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A list of values that have the property "Summary" assigned.

Showing below up to 50 results starting with #51.

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List of results

  • '''''Spiritual leaders of the natural and divine worlds-- embraced by the power granted to their good will.'''''  +
  • '''''Spiritual leaders of their ancestors-- powerful guides and invokers of sacred divine rituals.'''''  +
  • '''''The knowledge of the halflings aren't put to waste-- the elves put these skills to good use.'''''  +
  • '''''Travellers of dawn to dusk, they leave no land behind.'''''  +
  • '''''Warriors of their kind, they strive for survival in any way they can-- even if bloodshed is necessary.'''''  +
  • '''Ambitious Magic''' (bonus spell) and '''Life Channel''' (bonus damage by expending [[SRD5:Hit Die|hit dice]]).  +
  • '''Get over here!''' Lasso the enemy in and drag them closer!  +
  • '''Insightful Magic''' (bonus spell) and '''Magical Balance''' (min. roll of 10 on certain attacks and checks).  +
  • '''Protective Magic''' (bonus spell) and '''Protecive Ward''' (reduce damage to ally by expending spell slots).  +
  • ''All your fellow dwarves in dwarf school were lined up, swinging their practice axes under the watchful eye of the instructor. You, however, crept off into the corner with that sweet-looking trident...''  +
  • ''An adaptation of the template from Dragon Magazine that isn't a straight-up LA 0 power boost.''  +
  • ''Before you stands a very stocky figure w
    ''Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same.''
    r to chop people up for it all the same.''  +
  • ''Blur'', as a stance.  +
  • ''Chii...''  +
  • ''Detect evil'' at will, benefits for spellcasters that can cast ''detect evil''.  +
  • ''Detect magic'' at will, additional benefits for spellcasters that can use ''detect magic''.  +
  • ''Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?"''  +
  • ''Haste'', as a stance.  +
  • ''Is that warforged... snoring?''  +
  • ''It's so, shiney...''  +
  • ''Levitate'' 6 squares instead of 4.  +
  • ''Limited wish'' eye for the divine guy  +
  • ''Lobster is intelligent, yes, understanding for also.''  +
  • ''Mage armor'' all the time that grows with your levels in casting classes.  +
  • ''Miracles'' are granted in many sizes.  +
  • ''My, what big eyes you have.''  +
  • ''Naturewatch'' at will, additional benefits for spellcasters that can use ''naturewatch''.  +
  • ''Scream of insanity'' [[4e Index (4e Other)#Dominated|dominates]] one target  +
  • ''Scream of insanity'' becomes burst 5  +
  • ''Stoneskin'', as a stance.  +
  • ''The Eternal Dragon, the deity of exploration, travel and luck, summoned by the [[Dragon Balls (3.5e Equipment)|Dragon Balls]].''  +
  • ''The deity of magic, knowledge and kindness, patron deity and creator of the [[Liantia_(3.5e Race)|Liantia]]. Her beauty is only matched by her kindness.''  +
  • ''This tiny opal is shot through with circular streaks, looking like a bulls-eye if viewed at the right angle.'' This crystal functions only when affixed to ranged or thrown weapons.  +
  • ''Unearthed Arcana'' exposes you to more v
    ''Unearthed Arcana'' exposes you to more variant rules and alternative methods of gaming than anyone can hope to use in a single campaign. On top of those, a bunch of House Rule sidebars written by various members of the Wizards of the Coast R&D department describe personal variants they’ve used in their home campaigns. In fact, there’s probably more in here than you could reasonably use in a dozen campaigns, and some of it you probably won’t ever get around to actually introducing to your game.
    t around to actually introducing to your game.  +
  • ''Warding flame'' causes [[4e Index (4e Other)#ongoing damage|ongoing]] 5 [[4e Index (4e Other)#Fire|fire]] damage  +
  • ''What's left if weapons don't work? Use raw Strength.''  +
  • ''Yeah, apparently I'm also a [[SRD:Roper|Roper]]...''  +
  • ''Your nomad life in the desert made you much stronger.''  +
  • ''[[Detect Mineral (3.5e Spell)|detect mineral]]'' at will, additional benefits for spellcasters that can use ''detect detect mineral''.  +
  • ''[[Eldritch Blast (One)|Eldritch Blast]]'' can [[SRD5:Push|push]] [[SRD5:Large|Large]] or smaller [[Creature (One)|creature]]s.  +
  • ''[[Eldritch Blast (One)|Eldritch Blast]]'' spell has greater range.  +
  • ''[[Gale Force (3.5e Spell)|Gale Force]]'' amped up to 11, the winds produced can destroy cities in the shockwave.  +
  • ''[[Hex (One)|Hex]]'' [[Spell (One)|spell]]'s [[SRD5:Range|range]] is increased and you buff your [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|saving throw]]s for this spell.  +
  • ''[[SRD5:Burning Hands|burning hands]]'' given life.  +
  • ''[[SRD5:Cloudkill|cloudkill]]'' spell given life.  +
  • ''[[SRD5:Lightning Bolt|lightning bolt]]'' spell given life.  +
  • ''[[SRD:Clone|Clone]]'' for constructs.  +
  • ''[[SRD:Identify|Identify]]'' magic items, or hide them under a ''[[SRD:Magic Aura|magic aura]]''.  +
  • ''[[SRD:Overland Flight|Overland flight]]'' for all!  +
  • ''[[SRD:Persistent Image|Persistent image]]'' that causes ''[[SRD:Insanity|insanity]]'' to non-believers.  +