Brutal Disarm | Fighter | You can disarm opponents by partially destroying their limbs. | BAB +4, Str 13, Improved Disarm | Moderate |
Brutal Shooter | Fighter | You use your massive muscles to ensure that your arrows strike true. | Str 13+, BAB +1 | High |
Brutal Sneak Attack | Fighter | You are able to sneak attack with two-handed weapon very efficiently. | Sneak Attack 1d6, proficiency with a two-handed melee weapon. | High |
Brutal Thrower | Fighter | You are extremely efficient at throwing weapons. | BaB +1, Proficiency with a throwing weapon. | High |
Brutal Transformation | Grim | When you transform you gain a +2 bonus on Strength and Powerful Build. | Grim Transformation | High |
Brutal Westler | Metamaneuver | What's left if weapons don't work? Use raw Strength. | Power attack, Base Attack Bonus +6, Strength 18+ | Very High |
Brute Force Programming | General | Use Strength for programming instead... it just takes you a long time. | 1 rank in Program. | Low |
Bubble Bullet | Racial | | Foam Mantle trait and Pincer Gun trait | Moderate |
Buckler Bash | Fighter | You can perform shield bash with bucklers. | Must be proficient with bucklers. | Low |
Buddha's Palm | Fighter, Monk | Your inner mastery of zen blossoms and you are able to perform a devastating technique. | Stunning Fist | High |
Buddha's Palm, Variant | Fighter, Monk | You have unlocked the powerful Buddha's Palm technique. | Stunning Fist | Very High |
Buff Body | Fighter | A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training! | Con 13, +4 base Fortitude save. | Moderate |
Bug Buzz | Racial | You create a powerful sonic wave that deals sonic damage and daze your foes. | Insectile, Wings of Evil | Very High |
Bulky Build | Fighter | Act as a size larger when in heavy armor. | Proficiency in heavy armor | Moderate |
Bulwark of Defense-CE | Fighter | Increase the bonuses granted to you by your defensive stance ability. | BAB +11, defensive stance 1/day. | High |
Bundle of Terror | General | Despite being smaller than most people, you don't have a hard time intimidating those larger than you. | Intimidate 3 ranks. | Moderate |
Burn | Elemental | You're hot. You're on fire. You like to burn things. | (Fire) Subtype | High |
Burning Feet | Elemental | When you are on fire, you're faster than normal. | Fire subtype | Moderate |
Burning Rage | Fury | When you rage, you gain literal firepower. | Rage 1/day | Moderate |
Burning Zeal | Fighter | Gain a bonus to one opposed check and take ability burn after. | None | Moderate |
Burnt Spell | Metamagic | Make a spell much stronger at the cost of yourself. | None | Unquantifiable |
Burrowing Spell | Metamagic | Cast spells without line of effect. | None | High |
Burst Through | Fighter | When you overrun somebody, it's really, really painful. | Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger. | Very High |
Burst of Speed | General | A better, more useful version of the Run feats. | Character level 6th | High |
Burst of Wrath | Monstrous | When the creature takes a critical hit, it enters in a powerful wrath. | Any non-Good alignment, Must have an Intelligence score, Must have a Constitution score, BAB +6 | High |
Busy Multiclasser | Multiclass | You can multiclass a lot without making you horrible at everything. | Must have at least 3 levels in one base class and 1 level in another. | Unquantifiable |
Butt Gun | Warforged | You have a gun in your butt. You can fire it with your butt. Your butt is deadly. | Warforged, living construct, or something equivalent. | High |
Butt Slam | Fighter | You drop down and crush the opponent with your thiccness. | Improved Unarmed Strike | High |
Butt Stroke | Fighter | You can use a polearm or spear like a quarterstaff | Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff | Moderate |
Cacophonous Spell | Metamagic | Your sonic spells are so powerful, they tear through resistances and immunities. | None | Moderate |
Cadaver Transformation | Undead | As a move action you can transform yourself into what appears to be a decayed corpse. | Corporeal Undead | Low |
Caffeine Boost | General | You can use caffeine to resist sleep deprivation better than most. | None | Low |
Calculated Shot | Fighter | Add your Intelligence to ranged attack rolls. | Int 13, BAB +1 | High |
Call Creatures | Salient Ability | Summon creatures to your aid. | Divine Rank 0 | High |
Called Shot | Fighter, Tactical | Make called shot for save or suck. | Bab +3, must have at least one class level in a class that grants full attack bonus progression. | Very High |
Calligraphy | General | Your writing is exquisite to look at. | None | Moderate |
Calm Mind | Monk | | Cannot be Mindless, Wisdom 13+, character level 3 | High |
Caltrop Attack | Fighter | Toss a bag of caltrops at a foe and watch it burst and scatter at their feet. | None | Moderate |
Caltrop Tosser | Fighter | Expertly toss caltrops to cover more area, and pick them back up faster. | Dexterity 13 | Low |
Can't Die, Won't Die | Fighter | You are extremely hard to put down. | Diehard, Why Won't You Die | Unquantifiable |
Cantrip Grand Master | General | You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster. | Cantrip Master | Low |
Cantrip Master | General | You gain all 0th level spells as part of your class spell list. | 0th level spellcasting | Low |
Cantrip Training | General | Gain cantrips for a partial spellcasting class without them. | At least 1 level in a spellcasting class without 0th level spells. | Moderate |
Cantrips Mastery | General | Minor magic is second nature to you. | Ability to cast spells with preparation. | High |
Cape Resonance | Fighter | You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits. | BAB +1 | High |
Captivating Performance | General | You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break. | Fascinate bardic music, Perform 7 ranks | Moderate |
Caravaneer | General | You embraced a nomad lifestyle without leaving behind your adorate farm | Battle Rancher 8th Level | Moderate |
Careful Movement | Fighter | Your training allows you to move around the battlefield while still defending yourself. | BAB +3 | Moderate |
Careful Observation | General | Use your Intelligence modifier on perception-based checks. | Int 13 | Low |
Careful Somatic Casting | General | You can ignore arcane spell failure, at the cost of increased casting time. | None | Moderate |
Carrier | Fiend | You are a carrier of a dangerous disease, though you are immune to its effects. | Must have one level of a Fiend class. | Very High |
Carrot Encouragement | Racial | Gain points to push yourself beyond for higher speed or physical ability checks. | Cheval, Con 13 | Moderate |
Cartographer | General | As you travel the world, you study the whole geography of landscapes that you walk through. | Favorite Landscape, Knowledge (geography) 8 ranks | Moderate |
Cast Blood Rune | General | Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn. | Caster Level 5, Spellcraft 4 ranks | Very High |
Cast In Hands | Metamagic, Racial | You can use your many floating hands to cast more than one spell at once. | Signcaster, Hands Aghast racial ability (2 hands or more) | Very High |
Caster Focus | General | Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. | Caster Level 5th | Moderate |
Caster Training | Multiclass | Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. | Caster level 5. | Very High |
Casting Conservation | General | Arcane spell failure causes you to only lose actions, not spells. | None | Low |
Casual Stealth | General | You can fade into the crowd, allowing you to use stealth without concealment in certain situation. | Disguise 1 Ranks, Hide and Move Silently 4 Ranks | Low |
Cataclysmic Tantrum | General | | Barbarian's Rage or Concentration 4 ranks | High |
Catapult Launch | Fighter | Throw rocks as far as a siege weapon does | BAB +10 or Sleight of Hand 14 ranks, Boulder Hurl | High |
Catastrophic Cacophony | General | Your sonic abilities echoes with the power of pandemonium. | None | Very High |
Catfall | General | You can survive falls from a large distance. | Base Reflex Save +2, Dex 13 | Low |
Caustic Invoker | General | You deal more acid damage and it debilitate your opponents. | None | High |
Celestial Ancestry | General | One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits. | None | Very High |
Centered Mind | General | | None | High |
Centric Impact | Xenotheric | You can drive a weapon with immeasurable force by expending portions of you life force. | Centric Strike | High |
Centric Strike | Xenotheric | By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower. | None | High |
Cerebral Kineticist | General | You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast. | 1st Level Pyrokineticist (or Pyropsyche) | High |
Cerulean Endurance | Incarnum | Delay death by 3 hit points for every point of invested essentia. | Con 15, Azure Toughness | Low |
Cerulean Skill | Incarnum | Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. | Con 13 | Moderate |
Chain Bikini Chick | Fighter | "And her special ability is somehow not dying while only wearing less than half the armour of the other guys." | Cha 15, Female | Very High |
Chakra Binder | Incarnum | You can bind chakra more efficiently than other meldshaper. | None | High |
Chakra Disabler | Fighter, Monk | You hit people in their nerves and chakras, making them go limp. | Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks | Very High |
Chakra Fist | Fighter, Incarnum | You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. | Stunning Fist | High |
Challenge-Obsessed | Fighter | Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus | BAB +7, Intimidate 11 ranks, Sudden Challenge | Moderate |
Chameleon | Xenotheric | You can blend in with your surroundings by adapting your body to the colors and textures around you. | None | Low |
Champion of Ares | Minion | Ares grant you the ability to enhance your weapon with the power of war. | Bab +1, Favored of Ares, Weapon Focus | High |
Champion's Guidance | General | You are able to communicate with past divine champions, gaining their insight. | Divine Champion | Very High |
Changeling Blooded | General | You gain the minor change shape ability that is possessed by changelings. | 1st level only | High |
Channel Ghostflame | General | Turn possessed creatures or damage the possessing spirit. | Ghostflame Exorcism, Turn/Rebuke Undead feature or Channel Energy feature. | High |
Channeled Eldritch Blast | General | You have learned to charge your Eldritch Blast to greater effect. | Eldritch Blast +1d6 | Very High |
Channeling Opportunity | General | You gain the ability to use arcane channeling on AoOs. | Arcane Channeling class feature, Combat Reflexes | High |
Chaos Doll Magic | Racial | Add Chaos spells to your class spell list. | Plushie subtype, chaotic alignment, Caster level 1st | Unquantifiable |
Chaos Warp | General | You can step through reality into another, but you do so at your own risk... | Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13 | Very High |
Chaotic Rage-CE | Fighter, Fury | Gain the effects of an anarchic weapon while raging. | BAB +9, Rage 1/day, chaotic alignment. | High |
Charged Item Specialist | General | Get extra uses out of a single chosen magic item per day. | Use Magic Device 5 Ranks | Very High |
Charged Item Training | General | Get extra charges out of daily charged items. | Use Magic Device 5 Ranks | High |
Charged Mystic Bolt | General | You deal higher damage with your mystic bolt, but it decreases after multiple attacks. | Mystic Bolt class feature | High |
Charismatic Blood | Multiclass | You always thought your ancestors were different, you just didn't realize it involved dragons. | Must be able to spontaneously cast arcane spells. | High |
Charismatic Prodigy | General | Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect | None | Moderate |
Charismatic Truespeak | General | Use Charisma instead of Intelligence for truespeak. | Truespeak 4 Ranks | Low |
Charlotte's Tongue | General | Speak with a kind of vermin. | None | Low |
Cheap Shot | Fighter | Why simply feint when you could deck a bitch? | Improved Unarmed Strike, Improved Feint | Moderate |
Cheap Shot, Variant | Fighter | Make an unarmed attack as part of a feint. | Bab +1 or Improved Unarmed Strike, Bluff 4 Ranks | High |
Chessmaster's Gambit | Fighter, Tactical | Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. | Int 13 | Moderate |
Chew Gam Style | Racial, Fighter | Elongate you limb when striking. | Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike. | Moderate |
Child Necromancer | General | An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak. | Caster Level 1+, Must know at least one necromancy spell of each level you can cast | High |
Child of Night | General | Gives blur when not in full daylight. | Character level 5th | Very High |
Child of Thunder | Tactical | The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter. | Point Blank Shot, Precise Shot, three Thunder Bolt maneuvers (at least one of which must be a stance), BAB +6 | High |
Child of feat | Heritage | | 1st level only, Must have same alignment as your tutelary god | Unquantifiable |
Childhood Training | General | You gain the benefits of various low feats. | 1st level only | Very High |
Chilling Aura | Undead | You announce your presence with an unnatural drop in temperature | 4HD, Undead type | High |
Chilling Performance | General | Literally chill foes with your performance | Bardic music ability, know two spells that deal cold damage, perform 15 ranks | Very High |
Chivilrous Knight | Multiclass | Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies. | Paladin level 3, Knight level 3 | High |
Chivilrous Mage | Multiclass | Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases. | Sorcerer level 3, Knight's Challenge class feature | High |
Chivilrous Performer | Multiclass | Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs | Bardic Music (Inspire Competence), Knight's Challenge class feature | High |
Chivilrous Rogue | Multiclass | Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs | Sneak Attack +2d6, Knight's Challenge class feature | High |
Chosen by Zarus | Racial | You are super effective against non-humans. | Human | High |
Chthonic Grip | General | You can initiate grapples with your Chthonic Serpent weapons. | Blade Meditation (Chthonic Serpent), Any two of Binding Constrictor, Boa Strike, Choking Python, or Anaconda Crush | Moderate |
Clan Commander | Leadership | | Teamwork Leadership, Character level 10th | Unquantifiable |
Clap Your Hands | Fighter | Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?" | Improved Unarmed Strike | High |
Clarity Through Violence | General | When confused, all results are "attack". | None | Low |
Clarity of Rage | Prowess, Fury | When blinding rage pushes you forward, you still tend to end up right where you wanted to be. | Rage class feature | Low |
Class Proficiency | General | You gain proficiency of another class. | None | Moderate |
Claws of the Wyrm Style | Fighter, Tactical | You are an expert at fighting with dragon claws. | Weapon Focus (Dragon Claws) | High |
Clear Sky | Monstrous, Weather | The surrounding weather around you is always calm. | Knowledge Nature 6 ranks | Moderate |
Clear Waters | Racial | You can turn especially transparent. | Elnade, Hide 6 ranks | High |
Clear the Room | Fighter | You are notoriously gassy and have learned how to weaponize your farts | You have a gas problem, Base Attack Bonus +1 | High |
Clear the Room, Greater | Fighter | Your farts are horrible | You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6 | Very High |
Clear the Room, Improved | Fighter | Your gas problem has gotten even nastier | You have a gas problem, Clear the Room, Base Attack Bonus +3 | Very High |
Silent, but Deadly | Fighter | The name says it all | you have a gas problem, Clear the Room, Improved Clear the Room, Greater Clear the Room, Base Attack Bonus +10 | Very High |
Clear the Way | General | Your allies may count the space you occupy as unoccupied. You may even share the same space as them. | Escape Artist 2 ranks. | Low |
Clearsight | Salient Ability | Gain true seeing and a bonus to defeat Disguise checks. | Divine Rank 1, Wis 15 | High |
Cleave | Fighter | When you down an enemy, other creatures you threaten need to watch out. | Power Attack | High |
Cleave and Smite Evil | Fighter | When you cleave, you automatically smite without expending a smite attempt. | Cleave, any Smite ability (like Smite Evil) | Moderate |
Cleave, Grimoire | General | You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit. | None | High |
Cleaving Launch | Fighter | When you kill a creature, you launch their corpse as a projectile. | Cleave, Improved Bull Rush | Moderate |
Clever Trickster | Fighter | You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers. | BAB +1 or Sleight of Hand 1 Ranks | High |
Cling On | Fighter, Tactical | Gain some grapple options based on holding on for dear life. | Clever WrestlerCW or Improved Grapple or Grab special ability | Unquantifiable |
Cling to Life | Fighter | If you are dying it takes you longer than normal to actually perish. | Endurance | Moderate |
Cloaked Glide | General | Descend safely with the aid of your cloak. | Corkscrew Fall, Tumble 6 ranks | Moderate |
Clone Spell | Metamagic | Cast a spell along with a second copy that may have different targets or options. | None | High |
Close Miss | Fighter | The force of your blow can cause grievous wounds even if you barely miss your target. | BAB +3, Power Attack | High |
Close Targeting | Fighter | Gain further bonuses when attacking an opponent up-close with a ranged weapon. | Point Blank Shot | High |
Clothing Beam Cannon | Monk | You can create clothing at will... for... some reason. | None | Low |
Cloud Rider | Reserve | You can summon a magical cloud which grant you a fly speed. | Must be able to cast 3rd level spells. | Very High |
Clumsy Dodge | General | You're so clumsy that you accidentally dodge out of the way when caught unaware. | Dexterity 9 or lower. | Low |
Cobalt Surge | Surge, Incarnum | You can use your essentia to expand your surge point pool. | Con 13, Cha 13, Extra Surging, must be able to use combat surges. | High |
Codex Awesome Blow | Fighter | An improved version of awesome blow without a borked saving throw. | strength 18, power attack, Bab +3 | High |
Codex Deflect Blow | Fighter, Monk | Deflect arrow except for melee! | Improved Unarmed Strike or proficiency with tower shields. | High |
Codex Endurance | Fighter | You have peak level endurance. | Bab +1 or Constitution 14 | Moderate |
Codex Sniper | Fighter | You can shoot very far and precise. | Bab +1 | High |
Coin Shot | Spelltouched | You can turn coins into thrown weapons. | Must have been exposed to a magic weapon spell. | High |
Cold Demeanor | Fighter | You become immune to fear and fatigue effects, you can demoralize opponents quicker. | One Dire Winter maneuver, Intimidate 4 ranks | High |
Cold Iron Forger | Item Creation | You've practiced crafting with cold iron and know its secrets. | Craft (weapons) or (metalsmithing) 4 ranks. | High |
Cold Manipulation | General | You gain three special maneuvers related to your ability to manipulate ice and cold. | Cryokinesis or Greater Cold FocusFrostburn | Very High |
Cold Rage | Fury | Your rage burns cold, allowing you to act much more rationally and granting you superior battle clarity. | Rage 1/Day | High |
Colossus Climber | Fighter, Tactical | Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. | Climb 6 ranks, Balance 6 ranks, Improved Grapple. | High |
Colourful Flag | Reserve | Shoot obscuring beam of light as long as you have a light spell. | Know at least one light spell of 1st level or greater. | Moderate |
Colourful Flag, Improved | General | Improvements to numeric effects of Colourful Flag. | Colourful Flag, 3th level. | Very High |
Combat Acrobat | Fighter, Combat Form | In battle, you are able to move fluidly, befuddling your opponents. | Combat Focus, Dex 13 | High |
Combat Action Focus | Fighter | Focus your training on a specific combat action | Improved Disarm, OR Improved Feint, OR Improved Trip, OR Improved Grapple, OR Improved Bull Rush, OR Improved Overrun, OR Improved Sunder | Moderate |
Combat Adrenaline | Fighter, Combat Form | In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats. | Combat Focus, Wis 13, Str 15, Any 2 other combat form feats | High |
Combat Aptitude | Combat Form, Fighter | You have extremely precise while maintaining your combat focus. | Bab 10+, Combat Focus and 2 other combat form feat. | High |
Combat Archery-CE | Fighter | Don't provoke for firing ranged weapons in melee. | BAB +6, Point Blank Shot. | High |
Combat Casting, Prowess | Prowess | Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do. | None | High |
Combat Crafter | General | You make things fast enough to do it in combat. | Possess a Total Gadget Value score greater than 0. | Very High |
Combat Defense | Fighter, Combat Form | You are able to focus on defense in the heat of battle, parrying with ease. | Combat Focus, Fighter level 4, Wis 13 | High |
Combat Engineer | Fighter | You gain a bonus on craft, disable device and knowledge (engineering) checks. You also are adept at repairing your own gear and improving the armor you are wearing. | Fighter Level 1st, Knowledge (Engineering) 1 ranks | High |
Combat Equivalency Degree | Fighter | Your HD counts as your BAB, but only for the purpose of pre-requisites. | None | Low |
Combat Expertise, MS Variant | Fighter | A better, more-scaleable version of the PHB feat. | BAB +1 | High |
Combat Exploit | Fighter | Now I can use Exploits | Fighter Level 2 | Very High |
Combat Flurry | Fighter, Combat Form | In the heat of battle, you strike with power and speed. | Combat Focus, Wis 13, Base attack bonus +6 | High |
Combat Focus, Variant | Combat Form, Fighter | A rework of the combat focus feat from player handbook II. | Bab +1, Wis 13 | High |
Combat Healer | General | Spend Lay on Hands to increase healing from a Devoted Spirit maneuver. | Lay on hands (or similar ability), one Devoted Spirit maneuver that heals hit point damage. | Moderate |
Combat Parkour | Combat Form, Fighter | Combat Parkour | Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks | High |
Combat Performance | General | You can fight and perform at the same time. | Bardic Music or Bardic Performance | Low |
Combat Poke | Monk | You can poke opponents for low damage. | Improved Unarmed Strike | Very High |
Combat Reactions | Fighter, Combat Form | While fighting, you notice every little movement, every little flick of the wrist, and this can save your life. | Combat Focus, Wis 13, Dex 15, Base Attack bonus +6 | High |
Combat Reflexes, Greater | Fighter | It is harder to get away from you or your attacks. | Improved Combat Reflexes, +6 BAB | High |
Combat Reflexes, Grimoire | Fighter | You can make multiple attacks of opportunity per round. | None | Moderate |
Combat Reflexes, Improved | Fighter | The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape. | Combat Reflexes, +3 BAB | High |
Combat Reflexes, MS Variant | Fighter | A better, more accessible version of the PHB feat. | BAB +1 OR Dex 13 OR Wis 13 | High |
Combat Reflexes, Punishment | Fighter | You punish mistakes | BAB +6, Dex 15, Combat Reflexes, Improved Combat Reflexes | High |
Combat Reflexes, Punishment Variant | Fighter | You strike often when an opening presents itself. | Dex 21 or Mobility, Combat Reflexes, BAB +12 | High |
Combat Speed | Fighter, Combat Form | You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step. | Dex 15, Base attack Bonus +3, Combat Focus, Wis 13 | High |
Combat Swiftness | Combat Form, Fighter | You are swift while focused, allowing you to run long distance and move quickly in combat. | Combat Focus, Bab 4+ | High |
Combat Trickster | Fighter, Tactical | You are an expert at disarming and feinting. | Bab +1, Improved Disarm or Improved Feint | High |
Combo Mastery | Fighter | String together successful consecutive hits for a combo bonus to damage! | BAB +6 | High |
Combustible Spell | General | Always set fire to foes | Spellcraft 12 ranks, 4 fire spells known, caster ability score 15 | Very High |
Command Plants | Salient Ability | Speak to plants, rebuke them, and and control the growth and death of plants. | Divine Rank 1 | High |
Commodore | General | Being in charge of one ship makes you a Captain. You have several. | Airship Pilot 2nd level | Unquantifiable |
Commoner Authority | General | Commoners are initially helpful toward you. | Cha 13 | Low |
Communicator | General | You can communicate in short sentences with any creature of at least Int 3. | Speak Language 2 ranks | Low |
Compact Size | General | You are smaller than normal for your race, but your more compact form make up for the loss or reach with increased strength and stoutness. | 1st Level Only, Large Size or Larger | Very High |
Compensate for Size | Fighter, Monk | You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. | BAB +3 | Moderate |
Compensate for Wind | Fighter | You can handle high winds just fine. | None | Moderate |
Competent Blacksmith | General | You are a great blacksmith. | None | Moderate |
Competent Healer | General | You are a great healer. | None | Moderate |
Competent Musician | General | You are a great musician. | None | Moderate |
Competent Patrolman | General | You gain a bonus to listen and survival checks. | None | Moderate |
Competent Sailor | General | You are a great sailor. | None | Moderate |
Competent Scholar | General | You are a great scholar. | None | Moderate |
Complete Exotic Proficiency | Fighter | Gain proficiency in all exotic weapons. | One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon Proficiency | Moderate |
Concentrated Defense | Fighter | Shrug off an amount of damage based on your Concentration check. | One Anima River maneuver, Concentration 4 ranks | High |
Concentrating Words | Wordcasting | You can spend words instead of concentrating. | Have at least 1 spell word/day. | Moderate |
Concussive Blow | Fighter | Give concussions to foes. | 15 Strength, Power Attack or Point Blank Shot, BAB +8, proficiency in a bludgeoning weapon | Very High |
Concussive Reload | Fighter | You can hit people while you reload. | Bab +1 | High |
Condition Resistance | General | Choose a condition for which you become more resistant. | Must have a Constitution score | Moderate |
Conductive Spell Essence | Grim | You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. | Grim Transformation | High |
Conduit of Energy | General | You are closely attuned to an energy type. | None | High |
Congregate Monk | Multiclass | Your monk and chorister levels stack for a bunch of stuff. | Effective Monk level 1, Verse of Valor +1 | Moderate |
Conjure Ally | Spelltouched | You are capable of summoning a single creature known to you, who persists longer than most. | 3 HD, exposure to a summon monster spell | Unquantifiable |
Conniving Manipulator | General | You may use your Intelligence and bluff check and gain a bonus on 'evil' lies. | Bluff 1 Ranks | Low |
Constricting Fiend | Fiend | Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes. | Character level 6 | Moderate |
Construct Companion | General | Your familiar or animal companion is now a construct. | Craft Construct or Knowledge Engineering 4 ranks | Unquantifiable |
Construct Hunter | Fighter | You are extremely apt at destroying constructs and avoiding defending yourself against them. | Knowledge (Engineering) 4 ranks, Favored Enemy (Construct). | High |
Construct Pokémon | Pokémaster | You caught a Golem! | Ability to control Pokémon of CR 20. | Very High |
Construct Toughness | General | You are much tougher than most living construct, your body also persist after your destruction. | Construct | Moderate |
Consumer | General | Gain additional funds specifically for consumable goods. | None | Unquantifiable |
Contagious Aura of Success | General | Your contagious success rubs off in an aura. | Cha 13, Contagious Success | High |
Contagious Evasion | General | Provide Evasion to nearby allies. | Cha 13, Contagious Success, Evasion | Moderate |
Contagious Mettle | General | Provide Mettle to nearby allies. | Cha 13, Contagious Success, Mettle | Moderate |
Contagious Success | General | Assist others on simultaneous saves. | Cha 13 | High |
Contemplative Focus | Monk | You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike. | Improved Unarmed Strike, Weapon Focus (any melee weapon) | Moderate |
Continued Mind Enhancement | Multiclass | Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes. | Mind Enhancement +1 | Moderate |
Continued Mind Enhancement, Rogue Balance | Multiclass | Soulblade weapon enhancement continues to increase at normal rate while taking other classes. | Mind Enhancement +1 | High |
Continued Training | Multiclass | You continue training with one of your classes, even after you multiclass. | None | Unquantifiable |
Control Creatures | Salient Ability | Take control of mooks, possessing them even at range. | Divine Rank 11, Cha 15 | High |
Control Spawn | Undead | Your victims serve you eternally in death. | None | Very High |
Controlled Curse | Racial | You can slow down the effect of your curse considerably. | Accursed Mark racial feature | Unquantifiable |
Controlled Touch | General | You can control your power enough not to kill allies you touch. | Must have the spirit thief template. | Moderate |
Cool Idol | General | Once per encounter as an immediate action, you can add your Charisma modifier to your attack roll and damage. Also, things for pokemon contests. | Cha 13 | Moderate |
Cooperative Summoner | General | Allows Tome Warlocks, Summoners and anyone else with the Summon ability to summon from a larger pool | A class feature that allows non-spell-based summoning such as Summon or Call Fiends, must be a material plane native with no [Extraplanar] subtype | High |
Copy Eye | General | You can copy maneuver you see other initiator initiates. | One Doppelganger's Shadow, Martial Lore 4 Ranks | Unquantifiable |
Copy Machine | Item Creation | When you make something many times in a row, you get exceedingly good at it. | Craft (any) 4 ranks | Low |
Copy Master | Fighter | You can copy feats more often and with less limitations. | Mirror Move | High |
Copy Technique | Fighter | You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation. | BAB +1, Intelligence 13 | Unquantifiable |
Copypasta | General | When you attack, you move your arms in overly symetric patterns. | BAB +6 | High |
Copyright Form | Fighter | No one else may assume your form. | 1 level in a PC class | Low |
Core Apotheosis | Autoplate | The next level of awareness: independence. | Autoplate pilot, Core Awakening class feature, Core Evolution feat | High |
Core Evolution | Autoplate | Your autoplate's Energy Core has taken on a life of its own. | Autoplate pilot, Core Awakening class feature | High |
Core Transcendence | Autoplate | You've awakened something you don't quite understand. But it promises to help you reach enlightenment. | Autoplate pilot, Core Awakening class feature, Core Evolution and Core Apotheosis feats | High |
Coronach Song | General | Destroy the undead with a song, kill the dying | Perform 13 ranks, bardic music class feature, Charisma 15 | Very High |
Corpse Strength | Undead | Your Strength count as 8 points for the purpose of carrying capacity, Strength checks and Strength-based skill checks. Your effective Strength for these things increase by 2 for each Undead feat you possess beside this one. | Corporeal Undead | High |
Corpse Toughness | Undead | You gain +1 hit point per HD and DR 5 bypassed by one type of physical damage. | None | Moderate |
Corpsecrafter, Variant | Necromantic Creation | a better version of corpsecrafter | Ability to create undead | |
Corrosive Spell | Metamagic | Your acid spells are so powerful, they tear through resistances and immunities. | None | High |
Corrosive Spittle | Racial | Your hairs can spit globs of acidic poisonous substance. | Gorgoneion | High |
Counter Feint | Fighter | You can fake out people trying to counter you with a feint attempt. | Bluff 4 ranks | High |
Counterattack | Fighter, Monk | When you're attacked, there is a small chance you attack back! | BAB +6 or Monk level 6, Combat Reflexes | Very High |
Counterstroke | Fighter | Make attacks of opportunity when others miss you. | BAB +6, Combat Reflexes, Lightning Reflexes | Very High |
Covenant of the Warp | General | Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items. | None | High |
Cover Weakness | General | Increase an ability score by +1, to a maximum of a score of 11. | An ability score less than 11. | Low |
Covering Grapple | Fighter, Tactical | Grab your allies and use yourself as a human shield, or chuck them hella'va far! | Improved Grapple | High |
Crab Dance | General | New movement option that makes you look like a crab. | BAB +1, Perform (dance) 6 ranks | High |
Crackling Invoker | General | You deal more electricity damage and it can cause your opponent to become overcharged. | None | High |
Craft Arcane Device | Item Creation | You are able to create powerful arcane devices. | Caster level 9th or Use Magic Item 12 ranks | Very High |
Craft Artifact | Salient Ability | You can craft artifacts ahead of your time, and better than others too. | Divine Rank 1 | High |