None | Moderate |
Cadaver Transformation | Undead | As a move action you can transform yourself into what appears to be a decayed corpse. | Corporeal Undead | Low |
Caffeine Boost | General | You can use caffeine to resist sleep deprivation better than most. | None | Low |
Calculated Shot | Fighter | Add your Intelligence to ranged attack rolls. | Int 13, BAB +1 | High |
Call Creatures | Salient Ability | Summon creatures to your aid. | Divine Rank 0 | High |
Called Shot | Fighter, Tactical | Make called shot for save or suck. | Bab +3, must have at least one class level in a class that grants full attack bonus progression. | Very High |
Calligraphy | General | Your writing is exquisite to look at. | None | Moderate |
Calm Mind | Monk | | Cannot be Mindless, Wisdom 13+, character level 3 | High |
Caltrop Attack | Fighter | Toss a bag of caltrops at a foe and watch it burst and scatter at their feet. | None | Moderate |
Caltrop Tosser | Fighter | Expertly toss caltrops to cover more area, and pick them back up faster. | Dexterity 13 | Low |
Can't Die, Won't Die | Fighter | You are extremely hard to put down. | Diehard, Why Won't You Die | Unquantifiable |
Cantrip Grand Master | General | You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster. | Cantrip Master | Low |
Cantrip Master | General | You gain all 0th level spells as part of your class spell list. | 0th level spellcasting | Low |
Cantrip Training | General | Gain cantrips for a partial spellcasting class without them. | At least 1 level in a spellcasting class without 0th level spells. | Moderate |
Cantrips Mastery | General | Minor magic is second nature to you. | Ability to cast spells with preparation. | High |
Cape Resonance | Fighter | You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits. | BAB +1 | High |
Captivating Performance | General | You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break. | Fascinate bardic music, Perform 7 ranks | Moderate |
Caravaneer | General | You embraced a nomad lifestyle without leaving behind your adorate farm | Battle Rancher 8th Level | Moderate |
Careful Movement | Fighter | Your training allows you to move around the battlefield while still defending yourself. | BAB +3 | Moderate |
Careful Observation | General | Use your Intelligence modifier on perception-based checks. | Int 13 | Low |
Careful Somatic Casting | General | You can ignore arcane spell failure, at the cost of increased casting time. | None | Moderate |
Carrier | Fiend | You are a carrier of a dangerous disease, though you are immune to its effects. | Must have one level of a Fiend class. | Very High |
Carrot Encouragement | Racial | Gain points to push yourself beyond for higher speed or physical ability checks. | Cheval, Con 13 | Moderate |
Cartographer | General | As you travel the world, you study the whole geography of landscapes that you walk through. | Favorite Landscape, Knowledge (geography) 8 ranks | Moderate |
Cast Blood Rune | General | Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn. | Caster Level 5, Spellcraft 4 ranks | Very High |
Cast In Hands | Metamagic, Racial | You can use your many floating hands to cast more than one spell at once. | Signcaster, Hands Aghast racial ability (2 hands or more) | Very High |
Caster Focus | General | Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. | Caster Level 5th | Moderate |
Caster Training | Multiclass | Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. | Caster level 5. | Very High |
Casting Conservation | General | Arcane spell failure causes you to only lose actions, not spells. | None | Low |
Casual Stealth | General | You can fade into the crowd, allowing you to use stealth without concealment in certain situation. | Disguise 1 Ranks, Hide and Move Silently 4 Ranks | Low |
Cataclysmic Tantrum | General | | Barbarian's Rage or Concentration 4 ranks | High |
Catapult Launch | Fighter | Throw rocks as far as a siege weapon does | BAB +10 or Sleight of Hand 14 ranks, Boulder Hurl | High |
Catastrophic Cacophony | General | Your sonic abilities echoes with the power of pandemonium. | None | Very High |
Catfall | General | You can survive falls from a large distance. | Base Reflex Save +2, Dex 13 | Low |
Caustic Invoker | General | You deal more acid damage and it debilitate your opponents. | None | High |
Celestial Ancestry | General | One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits. | None | Very High |
Centered Mind | General | | None | High |
Centric Impact | Xenotheric | You can drive a weapon with immeasurable force by expending portions of you life force. | Centric Strike | High |
Centric Strike | Xenotheric | By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower. | None | High |
Cerebral Kineticist | General | You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast. | 1st Level Pyrokineticist (or Pyropsyche) | High |
Cerulean Endurance | Incarnum | Delay death by 3 hit points for every point of invested essentia. | Con 15, Azure Toughness | Low |
Cerulean Skill | Incarnum | Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. | Con 13 | Moderate |
Chain Bikini Chick | Fighter | "And her special ability is somehow not dying while only wearing less than half the armour of the other guys." | Cha 15, Female | Very High |
Chakra Binder | Incarnum | You can bind chakra more efficiently than other meldshaper. | None | High |
Chakra Disabler | Fighter, Monk | You hit people in their nerves and chakras, making them go limp. | Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks | Very High |
Chakra Fist | Fighter, Incarnum | You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. | Stunning Fist | High |
Challenge-Obsessed | Fighter | Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus | BAB +7, Intimidate 11 ranks, Sudden Challenge | Moderate |
Chameleon | Xenotheric | You can blend in with your surroundings by adapting your body to the colors and textures around you. | None | Low |
Champion of Ares | Minion | Ares grant you the ability to enhance your weapon with the power of war. | Bab +1, Favored of Ares, Weapon Focus | High |
Champion's Guidance | General | You are able to communicate with past divine champions, gaining their insight. | Divine Champion | Very High |
Changeling Blooded | General | You gain the minor change shape ability that is possessed by changelings. | 1st level only | High |
Channel Ghostflame | General | Turn possessed creatures or damage the possessing spirit. | Ghostflame Exorcism, Turn/Rebuke Undead feature or Channel Energy feature. | High |
Channeled Eldritch Blast | General | You have learned to charge your Eldritch Blast to greater effect. | Eldritch Blast +1d6 | Very High |
Channeling Opportunity | General | You gain the ability to use arcane channeling on AoOs. | Arcane Channeling class feature, Combat Reflexes | High |
Chaos Doll Magic | Racial | Add Chaos spells to your class spell list. | Plushie subtype, chaotic alignment, Caster level 1st | Unquantifiable |
Chaos Warp | General | You can step through reality into another, but you do so at your own risk... | Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13 | Very High |
Chaotic Rage-CE | Fighter, Fury | Gain the effects of an anarchic weapon while raging. | BAB +9, Rage 1/day, chaotic alignment. | High |
Charged Item Specialist | General | Get extra uses out of a single chosen magic item per day. | Use Magic Device 5 Ranks | Very High |
Charged Item Training | General | Get extra charges out of daily charged items. | Use Magic Device 5 Ranks | High |
Charged Mystic Bolt | General | You deal higher damage with your mystic bolt, but it decreases after multiple attacks. | Mystic Bolt class feature | High |
Charismatic Blood | Multiclass | You always thought your ancestors were different, you just didn't realize it involved dragons. | Must be able to spontaneously cast arcane spells. | High |
Charismatic Prodigy | General | Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect | None | Moderate |
Charismatic Truespeak | General | Use Charisma instead of Intelligence for truespeak. | Truespeak 4 Ranks | Low |
Charlotte's Tongue | General | Speak with a kind of vermin. | None | Low |
Cheap Shot | Fighter | Why simply feint when you could deck a bitch? | Improved Unarmed Strike, Improved Feint | Moderate |
Cheap Shot, Variant | Fighter | Make an unarmed attack as part of a feint. | Bab +1 or Improved Unarmed Strike, Bluff 4 Ranks | High |
Chessmaster's Gambit | Fighter, Tactical | Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. | Int 13 | Moderate |
Chew Gam Style | Racial, Fighter | Elongate you limb when striking. | Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike. | Moderate |
Child Necromancer | General | An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak. | Caster Level 1+, Must know at least one necromancy spell of each level you can cast | High |
Child of Night | General | Gives blur when not in full daylight. | Character level 5th | Very High |
Child of Thunder | Tactical | The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter. | Point Blank Shot, Precise Shot, three Thunder Bolt maneuvers (at least one of which must be a stance), BAB +6 | High |