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A list of values that have the property "Summary" assigned.

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List of results

  •   +
  • A Renaissance-Equivalent World of magic and limited technology  +
  • A creature with one of its parents as a pixie.  +
  • Basically, I gestalted the five core NPC classes and wrote the result up as a PC class.  +
  • Not all elves have the natural gift of magic. You never hear about them. Well, here they are.  +
  • On the Astral Plane lie sources of incredible power, dead deities, a society has found a way to tap into these divine beings strength this is there story.  +
  • Specialist-sorcerer specializing in necromancy, cold, darkness, and death. Uses a scythe for some spellcasting, Gets bonuses when attacking plants.  +
  • !DEPRECATED! These fighters specialize in opposing creatures of gothic horror.  +
  • !Deprecated! Agile and quick warforged  +
  • !Deprecated! Artificer that specializes in the storing information.  +
  • !Deprecated! Brute warforged  +
  • !Deprecated! Creates temporary magic weapon with extra elemental damage<br /><br />  +
  • !Deprecated! Specialized warforged  +
  • !Deprecated! This origin is from a divine source. This subclass is deprecated. It was replaces with [[Divine Soul (5e)]].  +
  • ![[Deprecated]]! Create dispair in one creature.<br /><br />  +
  • ![[Deprecated]]! Project conflicting desires<br /><br />  +
  • ![[Deprecated]]! These wizards cast spells with the power of the mind.  +
  • "And her special ability is somehow not dying while only wearing ''less than half'' the armour of the other guys."  +
  • "And you will know my name is the LORD when I lay my vengeance upon thee."  +
  • "Are you fighting with a stick? That sword's at least going to break like one."  +
  • "At first, we believed it a dragon made of obsidian. We made a mistake."  +
  • "Attack dog" construct in the shape of an animal  +
  • "Barrow wight" is a template that can be added to any sentient creature with an organic body and a culture with death rituals and has recently died either by a barrow wight’s energy drain ability or naturally  +
  • "Be wary of the desert, young one, for it is inhabited by hats."  +
  • "Blessed is he who shepherds the weak through the valley of darkness."  +
  • "Come into my parlor, said the spider to the fly."  +
  • "Ghoul" is a template that can be added to any sentient creature with an organic body and a soul who was killed by a ghoul and affected by its Create Spawn ability, or who ate the flesh of creatures of its type in life and recently died  +
  • "Go ahead. Try it. I dare you."  +
  • "Hand me my wallet. It's the one that says "Badass motherfucker" on it"  +
  • "He's dead, Jim."  +
  • "Inertia" isn't a term you understand. Also, you run really fast.  +
  • "It turns out this is the legendary volleyball of ancient lore, able to take down kaijus." Weaponized items aren't normally weapons, but you've made them into one anyway.  +
  • "Shall I bring you despair?"  +
  • "Skeleton people" who aren't actually undead, or skeletons to be exact.  +
  • "The Dark god of judgment, Lures only a blink away, Gods Trimble and fear the Wrath Velkor serves as his Lawful judgment brings them to there knee's, Before there destruction." - Priest of a dead deity  +
  • "The arrows never missed, but we never saw the archer!"  +
  • "sprinting through the hoards hitting as I go!"  +
  •    +
  • ''"Carry on about your day, citizen. Big Ape is watching you."''  +
  • ''"Evil will always triumph, because Good is dumb."''  +
  • ''"Oops. Uh... I can pay for that."''<b
    ''"Oops. Uh... I can pay for that."''
    The flip side of Powerful Build, characters with this flaw were huge and ungainly from birth. They accidentally crushed their toys, broke furniture, ripped their clothes and never really learned to function properly in a world sized for people smaller than they are.
    a world sized for people smaller than they are.  +
  • ''"So you're six feet tall and trying to adventure with a 40-foot sword. How's that working out for you?"''  +
  • '''''Adepts of the element of earth-- the natural world their home.'''''  +
  • '''''Cast down from the ancestral charts of the Slithering One's rule-- vengeful killers and dutiful defenders.'''''  +
  • '''''Efficient hunters of the wilderness-- keen as the forest floor beneath their feet.'''''  +
  • '''''Individuals who keep the elements underneath their fingertips-- spreading their knowledge upon the vastness of the worlds.'''''  +
  • '''''Legendary guardians of the precursor traditions-- relics of nature.'''''  +
  • '''''Masters of the darkness-- mysterious individuals whom invoke the shadows of the world.'''''  +
  • '''''OH GODS!!!! I CAN'T SEE S***!!!!!!!'' Do you hate eyes or something?!?!?'''  +
  • '''''Sentia: Where nothing is at is seems, and everything is as it should be.'''''  +
  • '''''Spiritual leaders of the natural and divine worlds-- embraced by the power granted to their good will.'''''  +
  • '''''Spiritual leaders of their ancestors-- powerful guides and invokers of sacred divine rituals.'''''  +
  • '''''The knowledge of the halflings aren't put to waste-- the elves put these skills to good use.'''''  +
  • '''''Travellers of dawn to dusk, they leave no land behind.'''''  +
  • '''''Warriors of their kind, they strive for survival in any way they can-- even if bloodshed is necessary.'''''  +
  • '''Ambitious Magic''' (bonus spell) and '''Life Channel''' (bonus damage by expending [[SRD5:Hit Die|hit dice]]).  +
  • '''Get over here!''' Lasso the enemy in and drag them closer!  +
  • '''Insightful Magic''' (bonus spell) and '''Magical Balance''' (min. roll of 10 on certain attacks and checks).  +
  • '''Protective Magic''' (bonus spell) and '''Protecive Ward''' (reduce damage to ally by expending spell slots).  +
  • ''All your fellow dwarves in dwarf school were lined up, swinging their practice axes under the watchful eye of the instructor. You, however, crept off into the corner with that sweet-looking trident...''  +
  • ''An adaptation of the template from Dragon Magazine that isn't a straight-up LA 0 power boost.''  +
  • ''Before you stands a very stocky figure w
    ''Before you stands a very stocky figure with a veridian skin, the taint of trollkin resounding throughout an otherwise dwarven constitution. The result of a no doubt unholy union, shunned by everyone and often eager to chop people up for it all the same.''
    r to chop people up for it all the same.''  +
  • ''Blur'', as a stance.  +
  • ''Chii...''  +
  • ''Detect evil'' at will, benefits for spellcasters that can cast ''detect evil''.  +
  • ''Detect magic'' at will, additional benefits for spellcasters that can use ''detect magic''.  +
  • ''Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?"''  +
  • ''Haste'', as a stance.  +
  • ''Is that warforged... snoring?''  +
  • ''It's so, shiney...''  +
  • ''Levitate'' 6 squares instead of 4.  +
  • ''Limited wish'' eye for the divine guy  +
  • ''Lobster is intelligent, yes, understanding for also.''  +
  • ''Mage armor'' all the time that grows with your levels in casting classes.  +
  • ''Miracles'' are granted in many sizes.  +
  • ''My, what big eyes you have.''  +
  • ''Naturewatch'' at will, additional benefits for spellcasters that can use ''naturewatch''.  +
  • ''Scream of insanity'' [[4e Index (4e Other)#Dominated|dominates]] one target  +
  • ''Scream of insanity'' becomes burst 5  +
  • ''Stoneskin'', as a stance.  +
  • ''The Eternal Dragon, the deity of exploration, travel and luck, summoned by the [[Dragon Balls (3.5e Equipment)|Dragon Balls]].''  +
  • ''The deity of magic, knowledge and kindness, patron deity and creator of the [[Liantia_(3.5e Race)|Liantia]]. Her beauty is only matched by her kindness.''  +
  • ''This tiny opal is shot through with circular streaks, looking like a bulls-eye if viewed at the right angle.'' This crystal functions only when affixed to ranged or thrown weapons.  +
  • ''Unearthed Arcana'' exposes you to more v
    ''Unearthed Arcana'' exposes you to more variant rules and alternative methods of gaming than anyone can hope to use in a single campaign. On top of those, a bunch of House Rule sidebars written by various members of the Wizards of the Coast R&D department describe personal variants they’ve used in their home campaigns. In fact, there’s probably more in here than you could reasonably use in a dozen campaigns, and some of it you probably won’t ever get around to actually introducing to your game.
    t around to actually introducing to your game.  +
  • ''Warding flame'' causes [[4e Index (4e Other)#ongoing damage|ongoing]] 5 [[4e Index (4e Other)#Fire|fire]] damage  +
  • ''What's left if weapons don't work? Use raw Strength.''  +
  • ''Yeah, apparently I'm also a [[SRD:Roper|Roper]]...''  +
  • ''Your nomad life in the desert made you much stronger.''  +
  • ''[[Detect Mineral (3.5e Spell)|detect mineral]]'' at will, additional benefits for spellcasters that can use ''detect detect mineral''.  +
  • ''[[Eldritch Blast (One)|Eldritch Blast]]'' can [[SRD5:Push|push]] [[SRD5:Large|Large]] or smaller [[Creature (One)|creature]]s.  +
  • ''[[Eldritch Blast (One)|Eldritch Blast]]'' spell has greater range.  +
  • ''[[Gale Force (3.5e Spell)|Gale Force]]'' amped up to 11, the winds produced can destroy cities in the shockwave.  +
  • ''[[Hex (One)|Hex]]'' [[Spell (One)|spell]]'s [[SRD5:Range|range]] is increased and you buff your [[SRD5:Concentration|Concentration]] [[SRD5:Saving Throw|saving throw]]s for this spell.  +
  • ''[[SRD5:Burning Hands|burning hands]]'' given life.  +
  • ''[[SRD5:Cloudkill|cloudkill]]'' spell given life.  +
  • ''[[SRD5:Lightning Bolt|lightning bolt]]'' spell given life.  +
  • ''[[SRD:Clone|Clone]]'' for constructs.  +
  • ''[[SRD:Identify|Identify]]'' magic items, or hide them under a ''[[SRD:Magic Aura|magic aura]]''.  +
  • ''[[SRD:Overland Flight|Overland flight]]'' for all!  +
  • ''[[SRD:Persistent Image|Persistent image]]'' that causes ''[[SRD:Insanity|insanity]]'' to non-believers.  +
  • (April Fool Article) A belt that allows you to throw using your strength and throw creatures.  +
  • +1 AC after using at-will or melee basic attack  +
  • +1 AC after using movement technique  +
  • +1 Turn/Rebuke Level  +
  • +1 [[4e Index (4e Other)#Fire|fire]] damage, increased fire [[4e Index (4e Other)#resistance|resistance]] while [[4e Index (4e Other)#bloodied|bloodied]]  +
  • +1 attack rolls to you and allies from attack  +
  • +1 bonus on attack rolls with selected weapon.  +
  • +1 bonus on ranged attack and damage within 30 ft.  +
  • +1 bonus on save DCs against specific school of magic.  +
  • +1 dodge bonus to AC against selected target.  +
  • +1 floating shield. 'Nuff said.  +
  • +1 luck bonus on one roll each round.  +
  • +1 swords that people actually want!  +
  • +1 to DC of spells on top of Spell Focus  +
  • +1 to DCs on top of Greater Spell Focus  +
  • +1 to Insight, use ''erudite student'' as a daily power  +
  • +1 to Intimidate, use ''scream of madness'' as a daily power  +
  • +1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use [[4e Index (4e Other)#Second Chance|''second chance'']] as daily power  +
  • +1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use ''razorclaw shifting'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Acrobatics skill|Acrobatics]], use ''iron mind'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Arcana skill|Arcana]], use [[4e Index (4e Other)#Fey Step|''fey step'']] as daily power  +
  • +1 to [[4e Index (4e Other)#Arcana skill|Arcana]], use ''shard swarm'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Athletics skill|Athletics]], use ''stone's endurance'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Athletics skill|Athletics]], use ''longtooth shifting'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Bluff skill|Bluff]], use [[4e Index (4e Other)#Infernal Wrath|''infernal wrath'']] as daily power.  +
  • +1 to [[4e Index (4e Other)#Dungeoneering skill|Dungeoneering]], use [[4e Index (4e Other)#second wind|second wind]] as a [[4e Index (4e Other)#minor action|minor action]]  +
  • +1 to [[4e Index (4e Other)#Endurance skill|Endurance]], add Con modifier to [[4e Index (4e Other)#healing surges|healing surge]] value  +
  • +1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''warding flame'' as a daily power  +
  • +1 to [[4e Index (4e Other)#Endurance skill|Endurance]], use ''furious assault'' as daily power.  +
  • +1 to [[4e Index (4e Other)#History skill|History]], use ''dragon breath'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Nature skill|Nature]], use [[4e Index (4e Other)#Elven Accuracy|''elven accuracy'']] as daily power  +
  • +1 to [[4e Index (4e Other)#Nature skill|Nature]], select Nature's Aspect after [[4e Index (4e Other)#extended rest|extended rest]]  +
  • +1 to [[4e Index (4e Other)#Perception skill|Perception]], use ''goring charge'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Religion skill|Religion]], use ''memory of a thousand lifetimes'' as daily power.  +
  • +1 to [[4e Index (4e Other)#Stealth skill|Stealth]], use ''fade away'' as daily power.  +
  • +1 to damage against targets adjacent to an ally, +2 if flanking  +
  • +1 to damage with poison or necrotic power.  +
  • +1 to speed, defenses against opportunity attacks when using ''ferocious charge''  +
  • +1d8  +
  • +2 Endurance, Abyssal language, resist fire, ice, or lightning 5 + one-half your level.  +
  • +2 bonus on Reflex saves.  +
  • +2 bonus on [[SRD:Fortitude|Fortitude]] saves.  +
  • +2 bonus on [[SRD:Reflex|Reflex]] saves.  +
  • +2 bonus on [[SRD:Will|Will]] saves.  +
  • +2 bonus on caster level checks to defeat spell resistance.  +
  • +2 bonus on damage rolls with selected weapon.  +
  • +2 bonus to [[SRD:Charisma|Charisma]].  +
  • +2 bonus to [[SRD:Constitution|Constitution.]]  +
  • +2 bonus to [[SRD:Dexterity|Dexterity]].  +
  • +2 bonus to [[SRD:Strength|Strength]].  +
  • +2 damage and proficiency with [[4e Index (4e Other)#Light Blades|light]] and [[4e Index (4e Other)#Heavy Blades|heavy blades]].  +
  • +2 to Arcana checks and fear saving throws, retain Autohypnosis benefits while bloodied.  +
  • +2 to [[4e Index (4e Other)#Armor Class|AC]] against [[4e Index (4e Other)#opportunity attack|opportunity attacks]]; augment to increase to +4  +
  • +2 to [[Fortitude]] saving throws  +
  • +2 to damage while sustaining ''expansion''  +
  • +3 Hit points  +
  • +3 bonus on checks with selected skill.  +
  • +30 Diplomacy, Gather Information, Listen, and Move Silently  +
  • +4 Bardic Music uses per day.  +
  • +4 bonus on [[SRD:Disarm|disarm]] attempts; no [[SRD:Attacks of Opportunity|attack of opportunity]].  +
  • +4 bonus on grapple checks; no attack of opportunity.  +
  • +4 bonus on overrun attempts; no attack of opportunity.  +
  • +4 bonus on sunder attempts; no attack of opportunity.  +
  • +4 dodge bonus to AC against some attacks of opportunity, able to make a special type of [[SRD:5-Foot Step|five-foot step]] as a swift action.  +
  • +4 dodge bonus to AC against some attacks of opportunity.  +
  • +4 to damage with [[4e Index (4e Other)#Fire|fire]] powers after using ''warding flame''  +
  • +5 to [[4e Index (4e Other)#saving throw|saving throws]] against [[4e Index (4e Other)#Charm|charm]], +1 to [[4e Index (4e Other)#Bluff skill|Bluff]] and [[4e Index (4e Other)#Diplomacy skill|Diplomacy]]  +
  • +5 to all saving throws.  +
  • +6 to next [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], or [[SRD:Intimidate Skill|Intimidate]] check.  +
  • +70 lifeforce  +
  • +8 enhancement bonus to [[SRD:Constitution|Constitution]].  +
  • +8 enhancement bonus to [[SRD:Dexterity|Dexterity]].  +
  • +8 enhancement bonus to [[SRD:Strength|Strength]].  +
  • -2 damage, +5 Range  +
  • -2 penalty to attack roll, +1 burst or blast  +
  • .  +
  • .Your body emits a cold chill and your eyes become multifaceted like an insect.  +
  • 1/Day, re-roll a single bite [[4e Index (4e Other)#attack roll|attack roll]].  +
  • 1/Day, spend an [[Action Point (4e Keyword)|action point]] to regain a [[Daily Powers (4e Keyword)|daily]] [[Arcane Power Source (4e Keyword)|spell]].  +
  • 1/Encounter [[4e Index (4e Other)#rolling dice|re-roll]] a number of sneak attack dice equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.  +
  • 1/day drink a holy water and treat it as a potion of cure light wounds.  +
  • 10 tentacled, bloodsucking minor beholder.  +
  • 1st year student at [[Strixhaven (5e)|Strixhaven]]  +
  • 20 curse-like effects to add some flavor to traps, curses or other bad stuff.  +
  • 20' cone deals 4d4 acid damage, +1d4 per two levels over first (max 8d4).  +
  • 3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.<br /><br />  +
  • 3/day, 30ft cone of fascination, DC 14 Will save negates.  +
  • 3D maneuver gear is a belt of complex mach
    3D maneuver gear is a belt of complex machinery, the 3D maneuver gear is a set of two-spring loaded grappling hooks that rapidly retract as well as pressurized gas powered jets for high speed movement. They provide "flight", provided there are surfaces to grapple onto.
    ovided there are surfaces to grapple onto.  +
  • 4 + Int skill points per level is the minimum for a PC.  +
  • 40' line deals 4d4 electricity damage, +1d4 per two levels over first (max 8d4).  +
  • 5e's Monk of the Astral Self Subclass as a 3.5 Class.  +
  • 5th edition rules for Prestige Classes.  +
  • 60 foot ranged attack and you can move as a swift action on certain squares until the end of your next turn.  +
  • :The Assassin is not so much a hired kill
    :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.
    he traditional Death Attacks) at intervals.   +
  • <- Summary of trait ->  +
  • <-- Summary of Domain -->  +
  • <--One or two sentence description of class (shows up on the nav pages)-->  +
  • <--Write a short one or two sentence summary of the article. This is visible on navigation pages.-->  +
  • <A highly select number of Biomancers p
    limited only by their will and imagination. >  +
  • <When you teleport you can leave a taunting image behind.  +
  • <Your knowledge is so vast it can seem almost limitless.  +
  • <span style="color:darkred;">!Deprecated!</span> Shields mind from telepathy and mind reading.<br /><br />  +
  • <span style="color:darkred;">!Deprecated!</span> Mental blast of [[SRD5:Force|force]] that [[SRD5:Push|push]]es the target.<br /><br />  +
  • <span style="color:darkred;">!Deprecated!</span> Boosts mental saving throws and provides [[SRD5:Resistance|resistance]] to [[SRD5:Psychic|psychic]] damage.<br /><br />  +
  • <span style="color:darkred;">!Deprecated!</span> Causes [[SRD5:Psychic|psychic]] damage and [[SRD5:Stunned|stuns]] the target.<br /><br />  +
  • ?A royalblood paragon is exemplary member of a royal family.  +
  • ?The Nightmask is specialist of stealth, intimidation and using darkness their it advantage.?  +
  • ?UNIQda172fdcaf9f1ca9-item-3--QINU?  +
  • A  +
  • A rare magical material, created by ghost-hunters by binding a building block of matter 'protons' into a crystalline form.  +
  • A "god" believed to be a reflection of a larger, more terrifying eldritch entity residing outside the universe, and one of endless malice.  +
  • A "lesser shambling mound" which is viable as a PC character.  +
  • A "scroll" from which you can "cast" inspire courage from as a [[Performer (3.5e NPC Class)|Performer]] of your level.  +
  • A "spellcaster" who uses wands and staves as the source of their magic.  +
  • A "sword" made of multiple pieces of metal, which become rigid upon its command word spoken.  +
  • A '''quipper''' is a carnivorous fish with sharp teeth.  +
  • A ''+1 [[Giant Blade (3.5e Equipment)|giant blade]]'' that contains a powerful fire demon sealed within its sacred stone blade.  +
  • A ''+1 [[Long Trident (3.5e Equipment)|long trident]]'' with a modified form of the [[Forest (3.5e Equipment)|Forest]] enhancement. It can entangle, and produce pumpkins.  +
  • A ''+1 battleaxe'' that becomes bane against anyone you bear a grudge for, and grinds into opponents on a critical hit.  +
  • A ''+1 dagger'' that can hide away great wealth and resist the threats of dragons.  +
  • A ''+1 flail'' with planar hunting properties and additional accuracy against planar travelers.  +
  • A ''+1 frost cometsteel longsword'', which reveals its true potential to an attuned wielder.  +
  • A ''+1 frost falchion'' with snowball artillery's, and snowman minions.  +
  • A ''+1 greatsword'' of stout construction that is super effective against giants.  +
  • A ''+1 lance'' which can launch you forward at high speed, but high risk if you miss.  +
  • A ''+1 longspear'' that is attuned to a tree, boosting its strength near it and providing quick return to it.  +
  • A ''+1 longsword'' that deals piercing damage, it grants the power to detect evil and even summon a unicorn to your aid.  +
  • A ''+1 longsword'' that will only hit 6 times before breaking, but each hit is certainly a confirmed critical hit.  +
  • A ''+1 longsword'' which flies on command, and can ferry the wielder around.  +
  • A ''+1 longsword'' with no blade. You must make the blade out of your own blood, as it also saps the blood of others.  +
  • A ''+1 onyx scythe'' used by necromancers for its magic-augmenting abilities.  +
  • A ''+1 rapier'' that can extend its reach in exchange for accuracy.  +
  • A ''+1 rapier'' that can force other creatures into gaseous form.  +
  • A ''+1 scimitar'' with a questionable curse that drains the user when injured while also empowering them to kill.  +
  • A ''+1 short sword'' that carries a terrible burden upon it. Slay in its name and gain power, but at the cost of love.  +
  • A ''+1 undead bane greatsword'' that protects the user from undeath, and purifies the corpses of those it slays.  +
  • A ''+1 warhammer'' that can banish extraplanar beings, then summon them (or a copy of them) to serve you.  +
  • A ''+1 warhammer'' that constantly radiates warmth, and can be heated up at your own risk.  +
  • A ''Shield'' replacement that is more versatile and less annoying.<br /><br />  +
  • A ''Silvery Barbs'' replacement that doesn't break the RNG.<br /><br />  +
  • A ''blessed book'' which can be used to attack people.  +
  • A ''grasping hand'' that injures those it grabs, it has high mobility and ultimately explodes at the end.  +
  • A ''phantom weight'' armor or shield count as heavier or lighter when appropriate.  +
  • A (literally) shadowy puppetmaster  +
  • A +1 industrial plate which grants a deflection bonus to AC based on the user’s Max Dexterity bonus.  +
  • A +1 stone warhammer that is designed to be both a tool and a weapon.  +
  • A +2 Bastard Sword which possess the bane enhancement against those with honor.  +
  • A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.  +
  • A 3 level prestige class meant to replace the entirety of the soulknife class.  +
  • A 3' blade that can cut through most materials and block ranged attacks.  +
  • A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form.  +
  • A 3.5e/PF conversion for the 5e Tortle race.  +
  • A 3.x Mummy Template. For level 5 or above.  +
  • A 30 foot burst of fear used to demoralize opponents with intimidation.  +
  • A 5-level class that turns the person taking it into a full-fledged lycanthrope.  +
  • A 9-level progression that makes you a werebear similar in abilities to the SRD werebear  +
  • A Barbarian who divides his being between a raging monster and a intelligent individual.  +
  • A Bard ACF which trade bardic knowledge as
    A Bard ACF which trade bardic knowledge as well as most of the base's bard song to be able to hex and curse targets. The Witching Bard gain a new spell list and access to wicked new bardic musics, however it completely lose the ability to 'buff' her allies with her performance.
    to 'buff' her allies with her performance.  +
  • A Bard/Paladin prestige class who makes their own destiny instead of writing about someone else's. Focuses on support magic, such as healing and buffing allies.  +
  • A Beeforged is a Warforged filled with bees. ...Yeah. That's it.  +
  • A Belt of Ogre Strength grant the user the strength of an ogre.  +
  • A Biomancer controls magic that affects living cells.  +
  • A Black Eye which come from an unknown alien creature, if grafted to a creature it grant massive amounts of insight and power.  +
  • A Black Lion Lead is a Striker balanced be
    A Black Lion Lead is a Striker balanced between melee and ranged attacks. They represent an elite group of operatives within the Black Lions. They maintain their specializations of: physical combat, cohesive politics, social grace, and civil administration.
    s, social grace, and civil administration.  +
  • A Blade Dancer is a hybrid initiator and spellcasting with access to the Dancing Goddess discipline.  +
  • A Boomerang which can turn into a powerful bow on command.  +
  • A CR 2 assassin orq which usually work with lesser orq assassins as minions.  +
  • A CR 3 gate knight orq which act as shock troopers.  +
  • A CR 3 ranger lizardfolk who hunts down humanoid races.  +
  • A CR 4 assassin orq which is usually sent to close a contract... permanently.  +
  • A Captchalogue Card is shaped like a small white rectangle of cardstock, with a colored border depending on its location and the image of whatever item is stored (Captcha'd) within.  +
  • A Cha-based class that can transform into a powerful battler.  +
  • A Chaos Engineer blow shit up with bombs.  +
  • A Cheongsam which can be used to summon two deadly dragon heads.  +
  • A Chimera is a fusion of a [[Dragon (5e)|dragon]], [[SRD5:Goat|goat]], and [[SRD5:Lion|lion]].  +
  • A Collector of Legendary Blades seek legendary weapons and other items to add to his or her collection.  +
  • A Combat Sorcerer from the Night Watch Universe. More combat-inclined than their cousins, the Twilight Magicians. A Combat Magician is a welcome addition to any Night Watch Campaign.  +
  • A Combat-style feat based on the Pathfinder Steal maneuver. You are an expert at stealing things in the middle of combat, plundering your foes before their very eyes.  +
  • A Craft skill for crafting minor magic items without needing to spend a half-dozen feats.  +
  • A Crimson Radiance weapon feed on the lifeforce of the creature it strike to reinvigorate the user.  +
  • A Cunning Barbarian is slightly less sturdy and well armored than the typical barbarian. However they use their cunning to evade attacks while fighting dirty.  +
  • A Dark Warrior who controls ground with reach weapons. Especially suited for small characters.  +
  • A Death Eye is a mentalist which draw incredible energy from death, becoming deadlier but losing important support abilities.  +
  • A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.  +
  • A Devoted Cleric does not have the same combat prowess of a cleric but possess an extra domain.  +
  • A Dexterity-based fighter who gets by on sheer speed and precision.  +
  • A DnD generalized concept of "[The ]Force" powers without the focus of alignment or "Star Wars".  +
  • A Dominion weapon weaken the will of any creature it strike, making any control over them longer lasting and easier to take hold.  +
  • A Dragon Paladin is a Paladin which serve dragons instead of Gods or Good.  +
  • A Dreaming Summoner pull her summoned creature from the plane of dreams.  +
  • A Druid of space - one who recognizes nature on a grander scale.  +
  • A Dryad which is actually playable as a character out of the box.  +
  • A Durumgir Stoneskin takes the toughness and tenacity of the Durumgir to its highest level, becomes a unstoppable, indestructible force.  +
  • A FT20 has missile defense, an energy shield and defensive weapon.  +
  • A FT41 is a self-contained individual suit with its own air cycling unit  +
  • A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.  +
  • A Fistful Acrobat has neglected her skills
    A Fistful Acrobat has neglected her skills and some her trickier class feature to perfect the art of self-defense. She gain improved ability to fight unarmed and unarmored as well disarming and tripping her foes. Combine well with the [[Grimoire Acrobat (3.5e Alternate Class Feature)|Grimoire Acrobat]].
    ternate Class Feature)|Grimoire Acrobat]].  +
  • A Flaaffy's pink, rubbery skin is extremel
    A Flaaffy's pink, rubbery skin is extremely resistant to electricity. And it’s totally visible over much of its body, as the electrical differential between a Flaaffy's fleece and body is so intense that it tears their fleece right out, leaving them naked over much of their body. While Flaaffy wallow in their pink nakedness, the remaining fleece becomes even more powerfully imbued with electrical power and even more of it is torn out.
    cal power and even more of it is torn out.  +
  • A Fleet city.  +
  • A Gadgeteer Scoundrel is skilled with mech
    A Gadgeteer Scoundrel is skilled with mechanical devices and strange artifacts and is capable of wielding with great effectiveness. A gadgeteer has mainly access to the crazy gadget discipline, her specialized maneuvers and one other discipline of her choice. In exchange for the more limited scope of abilities, she refreshes her maneuvers much quicker and has access to a broader range of abilities, at least initially.
    er range of abilities, at least initially.  +
  • A Giantkin aspiring to be a real Giant.  +
  • A Goddess of Balance.  +
  • A Golem Fist turn a golem's fists into her own weapon.  +
  • A Graceful weapon allows its user to apply her CHA modifier to damage.  +
  • A Grimm creature, while not always hostile depending on the base creature, they are quick to anger and are drawn to negative and hateful people.  +
  • A Guild Thief is a Rogue ACF with less focus on traps and more focus on the art of crime. A Guild Thief also possess a unique blend of skirmish and sneak attack, making them versatile mobile flankers.  +
  • A Halfling is a stealthy, cunning creature. The Paladin is a Virtuous Bastion of good. A Halfling Paladin takes the best of these two seeming opposites to make a warrior worthy of Song.  +
  • A Haunted Doll Collector is the owner of strange occult dolls with odd magical powers.  +
  • A Healer Chemist embrace violence a little less and instead receive much greater healing capabilities. They reject some of the darker science of the chemist and instead focus on alchemical healing as well as mundane healing.  +
  • A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.<br /><br />  +
  • A Healing Word that is good for something other than a cheap way to bring up a downed ally.<br /><br />  +
  • A High Magician is Magic Personified, casting more spells per day than any other class.  +
  • A High to Very High adjustment of Ganteka's excellent [[Rouge (3.5e Class)|Rouge]] class.  +
  • A Hyperconcious creature is capable of using psionic powers with extreme ease, even without formal training.  +
  • A Japanese shortsword (wakizashi) which grants the user quick feet, dashing attacks, and reactions fast enough to deflect bullets.  +
  • A Jump Speed allows you to move in a straight line, even if that line is going through the middle of the air.  +
  • A Kinesics Combatant is an expert at reading body language, making them expert at dodging and countering.  +
  • A Knight with an organization that ensures the flow of life and death remains rigid.  +
  • A Knightly prestige class focused on ultimate defense and protection.  +
  • A Legacy Graft created by a Master Biomancer  +
  • A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.  +
  • A Lord of Evil so utterly consumed by hate as to literally drown itself in a sea of its own manifested emotion. He desires nothing more than the ruin of Oan.  +
  • A Loreseeker Savant has little time to ass
    A Loreseeker Savant has little time to assist others and focus almost exclusively on discovering ancient or new lore. This lead them into being much more potent spellcasters, although to a lesser degree to wizard, but retaining the skilled aspect of being a savant. That said they make for much less useful skill helpers, losing many of their team friendly abilities.
    ing many of their team friendly abilities.  +
  • A Low LA Template to make intelligent but weak minions that explode when they disobey you.  +
  • A Magic Forsaking Warrior who specializes in defeating Spellcasters and Destroying Magic Items. He relies on quick wits, quicker reflexes, and sturdy fortitude to protect himself from the twisted corruption that is Magic.  +
  • A Magne-Flight suit of armor possesses strange electromagnetic properties which allow the wearer to fly.  +
  • A Magus adept not at Arcane and/or Divine magics, but in the control of Light and Darkness in it's purest forms.  +
  • A Malefic Corpse is the corrupted body of a creature who rose from the dead, much like a zombie. Unlike their mindless brethren they retain all skills and abilities as they did in life.  +
  • A Martial Artist is a Monk who has foregone the pursuit of self perfection to focus purely on his unarmed physical art of kicking people's butts.  +
  • A Master Swordsman seeks to master the art of the blade. They eschew the uses of other weapons, and instead focus solely on the way of the sword. They quickly become masters of their craft, but lose in versatility.  +
  • A Master of Magic is a wizard who eschews the higher studies of magic for sheer volume of spells. While giving up access to great power can be a difficult choice, some are willing to make it.  +
  • A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.  +
  • A Mastermind is a rogue who use deception,
    A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high [[Dexterity]] and [[Charisma]] scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice much combat effectiveness for skills.
    fice much combat effectiveness for skills.  +
  • A Medium-sized lesser offshoot race of minotaurs.  +
  • A Monster Hunter ranger is trained in tracking beasts and monsters who prey on mankind. Their link to animals are lesser, but they are trained at identifying a large array of monsters.  +
  • A Monstrous Spider egg is pale orange in color, and normally in a silken "purse" with hundreds of other eggs.  +
  • A Musical Paladin often follow a deity of art and music, inspiring allies instead of smiting their foe with divine powers. That said these paladin are no less martially inclined than their standard brethren.  +
  • A NPC class for a mundane battlefield healer.  +
  • A Naturalist is a druid or worldseer with a more scientific approach of nature, which come at the cost of her combat abilities. She use her mind rather than her sense to empower her abilities.  +
  • A Naught is a creature that has lost a part of itself and was banished to the Void in the process. Trapped in a half-life, they suffer for nigh eternity.  +
  • A Ninja fit for Tome games.  +
  • A Ninja of Lies is a shinobi who is a master of untruth.  +
  • A Nobody is a theoretically nonexistent being of some power. Most Nobodies have a vaguely humanoid form and are fairly weak, but the template detailed here describes the exceptions to that rule.  +
  • A Nobody is what is left behind by those whose hearts have been consumed by Heartless.  +
  • A Nomad only disintegrate variant, it is less powerful but offers no saving throws and destroys cover.  +
  • A Nordic Bard with rage and maneuvers instead of spells  +
  • A Norse-flavored paladin who smites down g
    A Norse-flavored paladin who smites down giants, calls upon the power of thunder and war, and bonds with a raven familiar. The eddanic paladin is not as effective against undead, and she possesses a different code of conduct than the typical paladin. She also does not possess a special mount, which reduces her mobility options.
    mount, which reduces her mobility options.  +
  • A PC version of the expert class.  +
  • A Paladin that can invoke the divine.  +
  • A Paragon Class for undead, can also help alleviate LA.  +
  • A Partially Incorporeal creature is able to pass through solid objects and mundane attacks have a chance of missing them.  +
  • A Pathfinder take on the Spellthief.  +
  • A Perfumed item is heavily aromatic with a pleasant scent.  +
  • A Phantom Limb is not really a graft at all, in that it is really the ghost of one of your own limbs.  +
  • A PrC for Tripstars  +
  • A Prestige Class for meldshapers that lets them bind harmful effects into opponents.  +
  • A Prestige Class that allow spellcasters, both arcane or divine, to pursue the study of dark spells and occult methods.  +
  • A Prototype laser weapon is an energy weapon, based on conventional firearm or even crossbows.  +
  • A Psionic Exemplar is a psionic prestige class based around the concept of endowing both their body and mind to turn themselves into physical gods.  +
  • A Psychic Paragon has a natural gift for psionics  +
  • A Psychic Titan wields enormous psionic might  +
  • A Queen has an ability to create a detachment of personal guards ready to die protecting her life. Also using pheromones and leadership qualities, a Queen is able to command and direct allies.  +
  • A Race of Pseudodragons with increased Telepathic ability.  +
  • A Rakshasa's true form appears to be a humanoid tiger. The hands are upside down (palms outward when arms are held at its side).  +
  • A Ranger conclave with an emphasis on mastering dark magic; a re-imagining of the Arcane Archer.  +
  • A Ranger devoted to the eradication of evil  +
  • A Raziel is a born with innate magic, deeper in connection with his power than a sorcerer, but not quite the source itself.  +
  • A Redeemed Undead is an undead that has pleased the good deities enough that they grant them a second life to replace their unlife.  +
  • A Ring of Wizardry for cantrips.  +
  • A Royal Knight is a Paladin who pledge themselves to a mortal ruler instead of higher powers and ideals.  +
  • A Rylvain Paragon is a true example of the inner hunting heritage of their ancestors.  +
  • A School Master specialist is another take on the master specialist class, with more interesting abilities.  +
  • A Scourge Warlock specializing in the Damnation talent tree.  +
  • A Scourge Warlock specializing in the Fury talent tree.  +
  • A Scourge Warlock specializing in the Temptation talent tree.  +
  • A Scyramorka who has not only overcome, but embraced, their flammability.  +
  • A Shadowdancer variant that doesn't make us cry.  +
  • A Shaman (spellcaster with a connection to the Spirit World) of a Uthgardt barbarian tribe. Spells vary by tribe.  +
  • A Shifter Barbarian utilizes his mighty rage in order to forge a deeper connection to his lycanthropic heritage.  +
  • A Skill Trickster Barbarian use her skill tricks to get ahead in and out of combat.  +
  • A Slaymate is a young child who has died because a parent or guardian has neglected their basic needs.  +
  • A Sorcerer balanced around the Wizard class.  +
  • A Sorcerer from the Night Watch Universe. Specializing in creating and charging magical items, the Twilight Warlock plays a supportive role in the battles for Moscow.  +
  • A Sorcerer from the Night Watch Universe. An Effective, yet durable spellcaster.  +
  • A Sorcerer who can bend the four elements and eventually master them.  +
  • A Soulbinder gone mad with power, he believes he can further the power of his soul if he steals the soul of others. He attacks with his sais in hopes to trap the PC's Soul.  +
  • A Spellcarved Soldier that actually advances casting.  +
  • A Spirit Shaman is meant for two things: charming spirits and punching people in the face with said spirits.  +
  • A Star Shield is a heavy steel shield shaped like a star, it offer great defense and is excellent for shield bash but is harder to use.  +
  • A Sublime Ranger trades her spellcasting for the ability to initiate maneuvers.  +
  • A Sun domain for those focused more on the "giant ball of glowing plasma" and "light" and less on the "undead hate this thing" and "fire".  +
  • A Swashbuckler class, designed to make it easy to directly convert from STDoc's variant.  +
  • A Technoplush is an improved version of a
    A Technoplush is an improved version of a [[Dawn Plushie (3.5e Race)|Dawn Plushie]], specialized in creating [[Publication:World_of_Warcraft:_The_Role_Playing_Game/Creating_Technological_Devices|Technological Devices]], and powered by electricity instead of fire.
    nd powered by electricity instead of fire.  +
  • A Tempus paragon is to a Tempus as a saint
    A Tempus paragon is to a Tempus as a saint is to the average man. They rise up amongst their people as saviors, leading them through the wastes, to food, to new worlds. Tempus paragons are true bastions of unending patience and limitless wisdom in this world.
    tience and limitless wisdom in this world.  +
  • A Thaumaturge is a spellcaster that focuse
    A Thaumaturge is a spellcaster that focuses on preparing and learning several spells in advance. He or she also prepares a base with several artifices of strange nature. This base relies heavily on out of combat preparation that comes from the player in-game. Freedom to change your abilities outside of class features comes at the cost of never gaining combat abilities in a vanilla sense.
    ining combat abilities in a vanilla sense.  +
  • A Tome magic item that jacks out its wearer, letting them lift and wrestle like they were a size category larger.  +
  • A Tome of Prowess factotum and expert.  +
  • A Tome-Style race for level-appropriate Giants at all levels.  +
  • A Undefeated is a badass warrior.  +
  • A Vampire from the Night Watch Universe, they make excellent Combatants and skill monkies who have access to a small number of spells.  +
  • A Vampire no longer has to worry about the sun as long as this spell is active.  +
  • A Vicar is a divine oriented martial adept.  +
  • A Wand Wizard uses a wand instead of somatic components. A Wizard also stores his spells in his wand instead of his Spellbook.  +
  • A Warlock that doesn't suck.  +
  • A Warmachine is a fighter who trained ceaselessly and attained the ability to master the sublime ways. They possess abilities that few other combatants can imitates, at the cost of their versatility however.  +
  • A Water Elemental Goddess who is devoted to the good aspects of water.  +
  • A Werecorgi is a special kind of lycanthrope, however they are weaker (and much more cuter) than the average lycanthrope.  +
  • A Werewolf from the Night Watch Universe, The Twilight Werewolf is a Front Line Melee Fighter with Shapeshifting Abilities for even bigger stat boosts.  +
  • A White Guardian is a seeker of lost treas
    A White Guardian is a seeker of lost treasures, epic battles, and high adventure. They turn adversity into opportunity by finding new ways to apply their skills, discovering new techniques to solve problems, and challenging the status-quo by constantly seeking out ventures they have not yet mastered. They seldom pass up a chance to indulge in a new experience, and a new challenge is much more likely to excite them than a normal lifestyle.
    ly to excite them than a normal lifestyle.  +
  • A Witchborn Knight is less skilled with weapons and suffer from the loss of some defensive capacities, however they possess a greater affinity for their Hexknight's Curse and Unseen Strike ability.  +
  • A Wizard rework, using the [[Xadian Magic (3.5e Variant Rule) | Xadian Magic variant rule]].  +
  • A Wizard-level Paladin with lies and poisons allowed, fighting banned, and changes to match.  +
  • A Wordomancer who is careful to use words at appropriate times.  +
  • A [[Blackguard NPC (5e)|Blackguard]] is a fallen [[SRD5:Paladin|Paladin]] NPC  +
  • A [[Bodak (5e)|Bodak]] is the [[SRD5:Undead|undead]] corpse of a worshiper of the demon lord, [[Orcus (5e)|Orcus]].  +
  • A [[Channel (3.5e Other)|channeled]] version of the [[SRD:Fireball|''fireball'']].  +
  • A [[Creature (One)|creature]] you touch gains [[Temporary Hit Point (One)|temporary hit point]]s each [[SRD5:Turn|turn]].  +
  • A [[Grim (3.5e Class)|grim]] that stays transformed longer at the cost of their damaging scourge attack.  +
  • A [[Horse (5e)|horse]] trained to be ridden into battle.  +
  • A [[Horse (5e)|horse]]-sized [[SRD5:Wolf|wolf]].  +
  • A [[Judge of Existence (3.5e Class)|Judge of Existence]] for magical campaigns.  +
  • A [[Mimic (3.5e Template)|mimic]] decided to protect her master until the very end.  +
  • A [[Mimic (3.5e Template)|mimic]] who mastered the art of stealth. A mimic spy learnt how to manipulate her living metal to create powerful weapon.  +
  • A [[Mimic (3.5e Template)|mimic]] who outlived it master, they gain newfound power in such freedom. Gaining powers by sustaining on the former telepathic bound.  +
  • A [[Mogeko (3.5e Race)|Mogeko]] who has honed its abilities to be a master at capturing prey.  +
  • A [[Mogeko (3.5e Race)|Mogeko]] who seeks to redeem its race and lead the Mogekos to true prosperity.  +
  • A [[Radiation (3.5e Variant Rule)|radiation]]-shielded power cell that uses [[Solarite (3.5e Equipment)|solarite]] as fuel.  +
  • A [[Raging Hulk (3.5e Prestige Class)|Raging Hulk]] for non-humanoids, and anti-magical environment.  +
  • A [[Ranger, Tome (3.5e Class)|ranger]] who develops a taste for his victims and a habit of transforming into them.  +
  • A [[Reinforced Jumpsuit (3.5e Equipment)|reinforced jumpsuit]] wrapped in artificial muscles, improving reaction times, speed, and defense.  +
  • A [[Returned (5e)|Returned]] that acts as a guard.  +
  • A [[Returned (5e)|Returned]] that can magically focus the power of the [[Underworld (5e)|Underworld]].  +
  • A [[Returned (5e)|Returned]] that drifts through life aimlessly  +
  • A [[SRD5:Huge|huge]] multiheaded snake-like monster from the [[Underworld (5e)|Underworld]].  +
  • A [[SRD5:Mummy|mummy]] created from a [[SRD5:Centaur|centaur]]  +
  • A [[SRD5:Poisonous Snake|poisonous snake]] the mass of a [[SRD5:Panther|panther]].  +
  • A [[SRD5:Poison|poison]] aura of flies that assists [[SRD5:Intimidation|intimidation]]  +
  • A [[SRD:Bestow Curse|curse]] that makes it impossible to benefit from buffs.  +
  • A [[SRD:Giant Type|Giant]] with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.  +
  • A [[SRD:Knowledge Skill|Knowledge skill]] where low rolls aren't a crippling gap in knowledge, they're a temporary setback.  +
  • A [[SRD:Shock|shock]] [[Laser Gun (3.5e Equipment)|laser gun]] that arc from target to target.  +
  • A [[Solmnic Knight (5e)|Solmnic Knight]] who's sense of duty surpasses mortality may become a foresworn.  +
  • A [[Triton (5e)|Triton]] ambassador.  +
  • A [[Triton (5e)|Triton]] assassin.  +
  • A [[Triton (5e)|Triton]] summon storms.  +
  • A [[Vampire_Wraith_(3.5e_Prestige_Class)|Vampire Wraith]] with [[Vampire_Wraith_(3.5e_Prestige_Class)#Shadow Manifestation|Shadow Manifestation]] can manifest on the material plane indefinitely.  +
  • A [[War Censer (5e Weapon) | War Censer]] that functions as a holy symbol and spellcasting focus, as well as a Ki focus.  +
  • A [[Z's Channeling (5e Variant Rule) | Channeled]] healing spell. Don't worry, it's not broken.<br /><br />  +
  • A a powerful cursed ring that allow it user to find and kill someone.  +
  • A a variant of the Fighter class, which has a magical powers and a legendary weapon... but are also somewhat helpless most of the time.  +
  • A altered version of the swordsage that not only fits better with other martial adepts, but can compete in higher-power games.  +
  • A alternate class feature for psionic character loosely based on the 2nd edition ruleset.  +
  • A alternate version of the ring of the ram which strikes harder and is better defined.  +
  • A amulet that make the wearer immortal and raise them from the dead... but not in the right way.  +
  • A amulet that make the wearer immortal and raise them from the dead.  +
  • A ancient Chinese sailing boat often used as a merchant ship.  +
  • A ancient being that grants the binder the ability to see very very well.  +
  • A ancient khen-zai fighting style that combines the Etherblade with arcane magic.  +
  • A ancient spell book. Made when the metallic dragons got their spells. But the dragons did not need them and the books became lost to the world.  +
  • A arcane symbiote is fused into your arm, allowing you to shoot bolts of elemental energy.  +
  • A ascetic or monk who manage to open her third eye, gaining substantial power through it.  +
  • A atomie appears as a tiny (about 12 inch tall) antropoid fey.  +
  • A back-alley mage is trained in magic rather than handling weapons. They rely on magic tricks, and are often ranged combatants instead of focusing on melee combat.  +
  • A badass version of ''heat drain'' from spell compendium. Drain away all the heat in the room to heal yourself.  +
  • A balance weapon possess innate power which is baneful to all creatures of the alignment extremes.  +
  • A baleful critical weapon deal an immense amount of damage on a natural 20  +
  • A ball of storm energy, which deals multiple types of damage.  +
  • A banshee medium is an unfortunate soul with a deep psychic connection with a banshee, usually as a spirit possessing the psychic. The result is a high necromantic potential as well as the ability to channel some of the banshee’s inner ability.  +
  • A bar-lgura's arm, with all its strength.  +
  • A barbarian or bloodrager with an inherent connection with the storm, the heir of thunder can be a descendant of a thunder god or a sorcerer who never explored her natural abilities. These individuals have the ability to manifest lightning in their hands.  +
  • A barbarian that doesn't fall in a frenzied bloodlust, instead it allows spirits (of ancestors, animals, nature or other supernatural sources) to occupy its body, gaining ethereal powers and a lucid, mystic lunacy.  +
  • A barbarian using the Sublime Way.  +
  • A barbarian who was burned returns to assist binders.  +
  • A barbarian with a touch of bard, they tell stories and poems of battle, honor, and glory that they themselves witnessed, performed, or retolled.  +
  • A barbed item is covered in gnarly spikes. It looks like brushing against it would cause vicious bleeding wounds.  +
  • A bard that kicks enough ass for a Tome game.  +
  • A bard who commands and controls the battlefield, setting their skills towards tactics on the battlefield to support their allies.  +
  • A bard who stops training his arcane abilities to become a graceful sword fighter.  +
  • A bard whose arcane talents run to invocations rather than spellcasting.  +
  • A barely visible shadowy spirit is called to your aid.  +
  • A barrier of ghostly energy grants you temporary hit points and damage reduction.  +
  • A base staff (devoid of initial spells) which grants the wielder the power to enhance their magical potential briefly, detect magic visibly for others, and perform simple magical stunts.  +
  • A base staff (devoid of initial spells) which grants the wielder the power to protect nature, and smite aberrations and constructs.  +
  • A baseline LA +0 giant race to utilize the homebrew Giant type.  +
  • A basic [[Rune Orb (3.5e Equipment) | Rune Orb]] used as an example of the item.  +
  • A basic blaster Wilder dealing 16d6+32 at level 9 to up to 5 enemies.  +
  • A basic darkness spell that creates non-magical darkness.  +
  • A basic ethergaunt soldier fighting for the <s>greater good</s> Khen-Zai Empire.  +
  • A basic example of a psionic monk who gets pumped up and punches his enemies to death.  +
  • A basic spellcaster with some customization options.  +
  • A battered Warforged with an unseen and unsettling secret.  +
  • A battle Artificer, focusing on tactical abilities.  +
  • A battle barmaid is exactly what it sounds like.  +
  • A battle racket which enhances holy water launched from it.  +
  • A battle rancher is unlike many rangers, he isn't a man of the wild, but rather a man of the field. Their skills are in maintaining animals, teaching them to behave and if need be, defend her land. Yee haw!  +
  • A battle rogue class made by Cas, loosely based on the dread commando PrC.  +
  • A battle scholar who sought to learn all disciplines, he succeeded in a sense. But some disciplines were not meant to be handled by the limitations of mere human frames...  +
  • A battle warden is a defender of nature, who protects her charge with the fervor of her faith. They usually protect land which is especially sacred to their religion, or sites important to nature spirits.  +
  • A beacon of light that shines even in the evil of the lower planes.  +
  • A beam of coherent, [[Proteum (3.5e Equipment)|proteum]]-generated mass-energy with a metallic grip, solidified in the shape of a sword  +