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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Fire Giant Dreadnought (5e) + ([[SRD5:Fire Giant|Fire giant]]s of war with twin spiked [[SRD5:Shield|shield]]s)
- SRD5:Ghast + ([[SRD5:Ghoul|Ghoul]] of greater intelligence and leadership)
- Giant Ice Toad (5e) + ([[SRD5:Giant Toad|Giant Toad]] adapted to and transformed by the primal magic of a cold environment.)
- Heavenly Sovereign Green Hag (5e) + ([[SRD5:Green Hag|Green Hag]] that has become sovereign of the [[Heavenly Court (5e)|Heavenly Court]].)
- Healer (One) + ([[SRD5:Healer's Kit|Healer's Kit]] allows target to spend [[SRD5:Hit Dice|Hit Dice]] with a bonus, Bonus to healing magic)
- Epic Boon of Fortitude (One) + ([[SRD5:Hit Point Maximum|Hit Point Maximum]] increased, bonus [[SRD5:Hit Point|Hit Point]]s when you heal.)
- Hobgoblin Iron Shadow (5e) + ([[SRD5:Hobgoblin|Hobgoblin]] ninja secret police)
- Category 3 Krasis (5e) + ([[SRD5:Huge|Huge]] sized [[Krasis (5e)|krasis]])
- Kraken Priest (5e) + ([[SRD5:Humanoid|Humanoid]] changed by a [[SRD5:Kraken|Kraken]] to be its worshiper and priest)
- Skulk (5e) + ([[SRD5:Humanoid|Humanoid]] drained of identity by the [[SRD5:Shadowfell|Shadowfell]])
- Slithering Tracker (5e) + ([[SRD5:Humanoid|Humanoid]] transformed into an [[SRD5:Ooze|ooze]] to seek revenge)
- Sea Spawn (5e) + ([[SRD5:Humanoid|Humanoid]]s transformed to have fish-like features by a powerful sea creature.)
- Verminaard (5e) + ([[SRD5:Human|Human]] [[SRD5:Cleric|cleric]], who serves [[Takhisis (5e)|Takhisis]] as leader of the [[Red Dragon Army (5e)|Red Dragon Army]])
- Shifter Race (5e) + ([[SRD5:Human|Human]]s with lycanthrope heritage)
- Eldritch Lich (5e) + ([[SRD5:Lich|Lich]] infested with a parasite from the [[SRD5:Far Realm|Far Realm]])
- Z's Two-Weapon Fighting (5e Variant Rule) + ([[SRD5:Making_an_Attack#Two-Weapon_Fighting | The normal TWF rules]] suck. Here's my thoughts on the matter.)
- Shocking Grasp (One) + ([[SRD5:Melee Spell Attack|Melee Spell Attack]] causes [[SRD5:Lightning|Lightning]] damage and supresses [[SRD5:Opportunity Attack|Opportunity Attack]]s.)
- Shadow Spirit (5e) + ([[SRD5:Monstrosity|Monstrosity]] called by the ''[[Summon Shadowspawn (5e)|summon shadowspawn]]'' spell.)
- Neogi Hatchling Swarm (5e) + ([[SRD5:Neogi|Neogi]] just hatched that form a [[SRD5:Swarm|swarm]].)
- Neogi Pirate (5e) + ([[SRD5:Neogi|Neogi]] that preys on the travelers of [[Wildspace (5e)|Wildspace]].)
- Dragonblood Ooze (5e) + ([[SRD5:Ooze|Ooze]] created from [[dragon (5e)|dragon]]'s blood)
- Orc Race (5e) + ([[SRD5:Orc|Orc]] as a playable race.)
- Tanarukk (5e) + ([[SRD5:Orc|Orc]] turned [[SRD5:Fiend|fiend]] in the womb.)
- Fae Panther (5e) + ([[SRD5:Panther|Panther]] of the [[Feywild (5e)|Feywild]])
- Thorny (5e) + ([[SRD5:Plant|Plant]] [[SRD5:Creature|creature]] that is the result of a quadrupedal [[SRD5:Beast|beast]] that has died due to [[Russet Mold (5e)|Russet Mold]].)
- Psurlon Leader (5e) + ([[SRD5:Psurlon|Psurlon]] two-headed (one on each end) leader.)
- Poison Spray (One) + ([[SRD5:Ranged Spell Attack|Ranged spell attack]] that causes [[SRD5:Poison|Poison]] damage to a [[Creature (One)|creature]].)
- Absorb Elements (One) + ([[SRD5:Resistance|Resistance]] to a type of damage after being hit.)
- Absorb Elements (5e) + ([[SRD5:Resistance|Resistance]] to a type of damage after being hit.<br /><br />)
- Sovereign's Leash (5e) + ([[SRD5:Restrained|Restrain]] and force target to move as you direct on subsequent [[SRD5:Turn|turn]]s.<br /><br />)
- Nevermind Gnome Mastermind (5e) + ([[SRD5:Rock Gnome|Rock Gnome]] from [[Mount Nevermind (5e)|Mount Nevermind]] that specializes clockwork arms and inventions.)
- Nevermind Gnome Inventor (5e) + ([[SRD5:Rock Gnome|Rock Gnome]] from [[Mount Nevermind (5e)|Mount Nevermind]] that specializes in invention.)
- Monkey (5e Monster) + ([[SRD5:Small|Small]] primates with tails)
- Rip Tide Priest (NPC) (5e) + ([[SRD5:Sorcerer|Sorcerer]] of [[Olhydra (5e)|Olhydra]])
- Spare the Dying (One) + ([[SRD5:Stable|Stablizes]] a [[Dying (One)|Dying]] [[Creature (One)|creature]].)
- Power Word Stun (One) + ([[SRD5:Stunned|stun]] a [[Creature (One)|creature]] with a word.)
- Swarm of Cranium Rats (5e) + ([[SRD5:Swarm|Swarm]] of [[Cranium Rat (5e)|Cranium Rat]]s)
- Swarm of Campestris (5e) + ([[SRD5:Swarm|Swarm]] of [[SRD5:Tiny|Tiny]] [[Campestri (5e)|Campestri]]s)
- Vortex Warp (5e) + ([[SRD5:Teleport|Teleport]] a target [[SRD5:Creature|creature]] to an [[SRD5:Unoccupied Space|unoccupied space]].<br /><br />)
- Bond of the Talisman (5e) + ([[SRD5:Teleport|Teleport]] near to someone wearing your talisman.<sup>(unofficial summation)</sup>)
- Levistus Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Levistus (5e)|Levistus]].)
- Fierna Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Fierna (5e)|Fierna]].)
- Glasya Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Glasya (5e)|Glasya]].)
- Mephistopheles Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Mephistopheles (5e)|Mephistopheles]].)
- Baalzebul Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Baalzebul (5e)|Baalzebul]].)
- Zariel Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Zariel (5e)|Zariel]].)
- Mammon Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] whose ancestors made a pact with [[Mammon (5e)|Mammon]].)
- Dispater Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] whose ancestors made a pact with [[Dispater (5e)|Dispater]].)
- Campestri Common (5e) + ([[SRD5:Tiny|Tiny]] mushroom creatures that love music.)
- Greater Death Dragon (5e) + ([[SRD5:Undead|Undead]] [[Dragon (5e)|dragon]] that died in the [[Cataclysm (5e)|Cataclysm]].)
- Lesser Death Dragon (5e) + ([[SRD5:Undead|Undead]] [[Dragon (5e)|dragon]] that died in the [[Cataclysm (5e)|Cataclysm]].)
- Vampiric Mind Flayer (5e) + ([[SRD5:Undead|Undead]] [[Mind Flayer (5e)|mind flayer]]s of [[Bluetspur (5e)|Bluetspur]] (a [[Domain of Dread (5e)|Domain of Dread]]).)
- SRD5:Shadow + ([[SRD5:Undead|Undead]] amorphious entity, resembling a athropoid shadow.)
- Undead Spirit (5e) + ([[SRD5:Undead|Undead]] called by the ''[[Summon Undead (5e)|summon undead]]'' spell.)
- Revenant (5e)/Human + ([[SRD5:Undead|Undead]] character sent back to fulfill a task.)
- Caradoc (5e) + ([[SRD5:Undead|Undead]] incorporeal spirit that was the senechal of [[Lord Soth (5e)|Lord Soth]] before he died in the [[Cataclysm (5e)|Cataclysm]].)
- Nightveil Specter (5e) + ([[SRD5:Undead|Undead]] that ride [[Gloamwing (5e)|gloamwing]]s and steal memories)
- Warlock of the Archfey (NPC) (5e) + ([[SRD5:Warlock|warlock]] who's patron is an arch[[SRD5:Fey|fey]])
- Warlock of the Great Old One (NPC) (5e) + ([[SRD5:Warlock|warlock]] who's patron is a [[The Great Old One (5e)|Great Old One]].)
- Warlock of the Fiend (NPC) (5e) + ([[SRD5:Warlock|warlock]] who's patron is a [[SRD5:The Fiend|powerful fiend]].)
- Transmuter (NPC) (5e) + ([[SRD5:Wizard|Wizard]] NPC of the [[SRD5:Transmutation|Transmutation]] school)
- Illusionist (NPC) (5e) + ([[SRD5:Wizard|Wizard]] NPC of the [[SRD5:Illusion|Illusion]] school)
- Necromancer (NPC) (5e) + ([[SRD5:Wizard|Wizard]] NPC of the [[SRD5:Necromancy|Necromancy]] school)
- Lohezet (5e) + ([[SRD5:Wizard|Wizard]] of both the [[Dragon Army (5e)|Dragon Army]] and [[Mages of High Sorcery (5e)|Mages of High Sorcery]])
- Runecrafter (5e) + ([[SRD5:Wizard|Wizard]] that draws power from the power of runes.)
- Spell-Like Imbuing (3.5e Feat) + ([[SRD:Arcane Archer|Arcane Archers]] can normally only use spells with their abilities. Now they can.)
- Brachyurus (3.5e Bloodline) + ([[SRD:Brachyurus|Brachyurus]] are the Platonic wolf/canines, primal ancestors from which all lesser wolves and canines have descended.)
- Instant Counterspell (3.5e Feat) + ([[SRD:Casting Spells#Counterspells|Counterspell]] as a free action which consumes an attack of opportunity.)
- Opportunistic Counterspell (3.5e Feat) + ([[SRD:Casting Spells#Counterspells|Counterspell]] with an [[SRD:Attack of Opportunity|attack of opportunity]].)
- Epic Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 10/−.)
- Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 2/−.)
- Greater Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 4/−.)
- Vigorous Burst (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] 2.)
- Epic Vigorous Healing (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] 5.)
- Vigorous Healing (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] that scales with your grim level.)
- Transform Life to Art (3.5e Invocation) + ([[SRD:Grapple|Seize an opponent]] with your [[Art Flow User (3.5e Prestige Class)#Paint Shot|''paint shot'']] and pump them full of the Art Flow's essence, rapidly [[SRD:Poison|poisoning]] them.)
- Slayer of Worlds (3.5e Maneuver) + ([[SRD:Great Cleave|Great Cleave]] on roids.)
- Courage-Shattering Glare (3.5e Maneuver) + ([[SRD:Intimidate Skill|Intimidate]] all enemies within 30 feet, they must move towards you.)
- Magic Missile Maelstrom (3.5e Spell) + ([[SRD:Magic Missile|Magic Missile]] just took a level in badass.)
- Predatory Assault (3.5e Maneuver) + ([[SRD:Pounce|Pounce]] at your target.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Vigorous Regeneration (3.5e Grim Alteration) + ([[SRD:Regeneration|Regeneration]] 5.)
- Elemental Resistance (3.5e Grim Alteration) + ([[SRD:Resistance to Energy|Resistance to Energy]] from either [[SRD:Fire Effect|fire]], [[SRD:Cold Effect|cold]], [[SRD:Acid Effect|acid]], [[SRD:Electricity Effect|electricity]] or [[SRD:Sonic Effect|sonic]] damage.)
- Swift Outlaw (3.5e Feat) + ([[SRD:Rogue|Rogue]] and Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> levels stack for Battle Fortitude, Fast Movement and Sneak Attack damage dice)
- Extremist Ambusher (3.5e Feat) + ([[SRD:Rogue|Rogue]] and Soulborn<sup>[[Publication:Magic of Incarnum|MoI]]</sup> levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice.)
- Stalking Ambusher (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack to determine your Trap Sense and to increase your effective druid level as well as your spellcasting ability.)
- Outlaw Hunter (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack for Favored Enemy bonuses and Sneak Attack damage dice)
- Thieving Warden (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack to determine your Rogue Special abilities and your spellcasting ability as a ranger.)
- Tricky Time Trap (3.5e Maneuver) + ([[SRD:Special Initiative Actions#Ready|Ready]] an entire round's worth of actions as a move action. If your readied actions aren't set off, you can retain them with a [[SRD:Concentration Skill|Concentration]] check.)
- Sahuagin Coral Smasher (5e) + ([[Sahuagin (5e)|Sahuagin]] [[SRD5:Warhammer|warhammer]] specialist.)
- SRD5:Sahuagin + ([[Sahuagin (5e)|Sahuagin]] are aquatic humanoids, shark-like in temperament)
- Sahuagin Wave Shaper (5e) + ([[Sahuagin (5e)|Sahuagin]] elementalist)
- Sahuagin Baron (5e) + ([[Sahuagin (5e)|Sahuagin]] leader)
- Sahuagin Champion (5e) + ([[Sahuagin (5e)|Sahuagin]] lieutenant.)
- Sahaugin Blademaster (5e) + ([[Sahuagin (5e)|Sahuagin]] master of the wavecutter blade)
- Sahuagin Deep Diver + ([[Sahuagin (5e)|Sahuagin]] transformed by [[Sekolah (5e)|Sekolah]].)
- Young Sapphire Dragon (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] 100 years old or younger.)
- Adult Sapphire Dragon (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] over 100 years old.)
- Ancient Sapphire Dragon (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] over 800 years old.)
- Sapphire Dragon Wyrmling (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] under 6 years old.)
- Clapperclaw (5e) + ([[Scarecrow (5e)|Scarecrow]] created and enchanted by [[Granny Nightshade (5e)|Granny Nightshade]] (a [[Hag (5e)|Hag]]) in the [[Feywild (5e)|Feywild]].)
- Hoplite (5e)/Setessan + ([[Setessa (5e)|Setessan]] soldier armed with scimitar and longbow.)
- Gloom Weaver (5e) + ([[Shadar-kai (5e)|Shadar-kai]] [[SRD5:Warlock|warlock]])
- Mister Witch (5e) + ([[Shadar-kai (5e)|Shadar-kai]] co-owner of the [[Witchlight Carnival (5e)|Witchlight Carnival]].)
- Mister Light (5e) + ([[Shadar-kai (5e)|Shadar-kai]] co-owner of the [[Witchlight Carnival (5e)|Witchlight Carnival]].)
- Shadow Dancer (5e) + ([[Shadar-kai (5e)|Shadar-kai]] ninja)
- Shadow Mastiff Alpha (5e) + ([[Shadow Mastiff (5e)|Shadow Mastiff]] leader)
- Shifter NPC (5e) + ([[Shifter (5e)|Shifter]] [[SRD5:NPC|NPC]])
- SRD5:Young Silver Dragon + ([[Silver Dragon (5e)|Silver Dragon]] 100 years old or younger.)
- SRD5:Adult Silver Dragon + ([[Silver Dragon (5e)|Silver Dragon]] over 100 years old.)
- SRD5:Ancient Silver Dragon + ([[Silver Dragon (5e)|Silver Dragon]] over 800 years old.)
- SRD5:Silver Dragon Wyrmling + ([[Silver Dragon (5e)|Silver Dragon]] under 6 years old.)
- Silverquill Professor of Shadow (5e) + ([[Silverquill (5e)|Silverquill]] professor that specializes in shadow and obscurification.)
- Silverquill Professor of Radiance (5e) + ([[Silverquill (5e)|Silverquill]] professor that specializes in radiance.)
- Adult Solar Dragon (5e) + ([[Solar Dragon (5e)|Solar Dragon]] of adult age.)
- Ancient Solar Dragon (5e) + ([[Solar Dragon (5e)|Solar Dragon]] of ancient age.)
- Young Solar Dragon (5e) + ([[Solar Dragon (5e)|Solar Dragon]] of young age.)
- Solar Dragon Wyrmling (5e) + ([[Solar Dragon (5e)|Solar Dragon]] wyrmling.)
- Continued Mind Enhancement, Rogue Balance (3.5e Feat) + ([[Soulblade (3.5e Class)|Soulblade]] weapon enhancement continues to increase at normal rate while taking other classes.)
- Continued Mind Enhancement (3.5e Feat) + ([[Soulblade (3.5e Class)|Soulblade]] weapon enhancement continues to increase at half of normal rate while taking other classes.)
- Ssurran Defiler (5e) + ([[Ssurran (5e)|Ssurran]] that absorbs life-force from surrounding flora and fauna.)
- Ssurran Poisoner (5e) + ([[Ssurran (5e)|Ssurran]] that specializes in [[SRD5:Poison|poison]]ed attacks.)
- Quandrix Student (5e) + ([[Strixhaven (5e)|Strixhaven]] student of the [[Quandrix College (5e)|Quandrix College]])
- Silverquill Student (5e) + ([[Strixhaven (5e)|Strixhaven]] student of the [[Silverquill (5e)|Silverquill]] college.)
- Witherbloom Student (5e) + ([[Strixhaven (5e)|Strixhaven]] student of the [[Witherbloom (5e)|Witherbloom]] college.)
- Vortex Warp (One) + ([[Teleport (One)|Teleport]] a target [[Creature (One)|creature]] to an [[SRD5:Unoccupied Space|unoccupied space]].)
- Young Topaz Dragon (5e) + ([[Topaz Dragon (5e)|Topaz Dragon]] 100 years old or younger.)
- Adult Topaz Dragon (5e) + ([[Topaz Dragon (5e)|Topaz Dragon]] over 100 years old.)
- Ancient Topaz Dragon (5e) + ([[Topaz Dragon (5e)|Topaz Dragon]] over 800 years old.)
- Tortle Druid (5e) + ([[Tortle (5e)|Tortle]] who is a [[SRD5:Druid|druid]].)
- Shapeshifter Extraordinaire (3.5e Feat) + ([[Transmogrifier (3.5e Class)|Transmogrifier]] and [[Shape Eater (3.5e Class)|Shape Eater]] become one class.)
- Ice Troll (5e) + ([[Troll (5e)|Troll]] adapted to extreme cold climes.)
- Rot Troll (5e) + ([[Troll (5e)|Troll]] filled with [[SRD5:Necrotic|necrotic]] energy.)
- Spirit Troll (5e) + ([[Troll (5e)|Troll]] filled with [[SRD5:Psychic|psychic]] energy.)
- Venom Troll (5e) + ([[Troll (5e)|Troll]] mutated by [[SRD5:Poison|poison]].)
- Dire Troll (5e) + ([[Troll (5e)|Troll]] that has eaten other trolls and grafted their limbs to itself.)
- Uncentering Strike (3.5e Feat) + ([[Uncentered (3.5e Condition) | Uncenter]] opponents you hit with a Strike.)
- Valenar Hawk (5e) + ([[Valenar Animal (5e)|Valenar Animal]] [[SRD5:Hawk|Hawk]])
- Valenar Steed (5e) + ([[Valnar Animal (5e)|Valnar Animal]] steed)
- Vampirate Mage (5e) + ([[Vampirate (5e)|Vampirate]] spellcaster and [[Spelljammer Ship (5e)|spelljammer ship]] pilot.)
- Adult Vicious Drake (5e Monster) + ([[Vicious Drake (5e Monster)|Viscious Drake]]s over 100 years old.)
- Young Vicious Drake (5e Monster) + ([[Vicious Drake (5e)|Vicious Drake]] 100 years old or less.)
- Ancient Vicious Drake (5e Monster) + ([[Vicious Drake (5e)|Vicious Drake]] over 500 years old.)
- Vicious Drake Wyrmling (5e Monster) + ([[Vicious Drake (5e)|Vicious Drake]] under 6 years old.)
- War Priest (NPC) (5e) + ([[War Domain (5e)|War domain]] [[SRD5:Cleric|cleric]] [[SRD5:NPC|NPC]])
- Wereraven (5e)/VRGtR + ([[Wereraven (5e)|Wereraven]] that regenerates.)
- Wereraven (5e)/CoS + ([[Wereraven (5e)|Wereraven]] with limited damage immunity.)
- SRD5:Young White Dragon + ([[White Dragon (5e)|White Dragon]] 100 years old or younger.)
- SRD5:Adult White Dragon + ([[White Dragon (5e)|White Dragon]] over 100 years old.)
- SRD5:Ancient White Dragon + ([[White Dragon (5e)|White Dragon]] over 800 years old.)
- SRD5:White Dragon Wyrmling + ([[White Dragon (5e)|White Dragon]] under 6 years old.)
- Mercane (5e) + ([[Wildspace (5e)|Wildspace]] vendor of [[SRD5:Magic Item|magic item]]s and weird tech.)
- Hurricane Barrier (3.5e Invocation) + ([[Wind Shield (3.5e Spell)|''Wind shield'']] in invocation form.)
- Witherbloom Professor of Growth (5e) + ([[Witherbloom (5e)|Witherbloom]] College professor that specializes in growth.)
- Witherbloom Professor of Decay (5e) + ([[Witherbloom College (5e)|Witherbloom College]] professor that specializes in decay.)
- Abominable Yeti (5e) + ([[Yeti (5e)|Yeti]] with the mass of an [[SRD5:Elephant|elephant]])
- Yuan-ti Mind Whisperer (5e) + ([[Yuan-ti Malison (5e)/Type 1|Yuan-ti malison (type 1)]] devoted to [[Sseth (5e)|Sseth]].)
- Yuan-ti Pit Master (5e) + ([[Yuan-ti Malison (5e)/Type 2|Yuan-ti malison (type 2)]] devoted to [[Merrshaulk (5e)|Merrshaulk]].)
- Yuan-ti Nightmare Speaker (5e) + ([[Yuan-ti Malison (5e)/Type 3|Yuan-ti malison (type 3)]] devoted to [[Dendar (5e)|Dendar]].)
- Greater Zombie (5e) + ([[Zombie (5e)|Zombie]] that is tougher and resists turning.)
- Purifying Sanctuary (3.5e Epic Spell) + ([http://castlevania.wikia.com/wiki/Sanctuary The ultimate in negative status ailment removal], this spell channels the power of God Himself to save the souls of all bathed in its light.)
- Aether (3.5e Maneuver) + ([http://fireemblem.wikia.com/wiki/Aether A dramatic leaping attack that allows you to leech your enemy's health, then override their defenses.])
- Manny Green, the Twisted Tycoon (3.5e Vestige) + ([http://tvtropes.org/pmwiki/pmwiki.php/Mai … [http://tvtropes.org/pmwiki/pmwiki.php/Main/CorruptCorporateExecutive A wicked and corrupt CEO of a pharmaceutical company] who sought to obtain a monopoly on supernatural healing [http://tvtropes.org/pmwiki/pmwiki.php/Main/MurderIsTheBestSolution by assassinating clerics and paladins], especially the owner of the [[Healer's Necklace (3.5e Equipment)|Healer's Necklace]], which he sought to have for himself; his murderous behavior eventually earned him an asploded head, but his greed, hatred, and sheer determination to take what he desired by any means necessary caused a piece of him to cling to the world of the living even as his soul was shipped directly to Hell.as his soul was shipped directly to Hell.)
- Contractual Boss Immunity (3.5e Feat) + ([http://tvtropes.org/pmwiki/pmwiki.php/Mai … [http://tvtropes.org/pmwiki/pmwiki.php/Main/ContractualBossImmunity You easily shrug off debuffs, instant death, poison, and pretty much everything a person could throw at you to try to take you down without breaking a sweat.] You're only going to die at the end of a long, grueling battle – no way in hell you're letting your foes take the easy way out!e letting your foes take the easy way out!)
- User:Luigifan18/Mogeko (3.5e Race) + ([http://tvtropes.org/pmwiki/pmwiki.php/Vid … [http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MogekoCastle Mogekos are small cat-like creatures] with [https://m.youtube.com/playlist?list=PLSRV2j8i5ybYsMSrTzNHtm6BXxu3Zo-WH a hedonistic and sociopathic society] bent on kidnapping and subjugating other creatures.idnapping and subjugating other creatures.)
- Victor Brauner, Painter of Ruin (3.5e Vestige) + ([https://en.wikipedia.org/wiki/Victor_Brau … [https://en.wikipedia.org/wiki/Victor_Brauner Victor Brauner] was once an ordinary man, living an ordinary life, until [http://en.wikipedia.org/wiki/World_War_I a massive war] claimed the lives of his daughters. Cursing the destructiveness of humanity, Brauner simultaneously became a [[SRD:Vampire|vampire]] and [[Art Flow User (3.5e Prestige Class)|embraced the power]] of [[Art Flow (3.5e Location)|the Art Flow]], then used that power, along with the restless dead from [https://en.wikipedia.org/wiki/World_War_II another war], to summon the legendary Castlevania. Brauner then used it as his base of operations for a grandiose scheme to claim revenge against humanity, until he was put down by a pair of plucky heroes.e was put down by a pair of plucky heroes.)
- Aeshana (3.5e NPC) + (a Kalashtar NPC)
- Corpsecrafter, Variant (3.5e Feat) + (a better version of corpsecrafter)
- Illuminator, Elan (3.5e Feat) + (a feat that allows Elans to perform the changing ritual to "make" a new Elan)
- Whip Master + (a feat to make whips a more competitive weapon to use and build a character around)
- Permanency Spells (3.5e Other) + (a list of spells that can be affected by permanency)
- Fairy and Troll (3.5e Equipment) + (a mass printet story about Abdon the fairy and Gruilda the troll.)
- The Livery and Armory of Shadows (3.5e Invocation) + (a set of abilities thematically tied to shadow and darkness)
- Light Brigantine Armor (3.5e Equipment) + (a set of armor of interwoven treated leather and steel strips, heavier than most light armor, but as maneuverable as light armor)
- Pearlescent Cloud (3.5e Spell) + (a silvery cloud that blocks sight for non-good creatures and creatures you exempt.)
- Stygian Blackness (3.5e Spell) + (a smokey cloud that blocks sight for non-evil creatures and creatures you exempt.)
- Banneret (5e) + (a.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership.)
- Fell Strike (3.5e Feat) + (add Eldritch Blast damage to your martial strikes)
- Path of the Death Knight (5e Subclass) + (an undead-focused archetype for the Blackguard)
- Invisible Caltrops (3.5e Equipment) + (and you thought stepping on LEGO™s was bad...)
- Black Knight (3.5e Feat) + (are a black knight, a mysterious rider travelling the countryside nameless. The power is in the black full-plate you are wearing...)
- Lesser Baleful Polymorph (3.5e Spell) + (baleful polymorph's little sibling)
- Luckiest Man Alive (3.5e Feat) + (but when luck run dry.)
- Mental Mirror (3.5e Spell) + (causes a mind-affecting spell targeting you to rebound back at the caster)
- King of Spirits (3.5e Feat) + (chichei na.)
- Chromatic Greatwyrm (5e) + (chromatic dragon of immense age and power)
- SRD5:Commoner (NPC) + (common person of any race)
- Improved Mystic Facsimile (3.5e Feat) + (copy magic abilities better)
- Mystic Facsimile (3.5e Feat) + (copy magic you have seen)
- Jewel/Gem Creation (3.5e Spell) + (create jewels/gems for material components)
- Wall of Water (One) + (creates a wall of water)
- Animate Dead (One) + (creates skelletons or zombies from corpses)
- Pirate, Alternative (3.5e Class) + (cross between rogue and swashbuckler, with some of original pirate homebrew)
- Last Word (3.5e Spell) + (deal damage and silence target.)
- Arcane Animal Carrier (3.5e Equipment) + (ever needed a bag of holding that wouldn't suffocate a living creature? Well here you are.)
- Prodigy (3.5e Feat) + (for the sole purpose of requirements your numerical values increases by 6)
- Spider Mask (4e Equipment) + (four spiderlike, jointed, wire legs protrude from either side of this black, velvet mask.)
- Psicrystal Rapport (3.5e Feat) + (gain a psicrystal and scaling bonuses based on your highest level power known)
- Flexible Invocation (3.5e Feat) + (gain an invocation you can exchange for another)
- Split Psychic Knife (3.5e Feat) + (generate an additional psychic knife in your off-hand)
- SRD5:Hobgoblin + (hese highly militarized goblins have red-orange skin and dark hair. They are usually armed and armor with good quality equipment. They are larger than [[SRD5:Goblin|goblin]]s but smaller than [[SRD5:Bugbear|bugbear]]s.)
- Giant Crayfish (5e) + (horse-sized crayfish)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Gloves of Item Drawing (3.5e Equipment) + (instantly call to hand items stored on your person.)
- Silent Phrase (3.5e Feat) + (invoke Truespeech silently)
- Torc of Morphic Grafts (3.5e Equipment) + (keep the benefits of your grafts when you change shape)
- Drop Forged Tools (3.5e Equipment) + (large, sturdy tools meant to work on bigger projects, usable as weapons in a pinch)
- Improved Enervation Resistance (3.5e Feat) + (lessens the penalties associated with Psychic Enervation)
- Way of the Sudden Snake (3.5e Maneuver) + (lets you move quickly into other stances)
- Mystic Eyes: Red Eyes of Hypnotism, Greater (3.5e Feat) + (look into my eyes...)
- Path of the Dreadlord (5e Subclass) + (melee-focused archetype for the Blackguard)
- Metallic Greatwyrm (5e) + (metallic dragon of immense age and power)
- Sprinter's Special Skill (3.5e Feat) + (more speed!)
- The Duskwall Plateau (3.5e Quest)/Acolyte Necro-mage Gnoll + (necromantic mage gnolls- Acolyte)
- The Duskwall Plateau (3.5e Quest)/Adept Necro-mage Gnoll + (necromantic mage gnolls- Adepts)
- Sadist's Silence (3.5e Spell) + (painfully sews a victim's mouth shut so they can't speak or cast spells)
- Soulshield (3.5e Maneuver) + (protects against effects from undead and death effects.)
- Polybius Academy of Magical Studies (3.5e Location) + (respected and prestigious schools housed far away from civilization, the Polybius Academy of Magical Studies is a quiet place for those willing to learn about metamagic. There the students of the art are free to study and learn in peace.)
- Going Bareback (3.5e Skill Trick) + (ride your mount without a saddle)
- Dolor Empower (3.5e Feat) + (sacrifice your health for the ability to break through enemy defenses)
- Fear, Revision (3.5e Spell) + (scare people into flight, fight or freezing.)
- Hands Full of Weapons (3.5e Feat) + (shoot a 2-handed ranged weapon while holding a light or one-handed melee weapon in your other hand)
- F.U.E.L. (3.5e Equipment) + (short for Flammable Universal Energy Liquid, FUEL is used to power devices via combustion.)
- Hindering (3.5e Equipment) + (slow a creature as the ''[[SRD:Slow|slow]]'' spell for 1 round)
- Emergency Health (3.5e Feat) + (sometimes Expeditious Retreat isn't enough)
- Spellcatching (3.5e Equipment) + (spellcatching weapon functions as a spell storing weapon and can catch spells targeted on the wielder.)
- Summoning Orb (3.5e Equipment) + (stores animal spirits for summoning)
- Summon Will-O'-Wisp (3.5e Invocation) + (summon a will o wisp to help you)
- Give the Adept Pause (3.5e Maneuver) + (target has one readied maneuver expended)
- User:XX the meme its Xx/Half-Dwarf (5e Race) + (theres half-elves, then wheres our half-dwarfs.)
- The Plagued (3.5e Template) + (undead formed from disease rather than negative energy)
- Madness Charge (3.5e Spell) + (use Madness to kill your enemies.)
- Manipulative (Legend Feat) + (use your intelligence in social situations)
- Wing Block (3.5e Feat) + (use your wings as a shield against physical attacks while on the ground)
- Ghostblade Eidolon (5e) + (warrior spirit)
- Gossamer (3.5e Invocation) + (wrap them up)
- Telepathy (3.5e Feat) + (you can communicate telepathically)
- Phantom Trespass (3.5e Feat) + (you can drift through objects larger than you with ghostly ease)
- Master of the Mind (3.5e Feat) + (you can effect creatures usually immune to effects)
- Inspiriting Healing Melody (4e Feat) + (you can heal two targets with your ''Healing Melody'' power.)
- Familiar (4e Feat) + (you either force or trick an entity to help you.)
- Inversion Scope (3.5e Spell) + (you find yourself able to hit at long range, but unable to focus at close range. For some a buff, and others a bane.)
- Divine Arcanist (3.5e Feat) + (you have been blessed by your divinity with the power to pull directly from the sunlight or the stars pure arcana magic, through your divine abilities)
- Gravity Field Training (3.5e Feat) + (you have learned a mystic ritual that creates a small area of dense gravity.)
- Impetus Spell (3.5e Feat) + (your force spells ignore more effects)
- Align Psychic Knife (3.5e Feat) + (your psychic knife becomes an aligned weapon.)
- Enlarge Psychic Knife (3.5e Feat) + (your psychic knife becomes bigger and stronger, allowing for power attacks and such.)
- Ricochet (3.5e Feat) + (your set up your killing shots so they bounce or pierce through the original target to hit an additional target.)
- Nashib Tigerfeller (3.5e NPC) + ({{{1}}})
- Bacon Elemental (3.5e Monster)/Medium + ({{{summary}}})