Semantic search

Jump to: navigation, search
Query Additional data to display
(add one property name per line)

Format as:
Sorting
[Add sorting condition]
Other options
limit:
The maximum number of results to return
offset:
The offset of the first result
link:
Show values as links
sort:
Property to sort the query by
order: descending desc asc ascending rand random
Order of the query sort
headers:
Display the headers/property names
mainlabel:
The label to give to the main page name
intro:
The text to display before the query results, if there are any
outro:
The text to display after the query results, if there are any
searchlabel:
Text for continuing the search
default:
The text to display if there are no query results
sep:
The separator for values
valuesep:
The separator for values
template:
The name of a template with which to display the printouts
template arguments:
Sets how the named arguments are passed to the template
named args:
Name the arguments passed to the template
userparam:
A value passed into each template call, if a template is used
introtemplate:
The name of a template to display before the query results, if there are any
outrotemplate:
The name of a template to display after the query results, if there are any
import-annotation:
Additional annotated data are to be copied during the parsing of a subject
Search

Hide query Show embed code

The query [[:+]] [[Category:User]] [[Category:3.5e]] [[Category:Race]] was answered by the SMWSQLStore3 in 0.0137 seconds.


Results 501 – 579    (Previous 500 | Next 500)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)

|- | Stercules || A race of proud and strong beetle people, who love battle as well as introspection and art. || Fighter, Cleric, Ba Summoner|| +2 Constitution, -2 Dexterity|| 0|| 1

|- | Sublime Githyanki || A githyanki that works more appropriately with the Tome of Battle and martial maneuvers. || None|| 0|| 1

|- | Sublime Githzerai || A githzerai that works more appropriately with the Tome of Battle and martial maneuvers. || None|| 0|| 1

|- | Sublime Hellbred || A hellbred in keeping with the Liber Diabolica’s emphasis on martial maneuvers. || None|| 0|| 1

|- | Sublime Hobgoblin || Because stealth is for regular goblins… || None|| 0|| 1

|- | Succedaneum || A shapechanger that rewrites bits of its personality and soul when impersonating humanoids. || Any|| None|| 0|| 1

|- | Summersite || Summersites are humanoids who can blast energy beams from various parts of their bodies. || Fighter, Sorcerer|| +2 Constitution, +2 Charisma, -2 Dexterity|| 1|| 2

|- | Svi || Creatures which came from the great void of the quasi-elemental plane of vacuum, these creatures claim to be outsiders native to that otherwise empty realm. However, the truth of what they are, or were, is lost to history. || Any|| +2 Any Attribute, -2 Any Attribute|| 0|| 1

|- | Sylvari || CONversion: Sylvari Race (from Guild Wars 2) for 3.5. || Fighter, Paladin, Ranger, Rogue, Sorcerer|| +2 Any Attribute|| 1|| 2

|- | Synth || Synth are androids build to resemble the various humanoid races. They were born without emotion, but can quickly gain a mind and soul of their own. || Any|| +2 Any Attribute, -2 Any Attribute|| 0|| 1

|- | Syntoid || An inferior construct race more akin to a metal human than a warforged. The syntoid is somewhat deficient in some aspect, but possesses a very human personality. A resounding success. || Any|| +2 Strength|| 0|| 1

|- | Take || The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests. || Fighter, Paladin, Ranger|| +2 Constitution|| 0|| 1

|- | Tallow || This Race is to humans what cuckoo's are to birds. || Any|| None|| 0|| 1

|- | Talpid || Talpid are a race of quite literal mole men. || Druid, Ranger|| -2 Dexterity, +2 Constitution, +2 Wisdom|| 0|| 1

|- | Tamastin || A friendly race of fey-like creatures from the Plane of Shadow || Sorcerer, Tamastin Shadowmancer, Rogue|| +2 Charisma, +2 Dexterity, -4 Constitution|| 0|| 1

|- | Tapirien || The rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic. || Psion, Wilder|| -2 Dexterity, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma|| 0|| 1

|- | Tarutaru || Hailing from the land of Windurst, these miniature mages are a force to be reckoned with. || Wizard|| +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution|| 0|| 1

|- | Telums || Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man. || Fighter|| None|| 0|| 1

|- | Tempus || Far away, past the boundaries of this world, past the light of the sun, past even the stars in the sky, there is a cold world, a dead world, a world that drifts along, lost, in a sea of shadows. This is where the Tempus live, wandering across it's desolate, dust strewn surface, ghostly as they loom in the darkness, waiting for a new home. || Any|| -2 Dexterity, +2 Wisdom, +2 Strength|| 0|| 1

|- | Tendunava || A race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers. || Combatant, Sorcerer|| +2 Strength, +4 Dexterity, +2 Charisma|| 0|| 3

|- | Tengu || Playable bird-beasts. || Cleric, Fighter|| None|| 0|| 1

|- | Thin One || The "Thin One" is a human of alien origin. They seem almost entirely human but there's something wrong about them. Something not of this world. || Any|| -2 Constitution|| 0|| 1

|- | Thri-Ranx || The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. || Any|| +2 Intelligence, -2 Charisma, +2 Dexterity|| 1|| 2

|- | Tierrix || Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land. || Ranger|| +2 Dexterity, +2 Charisma, -2 Constitution|| 0|| 1

|- | Toon || A template-like race (akin to Dragonborn), toons are living animations come to life and somehow present within 3D space. They display strange and anomalous properties which often render them very durable. || Bard|| +2 Charisma, -2 Any Attribute|| 0|| 1

|- | Tortle || A 3.5e/PF conversion for the 5e Tortle race. || Any|| +2 Strength, +2 Wisdom, -2 Dexterity|| 0|| 1

|- | Tortoise Folk || Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage. || Any|| -2 Dexterity, +2 Constitution|| 0|| 1

|- | Troglodyte || || Cleric|| -2 Dexterity, +4 Constitution, -2 Intelligence|| 0|| 1

|- | Trollkin || Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same. || Fighter|| +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma|| 3|| 4

|- | Tsuntsu || A blind race of molebat people birthed from the union of the earth and sky. || Any|| +2 Strength, +2 or +4 Dexterity, +4 or +2 Constitution, -2 Charisma, +2 Dexterity or +2 Constitution|| 1, 0|| 2, 1

|- | Uberich || Powerful psychics from beyond the stars, they hold a powerful racial psychosis at bay. || Psion, Wilder|| -2 Strength, -2 Constitution, +4 Intelligence, +4 Charisma|| 1|| 5

|- | Unelven Drider || Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people. || Any|| +2 Strength, +2 Dexterity, -4 Intelligence|| 3|| 4

|- | Unicorns, Variant || These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series. || Druid|| +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, +2 Charisma, +2 Wisdom|| 0|| 4

|- | Unspirited || The Unspirited are a race that has its roots in ages beyond human memory, but whose existence took a long time to manifest into the shape their race has today. || Totemist|| +2 Constitution, -2 Intelligence|| 0|| 1

|- | Uongo-mijusi || A reptilian looking race, with unique mental and physical altering capacities. || Psychic Warrior, Force Conduit, Psyblade|| +2 Constitution, +2 Wisdom, -2 Strength, -4 Charisma|| 0|| 1

|- | Uplifted || Born from humanoids who have come in contact with the alien graha, the uplifted have made contract with their phantasmal allies and play host to them as a new composite creature. || Any|| -2 Con, +2 Int|| 0|| 1

|- | Ursidan || Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake. || Ranger|| +2 Wisdom, -2 Dexterity, +4 Strength, +4 Constitution|| 0|| 2

|- | V'Kai || V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them. || Any|| +2 Wisdom, -2 Strength|| 2|| 3

|- | Vaelza || A race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai || Any|| -2 Strength, -2 Dexterity, +4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma|| 4|| 6

|- | Valkyrie || The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard. || Fighter, Paladin|| +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma|| 0|| 3

|- | Vampire, Thinblood || A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. || Any|| +2 Strength, +2 Charisma|| 0|| 1

|- | Vanzatli'Driin || An otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds. || Any|| Ability Scores: +2 Dexterity, -2 Constitution, +2 Intelligence|| 1|| 2

|- | Vespertillum || A vespertillum is a bat-like creature. They live peaceful lives and cultivate pastry making as one of the most important arts. The are very resistant to diseases. || Chemist, Swashbuckler|| None|| 0|| 1

|- | Vestifel || Vestifel are anthromorphic catfolk with a supreme sense of balance and precision with their every movement. || Rogue|| +2 Dex, -2 Con, +2 Cha|| 0|| 1

|- | Vithui || A race of creatures who are born already dead. || Fighter|| -2 Wisdom|| 0|| 1

|- | Viverrae || Viverrae resemble anthromorphic ferrets or minks, possessing a long, slim body, pointed snouts, and fluffy fur which makes them seem more full-bodied than they actually are. || Rogue|| -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma|| 0|| 1

|- | Vocwel || || Any|| +2 Strength, -2 Charisma, +2 Intelligence|| 0|| 1

|- | Vulpe || A race of foxes without the crippling and bizarre mechanical properties of the red fox, these foxes were awakened decades ago, and it bred true. || Any|| -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma|| 0|| 1

|- | Wardevae || Wardavae are humanoid fae who have a strong connection to other beings. They are beings of ultimate compassion, and often end up acting as the guardian angel for others. || Wilder|| -2 Constitution, +2 Wisdom, +2 Charisma|| 0|| 1

|- | Wastecrawler || Many-limbed creatures that are at home in the wastelands. || Ranger|| -2 Dexterity, +2 Wisdom|| 2|| 4

|- | Wergard || The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size. || Cleric|| +2 Strength, +2 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma|| 1|| 2

|- | Wergerth || Wergerths are wolf-like shapechangers with a passion for the hunt. || Any|| +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom|| 1|| 2

|- | Winged Velociraptor || Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now. || Rogue, Ranger|| +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom, -4 Charisma|| 0|| 5

|- | Woodling || A race of fey who share many characteristics with plants. || Druid|| +4 Constitution, -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 Charisma|| 1|| 1

|- | Worm that Walks Variant || A corpse, suit of armor or stuffed animal- nearly anything could contain this Swarm of magical maggots and their Hive. A Hive that is enchanted similarly to a bag of holding; the Host may contain more Worms than you'd expect. Do you want to play as a dresser carried by a swarm of maggots? Because it's possible... || Same as the Host's|| +2 Constitution|| 3|| 4

|- | Wukong || So birthed the Wukong, primates given the power and sapience of man. || Monk|| +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, -2 Intelligence|| 1|| 2

|- | Wyvernkin || Akin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do. || Any|| +2 Strength or +2 Dex, +2 Constitution, -2 Wisdom|| 0|| 1

|- | Xanthian || The descendants of Human whom stumbled onto the magical land of Xanth. The magic of the land itself eventual infused itself into the first Humans ancestors who soon developed inherent magic talents. || Any|| None|| 0, 1, 2|| 1, 2, 3

|- | Xerojinn || Ancient explorers of the desert, the wandering merchants of the xerojinn were sometimes confused with some manner of genie. They are in fact humans who have just adapted to the harsh desert climates. || Any|| None|| 0|| 1

|- | Xilliadine || Xilliadine are race of spacefearing humanoids who have a strong tendency toward divided tribal society. || Any|| +2 Any Attribute|| 0|| 1

|- | Xok || Anthromorphic shark people from the waters off shore, these creatures come in many shapes and sizes granted to them by the blessings of an ancient sea deity. || Ranger|| +2 Constitution|| 0|| 1

|- | Xolotl || Humanoid axolotls, both adorable and damp. || Bard, Sorcerer|| +2 Wisdom or +2 Charisma|| 0|| 1

|- | Xoulva || || Fighter, Paladin|| +2 Strength, -2 Wisdom|| 0|| 1

|- | Yajin || Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature. || Barbarian|| +2 Strength or +2 Dexterity, +2 Constitution, -2 Intelligence|| 0|| 1

|- | Yearling || Inquisitive fey who are born, grow old and die within a single year. || Any|| +2 Strength, +2 Dexterity, -2 Wisdom|| 0, 1|| 1, 2

|- | Yoshi || Yoshi from the Mario Series || Dragonfire Adept|| -2 Strength, +2 Dexterity, -2 Intelligence|| 0|| 1

|- | Yoshi, Havvy Variant || Yoshi from the various Mario games. || Dragonfire Adept, Yoshi Racial Paragon Path|| +2 Dexterity, -2 Wisdom, -2 Intelligence|| 0|| 1

|- | Youkai Oni || Mischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers. || Barbarian|| +4 Strength, +4 Constitution, +2 Charisma|| 0|| 2

|- | Yrthes || A semi-aquatic race coming from a lost world, and with exotic habits. || Any|| +2 Any Attribute|| 1|| 2

|- | Yuan-ti || Despite being the lowliest of their race, yuan-ti purebloods are still kickass snake-people. || Rogue|| None|| 0|| 1

|- | Yuan-ti - Techno || || Any|| +2 Strength, +2 Dexterity, +2 Wisdom|| 0|| 1

|- | Yurian || Playable crab people, converted to an ECL+0 race from the Fiend Folio. || Barbarian, Druid|| +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma|| 0|| 1

|- | Yuriovan || Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities. || Ranger|| +2 Wisdom, +2 Strength or +2 Constitution, +2 Dexterity, -2 Charisma|| 1|| 2

|- | Zabrak || || Force Conduit|| +4 Constitution, +2 Dexterity, -4 Charisma, -2 Intelligence|| 0|| 1

|- | Zaprat || Zaprats are electricity conducting rodent-men with long tails and large ears. || Ranger, Sorcerer|| +2 Con|| 0|| 1

|- | Zeitgeist || Fat ugly slugs who have perfected the art of suggestion || Wilder, Explorer, Golem Domineer|| +4 Charisma, -2 Strength, -2 Dexterity|| 0|| 3

|- | Zherihnghil || || Psion, Psychic, Evolutionist|| +2 Int, -2 Str|| 2|| 3

|- | Zonai || Ancient magical anthromorphic humanoids with three eyes and long ears. || Wizard, Cleric, Sorcerer|| -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 Charisma|| 0|| 1

|- | Zora || Zoras from Legend of Zelda || Duskblade|| +2 Strength, +6 Dexterity, -2 Constitution, +2 Charisma|| 2|| 3