Dyfen's Mind Corrosion | Enchantment | Sorcerer/Wizard 3, Patron Witch 3 | You cause the mind a creature to quickly deteriorate based on the action they take. | Very High |
Dyfen's Mind Extraction | Enchantment | Sorcerer/Wizard 6, Bard 5 | You extract memories out of your victim. | Very High |
Dyfen's Oneiric Daemon | Illusion | Beguiler 5, Sorcerer/Wizard 5 | Create a horrible dream construct to torment a foe and deal very real wounds. | Very High |
Dyfen's Self Erasure | Enchantment | Sorcerer/Wizard 5, Patron Witch 5 | You erase yourself from the memories of others. | Very High |
Dyfen's Violent Flashback | Enchantment | Sorcerer/Wizard 2, Patron Witch 2, Beguiler 2 | You cause a creature to experience extremely realistic flashbacks, possibly wasting his or her action. | Very High |
Dynamic User Navbox | Conjuration | Sorcerer/Wizard 8 | Create an interdimensional railway traversed by a magical box. | Unquantifiable |
Dynashock | Evocation | Sorcerer/Wizard 7 | You summon a titanic bolt of lightning to strike down your foes, especially effective against larger targets. | High |
E=mc^2 | Transmutation | Sorcerer/Wizard 9 | A more powerful version of telekinesis that can also make things go boom via the power of relativity. | Very High |
Eagle's Splendor, Greater | Transmutation | Sorcerer/Wizard 5 | Subject gains a great boost to charisma. | High |
Earth Power | Evocation | Druid 4, Shugenja (Earth) 5, Sorcerer/Wizard 6, Warmage 6, Wu Jen (Earth) 5 | Make the ground erupt with power — it's like flame strike, except that it comes from below. (Useful against foes on the ground, not so much against foes in the air.) | Moderate |
Earthshaking Growl | Evocation | Sorcerer/Wizard 2, Druid 3, Ranger 2 | Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over. | High |
Earthshape | Transmutation | Druid 4, Shugenja (Earth) 5, Sorcerer/Wizard 5, Wu Jen (Earth) 5 | Become a rock | High |
Eclipse | Evocation | Cleric 8, Sorcerer/Wizard 8, Evil 8 | Create a zone of darkness around yourself. | Very High |
Ectoplasmic Strangulation | Conjuration, Necromancy | Patron Witch 3, Sorcerer/Wizard 3 | You create hand, claws and other appendages from ectoplasm and send them out to attack and harass your foes. | High |
Egg Timer | Divination | Sorcerer 0, Wizard 0, Cleric 0, Psychic 0, Bard 0 | Creates a small ball of light that slowly empties until disappearing. | Moderate |
Ekbom's Egotistical Episode | Enchantment | Bard 2, Pride 2, Sorcerer/Wizard 2, Antitheist 3 | Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else. | Very High |
Ekbom's Imaginary Insects | Illusion | Bard 2, Sorcerer/Wizard 2 | Target hallucinates insects all over their body and attacks themselves. | Very High |
Elder Bolts | Evocation | Dark Insight 1 | A fire a scaling number of magic bolts. | High |
Electromagnetic Cannon | Conjuration, Evocation | Sorcerer/Wizard 5 | You fire a slug of conjured iron like a magical railgun, dealing bludgeoning and electricity damage in a line. | High |
Elemental Augmentation | Transmutation | Cleric 2, Druid 2, Sorcerer/Wizard 2 | Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round. | High |