Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Unhallowed Minion (3.5e Template) + (A Low LA Template to make intelligent but weak minions that explode when they disobey you.)
- Forsaker (3.5e Prestige Class) + (A Magic Forsaking Warrior who specializes in defeating Spellcasters and Destroying Magic Items. He relies on quick wits, quicker reflexes, and sturdy fortitude to protect himself from the twisted corruption that is Magic.)
- Magne-Flight (3.5e Equipment) + (A Magne-Flight suit of armor possesses strange electromagnetic properties which allow the wearer to fly.)
- Illuminamancer (3.5e Class) + (A Magus adept not at Arcane and/or Divine magics, but in the control of Light and Darkness in it's purest forms.)
- Malefic Corpse (3.5e Template) + (A Malefic Corpse is the corrupted body of a creature who rose from the dead, much like a zombie. Unlike their mindless brethren they retain all skills and abilities as they did in life.)
- Martial Artist (3.5e Class) + (A Martial Artist is a Monk who has foregone the pursuit of self perfection to focus purely on his unarmed physical art of kicking people's butts.)
- Master Swordsman (3.5e Alternate Class Feature) + (A Master Swordsman seeks to master the art of the blade. They eschew the uses of other weapons, and instead focus solely on the way of the sword. They quickly become masters of their craft, but lose in versatility.)
- Master of Magic (3.5e Alternate Class Feature) + (A Master of Magic is a wizard who eschews the higher studies of magic for sheer volume of spells. While giving up access to great power can be a difficult choice, some are willing to make it.)
- Master Assassin (3.5e Prestige Class) + (A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.)
- Mastermind Rogue (3.5e Alternate Class Feature) + (A Mastermind is a rogue who use deception, … A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high [[Dexterity]] and [[Charisma]] scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice much combat effectiveness for skills.fice much combat effectiveness for skills.)
- Minotaurus (3.5e Race) + (A Medium-sized lesser offshoot race of minotaurs.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)