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The query [[:+]] [[Category:User]] [[Category:3.5e]] [[Category:Race]] was answered by the SMWSQLStore3 in 0.0192 seconds.


Results 501 – 550    (Previous 50 | Next 50)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)

|- | Sprightling || Lithe and agile, the sprightling is a cruel prankster. || Rogue|| -2 Strength, +2 Dexterity, -2 Constitution|| 0|| 1

|- | Starborn || Starborn are wandering magic-users and scientists. || -2 Dexterity, +2 constitution|| 1|| 2

|- | Steamdoll || In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity. || Barbarian, Sorcerer|| -2 Dexterity, -2 Intelligence, -2 Wisdom, +2 Charisma|| 0|| 1

|- | Stercules || A race of proud and strong beetle people, who love battle as well as introspection and art. || Fighter, Cleric, Ba Summoner|| +2 Constitution, -2 Dexterity|| 0|| 1

|- | Sublime Githyanki || A githyanki that works more appropriately with the Tome of Battle and martial maneuvers. || None|| 0|| 1

|- | Sublime Githzerai || A githzerai that works more appropriately with the Tome of Battle and martial maneuvers. || None|| 0|| 1

|- | Sublime Hellbred || A hellbred in keeping with the Liber Diabolica’s emphasis on martial maneuvers. || None|| 0|| 1

|- | Sublime Hobgoblin || Because stealth is for regular goblins… || None|| 0|| 1

|- | Succedaneum || A shapechanger that rewrites bits of its personality and soul when impersonating humanoids. || Any|| None|| 0|| 1

|- | Summersite || Summersites are humanoids who can blast energy beams from various parts of their bodies. || Fighter, Sorcerer|| +2 Constitution, +2 Charisma, -2 Dexterity|| 1|| 2

|- | Svi || Creatures which came from the great void of the quasi-elemental plane of vacuum, these creatures claim to be outsiders native to that otherwise empty realm. However, the truth of what they are, or were, is lost to history. || Any|| +2 Any Attribute, -2 Any Attribute|| 0|| 1

|- | Sylvari || CONversion: Sylvari Race (from Guild Wars 2) for 3.5. || Fighter, Paladin, Ranger, Rogue, Sorcerer|| +2 Any Attribute|| 1|| 2

|- | Synth || Synth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own. || Any|| +2 Any Attribute, -2 Any Attribute|| 0|| 1

|- | Syntoid || An inferior construct race more akin to a metal human than a warforged. The syntoid is somewhat deficient in some aspect, but possesses a very human personality. A resounding success. || Any|| +2 Strength|| 0|| 1

|- | Take || The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests. || Fighter, Paladin, Ranger|| +2 Constitution|| 0|| 1

|- | Tallow || This Race is to humans what cuckoo's are to birds. || Any|| None|| 0|| 1

|- | Talpid || Talpid are a race of quite literal mole men. || Druid, Ranger|| -2 Dexterity, +2 Constitution, +2 Wisdom|| 0|| 1

|- | Tamastin || A friendly race of fey-like creatures from the Plane of Shadow || Sorcerer, Tamastin Shadowmancer, Rogue|| +2 Charisma, +2 Dexterity, -4 Constitution|| 0|| 1

|- | Tapirien || The rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic. || Psion, Wilder|| -2 Dexterity, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma|| 0|| 1

|- | Tarutaru || Hailing from the land of Windurst, these miniature mages are a force to be reckoned with. || Wizard|| +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution|| 0|| 1

|- | Telums || Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man. || Fighter|| None|| 0|| 1

|- | Tempus || Far away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home. || Any|| -2 Dexterity, +2 Wisdom, +2 Strength|| 0|| 1

|- | Tendunava || A race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers. || Combatant, Sorcerer|| +2 Strength, +4 Dexterity, +2 Charisma|| 0|| 3

|- | Tengu || Playable bird-beasts. || Cleric, Fighter|| None|| 0|| 1

|- | Thin One || The "Thin One" is a human of alien origin. They seem almost entirely human but there's something wrong about them. Something not of this world. || Any|| -2 Constitution|| 0|| 1

|- | Thri-Ranx || The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. || Any|| +2 Intelligence, -2 Charisma, +2 Dexterity|| 1|| 2

|- | Tierrix || Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land. || Ranger|| +2 Dexterity, +2 Charisma, -2 Constitution|| 0|| 1

|- | Toon || A template-like race (akin to Dragonborn), toons are living animations come to life and somehow present within 3D space. They display strange and anomalous properties which often render them very durable. || Bard|| +2 Charisma, -2 Any Attribute|| 0|| 1

|- | Tortle || A 3.5e/PF conversion for the 5e Tortle race. || Any|| +2 Strength, +2 Wisdom, -2 Dexterity|| 0|| 1

|- | Tortoise Folk || Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage. || Any|| -2 Dexterity, +2 Constitution|| 0|| 1

|- | Troglodyte || || Cleric|| -2 Dexterity, +4 Constitution, -2 Intelligence|| 0|| 1

|- | Trollkin || Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same. || Fighter|| +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma|| 3|| 4

|- | Tsuntsu || A blind race of molebat people birthed from the union of the earth and sky. || Any|| +2 Strength, +2 or +4 Dexterity, +4 or +2 Constitution, -2 Charisma, +2 Dexterity or +2 Constitution|| 1, 0|| 2, 1

|- | Uberich || Powerful psychics from beyond the stars, they hold a powerful racial psychosis at bay. || Psion, Wilder|| -2 Strength, -2 Constitution, +4 Intelligence, +4 Charisma|| 1|| 5

|- | Unelven Drider || Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people. || Any|| +2 Strength, +2 Dexterity, -4 Intelligence|| 3|| 4

|- | Unicorns, Variant || These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series. || Druid|| +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 Wisdom|| 0|| 4

|- | Unspirited || The Unspirited are a race that has its roots in ages beyond human memory, but whose existence took a long time to manifest into the shape their race has today. || Totemist|| +2 Constitution, -2 Intelligence|| 0|| 1

|- | Uongo-mijusi || A reptilian looking race, with unique mental and physical altering capacities. || Psychic Warrior, Force Conduit, Psyblade|| +2 Constitution, +2 Wisdom, -2 Strength, -4 Charisma|| 0|| 1

|- | Uplifted || Born from humanoids who have come in contact with the alien graha, the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature. || Any|| -2 Con, +2 Int|| 0|| 1

|- | Ursidan || Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake. || Ranger|| +2 Wisdom, -2 Dexterity, +4 Strength, +4 Constitution|| 0|| 2

|- | V'Kai || V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them. || Any|| +2 Wisdom, -2 Strength|| 2|| 3

|- | Vaelza || A race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai || Any|| -2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma|| 4|| 6

|- | Valkyrie || The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard. || Fighter, Paladin|| +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma|| 0|| 3

|- | Vampire, Thinblood || A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. || Any|| +2 Strength, +2 Charisma|| 0|| 1

|- | Vanzatli'Driin || An otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds. || Any|| Ability Scores: +2 Dexterity, -2 Constitution, +2 Intelligence|| 1|| 2

|- | Vespertillum || A vespertillum is a bat-like creature. They live peaceful lives and cultivate pastry making as one of the most important arts. The are very resistant to diseases. || Chemist, Swashbuckler|| None|| 0|| 1

|- | Vestifel || Vestifel are anthromorphic catfolk with a supreme sense of balance and precision with their every movement. || Rogue|| +2 Dex, -2 Con, +2 Cha|| 0|| 1

|- | Vithui || A race of creatures who are born already dead. || Fighter|| -2 Wisdom|| 0|| 1

|- | Viverrae || Viverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are. || Rogue|| -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma|| 0|| 1

|- | Vocwel || || Any|| +2 Strength, -2 Charisma, +2 Intelligence|| 0|| 1