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The query [[:+]] [[Category:3.5e]] [[Category:User]] [[Category:Feat]] was answered by the SMWSQLStore3 in 0.0602 seconds.


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</table> |- | Broaden Spellcasting || General || You add spells from another spell list to your own spell list.|| Able to cast spells.|| Unquantifiable |- | Broker of the Infernal || General || Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.|| Knowledge (The Planes) 10, must be able to cast a spell of the [Calling] subtype|| High |- | Brutal Disarm || Fighter || You can disarm opponents by partially destroying their limbs.|| BAB +4, Str 13, Improved Disarm|| Moderate |- | Brutal Shooter || Fighter || You use your massive muscles to ensure that your arrows strike true.|| Str 13+, BAB +1|| High |- | Brutal Sneak Attack || Fighter || You are able to sneak attack with two-handed weapon very efficiently.|| Sneak Attack 1d6, proficiency with a two-handed melee weapon.|| High |- | Brutal Thrower || Fighter || You are extremely efficient at throwing weapons.|| BaB +1, Proficiency with a throwing weapon.|| High |- | Brutal Transformation || Grim || When you transform you gain a +2 bonus on Strength and Powerful Build.|| Grim Transformation|| High |- | Brutal Westler || Metamaneuver || What's left if weapons don't work? Use raw Strength.|| Power attack, Base Attack Bonus +6, Strength 18+|| Very High |- | Brute Force Programming || General || Use Strength for programming instead... it just takes you a long time.|| 1 rank in Program.|| Low |- | Bubble Bullet || Racial || Foam Mantle trait and Pincer Gun trait|| Moderate |- | Buckler Bash || Fighter || You can perform shield bash with bucklers.|| Must be proficient with bucklers.|| Low |- | Buddha's Palm || Fighter, Monk || Your inner mastery of zen blossoms and you are able to perform a devastating technique.|| Stunning Fist|| High |- | Buddha's Palm, Variant || Fighter, Monk || You have unlocked the powerful Buddha's Palm technique.|| Stunning Fist|| Very High |- | Buff Body || Fighter || A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training!|| Con 13, +4 base Fortitude save.|| Moderate |- | Bug Buzz || Racial || You create a powerful sonic wave that deals sonic damage and daze your foes.|| Insectile, Wings of Evil|| Very High |- | Bulky Build || Fighter || Act as a size larger when in heavy armor.|| Proficiency in heavy armor|| Moderate |- | Bulwark of Defense-CE || Fighter || Increase the bonuses granted to you by your defensive stance ability.|| BAB +11, defensive stance 1/day.|| High |- | Bundle of Terror || General || Despite being smaller than most people, you don't have a hard time intimidating those larger than you.|| Intimidate 3 ranks.|| Moderate |- | Burn || Elemental || You're hot. You're on fire. You like to burn things.|| (Fire) Subtype|| High |- | Burning Feet || Elemental || When you are on fire, you're faster than normal.|| Fire subtype|| Moderate |- | Burning Rage || Fury || When you rage, you gain literal firepower.|| Rage 1/day|| Moderate |- | Burning Zeal || Fighter || Gain a bonus to one opposed check and take ability burn after.|| None|| Moderate |- | Burnt Spell || Metamagic || Make a spell much stronger at the cost of yourself.|| None|| Unquantifiable |- | Burrowing Spell || Metamagic || Cast spells without line of effect.|| None|| High |- | Burst Through || Fighter || When you overrun somebody, it's really, really painful.|| Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger.|| Very High |- | Burst of Speed || General || A better, more useful version of the Run feats.|| Character level 6th|| High |- | Burst of Wrath || Monstrous || When the creature takes a critical hit, it enters in a powerful wrath.|| Any non-Good alignment, Must have an Intelligence score, Must have a Constitution score, BAB +6|| High |- | Busy Multiclasser || Multiclass || You can multiclass a lot without making you horrible at everything.|| Must have at least 3 levels in one base class and 1 level in another.|| Unquantifiable |- | Butt Gun || Warforged || You have a gun in your butt. You can fire it with your butt. Your butt is deadly.|| Warforged, living construct, or something equivalent.|| High |- | Butt Slam || Fighter || You drop down and crush the opponent with your thiccness.|| Improved Unarmed Strike|| High |- | Butt Stroke || Fighter || You can use a polearm or spear like a quarterstaff|| Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff|| Moderate |- | Cacophonous Spell || Metamagic || Your sonic spells are so powerful, they tear through resistances and immunities.|| None|| Moderate |- | Cadaver Transformation || Undead || As a move action you can transform yourself into what appears to be a decayed corpse.|| Corporeal Undead|| Low |- | Caffeine Boost || General || You can use caffeine to resist sleep deprivation better than most.|| None|| Low |- | Calculated Shot || Fighter || Add your Intelligence to ranged attack rolls.|| Int 13, BAB +1|| High |- | Call Creatures || Salient Ability || Summon creatures to your aid.|| Divine Rank 0|| High |- | Called Shot || Fighter, Tactical || Make called shot for save or suck.|| Bab +3, must have at least one class level in a class that grants full attack bonus progression.|| Very High |- | Calligraphy || General || Your writing is exquisite to look at.|| None|| Moderate |- | Calm Mind || Monk || Cannot be Mindless, Wisdom 13+, character level 3|| High |- | Caltrop Attack || Fighter || Toss a bag of caltrops at a foe and watch it burst and scatter at their feet.|| None|| Moderate |- | Caltrop Tosser || Fighter || Expertly toss caltrops to cover more area, and pick them back up faster.|| Dexterity 13|| Low |- | Can't Die, Won't Die || Fighter || You are extremely hard to put down.|| Diehard, Why Won't You Die|| Unquantifiable |- | Cantrip Grand Master || General || You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster.|| Cantrip Master|| Low |- | Cantrip Master || General || You gain all 0th level spells as part of your class spell list.|| 0th level spellcasting|| Low |- | Cantrip Training || General || Gain cantrips for a partial spellcasting class without them.|| At least 1 level in a spellcasting class without 0th level spells.|| Moderate |- | Cantrips Mastery || General || Minor magic is second nature to you.|| Ability to cast spells with preparation.|| High |- | Cape Resonance || Fighter || You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits.|| BAB +1|| High |- | Captivating Performance || General || You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break.|| Fascinate bardic music, Perform 7 ranks|| Moderate |- | Caravaneer || General || You embraced a nomad lifestyle without leaving behind your adorate farm|| Battle Rancher 8th Level|| Moderate |- | Careful Movement || Fighter || Your training allows you to move around the battlefield while still defending yourself.|| BAB +3|| Moderate |- | Careful Observation || General || Use your Intelligence modifier on perception-based checks.|| Int 13|| Low |- | Careful Somatic Casting || General || You can ignore arcane spell failure, at the cost of increased casting time.|| None|| Moderate |- | Carrier || Fiend || You are a carrier of a dangerous disease, though you are immune to its effects.|| Must have one level of a Fiend class.|| Very High |- | Carrot Encouragement || Racial || Gain points to push yourself beyond for higher speed or physical ability checks.|| Cheval, Con 13|| Moderate |- | Cartographer || General || As you travel the world, you study the whole geography of landscapes that you walk through.|| Favorite Landscape, Knowledge (geography) 8 ranks|| Moderate |- | Cast Blood Rune || General || Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn.|| Caster Level 5, Spellcraft 4 ranks|| Very High |- | Cast In Hands || Metamagic, Racial || You can use your many floating hands to cast more than one spell at once.|| Signcaster, Hands Aghast racial ability (2 hands or more)|| Very High |- | Caster Focus || General || Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.|| Caster Level 5th|| Moderate |- | Caster Training || Multiclass || Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression.|| Caster level 5.|| Very High |- | Casting Conservation || General || Arcane spell failure causes you to only lose actions, not spells.|| None|| Low |- | Casual Stealth || General || You can fade into the crowd, allowing you to use stealth without concealment in certain situation.|| Disguise 1 Ranks, Hide and Move Silently 4 Ranks|| Low |- | Cataclysmic Tantrum || General || Barbarian's Rage or Concentration 4 ranks|| High |- | Catapult Launch || Fighter || Throw rocks as far as a siege weapon does|| BAB +10 or Sleight of Hand 14 ranks, Boulder Hurl|| High |- | Catastrophic Cacophony || General || Your sonic abilities echoes with the power of pandemonium.|| None|| Very High |- | Catfall || General || You can survive falls from a large distance.|| Base Reflex Save +2, Dex 13|| Low |- | Caustic Invoker || General || You deal more acid damage and it debilitate your opponents.|| None|| High |- | Celestial Ancestry || General || One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits.|| None|| Very High |- | Centered Mind || General || None|| High |- | Centric Impact || Xenotheric || You can drive a weapon with immeasurable force by expending portions of you life force.|| Centric Strike|| High |- | Centric Strike || Xenotheric || By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower.|| None|| High |- | Cerebral Kineticist || General || You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast.|| 1st Level Pyrokineticist (or Pyropsyche)|| High |- | Cerulean Endurance || Incarnum || Delay death by 3 hit points for every point of invested essentia.|| Con 15, Azure Toughness|| Low |- | Cerulean Skill || Incarnum || Add 1 + twice the amount of invested essentia on all checks involving the chosen skill.|| Con 13|| Moderate |- | Chain Bikini Chick || Fighter || "And her special ability is somehow not dying while only wearing less than half the armour of the other guys."|| Cha 15, Female|| Very High |- | Chakra Binder || Incarnum || You can bind chakra more efficiently than other meldshaper.|| None|| High |- | Chakra Disabler || Fighter, Monk || You hit people in their nerves and chakras, making them go limp.|| Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks|| Very High |- | Chakra Fist || Fighter, Incarnum || You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist.|| Stunning Fist|| High |- | Challenge-Obsessed || Fighter || Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus|| BAB +7, Intimidate 11 ranks, Sudden Challenge|| Moderate |- | Chameleon || Xenotheric || You can blend in with your surroundings by adapting your body to the colors and textures around you.|| None|| Low |- | Champion of Ares || Minion || Ares grant you the ability to enhance your weapon with the power of war.|| Bab +1, Favored of Ares, Weapon Focus|| High |- | Champion's Guidance || General || You are able to communicate with past divine champions, gaining their insight.|| Divine Champion|| Very High |- | Changeling Blooded || General || You gain the minor change shape ability that is possessed by changelings.|| 1st level only|| High |- | Channel Ghostflame || General || Turn possessed creatures or damage the possessing spirit.|| Ghostflame Exorcism, Turn/Rebuke Undead feature or Channel Energy feature.|| High |- | Channeled Eldritch Blast || General || You have learned to charge your Eldritch Blast to greater effect.|| Eldritch Blast +1d6|| Very High |- | Channeling Opportunity || General || You gain the ability to use arcane channeling on AoOs.|| Arcane Channeling class feature, Combat Reflexes|| High |- | Chaos Doll Magic || Racial || Add Chaos spells to your class spell list.|| Plushie subtype, chaotic alignment, Caster level 1st|| Unquantifiable |- | Chaos Warp || General || You can step through reality into another, but you do so at your own risk...|| Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13|| Very High |- | Chaotic Rage-CE || Fighter, Fury || Gain the effects of an anarchic weapon while raging.|| BAB +9, Rage 1/day, chaotic alignment.|| High |- | Charged Item Specialist || General || Get extra uses out of a single chosen magic item per day.|| Use Magic Device 5 Ranks|| Very High |- | Charged Item Training || General || Get extra charges out of daily charged items.|| Use Magic Device 5 Ranks|| High |- | Charged Mystic Bolt || General || You deal higher damage with your mystic bolt, but it decreases after multiple attacks.|| Mystic Bolt class feature|| High |- | Charismatic Blood || Multiclass || You always thought your ancestors were different, you just didn't realize it involved dragons.|| Must be able to spontaneously cast arcane spells.|| High |- | Charismatic Prodigy || General || Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect|| None|| Moderate |- | Charismatic Truespeak || General || Use Charisma instead of Intelligence for truespeak.|| Truespeak 4 Ranks|| Low |- | Charlotte's Tongue || General || Speak with a kind of vermin.|| None|| Low |- | Cheap Shot || Fighter || Why simply feint when you could deck a bitch?|| Improved Unarmed Strike, Improved Feint|| Moderate |- | Cheap Shot, Variant || Fighter || Make an unarmed attack as part of a feint.|| Bab +1 or Improved Unarmed Strike, Bluff 4 Ranks|| High |- | Chessmaster's Gambit || Fighter, Tactical || Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster.|| Int 13|| Moderate |- | Chew Gam Style || Racial, Fighter || Elongate you limb when striking.|| Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike.|| Moderate |- | Child Necromancer || General || An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.|| Caster Level 1+, Must know at least one necromancy spell of each level you can cast|| High |- | Child of Night || General || Gives blur when not in full daylight.|| Character level 5th|| Very High |- | Child of Thunder || Tactical || The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter.|| Point Blank Shot, Precise Shot, three Thunder Bolt maneuvers (at least one of which must be a stance), BAB +6|| High |- | Child of feat || Heritage || 1st level only, Must have same alignment as your tutelary god|| Unquantifiable |- | Childhood Training || General || You gain the benefits of various low feats.|| 1st level only|| Very High |- | Chilling Aura || Undead || You announce your presence with an unnatural drop in temperature|| 4HD, Undead type|| High |- | Chilling Performance || General || Literally chill foes with your performance|| Bardic music ability, know two spells that deal cold damage, perform 15 ranks|| Very High |- | Chivilrous Knight || Multiclass || Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies.|| Paladin level 3, Knight level 3|| High |- | Chivilrous Mage || Multiclass || Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases.|| Sorcerer level 3, Knight's Challenge class feature|| High |- | Chivilrous Performer || Multiclass || Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs|| Bardic Music (Inspire Competence), Knight's Challenge class feature|| High |- | Chivilrous Rogue || Multiclass || Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs|| Sneak Attack +2d6, Knight's Challenge class feature|| High |- | Chosen by Zarus || Racial || You are super effective against non-humans.|| Human|| High |- | Chthonic Grip || General || You can initiate grapples with your Chthonic Serpent weapons.|| Blade Meditation (Chthonic Serpent), Any two of Binding Constrictor, Boa Strike, Choking Python, or Anaconda Crush|| Moderate |- | Clan Commander || Leadership || Teamwork Leadership, Character level 10th|| Unquantifiable |- | Clap Your Hands || Fighter || Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?"|| Improved Unarmed Strike|| High |- | Clarity Through Violence || General || When confused, all results are "attack".|| None|| Low |- | Clarity of Rage || Prowess, Fury || When blinding rage pushes you forward, you still tend to end up right where you wanted to be.|| Rage class feature|| Low |- | Class Proficiency || General || You gain proficiency of another class.|| None|| Moderate |- | Claws of the Wyrm Style || Fighter, Tactical || You are an expert at fighting with dragon claws.|| Weapon Focus (Dragon Claws)|| High |- | Clear Sky || Monstrous, Weather || The surrounding weather around you is always calm.|| Knowledge Nature 6 ranks|| Moderate |- | Clear Waters || Racial || You can turn especially transparent.|| Elnade, Hide 6 ranks|| High |- | Clear the Room || Fighter || You are notoriously gassy and have learned how to weaponize your farts|| You have a gas problem, Base Attack Bonus +1|| High |- | Clear the Room, Greater || Fighter || Your farts are horrible|| You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6|| Very High |- | Clear the Room, Improved || Fighter || Your gas problem has gotten even nastier|| You have a gas problem, Clear the Room, Base Attack Bonus +3|| Very High |- | Silent, but Deadly || Fighter || The name says it all|| you have a gas problem, Clear the Room, Improved Clear the Room, Greater Clear the Room, Base Attack Bonus +10|| Very High |- | Clear the Way || General || Your allies may count the space you occupy as unoccupied. You may even share the same space as them.|| Escape Artist 2 ranks.|| Low |- | Clearsight || Salient Ability || Gain true seeing and a bonus to defeat Disguise checks.|| Divine Rank 1, Wis 15|| High |- | Cleave || Fighter || When you down an enemy, other creatures you threaten need to watch out.|| Power Attack|| High |- | Cleave and Smite Evil || Fighter || When you cleave, you automatically smite without expending a smite attempt.|| Cleave, any Smite ability (like Smite Evil)|| Moderate |- | Cleave, Grimoire || General || You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit.|| None|| High |- | Cleaving Launch || Fighter || When you kill a creature, you launch their corpse as a projectile.|| Cleave, Improved Bull Rush|| Moderate |- | Clever Trickster || Fighter || You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers.|| BAB +1 or Sleight of Hand 1 Ranks|| High |- | Cling On || Fighter, Tactical || Gain some grapple options based on holding on for dear life.|| Clever WrestlerCW or Improved Grapple or Grab special ability|| Unquantifiable |- | Cling to Life || Fighter || If you are dying it takes you longer than normal to actually perish.|| Endurance|| Moderate |- | Cloaked Glide || General || Descend safely with the aid of your cloak.|| Corkscrew Fall, Tumble 6 ranks|| Moderate |- | Clone Spell || Metamagic || Cast a spell along with a second copy that may have different targets or options.|| None|| High |- | Close Miss || Fighter || The force of your blow can cause grievous wounds even if you barely miss your target.|| BAB +3, Power Attack|| High |- | Close Targeting || Fighter || Gain further bonuses when attacking an opponent up-close with a ranged weapon.|| Point Blank Shot|| High |- | Clothing Beam Cannon || Monk || You can create clothing at will... for... some reason.|| None|| Low |- | Cloud Rider || Reserve || You can summon a magical cloud which grant you a fly speed.|| Must be able to cast 3rd level spells.|| Very High |- | Clumsy Dodge || General || You're so clumsy that you accidentally dodge out of the way when caught unaware.|| Dexterity 9 or lower.|| Low |- | Cobalt Surge || Surge, Incarnum || You can use your essentia to expand your surge point pool.|| Con 13, Cha 13, Extra Surging, must be able to use combat surges.|| High |- | Codex Awesome Blow || Fighter || An improved version of awesome blow without a borked saving throw.|| strength 18, power attack, Bab +3|| High |- | Codex Deflect Blow || Fighter, Monk || Deflect arrow except for melee!|| Improved Unarmed Strike or proficiency with tower shields.|| High |- | Codex Endurance || Fighter || You have peak level endurance.|| Bab +1 or Constitution 14|| Moderate |- | Codex Sniper || Fighter || You can shoot very far and precise.|| Bab +1|| High |- | Coin Shot || Spelltouched || You can turn coins into thrown weapons.|| Must have been exposed to a magic weapon spell.|| High |- | Cold Demeanor || Fighter || You become immune to fear and fatigue effects, you can demoralize opponents quicker.|| One Dire Winter maneuver, Intimidate 4 ranks|| High |- | Cold Iron Forger || Item Creation || You've practiced crafting with cold iron and know its secrets.|| Craft (weapons) or (metalsmithing) 4 ranks.|| High |- | Cold Manipulation || General || You gain three special maneuvers related to your ability to manipulate ice and cold.|| Cryokinesis or Greater Cold FocusFrostburn|| Very High |- | Cold Rage || Fury || Your rage burns cold, allowing you to act much more rationally and granting you superior battle clarity.|| Rage 1/Day|| High |- | Colossus Climber || Fighter, Tactical || Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process.|| Climb 6 ranks, Balance 6 ranks, Improved Grapple.|| High |- | Colourful Flag || Reserve || Shoot obscuring beam of light as long as you have a light spell.|| Know at least one light spell of 1st level or greater.|| Moderate |- | Colourful Flag, Improved || General || Improvements to numeric effects of Colourful Flag.|| Colourful Flag, 3th level.|| Very High |- | Combat Acrobat || Fighter, Combat Form || In battle, you are able to move fluidly, befuddling your opponents.|| Combat Focus, Dex 13|| High |- | Combat Action Focus || Fighter || Focus your training on a specific combat action|| Improved Disarm, OR Improved Feint, OR Improved Trip, OR Improved Grapple, OR Improved Bull Rush, OR Improved Overrun, OR Improved Sunder|| Moderate |- | Combat Adrenaline || Fighter, Combat Form || In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats.|| Combat Focus, Wis 13, Str 15, Any 2 other combat form feats|| High |- | Combat Aptitude || Combat Form, Fighter || You have extremely precise while maintaining your combat focus.|| Bab 10+, Combat Focus and 2 other combat form feat.|| High |- | Combat Archery-CE || Fighter || Don't provoke for firing ranged weapons in melee.|| BAB +6, Point Blank Shot.|| High |- | Combat Casting, Prowess || Prowess || Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do.|| None|| High |- | Combat Crafter || General || You make things fast enough to do it in combat.|| Possess a Total Gadget Value score greater than 0.|| Very High |- | Combat Defense || Fighter, Combat Form || You are able to focus on defense in the heat of battle, parrying with ease.|| Combat Focus, Fighter level 4, Wis 13|| High |- | Combat Engineer || Fighter || You gain a bonus on craft, disable device and knowledge (engineering) checks. You also are adept at repairing your own gear and improving the armor you are wearing.|| Fighter Level 1st, Knowledge (Engineering) 1 ranks|| High |- | Combat Equivalency Degree || Fighter || Your HD counts as your BAB, but only for the purpose of pre-requisites.|| None|| Low |- | Combat Expertise, MS Variant || Fighter || A better, more-scaleable version of the PHB feat.|| BAB +1|| High |- | Combat Exploit || Fighter || Now I can use Exploits|| Fighter Level 2|| Very High |- | Combat Flurry || Fighter, Combat Form || In the heat of battle, you strike with power and speed.|| Combat Focus, Wis 13, Base attack bonus +6|| High |- | Combat Focus, Variant || Combat Form, Fighter || A rework of the combat focus feat from player handbook II.|| Bab +1, Wis 13|| High |- | Combat Healer || General || Spend Lay on Hands to increase healing from a Devoted Spirit maneuver.|| Lay on hands (or similar ability), one Devoted Spirit maneuver that heals hit point damage.|| Moderate |- | Combat Parkour || Combat Form, Fighter || Combat Parkour|| Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks|| High |- | Combat Performance || General || You can fight and perform at the same time.|| Bardic Music or Bardic Performance|| Low |- | Combat Poke || Monk || You can poke opponents for low damage.|| Improved Unarmed Strike|| Very High |- | Combat Reactions || Fighter, Combat Form || While fighting, you notice every little movement, every little flick of the wrist, and this can save your life.|| Combat Focus, Wis 13, Dex 15, Base Attack bonus +6|| High |- | Combat Reflexes, Greater || Fighter || It is harder to get away from you or your attacks.|| Improved Combat Reflexes, +6 BAB|| High |- | Combat Reflexes, Grimoire || Fighter || You can make multiple attacks of opportunity per round.|| None|| Moderate |- | Combat Reflexes, Improved || Fighter || The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape.|| Combat Reflexes, +3 BAB|| High |- | Combat Reflexes, MS Variant || Fighter || A better, more accessible version of the PHB feat.|| BAB +1 OR Dex 13 OR Wis 13|| High |- | Combat Reflexes, Punishment || Fighter || You punish mistakes|| BAB +6, Dex 15, Combat Reflexes, Improved Combat Reflexes|| High |- | Combat Reflexes, Punishment Variant || Fighter || You strike often when an opening presents itself.|| Dex 21 or Mobility, Combat Reflexes, BAB +12|| High |- | Combat Speed || Fighter, Combat Form || You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step.|| Dex 15, Base attack Bonus +3, Combat Focus, Wis 13|| High |- | Combat Swiftness || Combat Form, Fighter || You are swift while focused, allowing you to run long distance and move quickly in combat.|| Combat Focus, Bab 4+|| High |- | Combat Trickster || Fighter, Tactical || You are an expert at disarming and feinting.|| Bab +1, Improved Disarm or Improved Feint|| High |- | Combo Mastery || Fighter || String together successful consecutive hits for a combo bonus to damage!|| BAB +6|| High |- | Combustible Spell || General || Always set fire to foes|| Spellcraft 12 ranks, 4 fire spells known, caster ability score 15|| Very High |- | Command Plants || Salient Ability || Speak to plants, rebuke them, and and control the growth and death of plants.|| Divine Rank 1|| High |- | Commodore || General || Being in charge of one ship makes you a Captain. You have several.|| Airship Pilot 2nd level|| Unquantifiable |- | Commoner Authority || General || Commoners are initially helpful toward you.|| Cha 13|| Low |- | Communicator || General || You can communicate in short sentences with any creature of at least Int 3.|| Speak Language 2 ranks|| Low |- | Compact Size || General || You are smaller than normal for your race, but your more compact form make up for the loss or reach with increased strength and stoutness.|| 1st Level Only, Large Size or Larger|| Very High |- | Compensate for Size || Fighter, Monk || You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks.|| BAB +3|| Moderate |- | Compensate for Wind || Fighter || You can handle high winds just fine.|| None|| Moderate |- | Competent Blacksmith || General || You are a great blacksmith.|| None|| Moderate |- | Competent Healer || General || You are a great healer.|| None|| Moderate |- | Competent Musician || General || You are a great musician.|| None|| Moderate |- | Competent Patrolman || General || You gain a bonus to listen and survival checks.|| None|| Moderate |- | Competent Sailor || General || You are a great sailor.|| None|| Moderate |- | Competent Scholar || General || You are a great scholar.|| None|| Moderate |- | Complete Exotic Proficiency || Fighter || Gain proficiency in all exotic weapons.|| One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon Proficiency|| Moderate |- | Concentrated Defense || Fighter || Shrug off an amount of damage based on your Concentration check.|| One Anima River maneuver, Concentration 4 ranks|| High |- | Concentrating Words || Wordcasting || You can spend words instead of concentrating.|| Have at least 1 spell word/day.|| Moderate |- | Concussive Blow || Fighter || Give concussions to foes.|| 15 Strength, Power Attack or Point Blank Shot, BAB +8, proficiency in a bludgeoning weapon|| Very High |- | Concussive Reload || Fighter || You can hit people while you reload.|| Bab +1|| High |- | Condition Resistance || General || Choose a condition for which you become more resistant.|| Must have a Constitution score|| Moderate |- | Conductive Spell Essence || Grim || You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal.|| Grim Transformation|| High |- | Conduit of Energy || General || You are closely attuned to an energy type.|| None|| High |- | Congregate Monk || Multiclass || Your monk and chorister levels stack for a bunch of stuff.|| Effective Monk level 1, Verse of Valor +1|| Moderate |- | Conjure Ally || Spelltouched || You are capable of summoning a single creature known to you, who persists longer than most.|| 3 HD, exposure to a summon monster spell|| Unquantifiable |- | Conniving Manipulator || General || You may use your Intelligence and bluff check and gain a bonus on 'evil' lies.|| Bluff 1 Ranks|| Low |- | Constricting Fiend || Fiend || Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.|| Character level 6|| Moderate |- | Construct Companion || General || Your familiar or animal companion is now a construct.|| Craft Construct or Knowledge Engineering 4 ranks|| Unquantifiable |- | Construct Hunter || Fighter || You are extremely apt at destroying constructs and avoiding defending yourself against them.|| Knowledge (Engineering) 4 ranks, Favored Enemy (Construct).|| High |- | Construct Pokémon || Pokémaster || You caught a Golem!|| Ability to control Pokémon of CR 20.|| Very High |- | Construct Toughness || General || You are much tougher than most living construct, your body also persist after your destruction.|| Construct|| Moderate |- | Consumer || General || Gain additional funds specifically for consumable goods.|| None|| Unquantifiable |- | Contagious Aura of Success || General || Your contagious success rubs off in an aura.|| Cha 13, Contagious Success|| High |- | Contagious Evasion || General || Provide Evasion to nearby allies.|| Cha 13, Contagious Success, Evasion|| Moderate |- | Contagious Mettle || General || Provide Mettle to nearby allies.|| Cha 13, Contagious Success, Mettle|| Moderate |- | Contagious Success || General || Assist others on simultaneous saves.|| Cha 13|| High |- | Contemplative Focus || Monk || You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike.|| Improved Unarmed Strike, Weapon Focus (any melee weapon)|| Moderate |- | Continued Mind Enhancement || Multiclass || Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes.|| Mind Enhancement +1|| Moderate |- | Continued Mind Enhancement, Rogue Balance || Multiclass || Soulblade weapon enhancement continues to increase at normal rate while taking other classes.|| Mind Enhancement +1|| High |- | Continued Training || Multiclass || You continue training with one of your classes, even after you multiclass.|| None|| Unquantifiable |- | Control Creatures || Salient Ability || Take control of mooks, possessing them even at range.|| Divine Rank 11, Cha 15|| High |- | Control Spawn || Undead || Your victims serve you eternally in death.|| None|| Very High |- | Controlled Curse || Racial || You can slow down the effect of your curse considerably.|| Accursed Mark racial feature|| Unquantifiable |- | Controlled Touch || General || You can control your power enough not to kill allies you touch.|| Must have the spirit thief template.|| Moderate |- | Cool Idol || General || Once per encounter as an immediate action, you can add your Charisma modifier to your attack roll and damage. Also, things for pokemon contests.|| Cha 13|| Moderate |- | Cooperative Summoner || General || Allows Tome Warlocks, Summoners and anyone else with the Summon ability to summon from a larger pool|| A class feature that allows non-spell-based summoning such as Summon or Call Fiends, must be a material plane native with no [Extraplanar] subtype|| High |- | Copy Eye || General || You can copy maneuver you see other initiator initiates.|| One Doppelganger's Shadow, Martial Lore 4 Ranks|| Unquantifiable |- | Copy Machine || Item Creation || When you make something many times in a row, you get exceedingly good at it.|| Craft (any) 4 ranks|| Low |- | Copy Master || Fighter || You can copy feats more often and with less limitations.|| Mirror Move|| High |- | Copy Technique || Fighter || You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.|| BAB +1, Intelligence 13|| Unquantifiable |- | Copypasta || General || When you attack, you move your arms in overly symetric patterns.|| BAB +6|| High |- | Copyright Form || Fighter || No one else may assume your form.|| 1 level in a PC class|| Low |- | Core Apotheosis || Autoplate || The next level of awareness: independence.|| Autoplate pilot, Core Awakening class feature, Core Evolution feat|| High |- | Core Evolution || Autoplate || Your autoplate's Energy Core has taken on a life of its own.|| Autoplate pilot, Core Awakening class feature|| High |- | Core Transcendence || Autoplate || You've awakened something you don't quite understand. But it promises to help you reach enlightenment.|| Autoplate pilot, Core Awakening class feature, Core Evolution and Core Apotheosis feats|| High |- | Coronach Song || General || Destroy the undead with a song, kill the dying|| Perform 13 ranks, bardic music class feature, Charisma 15|| Very High |- | Corpse Strength || Undead || Your Strength count as 8 points for the purpose of carrying capacity, Strength checks and Strength-based skill checks. Your effective Strength for these things increase by 2 for each Undead feat you possess beside this one.|| Corporeal Undead|| High |- | Corpse Toughness || Undead || You gain +1 hit point per HD and DR 5 bypassed by one type of physical damage.|| None|| Moderate |- | Corpsecrafter, Variant || Necromantic Creation || a better version of corpsecrafter|| Ability to create undead |- | Corrosive Spell || Metamagic || Your acid spells are so powerful, they tear through resistances and immunities.|| None|| High |- | Corrosive Spittle || Racial || Your hairs can spit globs of acidic poisonous substance.|| Gorgoneion|| High |- | Counter Feint || Fighter || You can fake out people trying to counter you with a feint attempt.|| Bluff 4 ranks|| High |- | Counterattack || Fighter, Monk || When you're attacked, there is a small chance you attack back!|| BAB +6 or Monk level 6, Combat Reflexes|| Very High |- | Counterstroke || Fighter || Make attacks of opportunity when others miss you.|| BAB +6, Combat Reflexes, Lightning Reflexes|| Very High |- | Covenant of the Warp || General || Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items.|| None|| High |- | Cover Weakness || General || Increase an ability score by +1, to a maximum of a score of 11.|| An ability score less than 11.|| Low |- | Covering Grapple || Fighter, Tactical || Grab your allies and use yourself as a human shield, or chuck them hella'va far!|| Improved Grapple|| High |- | Crab Dance || General || New movement option that makes you look like a crab.|| BAB +1, Perform (dance) 6 ranks|| High |- | Crackling Invoker || General || You deal more electricity damage and it can cause your opponent to become overcharged.|| None|| High |- | Craft Arcane Device || Item Creation || You are able to create powerful arcane devices.|| Caster level 9th or Use Magic Item 12 ranks|| Very High |- | Craft Artifact || Salient Ability || You can craft artifacts ahead of your time, and better than others too.|| Divine Rank 1|| High |- | Craft Construct || Item Creation || Gain the ability to craft constructs and golem manuals.|| Craft 4 ranks, Use Magic Device 4 ranks|| Unquantifiable |- | Craft Consumables || Item Creation || You are able to create all kind of consumables items.|| Caster level 1st or Use Magic Item 4 ranks|| Very High |- | Craft Item of Prowess || Item Creation, Prowess || You can create skill items, granting ranks, bonuses, and other adjustments to others.|| Character level 4|| High |- | Craft Magical Image || Item Creation || With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell.|| Effective Caster Level 5, Craft (Image) ranks 5, Spellcraft ranks 8|| Moderate |- | Craft Mundane Item || Item Creation || You are an expert working with mundane items.|| Craft (any) 4 ranks|| Unquantifiable |- | Craft Quicktrap || Item Creation || You can create traps very quickly and efficiently.|| Craft (Trapmaking) 4 Ranks|| Moderate |- | Craft Truespeech Item || Item Creation || Allows you to craft truespeech items.|| Truespeech class feature|| Very High |- | Craft Turret || Item Creation || You can enhance siege weapons, and create quick-use turrets.|| Craft Construct, Craft Technology 8 ranks or Knowledge Engineering 8 ranks|| Very High |- | Craft Wearable Item || Item Creation || Craft magic items that occupy body slots.|| Caster level 3rd|| High |- | Craft Wondrous Artifice || Item Creation || You are able to create items of great powers.|| Caster level 3rd or Use Magic Device 6 ranks|| Very High |- | Craft of the Soulstealer || General || By studying stolen souls, you have learned to fully tap their power for your magical creations.|| Three or more item creation feats, caster level 6|| Unquantifiable |- | Crafter's Assistant || Item Creation || As long as your teacher is there you can duplicate their work.|| Craft (any) 4 ranks|| Low |- | Crafting Intern || Item Creation || You can take item creation feats earlier, and lower the cost on certain things.|| None|| Low |- | Crashing Bull Rush || Fighter || You crash into opponents, sending them flying.|| Improved Bull Rush|| High |- | Create Geoglyph || Item Creation || Learn to create land-bound spells that affect very large areas.|| Caster Level 12th|| Unquantifiable |- | Create Greater Object || Salient Ability || Create even more rare and exotic matter from thin air.|| Divine Rank 11, Craft 28 ranks, Create Object|| High |- | Create Illusory Weapon || Arcane Combat || You create an semi-illusory weapon you can fight with.|| Two-Weapon Fighting, Serpent Tongue Style or ability to cast 2nd level Illusion spells or spell-like ability.|| High |- | Create Language || General || You create a new language and can teach it to others.|| Speak Language 8 ranks, Decipher Script 4 ranks|| Low |- | Create More Water || General || Create more water, with utility and combat power.|| Ability to cast create water as spell or spell-like ability|| Moderate |- | Create Object || Salient Ability || Create nonmagical matter at whim.|| Divine Rank 6, Craft 23 ranks|| High |- | Creation Ex Xeno || Xenotheric || Can't make something out of nothing, unless you're an alien or something...|| Con 18, Craft Xeno-Alchemy 5 ranks|| Very High |- | Creative Bond || Metamagic || Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations.|| None|| Low |- | Bodak || Fighter || You fought and slain the terrifying bodak, gaining more insight on death.|| must have fought and defeated a bodak, Fighter level 6 or Bab 12|| High |- | Hag || Fighter || The tricks of hags and annis do not impress you.|| must have fought and defeated a hag., Fighter level 6 or Bab 12|| High |- | Hydra || Fighter || You fought the opportunistic hydra, gaining knowledge how to avoid being bitten more than once.|| Fighter level 4, must have fought and defeated a hydra|| High |- | Invisible Stalker || Fighter || After fighting invisible stalker and other naturally invisible creature you learned how to deal with invisible opponents more readily.|| must have fought and defeated a invisible stalker or another naturally invisible creature., Fighter level 6 or Bab 12|| High |- | Medusa || Fighter || You fought and defeated the horribly medusa, knowing when to avert your gaze.|| must have fought and defeated a medusa or another creature with a gaze attack., Fighter level 6 or Bab 12|| High |- | Troll || Fighter || You know how to deal with trolls and their annoying regeneration.|| must have fought and defeated a troll or another creature with regeneration., Fighter level 6 or Bab 12|| High |- | Cremation || General || You increase the DC of fire spell by 1 and you use your fire spells to incinerate your foes.|| Must be capable of casting 1st level [fire] spell or higher.|| High |- | Crippling Poker || Fighter, Tactical || You hit people in major organs instead of just bruising them to death.|| Must be able to make unarmed attacks, Sleight of Hand 6 ranks, Heal 6 ranks|| Very High |- | Critical Care || General || Raise the recently dead with Heal.|| Medical Knowledge, Heal 8 ranks|| Very High |- | Critical Eye || Fighter || You crit easier than most.|| None|| Moderate |- | Critical Freeze || Spell Stance || As long as you have a [cold] spell available your strike have an icy punch.|| Bab 5+, caster level 5|| High |- | Critical Mind Rampage || Monstrous || Critical hits break the mind of your foes.|| Mind Rampage, Improved Critical|| High |- | Critical Statement || Wordcasting || Get bonuses on a natural 20 for your wordcasting check.|| Know at least one spell word|| High |- | Critical Strike || Metacombat || Ensure you get a critical hit by taking a -10 penalty to hit.|| BAB +10|| High |- | Critical Strike Mastery || General || Your critical hits never have to be confirmed and you can never critically fail on an attack roll (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.)|| Crit Fisher, Power Critical, Savage Critical, Improved Critical, Greater Critical, Base Attack Bonus +20|| Moderate |- | Critical Toughness || Fighter || You are so tough you don't get critted often.|| Toughness|| Moderate |- | Critting Spree || Luck || When you confirm a critical, your luck spreads to others.|| One luck feat|| High |- | Cross Explosion Spell || Metamagic || Transform your lines into rays, that subsequently explode into multiple lines a round later.|| None|| High |- | Cross-Style Training || Multiclass, Monk || An exchange student, studier of more eclectic martial arts, or simply someone who feels a special bond with a specific weapon, you can use a non-traditional weapon at the same level of mastery as your peers.|| None|| Moderate |- | Crossbow Assassin || Fighter, Tactical || You are a deadly marksman with a crossbow.|| Point Blank Shot, Precise Shot or Weapon Focus (Any Crossbow)|| High |- | Crossbowyer || Archetype || Become better with light, heavy and great crossbows|| BAB 1+, Proficient with crossbows|| High |- | Crosscut || Fighter, Monk || Attack twice as a standard attack.|| BAB +2|| High |- | Crow's Talon || Fighter || Think with portals for doing stuff.|| At least one Crow's Flight maneuver, Knowledge (Arcana) 4 ranks|| High |- | Crown of Snakes || Racial || You gain all-around vision while your hair is uncovered.|| Character Level 4th, Medusine, Medusa's Gift (Deadly Serpents)|| Very High |- | Cruel Fate || General || Your Lucky One Luck Bonus can be turned upon your enemies, making them fail miserably.|| Luck Bonus +1|| Very High |- | Cruel Frost || Tactical, Fighter || You gain several tactical maneuvers related to the Dire Winter discipline.|| Cold Demeanor, Intimidate 6 Ranks, three Dire Winter maneuvers.|| High |- | Cruising Altitude || General || When you fly overland at an altitude of 5000 ft or more, you can go really fast.|| Fly speed|| Low |- | Crusader of the Desert || Regional || Your nomad life in the desert made you much stronger.|| Crusader or Paladin class|| High |- | Crusher Claw || Racial || Crabhammer trait|| Moderate |- | Crushing Blow || Fighter || You may trade a potential critical hit for a chance to stun and deal extra damages.|| Weapon proficiency (warhammer) or weapon proficiency (heavy mace) or weapon proficiency (light mace)|| High |- | Crushing Overrun || tactical, Fighter || Don't just knock them flat, grind them into the dirt as you pass.|| BAB +6, Power Attack, Improved Overrun|| High |- | Crushing Slam || Racial || You are adept at using your arms, fists and body as a natural weapon.|| Power Attack, Slam attack|| Moderate |- | Crushing Submission || Fighter || You beat opponents into submission with your mace.|| Weapon Focus (bludgeoning weapon)|| Moderate |- | Cryokinesis || General || You deal extra damage with cold spells and can create ice on command.|| Able to use psychic magic or psionic powers, must know one [cold] spell or power|| Very High |- | Cryokinesis, Advanced || General || You can manipulate ice and snow through telekinesis and have more potent [cold] abilities.|| Cryokinesis|| High |- | Cryokinetic Skating || General || You gain the ability to skate on ice you create, which allows you to move over liquid and vertical surfaces.|| Cryokinesis|| High |- | Crystal Master || Psionic || Your crystal-based power deals additional damage and you may select hail of crystals no matter your power list.|| Must be able to manifest Crystal Shard|| High |- | Crystalize Power || Metapsionic || Turn any damaging power into physical damage.|| None|| Unquantifiable |- | Crystallizing Wounds || Curse || Your wounds crystallize, allowing you to ignore damage at the cost of your dexterity.|| Must be corporeal|| High |- | Cull Life || General || Gain life force from healing potions|| Life Force class feature, maximum life force pool of at least 40 points|| High |- | Cult Spell || Metamagic || Soon, people will understand why you let peasants in deep robes follow you around everywhere.|| None|| Very High |- | Cunning Deceiver || General || You gain a bonus on Bluff, Disguise and Forgery checks, and may use your Intelligence instead of Charisma when using them.|| Bluff 4 Ranks|| High |- | Cure Time || General || Use positive energy to rewind age.|| Life Force class feature, maximum life force pool of at least 150 points|| Moderate |- | Curse of Spite || Undead || You hatred survive even in death and curses others.|| 5 HD|| Very High |- | Cursed Bloodline || General || You gain damage reduction 2/good and can take [vile] feats even if nonevil, you gain more benefits if you are evil.|| 1st level only|| Moderate |- | Cursed Body || Monstrous || Prevent creatures from using the same trick on you twice, and curse them if you drop.|| Undead type or Incorporeal subtype.|| High |- | Cursed Rage || Racial || Your anger at your curse make you even stronger.|| Accursed Mark racial feature and the rage class feature.|| Moderate |- | Cut Space || Fighter || You are able to replicate the effect of dimension door with your weapon.|| Bab +9, Knowledge (The Planes) 12 ranks, Weapon Focus, must have at least one spell-like or supernatural ability gained from class level or Fighter level 9th|| Very High |- | Cute Charm || Monstrous || Use cuteness as a special defence|| None|| High |- | Cute Idol || General || Once per encounter as an immediate action, you can add your Charisma modifier to your saving throws against one effect. Also, things for pokemon contests.|| Cha 13|| Moderate |- | Cyan Focus || Fighter, Incarnum || Add invested essentia to attack roll with chosen weapon|| Con 13, Proficiency with selected weapon, BAB +1|| Moderate |- | Cyan Initiative || Fighter, Incarnum || Add 2 plus twice invested essentia to initiative checks.|| Con 13|| Moderate |- | Cyan Specialization || Fighter, Incarnum || Add 1+ invested essentia to damage roll with chosen weapon|| Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th|| Low |- | Cyan Utterance || Incarnum || You can ignore the law of resistance a number of time per day per invest essentia.|| Con 13, Ability to Speak Utterances|| High |- | Cyborg || General || You gain the ability to install warforged components, qualify for warforged feat and are more resilient.|| Must be a living corporeal creature.|| High |- | Cyclonic Spell || Metamagic || Become a master of winds by gaining more flexibility with Air spells.|| Ability to cast Air spells, Knowledge (nature) 4 ranks.|| Unquantifiable |- | DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? || Skill, Fighter || You can try to convince someone of your honesty by flexing your muscles|| BAB +3, STR 19, Bluff 6 Ranks|| Moderate |- | Dabbler || General || Your studies let you dabble in powers you would not normally possess.|| 3rd level character|| Unquantifiable |- | Dabbling Warlock || General || You have limited use of a single least or lesser invocation.|| Spellcraft 4 Ranks|| Unquantifiable |- | Dagger Finesse || Fighter || Your strikes are precise, relying on finesse to inflict damage.|| BAB +1, Weapon Focus (dagger/dagger-like weapon), Sleight of Hand 4 ranks|| High |- | Daily Expert || General || Once a day you pick up a random new exciting thing to specialize in.|| Int 13|| High |- | Damage Reduction Adaptation || Monstrous || Creatures become resistant to energy damage and change the resistance type each turn.|| Construct type, Dragon Type, Magical Beast Type, or Outsider Type|| Moderate |- | Damage Resistance || Fighter || Your damage reduction become damage resistance.|| Augmented Damage Reduction|| High |- | Damage Sponge || Fighter || Gain temp hp equal to your Con modifier or your character level (whichever is lower) every round.|| Base Fort +2, Con 13|| High |- | Dampen Affliction || General || When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead.|| Con 13, Endurance|| High |- | Dance Everywhere || General || When you go places, you dance.|| 1 rank Perform Dance|| Low |- | Dance of the Dead || General || Make undead dance to your bardic music, thus eliminating the threat for now.|| Bardic Music (Suggestion), Knowledge Religion 5 ranks|| High |- | Dancer of the Dais || Fighter, Tactical || Gain several tactical benefits using the Dancing Goddess discipline.|| Eternal Dancer, Perform (Dance) 9 ranks, two dancing goddess maneuvers|| High |- | Dancer of the Mirage || Bardic, General || Confuse and hypnotize enemies with your dance.|| Fascinate feature, Perform (dance) 8 ranks|| High |- | Dancing Blossom Stance || General || Monks fly through the air as if on wires, balance on a single mote of dust, and walk on water.|| Monk 4th, Balance 7 ranks|| Moderate |- | Dancing Edge Style || Fighter || When you attack with a curved blade you can move.|| BAB +3, proficiency in any curved slashing weapon|| Moderate |- | Dancing Sword Style || Fighter, Tactical || You gain special benefits when wielding a bastard sword or longsword.|| Bab +1, Weapon Focus (Bastard Sword) or (Longsword)|| High |- | Dancing Swordsman || Combat, Skill || Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman.|| None|| High |- | Dancing Wizard || General || You dance like the rest of them (breastplate provides arcane spell failure), only more competently.|| Ability to cast arcane spells.|| High |- | Dancing and Stabbing Wizard || General || The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.|| Dancing Wizard|| Very High |- | Danger Intuition || General || Due to your senses, overall intuition, or just plain luck, foes seem to be unable to catch you unaware.|| None|| Moderate |- | Daring Exile || Multiclass || Ronin and SwashbucklerCW levels stack for Grace, dodge bonus, and Cheap Shot dice.|| Grace +1, Cheap Shot +2d6|| High |- | Daring Minstrel || Multiclass || Your bard and swashbuckler level stack for grace and spellcasting.|| Grace +1, Must be able to cast 1st level bard spells|| High |- | Daring Step || General || As a swift action you may move to an adjacent square. This provoke an attack of opportunity.|| None|| Low |- | Daring Swordsman || General, Multiclass || Swashbuckler and warblade levels stack for initiator level and grace.|| Battle clarity, grace +1.|| High |- | Dark Arts || General || Your magic comes from powers from deep below, malignant and horrible|| Ability to cast spells, any evil alignment, Black Magic|| High |- | Dark Atoner || General || You retain all class features of an evil paladin while good or neutral aligned.|| AntipaladinPathfinder, Black Knight, Blackguard or Paladin of Slaughter/Tyranny 1st, Non-Evil Alignment|| Unquantifiable |- | Dark Awareness || General || Removes the need for sleep, keeps you aware when unconscious.|| Character level 3rd|| High |- | Dark Brand || Minion, Vile || You pledge allegiance to the power of a powerful evil deity.|| Any evil alignment.|| High |- | Dark Hand || General || You enhance one of your hand with a dark power, granting you dire abilities.|| Must be able to use a Undead Touch Attack or cast vampiric touch|| Very High |- | Dark Hex || Hex || You make enemies you curse much more susceptible to your attacks.|| Hexblade's Curse|| Very High |- | Dark Knowledge || General || You know things, and have been exposed to dark insight. This helps you against the horrors from beyond time and space.|| Int 13 or Wis 13 or Cha 13|| Moderate |- | Dark Mage || Racial || You no longer gain curse token from using evil magic.|| Accursed Mark racial feature|| Moderate |- | Dark Masquerade || General || You radiate an aura of good and do not detect as evil.|| Aura of Evil|| Low |- | Dark Minion Summoner || General || You are able to summon minions for the cause of darkness.|| Blackguard or AntipaladinPathfinder|| High |- | Dark Soul || General || You gain many traits of the undead but can never become one.|| Tomb-Tainted SoulLbM|| Very High |- | Darkened Sight || Curse || You gain unlimited darkvision which can pierce some magical darkness, but also gain daylight blindness.|| None|| High |- | Darker Powers || General || You inflict more madness and may inflict a much more insidious form of madness.|| Dark Insight Score, must possess the ability to inflict madness.|| High |- | Darklurker || General || Evade magical detection within shadows.|| DarkstalkerLoM, Hide 13 ranks|| High |- | Darkmoon's Chosen One || Minion || The blessing of Sir Moon allow you to move through space easily.|| Favored by a Kingseeker (Sir Moon)|| High |- | Darksider || Fury, Vile || You have a dark side which grant you power, at a cost.|| 3 HDs or Rage Class Feature|| High |- | Darkvolt Warlock || General || Your eldritch blast is imbued with the power of lightning.|| Eldritch Blast 1d6|| High |- | Dash || Fighter || You are able to quickly move around the battlefield, dashing from place to place with superior speed.|| Dodge|| High |- | Dauntless Vigor || Fighter || While using diehard you can survive just about any blow.|| Diehard|| Moderate |- | Daywalker || Undead || You are resistant to sunlight despite your race's weakness.|| Must be vulnerable to the light of the sun.|| High |- | Deacon || General || You gain bonuses associated with your faith.|| Knowledge (Religion) 4 Ranks|| Low |- | Deadly Blast || General || Reroll 1s on Eldritch Blast|| Dex 15, Eldritch Blast 4d6|| High |- | Deadly Bull Rush || Fighter || When you shove creatures around, you can smack them and throw them.|| BAB +1|| High |- | Deadly Overrun || Fighter || You are able to overrun better and faster and deal damage while doing so.|| BAB +1|| High |- | Deadly Riposte || General || You have trained extensively in exploiting an ineffective enemies opening in combat.|| Dodge, Improved Initiative, Death Blow, Tumble 5 ranks, Escape Artist 5 ranks|| Very High |- | Deadtouched || General || You count as an undead for the purpose of prerequisites, gain a +1 natural bonus to AC and reduce precision damages.|| Tomb-Tainted SoulLM feat or otherwise healed by negative energy|| Moderate |- | Deafening Song-CE || General || Use bardic music to render your opponents deaf.|| Perform 6 ranks, bardic music class feature|| High |- | Death From Afar || Fighter || Your deadly aim allows you to take out helpless targets from range with nary a sound.|| BAB +3, Point Blank Shot, Precise Shot|| High |- | Death's Arbiter || Grim || You may absorb damage taken by an ally instantly if it would otherwise kill him.|| Grim Transformation, Knowledge (religion) 6 ranks|| High |- | Deathblast Spell || Metamagic || If your spell kills an enemy, they become a waiting proximity mine waiting to explode!|| None|| High |- | Deathless Energy Drain Immunity || Monstrous || You regain the immunity to Energy Drain from when you became a Redeemed Undead and gained the Deathless Subtype|| Redeemed Undead|| Moderate |- | Debris Spell || Metamagic || Area effect spells leave behind a field of difficult terrain which damages creatures passing through it.|| None|| High |- | Deceptive Strength || Monk || Surprise your enemies with your incredible might and small body|| Small size or less, BAB +3|| High |- | Declare Smite || General || You declare you intention to smite, causing evil to experience true fear.|| Ability to use Smite Evil or a similar ability|| High |- | Dedicated Steed || Fighter, Multiclass || Multiclassing paladins and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount.|| Special mount|| Low |- | Dedicated Surgeon || Tactical || Access advanced healing and gain powerful new maneuvers usable with the heal skill.|| Heal 4 ranks, Int 15+|| High |- | Deep Bloodline || General || You gain a mutated bloodline associated with your bloodline.|| Sorcerer 1st, must not have the crossblooded archetype|| Very High |- | Deep Breath || Monstrous || You can take a deep breath to make a very destructive breath weapon|| Dragon Race, Breath Weapon, Character level 8+|| Very High |- | Deep Divination || General || You have have the ability to dig deeper than normal with your divination.|| Must be able to cast augury or divination or their psionic equivalent.|| Unquantifiable |- | Deep Freeze || General || You deal more cold damage than normal and cause creatures to freeze.|| None|| High |- | Deep Mind || Psionic || You have more power known and power points.|| 1st level Only|| Very High |- | Defense of Opportunity || Fighter || Shut down Attacks of Opportunity in your reach.|| BAB +1, Combat Reflexes|| High |- | Defense of the Amazon || Fighter || You have wondrous deflection talents.|| Bab 6+, Deflect Projectiles, Codex Deflect Blow|| High |- | Defensive Precision || Fighter || Reduce the penalties taken while fighting defensively.|| None|| Low |- | Defensive Roll || General || You are especially quick, and can dodge blows that would kill another person.|| Reflex +6, Dexterity 15|| High |- | Defensive Strike || Fighter || By defending yourself expertly you may make sudden strikes against opponents that attack you.|| Combat Expertise, Dodge|| High |- | Definitive Disassembly || General || You can destroy a machine with a single, precise blow.|| Knowledge (Engineering) 11 Ranks|| Very High |- | Deflect Arrows, Alternative || Fighter, Monk || You are adept at deflecting ranged attacks away.|| Improved Unarmed Strike, Shield FocusPathfinder, or Weapon Focus|| High |- | Deflect Blow || Fighter, Monk || Deflect arrow except for melee!|| Dexterity 13, improved unarmed strike or proficiency with tower shields.|| High |- | Deflect Projectiles || Fighter || You can deflect ranged attacks with ease, even reflecting back attacks from weaker opponents.|| Improved Unarmed Strike|| High |- | Deflection Barrier || Reserve || You gain the benefits of missile deflection and a bonus on Reflex save while having the listed spell available.|| Must be able to cast protection from arrows or mental barrier|| High |- | Deformity, Acid Blood || Vile, Deformity || Your blood has grown caustic and corrosive, and eats through flesh and stone, burning like fire as it drips from your body.|| Evil Alignment, Deformity (Blood), Willing DeformityBoVD|| High |- | Deformity, Agile Intestines || Deformity || Use your disgusting entrails as tools for various uses|| Deformity (Wicked Guts)|| Moderate |- | Deformity, Atrophy || Vile, Deformity || You are disturbingly thin, to the point that your muscles can barely support your weight, and the slightest wind can actually blow you away.|| Evil Alignment, Deformity (Gaunt)BoVD, Willing DeformityBoVD|| High |- | Deformity, Black Blood || Vile, Deformity || You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.|| Evil Alignment, Willing DeformityBoVD, Deformity (Blood)|| High |- | Deformity, Blood || Vile, Deformity || Your body is constantly bleeding from your pores, making it appear as though you are constantly sweating out your own blood.|| Evil Alignment, Willing DeformityBoVD|| Moderate |- | Deformity, Bulky || Vile, Deformity || You made yourself stronger, if less agile.|| Evil Alignment, Willing DeformityBoVD|| High |- | Deformity, Dark Beauty || Vile, Deformity || Thanks to dark magic, pacts and maybe natural good look. You made yourself a being of true beauty, although still disturbing you are aesthetically pleasing.|| Evil Alignment, Cha 12+, Willing DeformityBoVD|| High |- | Deformity, Digesting Saliva || Deformity || Your stomach mouth gains an acidic bite|| Stomach Mouth|| Moderate |- | Deformity, Empty Eyes || Vile, Deformity || Your eyes appear to be made out of black onyx: blank, empty, sightless globes, set in red, slightly bleeding sockets, that seem to gaze into the soul itself.|| Evil Alignment, Willing DeformityBoVD|| High |- | Deformity, Face Variant || Vile, Deformity || You scarred your face in a way that make you hideous and/or extremely fearsome.|| Evil Alignment, Willing DeformityBoVD|| High |- | Deformity, Faceless || Vile, Deformity || You lack a face, and where it would be, is instead a blank, featureless plane, devoid of emotion.|| Evil Alignment, Willing DeformityBoVD|| Very High |- | Deformity, Frozen || Vile, Deformity || Your body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you.|| Evil Alignment, Willing DeformityBoVD|| Very High |- | Deformity, Gaping Crush || Deformity || Capture enemies into your belly to crush them|| Deformity (Wicked Guts)|| High |- | Deformity, Gastroshot || Deformity || Spit out semi-digested food as an attack|| Digesting Saliva|| Moderate |- | Deformity, Hive || Deformity, Vile || You are host to insects.|| Con 13, Willing DeformityBoVD|| Unquantifiable |- | Deformity, Hooks || Vile, Deformity || Hooks of bone and flesh have grown across your entire body, sinking deep into your flesh and causing you excruciating pain at all times.|| Evil Alignment, Willing DeformityBoVD|| High |- | Deformity, Liefeld || Deformity, Vile || Your body contorts into a twisted mockery of human proportions.|| Willing DeformityBoVD or the Badly Drawn flaw|| Very High |- | Deformity, Malformed Beak || Deformity || Your mouth is deformed to resemble the shape of a small beak|| Must have a mouth, Willing DeformityBoVD|| Moderate |- | Deformity, Numb Body || Deformity || Convert lethal damage into non-lethal damage, and become immune to pain effects.|| Willing DeformityBoVD|| High |- | Deformity, Patchwork Body || Deformity || You can put yourself back together if dismembered, or use others body parts to replace your own.|| Willing DeformityBoVD|| Moderate |- | Deformity, Preying Talons || Deformity || You have vicious talons instead of normal feet|| Must have feet, Willing DeformityBoVD|| Moderate |- | Deformity, Shuddering || Deformity, Vile || Your random spasms are probably the result of nerve damage.|| Willing DeformityBoVD|| Low |- | Deformity, Stomach Control || Deformity || Gain more benefits from what you swallowed and can swallow more|| Unhinged Jaw|| Very High |- | Deformity, Stomach Mouth || Deformity || Obtain a gaping mouth onto your belly area|| Willing DeformityBoVD|| High |- | Deformity, Toughness || Vile, Deformity || You gain extra hit points.|| Willing DeformityBoVD|| High |- | Deformity, Unhinged Jaw || Deformity || You can unhinge your jaw to take bigger bites and swallow your prey|| Willing DeformityBoVD|| Very High |- | Deformity, Warded Skin || Vile, Deformity || Your skin is full of strange runes, wards and line that may or may not glow dimly. These act as ward and potent protection against holy effects.|| Evil Alignment, Willing DeformityBoVD|| High |- | Deformity, Wicked Guts || Deformity || Transform your exposed intestines in a weapon|| Willing DeformityBoVD|| High |- | Deformity, Winged Arms || Deformity || Your arms are feathered or have membranes, at the cost of losing your hands|| Character Level 6, must have arms, Willing DeformityBoVD|| High |- | Deformity, Withered || Deformity, Vile || You withered yourself, being more dexterous and able to act as a smaller creature.|| Evil Alignment, Willing DeformityBoVD|| High |- | Deft Opportunist || Fighter || The mere presence of a foe may provide an easy opening.|| Combat Reflexes, +12 BAB|| High |- | Deft Shot || Fighter || Take 10 on ranged attacks.|| BAB +4, Spot 4 ranks|| Very High |- | Deft Swing || Fighter || Take 10 on melee attacks.|| BAB +4, Spot 4 ranks|| Very High |- | Delayed Spell || Metamagic || Make the poor bastards think they're off the hook, only to crush them once most opportune.|| None|| High |- | Delta Stream || Monstrous, Weather || The mysterious air current blows on regardless!|| [Air] subtype or Knowledge (nature) 6 ranks and speak Auran.|| High |- | Delving Trickster || General || You gain extra delving tricks, for maximal trickery.|| Delving Trick class feature.|| High |- | Demogorgon's Insanity || Minion || Your touch spreads the madness at the heart of Demogorgon's being.|| Servant of the Obyrith OR Thrall to Demon (Demogorgon)|| High |- | Demon's Nail || Fighter, Tactical || Gain several tactical benefits using the Thousand Daggers discipline.|| Two thousand daggers maneuvers, Tumble 9 ranks, Art of Flying Daggers|| High |- | Demonic Fury || Fury || Your rage unleashes your inner demon, granting you the use of one or more [Fiend] feat.|| Rage class feature (or analogous)|| Moderate |- | Demonic Resistance || Abyssal Heritor || You brush off lightning as if you were a demon.|| Chaotic alignment|| High |- | Demonologist || General || You gain a +2 bonus on knowledge checks related to demons and other chaotic evil outsiders, and bind them to your service easier.|| Knowledge (The Planes) 4 Ranks|| Low |- | Depraved Physiognomy || Vile || The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking.|| Evil alignment.|| Moderate |- | Desert Dweller || General || You are protected against intense heat.|| 1st level Only|| Low |- | Desert Shamanism || General || Your spells are more powerful when casted in deserted environments.|| Ability to cast spells, Knowledge (nature) 4 ranks.|| High |- | Desert Storm || Tactical || Electricity-based abilities.|| Three Desert Wind maneuvers, Tumble 9 ranks.|| High |- | Desperate Spell || General || When you are pushed, you are able to cast a powerful and extremely quick damaging spell.|| Spell Focus (Evocation)|| High |- | Despotic Furor || Fury || You're really persuasive when you're angry.|| Rage ability or similar anger-based temporary rage.|| High |- | Destabilizing Impact || Fighter || Take a penalty up to -8 to apply a penalty to others attack rolls.|| Bab +1|| High |- | Destined by Hera || Minion || You had to pick Hera, did you?|| Favored of Hera|| Unquantifiable |- | Destiny By Design || General || You know how to stack destiny's deck.|| Hexblade's Curse, must not have any luck feats.|| High |- | Destroyer's Palm || General || You can destroy the body of defeated opponents, bypass regeneration and|| Monk 15th, Stunning Fist|| Very High |- | Devastating Claws || Monstrous || Claws attacks become more efficient.|| Must have a Claw attack, Str 15+, BAB +6|| Moderate |- | Device Gadgeteer || Item Creation || You gain the ability to craft and maintain special magic items.|| Int 17+|| Unquantifiable |- | Device Knowledge || General || You know your way with all things mechanical.|| None|| Low |- | Devil Preparation || General || By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.|| Character Level 10, Must have eaten the flesh of a Devil or Demon|| Very High |- | Devilbond Pyromancer || General || You are a pyromaniac with sinister power.|| Capable of using least ignitions, must not have the fire-bound warlock feat.|| Very High |- | Devilish Trickster || General || You are a sadistic little trickster, enjoying seeing other suffer either physically or psychologically.|| Non-Good alignment, must be able to use at least two delving tricks.|| High |- | Devoted Arrow || General || When using devoted spirit, you can heal people with ranged attacks.|| Precise Shot, Must be able to initiate Devoted Spirit that heal yourself or allies (such as Crusader's Strike or the Martial Spirit stance).|| Low |- | Devoted Extremist || Multiclass || Paladin and Soulborn level stack for Smite damage and Special mount progression|| Smite (any one alignment), Smite Opposition|| Moderate |- | Devoted Paladin || Multiclass || Combine paladin and crusader levels for a stronger, devoted whole.|| 1st level paladin, 1st level crusaderToB|| High |- | Devoted Templar || General, Multiclass || Crusader and paladin levels stack for initiator level and smite damage.|| Divine grace, steely resolve.|| High |- | Devour the Soul || Fiend || As a fiend, you gain nourishment from devouring souls.|| Must have one level of a Fiend class|| High |- | Dexterous || General || You have figured out how to use tools and weapons despite the lack of specialized tool using hands or appendages.|| Inhuman form, or otherwise lacking tool-using hands or appendages.|| Low |- | Dexterous Bowmanship || Racial || You're an elf who is even better than normal with a bow.|| Elf|| High |- | Dexterous Fortitude-CE || General || Use your slippery mind class feature on Fortitude saves.|| Dex 20, Slippery mind class feature.|| High |- | Dexterous Will-CE || General || Use your slippery mind class feature on Will saves.|| Dex 20, Slippery mind class feature.|| High |- | Diabolic Disciple || Minion || You bind yourself to a Archdevil of Hell, gaining some power over their portfolio.|| Any evil alignment, must swear allegiance to the chosen archdevil before a representative of that devil with at least CR 11|| High |- | Diehard, Alternative || Fighter || You are able to act whole below 0 hit points and can make one last act upon dying.|| Endurance|| High |- | Diehard, Grimoire || Fighter || You continue fighting after taking enough punishment that would make most of your peers fall, though at lowered strength.|| BAB +1|| High |- | Diligent Martial Study || Fighter || Remove the limitation on the Martial Study feat.|| Martial Study (3 times), BAB +15, Martial Lore 4 ranks|| Low |- | Dimensional Body Storage || General || If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within.|| Construct or otherwise possessing at least one artificial body part (such as by a graft)|| Moderate |- | Dire Vim || General || When very low on health, hit harder|| Danger Vim, 18 constitution, 18 strength or dexterity|| Very High |- | Direct Undead Control || Necromantic Creation || Take control of undead in your control pool, empowering them with your abilities and spirit.|| Must be able to control undead via spells or rebuking.|| Unquantifiable |- | Dirty Deeds Done Dirt Cheap || General || You can offer a discount on your Deeds since you get to do so many.|| Ability to do at least 10 Deeds per day|| High |- | Disciple of Tiamat || Metabreath || You can channel the breath weapon of Tiamat.|| Dragonblood Subtype or Dragon Type, Evil Alignment|| High |- | Disciple of the Dark || Vile || You gain phenomenal dark evil powers by drawing|| Black Disciple or Dark Brand|| Very High |- | Disciple of the Ram || General || You are highly proficient in the use of the ring of the ram, and may even craft those rings.|| Caster Level 3rd or 6 ranks in Use Magic Device|| High |- | Disciplined Charge || Fighter || Use a martial strike during a charge.|| BAB +3, One martial strike.|| High |- | Disciplined Cleave || Fighter || Use a martial strike during an extra cleave attack.|| BAB +6, One martial strike, Power Attack, Cleave|| Very High |- | Disciplined Talent || General || You have the ability to manifest discipline powers.|| 1st level only|| High |- | Disciplined Trip || Fighter || Use a martial strike during a trip attempt.|| BAB +3, One martial strike, Improved Trip|| Very High |- | Disciplined Will || Fighter, Combat Form || You delay the effects of spells to keep on fighting.|| Combat Focus, Wis 13, Base Attack Bonus +3|| High |- | Disdain of the Judicator || General || Deal more damage and more efficiently against criminals|| Knowledge (local) 4 ranks|| High |- | Disgruntled Smite || General || You no longer base your smite off your Charisma, and gain an additional use of it per day.|| Smite Evil (or variant) 1/day|| Moderate |- | Disguise Preparation || General || Your disguises work better with assistance.|| 6 ranks Disguise|| Low |- | Disguise in Plain Sight || Tactical || You can disguise even when people are directly looking at you.|| Disguise 4 ranks, Hide Skill 4 ranks|| Moderate |- | Disguised Character || General || You are two persons in one body|| Character Level 15, Disguise 19 ranks or the ability to transform in another form, Disguised Class.|| Unquantifiable |- | Disguised Class || General || Switch between different sets of classes|| Character Level 10, Disguise 14 ranks or the ability to transform in another form, Disguised Feats.|| Unquantifiable |- | Disguised Feats || General || As a second identity or an additional style, you gain two sets of feats|| Character Level 6, Disguise 10 ranks or the ability to transform in another form.|| Unquantifiable |- | Dismiss Casting || General || Any spell you cast can be dismissed, and you can dismiss as a move action.|| None|| Low |- | Dismiss the Unreal || General || You are so perceptive you can almost always see through illusion.|| Spot or listen 15 ranks, Skill Focus (Spot or Listen), Base will bonus +7|| Unquantifiable |- | Disobedient Psyche || General || Resist mental influence at the cost of taking Wisdom damage.|| None|| High |- | Dispater's Sheen || Minion || Your skin takes on a glistening metallic luster, a barrier capable of protecting you from harm.|| Diabolic Disciple (Dispater)|| Very High |- | Dispersion || Combat, Fighter || Reflect damage reduced damage.|| Damage reduction of any kind/source.|| High |- | Disruptive Smite || General || You hold a particular hatred for undead.|| Ability to Smite Evil or analogous ability, Knowledge (religion) 6 ranks.|| High |}
Name Type Description Prerequisites Balance Point

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