Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Living Lightning Bolt (5e) + (''[[SRD5:Lightning Bolt|lightning bolt]]'' spell given life.)
- Backup Construct (3.5e Spell) + (''[[SRD:Clone|Clone]]'' for constructs.)
- Analyze Item (3.5e Utterance) + (''[[SRD:Identify|Identify]]'' magic items, or hide them under a ''[[SRD:Magic Aura|magic aura]]''.)
- Mass Overland Flight (3.5e Spell) + (''[[SRD:Overland Flight|Overland flight]]'' for all!)
- Phantasmagorical Image (3.5e Spell) + (''[[SRD:Persistent Image|Persistent image]]'' that causes ''[[SRD:Insanity|insanity]]'' to non-believers.)
- Belt of Yeeting (3.5e Equipment) + ((April Fool Article) A belt that allows you to throw using your strength and throw creatures.)
- Simple Precision (4e Feat) + (+1 AC after using at-will or melee basic attack)
- Effortless Motion (4e Feat) + (+1 AC after using movement technique)
- SRD:Improved Turning + (+1 Turn/Rebuke Level)
- Burning Blood (4e Feat) + (+1 [[4e Index (4e Other)#Fire|fire]] damage, increased fire [[4e Index (4e Other)#resistance|resistance]] while [[4e Index (4e Other)#bloodied|bloodied]])
- Hindering Earth Style (4e Feat) + (+1 attack rolls to you and allies from attack)
- SRD:Greater Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Point Blank Shot + (+1 bonus on ranged attack and damage within 30 ft.)
- SRD:Spell Focus + (+1 bonus on save DCs against specific school of magic.)
- SRD:Dodge + (+1 dodge bonus to AC against selected target.)
- Improved Pact Shield (5e Eldritch Invocation) + (+1 floating shield. 'Nuff said.)
- Gambler's Hand Stance (3.5e Maneuver) + (+1 luck bonus on one roll each round.)
- Useful Pluses (3.5e Variant Rule) + (+1 swords that people actually want!)
- SRD:Greater Spell Focus + (+1 to DC of spells on top of Spell Focus)
- SRD:Epic Spell Focus + (+1 to DCs on top of Greater Spell Focus)
- Sun Elf Lineage (4e Feat) + (+1 to Insight, use ''erudite student'' as a daily power)
- Derro Lineage (4e Feat) + (+1 to Intimidate, use ''scream of madness'' as a daily power)
- Halfling Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use [[4e Index (4e Other)#Second Chance|''second chance'']] as daily power)
- Razorclaw Shifter Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use ''razorclaw shifting'' as daily power.)
- Githzerai Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use ''iron mind'' as daily power.)
- Eladrin Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Arcana skill|Arcana]], use [[4e Index (4e Other)#Fey Step|''fey step'']] as daily power)
- Shardmind Construction (4e Feat) + (+1 to [[4e Index (4e Other)#Arcana skill|Arcana]], use ''shard swarm'' as daily power.)
- Goliath Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Athletics skill|Athletics]], use ''stone's endurance'' as daily power.)
- Longtooth Shifter Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Athletics skill|Athletics]], use ''longtooth shifting'' as daily power.)
- Tiefling Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Bluff skill|Bluff]], use [[4e Index (4e Other)#Infernal Wrath|''infernal wrath'']] as daily power.)
- Dwarf Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Dungeoneering skill|Dungeoneering]], use [[4e Index (4e Other)#second wind|second wind]] as a [[4e Index (4e Other)#minor action|minor action]])
- Firewrought Endurance (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], add Con modifier to [[4e Index (4e Other)#healing surges|healing surge]] value)
- Azer Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''warding flame'' as a daily power)
- Orc Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''furious assault'' as daily power.)
- Dragonborn Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#History skill|History]], use ''dragon breath'' as daily power.)
- Elf Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Nature skill|Nature]], use [[4e Index (4e Other)#Elven Accuracy|''elven accuracy'']] as daily power)
- Wilden Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Nature skill|Nature]], select Nature's Aspect after [[4e Index (4e Other)#extended rest|extended rest]])
- Minotaur Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Perception skill|Perception]], use ''goring charge'' as daily power.)
- Deva Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Religion skill|Religion]], use ''memory of a thousand lifetimes'' as daily power.)
- Gnome Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Stealth skill|Stealth]], use ''fade away'' as daily power.)
- Pack Tactics (4e Feat) + (+1 to damage against targets adjacent to an ally, +2 if flanking)
- Toxic Death (4e Feat) + (+1 to damage with poison or necrotic power.)
- Frenzied Charge (4e Feat) + (+1 to speed, defenses against opportunity attacks when using ''ferocious charge'')
- Empower Spell (4e Feat) + (+1d8)
- Demonic Heritage (4e Feat) + (+2 Endurance, Abyssal language, resist fire, ice, or lightning 5 + one-half your level.)
- SRD:Lightning Reflexes + (+2 bonus on Reflex saves.)
- Boon of Fortitude (3.5e Grim Alteration) + (+2 bonus on [[SRD:Fortitude|Fortitude]] saves.)
- Boon of Reflex (3.5e Grim Alteration) + (+2 bonus on [[SRD:Reflex|Reflex]] saves.)
- Boon of Will (3.5e Grim Alteration) + (+2 bonus on [[SRD:Will|Will]] saves.)
- SRD:Spell Penetration + (+2 bonus on caster level checks to defeat spell resistance.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)