Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Absorb Elements (One) + ([[SRD5:Resistance|Resistance]] to a type of damage after being hit.)
- Absorb Elements (5e) + ([[SRD5:Resistance|Resistance]] to a type of damage after being hit.<br /><br />)
- Sovereign's Leash (5e) + ([[SRD5:Restrained|Restrain]] and force target to move as you direct on subsequent [[SRD5:Turn|turn]]s.<br /><br />)
- Nevermind Gnome Mastermind (5e) + ([[SRD5:Rock Gnome|Rock Gnome]] from [[Mount Nevermind (5e)|Mount Nevermind]] that specializes clockwork arms and inventions.)
- Nevermind Gnome Inventor (5e) + ([[SRD5:Rock Gnome|Rock Gnome]] from [[Mount Nevermind (5e)|Mount Nevermind]] that specializes in invention.)
- Monkey (5e Monster) + ([[SRD5:Small|Small]] primates with tails)
- Rip Tide Priest (NPC) (5e) + ([[SRD5:Sorcerer|Sorcerer]] of [[Olhydra (5e)|Olhydra]])
- Spare the Dying (One) + ([[SRD5:Stable|Stablizes]] a [[Dying (One)|Dying]] [[Creature (One)|creature]].)
- Power Word Stun (One) + ([[SRD5:Stunned|stun]] a [[Creature (One)|creature]] with a word.)
- Swarm of Cranium Rats (5e) + ([[SRD5:Swarm|Swarm]] of [[Cranium Rat (5e)|Cranium Rat]]s)
- Swarm of Campestris (5e) + ([[SRD5:Swarm|Swarm]] of [[SRD5:Tiny|Tiny]] [[Campestri (5e)|Campestri]]s)
- Vortex Warp (5e) + ([[SRD5:Teleport|Teleport]] a target [[SRD5:Creature|creature]] to an [[SRD5:Unoccupied Space|unoccupied space]].<br /><br />)
- Bond of the Talisman (5e) + ([[SRD5:Teleport|Teleport]] near to someone wearing your talisman.<sup>(unofficial summation)</sup>)
- Levistus Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Levistus (5e)|Levistus]].)
- Fierna Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Fierna (5e)|Fierna]].)
- Glasya Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Glasya (5e)|Glasya]].)
- Mephistopheles Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Mephistopheles (5e)|Mephistopheles]].)
- Baalzebul Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Baalzebul (5e)|Baalzebul]].)
- Zariel Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] who's ancestors made a pact with [[Zariel (5e)|Zariel]].)
- Mammon Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] whose ancestors made a pact with [[Mammon (5e)|Mammon]].)
- Dispater Tiefling (5e) + ([[SRD5:Tiefling|Tiefling]] whose ancestors made a pact with [[Dispater (5e)|Dispater]].)
- Campestri Common (5e) + ([[SRD5:Tiny|Tiny]] mushroom creatures that love music.)
- Greater Death Dragon (5e) + ([[SRD5:Undead|Undead]] [[Dragon (5e)|dragon]] that died in the [[Cataclysm (5e)|Cataclysm]].)
- Lesser Death Dragon (5e) + ([[SRD5:Undead|Undead]] [[Dragon (5e)|dragon]] that died in the [[Cataclysm (5e)|Cataclysm]].)
- Vampiric Mind Flayer (5e) + ([[SRD5:Undead|Undead]] [[Mind Flayer (5e)|mind flayer]]s of [[Bluetspur (5e)|Bluetspur]] (a [[Domain of Dread (5e)|Domain of Dread]]).)
- SRD5:Shadow + ([[SRD5:Undead|Undead]] amorphious entity, resembling a athropoid shadow.)
- Undead Spirit (5e) + ([[SRD5:Undead|Undead]] called by the ''[[Summon Undead (5e)|summon undead]]'' spell.)
- Revenant (5e)/Human + ([[SRD5:Undead|Undead]] character sent back to fulfill a task.)
- Caradoc (5e) + ([[SRD5:Undead|Undead]] incorporeal spirit that was the senechal of [[Lord Soth (5e)|Lord Soth]] before he died in the [[Cataclysm (5e)|Cataclysm]].)
- Nightveil Specter (5e) + ([[SRD5:Undead|Undead]] that ride [[Gloamwing (5e)|gloamwing]]s and steal memories)
- Warlock of the Archfey (NPC) (5e) + ([[SRD5:Warlock|warlock]] who's patron is an arch[[SRD5:Fey|fey]])
- Warlock of the Great Old One (NPC) (5e) + ([[SRD5:Warlock|warlock]] who's patron is a [[The Great Old One (5e)|Great Old One]].)
- Warlock of the Fiend (NPC) (5e) + ([[SRD5:Warlock|warlock]] who's patron is a [[SRD5:The Fiend|powerful fiend]].)
- Transmuter (NPC) (5e) + ([[SRD5:Wizard|Wizard]] NPC of the [[SRD5:Transmutation|Transmutation]] school)
- Illusionist (NPC) (5e) + ([[SRD5:Wizard|Wizard]] NPC of the [[SRD5:Illusion|Illusion]] school)
- Necromancer (NPC) (5e) + ([[SRD5:Wizard|Wizard]] NPC of the [[SRD5:Necromancy|Necromancy]] school)
- Lohezet (5e) + ([[SRD5:Wizard|Wizard]] of both the [[Dragon Army (5e)|Dragon Army]] and [[Mages of High Sorcery (5e)|Mages of High Sorcery]])
- Runecrafter (5e) + ([[SRD5:Wizard|Wizard]] that draws power from the power of runes.)
- Spell-Like Imbuing (3.5e Feat) + ([[SRD:Arcane Archer|Arcane Archers]] can normally only use spells with their abilities. Now they can.)
- Brachyurus (3.5e Bloodline) + ([[SRD:Brachyurus|Brachyurus]] are the Platonic wolf/canines, primal ancestors from which all lesser wolves and canines have descended.)
- Instant Counterspell (3.5e Feat) + ([[SRD:Casting Spells#Counterspells|Counterspell]] as a free action which consumes an attack of opportunity.)
- Opportunistic Counterspell (3.5e Feat) + ([[SRD:Casting Spells#Counterspells|Counterspell]] with an [[SRD:Attack of Opportunity|attack of opportunity]].)
- Epic Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 10/−.)
- Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 2/−.)
- Greater Stalwart Body (3.5e Grim Alteration) + ([[SRD:Damage Reduction|Damage Reduction]] 4/−.)
- Vigorous Burst (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] 2.)
- Epic Vigorous Healing (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] 5.)
- Vigorous Healing (3.5e Grim Alteration) + ([[SRD:Fast Healing|Fast Healing]] that scales with your grim level.)
- Transform Life to Art (3.5e Invocation) + ([[SRD:Grapple|Seize an opponent]] with your [[Art Flow User (3.5e Prestige Class)#Paint Shot|''paint shot'']] and pump them full of the Art Flow's essence, rapidly [[SRD:Poison|poisoning]] them.)
- Slayer of Worlds (3.5e Maneuver) + ([[SRD:Great Cleave|Great Cleave]] on roids.)
- Courage-Shattering Glare (3.5e Maneuver) + ([[SRD:Intimidate Skill|Intimidate]] all enemies within 30 feet, they must move towards you.)
- Magic Missile Maelstrom (3.5e Spell) + ([[SRD:Magic Missile|Magic Missile]] just took a level in badass.)
- Predatory Assault (3.5e Maneuver) + ([[SRD:Pounce|Pounce]] at your target.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Vigorous Regeneration (3.5e Grim Alteration) + ([[SRD:Regeneration|Regeneration]] 5.)
- Elemental Resistance (3.5e Grim Alteration) + ([[SRD:Resistance to Energy|Resistance to Energy]] from either [[SRD:Fire Effect|fire]], [[SRD:Cold Effect|cold]], [[SRD:Acid Effect|acid]], [[SRD:Electricity Effect|electricity]] or [[SRD:Sonic Effect|sonic]] damage.)
- Swift Outlaw (3.5e Feat) + ([[SRD:Rogue|Rogue]] and Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> levels stack for Battle Fortitude, Fast Movement and Sneak Attack damage dice)
- Extremist Ambusher (3.5e Feat) + ([[SRD:Rogue|Rogue]] and Soulborn<sup>[[Publication:Magic of Incarnum|MoI]]</sup> levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice.)
- Stalking Ambusher (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack to determine your Trap Sense and to increase your effective druid level as well as your spellcasting ability.)
- Outlaw Hunter (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack for Favored Enemy bonuses and Sneak Attack damage dice)
- Thieving Warden (3.5e Feat) + ([[SRD:Rogue|Rogue]] and [[SRD:Ranger|Ranger]] levels stack to determine your Rogue Special abilities and your spellcasting ability as a ranger.)
- Tricky Time Trap (3.5e Maneuver) + ([[SRD:Special Initiative Actions#Ready|Ready]] an entire round's worth of actions as a move action. If your readied actions aren't set off, you can retain them with a [[SRD:Concentration Skill|Concentration]] check.)
- Sahuagin Coral Smasher (5e) + ([[Sahuagin (5e)|Sahuagin]] [[SRD5:Warhammer|warhammer]] specialist.)
- SRD5:Sahuagin + ([[Sahuagin (5e)|Sahuagin]] are aquatic humanoids, shark-like in temperament)
- Sahuagin Wave Shaper (5e) + ([[Sahuagin (5e)|Sahuagin]] elementalist)
- Sahuagin Baron (5e) + ([[Sahuagin (5e)|Sahuagin]] leader)
- Sahuagin Champion (5e) + ([[Sahuagin (5e)|Sahuagin]] lieutenant.)
- Sahaugin Blademaster (5e) + ([[Sahuagin (5e)|Sahuagin]] master of the wavecutter blade)
- Sahuagin Deep Diver + ([[Sahuagin (5e)|Sahuagin]] transformed by [[Sekolah (5e)|Sekolah]].)
- Young Sapphire Dragon (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] 100 years old or younger.)
- Adult Sapphire Dragon (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] over 100 years old.)
- Ancient Sapphire Dragon (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] over 800 years old.)
- Sapphire Dragon Wyrmling (5e) + ([[Sapphire Dragon (5e)|Sapphire Dragon]] under 6 years old.)
- Clapperclaw (5e) + ([[Scarecrow (5e)|Scarecrow]] created and enchanted by [[Granny Nightshade (5e)|Granny Nightshade]] (a [[Hag (5e)|Hag]]) in the [[Feywild (5e)|Feywild]].)
- Hoplite (5e)/Setessan + ([[Setessa (5e)|Setessan]] soldier armed with scimitar and longbow.)
- Gloom Weaver (5e) + ([[Shadar-kai (5e)|Shadar-kai]] [[SRD5:Warlock|warlock]])
- Mister Witch (5e) + ([[Shadar-kai (5e)|Shadar-kai]] co-owner of the [[Witchlight Carnival (5e)|Witchlight Carnival]].)
- Mister Light (5e) + ([[Shadar-kai (5e)|Shadar-kai]] co-owner of the [[Witchlight Carnival (5e)|Witchlight Carnival]].)
- Shadow Dancer (5e) + ([[Shadar-kai (5e)|Shadar-kai]] ninja)
- Shadow Mastiff Alpha (5e) + ([[Shadow Mastiff (5e)|Shadow Mastiff]] leader)
- Shifter NPC (5e) + ([[Shifter (5e)|Shifter]] [[SRD5:NPC|NPC]])
- SRD5:Young Silver Dragon + ([[Silver Dragon (5e)|Silver Dragon]] 100 years old or younger.)
- SRD5:Adult Silver Dragon + ([[Silver Dragon (5e)|Silver Dragon]] over 100 years old.)
- SRD5:Ancient Silver Dragon + ([[Silver Dragon (5e)|Silver Dragon]] over 800 years old.)
- SRD5:Silver Dragon Wyrmling + ([[Silver Dragon (5e)|Silver Dragon]] under 6 years old.)
- Silverquill Professor of Shadow (5e) + ([[Silverquill (5e)|Silverquill]] professor that specializes in shadow and obscurification.)
- Silverquill Professor of Radiance (5e) + ([[Silverquill (5e)|Silverquill]] professor that specializes in radiance.)
- Adult Solar Dragon (5e) + ([[Solar Dragon (5e)|Solar Dragon]] of adult age.)
- Ancient Solar Dragon (5e) + ([[Solar Dragon (5e)|Solar Dragon]] of ancient age.)
- Young Solar Dragon (5e) + ([[Solar Dragon (5e)|Solar Dragon]] of young age.)
- Solar Dragon Wyrmling (5e) + ([[Solar Dragon (5e)|Solar Dragon]] wyrmling.)
- Continued Mind Enhancement, Rogue Balance (3.5e Feat) + ([[Soulblade (3.5e Class)|Soulblade]] weapon enhancement continues to increase at normal rate while taking other classes.)
- Continued Mind Enhancement (3.5e Feat) + ([[Soulblade (3.5e Class)|Soulblade]] weapon enhancement continues to increase at half of normal rate while taking other classes.)
- Ssurran Defiler (5e) + ([[Ssurran (5e)|Ssurran]] that absorbs life-force from surrounding flora and fauna.)
- Ssurran Poisoner (5e) + ([[Ssurran (5e)|Ssurran]] that specializes in [[SRD5:Poison|poison]]ed attacks.)
- Quandrix Student (5e) + ([[Strixhaven (5e)|Strixhaven]] student of the [[Quandrix College (5e)|Quandrix College]])
- Silverquill Student (5e) + ([[Strixhaven (5e)|Strixhaven]] student of the [[Silverquill (5e)|Silverquill]] college.)
- Witherbloom Student (5e) + ([[Strixhaven (5e)|Strixhaven]] student of the [[Witherbloom (5e)|Witherbloom]] college.)
- Vortex Warp (One) + ([[Teleport (One)|Teleport]] a target [[Creature (One)|creature]] to an [[SRD5:Unoccupied Space|unoccupied space]].)
- Young Topaz Dragon (5e) + ([[Topaz Dragon (5e)|Topaz Dragon]] 100 years old or younger.)
- Adult Topaz Dragon (5e) + ([[Topaz Dragon (5e)|Topaz Dragon]] over 100 years old.)
- Ancient Topaz Dragon (5e) + ([[Topaz Dragon (5e)|Topaz Dragon]] over 800 years old.)
- Tortle Druid (5e) + ([[Tortle (5e)|Tortle]] who is a [[SRD5:Druid|druid]].)
- Shapeshifter Extraordinaire (3.5e Feat) + ([[Transmogrifier (3.5e Class)|Transmogrifier]] and [[Shape Eater (3.5e Class)|Shape Eater]] become one class.)
- Ice Troll (5e) + ([[Troll (5e)|Troll]] adapted to extreme cold climes.)
- Rot Troll (5e) + ([[Troll (5e)|Troll]] filled with [[SRD5:Necrotic|necrotic]] energy.)
- Spirit Troll (5e) + ([[Troll (5e)|Troll]] filled with [[SRD5:Psychic|psychic]] energy.)
- Venom Troll (5e) + ([[Troll (5e)|Troll]] mutated by [[SRD5:Poison|poison]].)
- Dire Troll (5e) + ([[Troll (5e)|Troll]] that has eaten other trolls and grafted their limbs to itself.)
- Uncentering Strike (3.5e Feat) + ([[Uncentered (3.5e Condition) | Uncenter]] opponents you hit with a Strike.)
- Valenar Hawk (5e) + ([[Valenar Animal (5e)|Valenar Animal]] [[SRD5:Hawk|Hawk]])
- Valenar Steed (5e) + ([[Valnar Animal (5e)|Valnar Animal]] steed)
- Vampirate Mage (5e) + ([[Vampirate (5e)|Vampirate]] spellcaster and [[Spelljammer Ship (5e)|spelljammer ship]] pilot.)
- Adult Vicious Drake (5e Monster) + ([[Vicious Drake (5e Monster)|Viscious Drake]]s over 100 years old.)
- Young Vicious Drake (5e Monster) + ([[Vicious Drake (5e)|Vicious Drake]] 100 years old or less.)
- Ancient Vicious Drake (5e Monster) + ([[Vicious Drake (5e)|Vicious Drake]] over 500 years old.)
- Vicious Drake Wyrmling (5e Monster) + ([[Vicious Drake (5e)|Vicious Drake]] under 6 years old.)
- War Priest (NPC) (5e) + ([[War Domain (5e)|War domain]] [[SRD5:Cleric|cleric]] [[SRD5:NPC|NPC]])
- Wereraven (5e)/VRGtR + ([[Wereraven (5e)|Wereraven]] that regenerates.)
- Wereraven (5e)/CoS + ([[Wereraven (5e)|Wereraven]] with limited damage immunity.)
- SRD5:Young White Dragon + ([[White Dragon (5e)|White Dragon]] 100 years old or younger.)
- SRD5:Adult White Dragon + ([[White Dragon (5e)|White Dragon]] over 100 years old.)
- SRD5:Ancient White Dragon + ([[White Dragon (5e)|White Dragon]] over 800 years old.)
- SRD5:White Dragon Wyrmling + ([[White Dragon (5e)|White Dragon]] under 6 years old.)
- Mercane (5e) + ([[Wildspace (5e)|Wildspace]] vendor of [[SRD5:Magic Item|magic item]]s and weird tech.)