Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Eldritch Spear (One) + (''[[Eldritch Blast (One)|Eldritch Blast]]'' spell has greater range.)
- Hurricane Force (3.5e Spell) + (''[[Gale Force (3.5e Spell)|Gale Force]]'' amped up to 11, the winds produced can destroy cities in the shockwave.)
- Hexer (One) + (''[[Hex (One)|Hex]]'' [[Spell (One)|spell]]'s [[SRD5:Range|range]] is increased and you buff your [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|saving throw]]s for this spell.)
- Living Burning Hands (5e) + (''[[SRD5:Burning Hands|burning hands]]'' given life.)
- Living Cloudkill (5e) + (''[[SRD5:Cloudkill|cloudkill]]'' spell given life.)
- Living Lightning Bolt (5e) + (''[[SRD5:Lightning Bolt|lightning bolt]]'' spell given life.)
- Backup Construct (3.5e Spell) + (''[[SRD:Clone|Clone]]'' for constructs.)
- Analyze Item (3.5e Utterance) + (''[[SRD:Identify|Identify]]'' magic items, or hide them under a ''[[SRD:Magic Aura|magic aura]]''.)
- Mass Overland Flight (3.5e Spell) + (''[[SRD:Overland Flight|Overland flight]]'' for all!)
- Phantasmagorical Image (3.5e Spell) + (''[[SRD:Persistent Image|Persistent image]]'' that causes ''[[SRD:Insanity|insanity]]'' to non-believers.)
- Belt of Yeeting (3.5e Equipment) + ((April Fool Article) A belt that allows you to throw using your strength and throw creatures.)
- Simple Precision (4e Feat) + (+1 AC after using at-will or melee basic attack)
- Effortless Motion (4e Feat) + (+1 AC after using movement technique)
- SRD:Improved Turning + (+1 Turn/Rebuke Level)
- Burning Blood (4e Feat) + (+1 [[4e Index (4e Other)#Fire|fire]] damage, increased fire [[4e Index (4e Other)#resistance|resistance]] while [[4e Index (4e Other)#bloodied|bloodied]])
- Hindering Earth Style (4e Feat) + (+1 attack rolls to you and allies from attack)
- SRD:Greater Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Weapon Focus + (+1 bonus on attack rolls with selected weapon.)
- SRD:Point Blank Shot + (+1 bonus on ranged attack and damage within 30 ft.)
- SRD:Spell Focus + (+1 bonus on save DCs against specific school of magic.)
- SRD:Dodge + (+1 dodge bonus to AC against selected target.)
- Improved Pact Shield (5e Eldritch Invocation) + (+1 floating shield. 'Nuff said.)
- Gambler's Hand Stance (3.5e Maneuver) + (+1 luck bonus on one roll each round.)
- Useful Pluses (3.5e Variant Rule) + (+1 swords that people actually want!)
- SRD:Greater Spell Focus + (+1 to DC of spells on top of Spell Focus)
- SRD:Epic Spell Focus + (+1 to DCs on top of Greater Spell Focus)
- Sun Elf Lineage (4e Feat) + (+1 to Insight, use ''erudite student'' as a daily power)
- Derro Lineage (4e Feat) + (+1 to Intimidate, use ''scream of madness'' as a daily power)
- Halfling Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use [[4e Index (4e Other)#Second Chance|''second chance'']] as daily power)
- Razorclaw Shifter Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use ''razorclaw shifting'' as daily power.)
- Githzerai Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use ''iron mind'' as daily power.)
- Eladrin Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Arcana skill|Arcana]], use [[4e Index (4e Other)#Fey Step|''fey step'']] as daily power)
- Shardmind Construction (4e Feat) + (+1 to [[4e Index (4e Other)#Arcana skill|Arcana]], use ''shard swarm'' as daily power.)
- Goliath Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Athletics skill|Athletics]], use ''stone's endurance'' as daily power.)
- Longtooth Shifter Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Athletics skill|Athletics]], use ''longtooth shifting'' as daily power.)
- Tiefling Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Bluff skill|Bluff]], use [[4e Index (4e Other)#Infernal Wrath|''infernal wrath'']] as daily power.)
- Dwarf Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Dungeoneering skill|Dungeoneering]], use [[4e Index (4e Other)#second wind|second wind]] as a [[4e Index (4e Other)#minor action|minor action]])
- Firewrought Endurance (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], add Con modifier to [[4e Index (4e Other)#healing surges|healing surge]] value)
- Azer Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''warding flame'' as a daily power)
- Orc Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''furious assault'' as daily power.)
- Dragonborn Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#History skill|History]], use ''dragon breath'' as daily power.)
- Elf Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Nature skill|Nature]], use [[4e Index (4e Other)#Elven Accuracy|''elven accuracy'']] as daily power)
- Wilden Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Nature skill|Nature]], select Nature's Aspect after [[4e Index (4e Other)#extended rest|extended rest]])
- Minotaur Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Perception skill|Perception]], use ''goring charge'' as daily power.)
- Deva Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Religion skill|Religion]], use ''memory of a thousand lifetimes'' as daily power.)
- Gnome Lineage (4e Feat) + (+1 to [[4e Index (4e Other)#Stealth skill|Stealth]], use ''fade away'' as daily power.)
- Pack Tactics (4e Feat) + (+1 to damage against targets adjacent to an ally, +2 if flanking)
- Toxic Death (4e Feat) + (+1 to damage with poison or necrotic power.)
- Frenzied Charge (4e Feat) + (+1 to speed, defenses against opportunity attacks when using ''ferocious charge'')
- Empower Spell (4e Feat) + (+1d8)
- Demonic Heritage (4e Feat) + (+2 Endurance, Abyssal language, resist fire, ice, or lightning 5 + one-half your level.)
- SRD:Lightning Reflexes + (+2 bonus on Reflex saves.)
- Boon of Fortitude (3.5e Grim Alteration) + (+2 bonus on [[SRD:Fortitude|Fortitude]] saves.)
- Boon of Reflex (3.5e Grim Alteration) + (+2 bonus on [[SRD:Reflex|Reflex]] saves.)
- Boon of Will (3.5e Grim Alteration) + (+2 bonus on [[SRD:Will|Will]] saves.)
- SRD:Spell Penetration + (+2 bonus on caster level checks to defeat spell resistance.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)