Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ability Arrays (3.5e Variant Rule) +
- Adaptive Style Errata (3.5e Variant Rule) +
- Additional Combat Special Attacks (3.5e Variant Rule) +
- Additional Epic Spell Factors (3.5e Variant Rule) +
- Additional Maneuver Types (3.5e Variant Rule) +
- Additional Surge Type (3.5e Variant Rule) +
- Adjusted SRD Armors (3.5e Variant Rule) +
- Advanced Wars (3.5e Variant Rule) +
- Adventurer's Skill Knack (3.5e Variant Rule) +
- Aging Overhaul (3.5e Variant Rule) +
- Alignment Without Alignment (3.5e Variant Rule) +
- Alignments by Color (3.5e Variant Rule) +
- All Ability Skills (3.5e Variant Rule) +
- Alternate Confusion (3.5e Variant Rule) +
- Alternate Fear-Effects (3.5e Variant Rule) +
- Alternative Armor and Weapon Enhancement (3.5e Variant Rule) +
- Alternative Graft Rules (3.5e Variant Rule) +
- Alternative Iterative Attacks (3.5e Variant Rule) +
- Arc of Effect (3.5e Variant Rule) +
- Attacks Variant (3.5e Variant Rule) +
- Attrition-based Campaigns (3.5e Variant Rule) +
- Background Points (3.5e Variant Rule) +
- Background-Based Skills (3.5e Variant Rule) +
- Backgrounds (3.5e Variant Rule) +
- Balanced Metamagic (3.5e Variant Rule) +
- Balanced Skills (3.5e Variant Rule) +
- Balanced Wealth (3.5e Variant Rule) +
- Basic Magic Strike (3.5e Variant Rule) +
- Being Daunted and Bearing Up (3.5e Variant Rule) +
- Believability (3.5e Variant Rule) +
- Better Counterspelling (3.5e Variant Rule) +
- Better Disease Implementation (3.5e Variant Rule) +
- Better Full Attacks (3.5e Variant Rule) +
- Better Hit Points (3.5e Variant Rule) +
- Better Initiative (3.5e Variant Rule) +
- Better Poison Implementation (3.5e Variant Rule) +
- Better Poisons (3.5e Variant Rule) +
- Better Sunder Rules (3.5e Variant Rule) +
- Blood Magic (3.5e Variant Rule) +
- Bludgeoning is Less Lethal; Piercing and Slashing are More Lethal (3.5e Variant Rule) +
- Bone Shaping (3.5e Variant Rule) +
- Bonus Cantrips/Orisons (3.5e Variant Rule) +
- Bonus Invocations (3.5e Variant Rule) +
- Broad Leveling Benefits (3.5e Variant Rule) +
- Broken Shields (3.5e Variant Rule) +
- CR-Based Turning (3.5e Variant Rule) +
- Capped Modifiers and DCs (3.5e Variant Rule) +
- Capped Skill Bonus (3.5e Variant Rule) +
- Caster Levels Progression Variant (3.5e Variant Rule) +
- Casting Attack Bonus (3.5e Variant Rule) +
- Castling (3.5e Variant Rule) +
- Catalyst Magic (3.5e Variant Rule) +
- Chariot (3.5e Variant Rule) +
- Chocobo Breeding (3.5e Variant Rule) +
- Chocobo Breeding Alternative (3.5e Variant Rule) +
- Chocobo Mounts (3.5e Variant Rule) +
- Cinematic Critical Hit (3.5e Variant Rule) +
- Class Templates (3.5e Variant Rule) +
- Code Blue (3.5e Variant Rule) +
- Combat Fatigue (3.5e Variant Rule) +
- Combat Rhythm (3.5e Variant Rule) +
- Common Magic (3.5e Variant Rule) +
- Condensed Skills (3.5e Variant Rule) +
- Condensed Skills, Deemphasize First Level (3.5e Variant Rule) +
- Construct Subtypes (3.5e Variant Rule) +
- Cosmic Damage Type (3.5e Variant Rule) +
- Crit Dice (3.5e Variant Rule) +
- Critical Resistance (3.5e Variant Rule) +
- Cross-Class Investment (3.5e Variant Rule) +
- Cross-Discipline Maneuvers (3.5e Variant Rule) +
- Culture and Status (3.5e Variant Rule) +
- Cure Wounds Buff (3.5e Variant Rule) +
- Custom Weapon Creation (3.5e Variant Rule) +
- Dark Insight (3.5e Variant Rule) +
- Dark Insight Incantation (3.5e Variant Rule) +
- Dark Sacrifice (3.5e Variant Rule) +
- Declaratory Initiative (3.5e Variant Rule) +
- Delayed Spellcasting (3.5e Variant Rule) +
- Die Pool for Ability Scores (3.5e Variant Rule) +
- Divorced Abilities and Skills (3.5e Variant Rule) +
- Dual Preparation Casting (3.5e Variant Rule) +
- Durability Training (3.5e Variant Rule) +
- Dying 3.75 Edition (3.5e Variant Rule) +
- Dying is Serious (3.5e Variant Rule) +
- Dying, Variant (3.5e Variant Rule) +
- E20 (3.5e Variant Rule) +
- ECL 1 Reincarnation Table (3.5e Variant Rule) +
- Effects of Aging, Revised (3.5e Variant Rule) +
- Eldritch Obscurement (3.5e Variant Rule) +
- Expanded Armor (3.5e Variant Rule) +
- Expanded Armor Class (3.5e Variant Rule) +
- Expanded Movement Options (3.5e Variant Rule) +
- Expanded Psicrystal Personalities (3.5e Variant Rule) +
- Expanded Size Categories (3.5e Variant Rule) +
- Expanded Summon Monster (3.5e Variant Rule) +
- Expanded Weapon Size Damage (3.5e Variant Rule) +
- Exploits (3.5e Variant Rule) +
- Extended Death and Dying (3.5e Variant Rule) +
- Failure is not the End (3.5e Variant Rule) +
- Fallen (3.5e Variant Rule) +
- Falling Damage (3.5e Variant Rule) +
- Fang weapons (3.5e Variant Rule) +
- Fantasy Genetics (3.5e Variant Rule) +
- Fantasy Pregnancy (3.5e Variant Rule) +
- Feat Purchasing (3.5e Variant Rule) +
- Feature Trading (3.5e Variant Rule) +
- Feral Strike (3.5e Variant Rule) +
- Ffumble Chart (3.5e Variant Rule) +
- Fixed Bonus Types (3.5e Variant Rule) +
- Flame-bladed weapons (3.5e Variant Rule) +
- Flaw Based LA (3.5e Variant Rule) +
- Fortitude Dying Resistance (3.5e Variant Rule) +
- Fortune Points (3.5e Variant Rule) +
- Fragile Weapons (3.5e Variant Rule) +
- Functional Craft Item Rule (3.5e Variant Rule) +
- Functional Craft Trap (3.5e Variant Rule) +
- Functional Weapons of Legacy (3.5e Variant Rule) +
- Gestalt Style Multiclassing (3.5e Variant Rule) +
- Goal-Based Level Gain (3.5e Variant Rule) +
- Grace Points (3.5e Variant Rule) +
- Gravity, Revised (3.5e Variant Rule) +
- Graze Damage (3.5e Variant Rule) +
- Grievous Wounds (3.5e Variant Rule) +
- Half Damage for Everyone (3.5e Variant Rule) +
- Half-Damage on Hit Roll equal to AC (3.5e Variant Rule) +
- Healing Surges (3.5e Variant Rule) +
- Hellfrost (3.5e Variant Rule) +
- Hit Die Adjustment (3.5e Variant Rule) +
- Holding Back (3.5e Variant Rule) +
- Holy Tools (3.5e Variant Rule) +
- Hyper-Simplified Mass Combat (3.5e Variant Rule) +
- User:Ideasmith/Divine Spells Known and Deific Quests (3.5e Variant Rule) +
- Identifying Vestiges (3.5e Variant Rule) +
- Ignoring Opponents (3.5e Variant Rule) +
- Immunity Overhaul (3.5e Variant Rule) +
- Initiative Contests (3.5e Variant Rule) +
- Innate Spell Evolution (3.5e Variant Rule) +
- Intelligence and Skill (3.5e Variant Rule) +
- Intimidate, Spanambula Variant (3.5e Variant Rule) +
- Knowledge DC Variant (3.5e Variant Rule) +
- Knowledge as it Should Be (3.5e Variant Rule) +
- Lengthened Spellcasting (3.5e Variant Rule) +
- Level Adjustment Dice (3.5e Variant Rule) +
- Level Adjustments Variant (3.5e Variant Rule) +
- Light Speech (3.5e Variant Rule) +
- Limited Powerful Feats (3.5e Variant Rule) +
- Limited Spell Levels (3.5e Variant Rule) +
- Logical Caster Level (3.5e Variant Rule) +
- Magic Rating (3.5e Variant Rule) +
- Magical Defibrillation (3.5e Variant Rule) +
- Magical Focus Implements (3.5e Variant Rule) +
- Magicka (3.5e Variant Rule) +
- Mana-Based Spellcasting (3.5e Variant Rule) +
- Masterwork Guns (3.5e Variant Rule) +
- Masterwork Variant (3.5e Variant Rule) +
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) +
- Mindbreak (3.5e Variant Rule) +
- Minimum Skill Points (3.5e Variant Rule) +
- Miss Chances, Revised (3.5e Variant Rule) +
- Monstrous Player Characters (3.5e Variant Rule) +
- Montage Skill Retraining (3.5e Variant Rule) +
- More Fear Stages (3.5e Variant Rule) +
- More Necromancy (3.5e Variant Rule) +
- More Stable Saves (3.5e Variant Rule) +
- Multiclassing Save Progression (3.5e Variant Rule) +
- NPC Levels Instead of LA (3.5e Variant Rule) +
- Nerfed Death (3.5e Variant Rule) +
- New Level-Dependent Benefits (3.5e Variant Rule) +
- New weapon requirements (3.5e Variant Rule) +
- No AC, Just Save and Use Protection (3.5e Variant Rule) +
- Non-Combat Confusion (3.5e Variant Rule) +
- Non-Diablo Magic Slots (3.5e Variant Rule) +
- Non-Magical Healing Arts (3.5e Variant Rule) +
- Nonliving Critical (3.5e Variant Rule) +
- Normalized Random Numbers (3.5e Variant Rule) +
- Original Race Rebuilding (3.5e Variant Rule) +
- Pathfinder Oracle Curses as Tome Feats (3.5e Variant Rule) +
- Pets Roll All the Dices (3.5e Variant Rule) +
- Piercing Crossbows (3.5e Variant Rule) +
- Planar Flag Alignments (3.5e Variant Rule) +
- Playing Chocobos (3.5e Variant Rule) +
- Pokemon Contests (3.5e Variant Rule) +
- Pokémon Types (3.5e Variant Rule) +
- Precision Resistance (3.5e Variant Rule) +
- Prepared Spontaneous Casting (3.5e Variant Rule) +
- Prestige Enhancements (3.5e Variant Rule) +
- Professional Knowledge (3.5e Variant Rule) +
- Proficiency Purchase (3.5e Variant Rule) +
- Progressive Poisons (3.5e Variant Rule) +
- Psionic Pools (3.5e Variant Rule) +
- Quasi-gestalt (3.5e Variant Rule) +
- User:Qwertyu63/Divine Blood (3.5e Variant Rule) +
- Racial Class Skills (3.5e Variant Rule) +
- Radiation (3.5e Variant Rule) +
- Ranged Weapon Rebalanced (3.5e Variant Rule) +
- Reactive Stealth (3.5e Variant Rule) +
- Realistic Weapon Damage (3.5e Variant Rule) +
- Reasonable Base Saving Throws (3.5e Variant Rule) +
- Recharging Kit (3.5e Variant Rule) +
- Recharging Magic (3.5e Variant Rule) +
- Recharging Power Points (3.5e Variant Rule) +
- Refillable Potions (3.5e Variant Rule) +
- Refresh Spellcasting (3.5e Variant Rule) +
- Regeneration, Variant (3.5e Variant Rule) +
- Relapses (3.5e Variant Rule) +
- Replace XP Components with Uses Per Level (3.5e Variant Rule) +
- Replacing XP Cost with Essence Point Cost (3.5e Variant Rule) +
- Researching Spells (3.5e Variant Rule) +
- Resistance Revamped (3.5e Variant Rule) +
- Restricted Aligned Spells (3.5e Variant Rule) +
- Retroactive Skill Points (3.5e Variant Rule) +
- Revised Fear Effects (3.5e Variant Rule) +
- Revised Feats, Flaws and Traits (3.5e Variant Rule) +
- Revised Intimidate DC (3.5e Variant Rule) +
- Revised Magic Arms and Armor (3.5e Variant Rule) +
- Revised Mental Ability Scores (3.5e Variant Rule) +
- Revised Overland Movement and Fatigue Rules (3.5e Variant Rule) +
- Revised Pickpocketing (3.5e Variant Rule) +
- Revised Riding Rules (3.5e Variant Rule) +
- Revised Size (3.5e Variant Rule) +
- Revised Skills and Knowledges (3.5e Variant Rule) +
- Revised Summoning (3.5e Variant Rule) +
- Rituals (3.5e Variant Rule) +
- Rushes (3.5e Variant Rule) +
- Sadmad Point-Buy (3.5e Variant Rule) +
- Same Progression Stacking (3.5e Variant Rule) +
- Saving Throws Rebalanced (3.5e Variant Rule) +
- Scaling Benefits (3.5e Variant Rule) +
- Scaling Item DCs (3.5e Variant Rule) +
- Scaling Item Qualities (3.5e Variant Rule) +
- Scaling Level Adjustments (3.5e Variant Rule) +
- Scaling Maneuvers (3.5e Variant Rule) +
- Shields Revised (3.5e Variant Rule) +
- User:Silver Tongue/Fumble Chart (3.5e Variant Rule) +
- Simplified Experience (3.5e Variant Rule) +
- Simplified Items (3.5e Variant Rule) +
- Simplified Races (3.5e Variant Rule) +
- Simplified Skills (3.5e Variant Rule) +
- Simplified Social Interaction (3.5e Variant Rule) +
- Simplified Special Attacks (3.5e Variant Rule) +
- Skill Groups (3.5e Variant Rule) +
- Sleep Deprivation (3.5e Variant Rule) +
- Sniping Skills (3.5e Variant Rule) +
- Social Archetype (3.5e Variant Rule) +
- Social Combat (3.5e Variant Rule) +
- Softer Action Limitation (3.5e Variant Rule) +
- Some Spontaneity to Wizards (3.5e Variant Rule) +
- Source-Limited Bonuses (3.5e Variant Rule) +
- User:Spazalicious Chaos/Sin, Virtue, Anarchy and Order (3.5e Variant Rule) +
- Spell Chains (3.5e Variant Rule) +