Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Oblivion Arrow (3.5e Equipment) + (A)
- Crystallized Protons (3.5e Equipment) + (A rare magical material, created by ghost-hunters by binding a building block of matter 'protons' into a crystalline form.)
- Teppe (3.5e Deity) + (A "god" believed to be a reflection of a larger, more terrifying eldritch entity residing outside the universe, and one of endless malice.)
- Shambling Pileman (3.5e Race) + (A "lesser shambling mound" which is viable as a PC character.)
- Magical Music Sheet (3.5e Equipment) + (A "scroll" from which you can "cast" inspire courage from as a [[Performer (3.5e NPC Class)|Performer]] of your level.)
- Wandlock (3.5e Class) + (A "spellcaster" who uses wands and staves as the source of their magic.)
- Segmented Magnetic Sword (3.5e Equipment) + (A "sword" made of multiple pieces of metal, which become rigid upon its command word spoken.)
- SRD5:Quipper + (A '''quipper''' is a carnivorous fish with sharp teeth.)
- Molten Demon Blade (3.5e Equipment) + (A ''+1 [[Giant Blade (3.5e Equipment)|giant blade]]'' that contains a powerful fire demon sealed within its sacred stone blade.)
- Gourd Fork (3.5e Equipment) + (A ''+1 [[Long Trident (3.5e Equipment)|long trident]]'' with a modified form of the [[Forest (3.5e Equipment)|Forest]] enhancement. It can entangle, and produce pumpkins.)
- Axe of Grinding (3.5e Equipment) + (A ''+1 battleaxe'' that becomes bane against anyone you bear a grudge for, and grinds into opponents on a critical hit.)
- Goldtongue (3.5e Equipment) + (A ''+1 dagger'' that can hide away great wealth and resist the threats of dragons.)
- Riftseeker Flail (3.5e Equipment) + (A ''+1 flail'' with planar hunting properties and additional accuracy against planar travelers.)
- Darkrime (3.5e Equipment) + (A ''+1 frost cometsteel longsword'', which reveals its true potential to an attuned wielder.)
- Frosty's Falchion (3.5e Equipment) + (A ''+1 frost falchion'' with snowball artillery's, and snowman minions.)
- Giant Anklecutter (3.5e Equipment) + (A ''+1 greatsword'' of stout construction that is super effective against giants.)
- Lance of Launching (3.5e Equipment) + (A ''+1 lance'' which can launch you forward at high speed, but high risk if you miss.)
- Dryad's Splinter (3.5e Equipment) + (A ''+1 longspear'' that is attuned to a tree, boosting its strength near it and providing quick return to it.)
- Unicorn Sword (3.5e Equipment) + (A ''+1 longsword'' that deals piercing damage, it grants the power to detect evil and even summon a unicorn to your aid.)
- Sword of Six Swings (3.5e Equipment) + (A ''+1 longsword'' that will only hit 6 times before breaking, but each hit is certainly a confirmed critical hit.)
- Skyrail Sword (3.5e Equipment) + (A ''+1 longsword'' which flies on command, and can ferry the wielder around.)
- Lifeblood Blade (3.5e Equipment) + (A ''+1 longsword'' with no blade. You must make the blade out of your own blood, as it also saps the blood of others.)
- Necroscythe (3.5e Equipment) + (A ''+1 onyx scythe'' used by necromancers for its magic-augmenting abilities.)
- Longfang (3.5e Equipment) + (A ''+1 rapier'' that can extend its reach in exchange for accuracy.)
- Cloudpin Rapier (3.5e Equipment) + (A ''+1 rapier'' that can force other creatures into gaseous form.)
- Deadman's Razor (3.5e Equipment) + (A ''+1 scimitar'' with a questionable curse that drains the user when injured while also empowering them to kill.)
- Blade of the Betrayer (3.5e Equipment) + (A ''+1 short sword'' that carries a terrible burden upon it. Slay in its name and gain power, but at the cost of love.)
- Blade of Purification (3.5e Equipment) + (A ''+1 undead bane greatsword'' that protects the user from undeath, and purifies the corpses of those it slays.)
- Sacred Altar Blade (3.5e Equipment) + (A ''+1 undead bane greatsword'' that protects the user from undeath, and purifies the corpses of those it slays.)
- Banishbound Hammer (3.5e Equipment) + (A ''+1 warhammer'' that can banish extraplanar beings, then summon them (or a copy of them) to serve you.)
- Warmthhammer (3.5e Equipment) + (A ''+1 warhammer'' that constantly radiates warmth, and can be heated up at your own risk.)
- Swift Barrier (5e Spell) + (A ''Shield'' replacement that is more versatile and less annoying.<br /><br />)
- Vexing Word (5e Spell) + (A ''Silvery Barbs'' replacement that doesn't break the RNG.<br /><br />)
- Blessed Battle Book (3.5e Equipment) + (A ''blessed book'' which can be used to attack people.)
- Detonating Grasp (3.5e Spell) + (A ''grasping hand'' that injures those it grabs, it has high mobility and ultimately explodes at the end.)
- Phantom Weight (3.5e Equipment) + (A ''phantom weight'' armor or shield count as heavier or lighter when appropriate.)
- The Shadow of the Sky (3.5e NPC) + (A (literally) shadowy puppetmaster)
- Gauss-01 Power Suit (3.5e Equipment) + (A +1 industrial plate which grants a deflection bonus to AC based on the user’s Max Dexterity bonus.)
- Runehammer (3.5e Equipment) + (A +1 stone warhammer that is designed to be both a tool and a weapon.)
- Honorbane Blade (3.5e Equipment) + (A +2 Bastard Sword which possess the bane enhancement against those with honor.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Psycheblade (3.5e Prestige Class) + (A 3 level prestige class meant to replace the entirety of the soulknife class.)
- FT14 Plasma Sword (3.5e Equipment) + (A 3' blade that can cut through most materials and block ranged attacks.)
- Shardmind (3.5e Race) + (A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form.)
- Tortle (3.5e Race) + (A 3.5e/PF conversion for the 5e Tortle race.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Aura of Dread (3.5e Grim Alteration) + (A 30 foot burst of fear used to demoralize opponents with intimidation.)
- Lycanthrope (3.5e Class) + (A 5-level class that turns the person taking it into a full-fledged lycanthrope.)
- Werebear (3.5e Class) + (A 9-level progression that makes you a werebear similar in abilities to the SRD werebear)
- Path of the Split Soul (5e Primal Path) + (A Barbarian who divides his being between a raging monster and a intelligent individual.)
- Witching Bard (3.5e Alternate Class Feature) + (A Bard ACF which trade bardic knowledge as … A Bard ACF which trade bardic knowledge as well as most of the base's bard song to be able to hex and curse targets. The Witching Bard gain a new spell list and access to wicked new bardic musics, however it completely lose the ability to 'buff' her allies with her performance.to 'buff' her allies with her performance.)
- Legend Knight (3.5e Prestige Class) + (A Bard/Paladin prestige class who makes their own destiny instead of writing about someone else's. Focuses on support magic, such as healing and buffing allies.)
- Beeforged (3.5e Template) + (A Beeforged is a Warforged filled with bees. ...Yeah. That's it.)
- Revised Belt of Ogre Strength (3.5e Equipment) + (A Belt of Ogre Strength grant the user the strength of an ogre.)
- Enigmatic Biomancer (3.5e Class) + (A Biomancer controls magic that affects living cells.)
- Eye of Ysfir (3.5e Equipment) + (A Black Eye which come from an unknown alien creature, if grafted to a creature it grant massive amounts of insight and power.)
- Black Lion Lead (4e Paragon Path) + (A Black Lion Lead is a Striker balanced be … A Black Lion Lead is a Striker balanced between melee and ranged attacks. They represent an elite group of operatives within the Black Lions. They maintain their specializations of: physical combat, cohesive politics, social grace, and civil administration.s, social grace, and civil administration.)
- Blade Dancer (3.5e Alternate Class Feature) + (A Blade Dancer is a hybrid initiator and spellcasting with access to the Dancing Goddess discipline.)
- Bowmerang (3.5e Equipment) + (A Boomerang which can turn into a powerful bow on command.)
- Orq Least Assassin (3.5e NPC) + (A CR 2 assassin orq which usually work with lesser orq assassins as minions.)
- Orq Least Gate Knight (3.5e NPC) + (A CR 3 gate knight orq which act as shock troopers.)
- Lizardfolk Least Ranger (3.5e NPC) + (A CR 3 ranger lizardfolk who hunts down humanoid races.)
- Orq Lesser Assassin (3.5e NPC) + (A CR 4 assassin orq which is usually sent to close a contract... permanently.)
- Captchalogue Card (3.5e Equipment) + (A device capable of storing, but not necessarily retrieving, an item weightlessly.)
- Magic Girl (3.5e Class) + (A Cha-based class that can transform into a powerful battler.)
- Chaos Engineer (3.5e Prestige Class) + (A Chaos Engineer blow shit up with bombs.)
- Twin Dragon Cheongsam (3.5e Equipment) + (A Cheongsam which can be used to summon two deadly dragon heads.)
- SRD5:Chimera + (A Chimera is a fusion of a [[Dragon (5e)|dragon]], [[SRD5:Goat|goat]], and [[SRD5:Lion|lion]].)
- Collector of Legendary Blades (3.5e Prestige Class) + (A Collector of Legendary Blades seek legendary weapons and other items to add to his or her collection.)
- Combat Magician (D20 Modern Class) + (A Combat Sorcerer from the Night Watch Universe. More combat-inclined than their cousins, the Twilight Magicians. A Combat Magician is a welcome addition to any Night Watch Campaign.)
- Combat Thief (3.5e Feat) + (A Combat-style feat based on the Pathfinder Steal maneuver. You are an expert at stealing things in the middle of combat, plundering your foes before their very eyes.)
- Craft Artifice (3.5e Skill) + (A Craft skill for crafting minor magic items without needing to spend a half-dozen feats.)
- Crimson Radiance (3.5e Equipment) + (A Crimson Radiance weapon feed on the lifeforce of the creature it strike to reinvigorate the user.)
- Cunning Barbarian (3.5e Alternate Class Feature) + (A Cunning Barbarian is slightly less sturdy and well armored than the typical barbarian. However they use their cunning to evade attacks while fighting dirty.)
- Bane Guard (4e Class) + (A Dark Warrior who controls ground with reach weapons. Especially suited for small characters.)
- Death Eye (3.5e Alternate Class Feature) + (A Death Eye is a mentalist which draw incredible energy from death, becoming deadlier but losing important support abilities.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Devoted Cleric (3.5e Alternate Class Feature) + (A Devoted Cleric does not have the same combat prowess of a cleric but possess an extra domain.)
- Tenken (3.5e Class) + (A Dexterity-based fighter who gets by on sheer speed and precision.)
- Force Initiate (3.5e Class) + (A DnD generalized concept of "[The ]Force" powers without the focus of alignment or "Star Wars".)
- Dominion (3.5e Equipment) + (A Dominion weapon weaken the will of any creature it strike, making any control over them longer lasting and easier to take hold.)
- Dragon Paladin (3.5e Class) + (A Dragon Paladin is a Paladin which serve dragons instead of Gods or Good.)
- Dreaming Summoner (3.5e Prestige Class) + (A Dreaming Summoner pull her summoned creature from the plane of dreams.)
- Circle of the Cosmos (5e Druid Circle) + (A Druid of space - one who recognizes nature on a grander scale.)
- Dryad (3.5e Race) + (A Dryad which is actually playable as a character out of the box.)
- Durumgir Stoneskin (3.5e Racial Paragon Class) + (A Durumgir Stoneskin takes the toughness and tenacity of the Durumgir to its highest level, becomes a unstoppable, indestructible force.)
- FT20 Defense System (3.5e Equipment) + (A FT20 has missile defense, an energy shield and defensive weapon.)
- FT41 Space Suit (3.5e Equipment) + (A FT41 is a self-contained individual suit with its own air cycling unit)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fistful Acrobat (3.5e Alternate Class Feature) + (A Fistful Acrobat has neglected her skills … A Fistful Acrobat has neglected her skills and some her trickier class feature to perfect the art of self-defense. She gain improved ability to fight unarmed and unarmored as well disarming and tripping her foes. Combine well with the [[Grimoire Acrobat (3.5e Alternate Class Feature)|Grimoire Acrobat]].ternate Class Feature)|Grimoire Acrobat]].)
- Flaaffy (3.5e Monster) + (A Flaaffy's pink, rubbery skin is extremel … A Flaaffy's pink, rubbery skin is extremely resistant to electricity. And it’s totally visible over much of its body, as the electrical differential between a Flaaffy's fleece and body is so intense that it tears their fleece right out, leaving them naked over much of their body. While Flaaffy wallow in their pink nakedness, the remaining fleece becomes even more powerfully imbued with electrical power and even more of it is torn out.cal power and even more of it is torn out.)
- Fleet Ship (3.5e Location) + (A Fleet city.)
- Complete Xeno (3.5e Sourcebook)/The Fleet + (A Fleet city.)
- Gadgeteer (3.5e Alternate Class Feature) + (A Gadgeteer Scoundrel is skilled with mech … A Gadgeteer Scoundrel is skilled with mechanical devices and strange artifacts and is capable of wielding with great effectiveness. A gadgeteer has mainly access to the crazy gadget discipline, her specialized maneuvers and one other discipline of her choice. In exchange for the more limited scope of abilities, she refreshes her maneuvers much quicker and has access to a broader range of abilities, at least initially.er range of abilities, at least initially.)
- Giantkin Paragon (3.5e Racial Paragon Class) + (A Giantkin aspiring to be a real Giant.)
- Hatos (3.5e Deity) + (A Goddess of Balance.)
- Golem Fist (3.5e Prestige Class) + (A Golem Fist turn a golem's fists into her own weapon.)
- Graceful (3.5e Equipment) + (A Graceful weapon allows its user to apply her CHA modifier to damage.)
- Grimm Creature (3.5e Template) + (A Grimm creature, while not always hostile depending on the base creature, they are quick to anger and are drawn to negative and hateful people.)
- Guild Thief (3.5e Alternate Class Feature) + (A Guild Thief is a Rogue ACF with less focus on traps and more focus on the art of crime. A Guild Thief also possess a unique blend of skirmish and sneak attack, making them versatile mobile flankers.)
- Halfling Paladin (3.5e Racial Substitution Levels) + (A Halfling is a stealthy, cunning creature. The Paladin is a Virtuous Bastion of good. A Halfling Paladin takes the best of these two seeming opposites to make a warrior worthy of Song.)
- Haunted Doll Collector (3.5e Prestige Class) + (A Haunted Doll Collector is the owner of strange occult dolls with odd magical powers.)
- Healer Chemist (3.5e Alternate Class Feature) + (A Healer Chemist embrace violence a little less and instead receive much greater healing capabilities. They reject some of the darker science of the chemist and instead focus on alchemical healing as well as mundane healing.)
- Z's Healing Word (5e Spell) + (A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.<br /><br />)
- Revitalizing Word (5e Spell) + (A Healing Word that is good for something other than a cheap way to bring up a downed ally.<br /><br />)
- High Magician (D20 Modern Advanced Class) + (A High Magician is Magic Personified, casting more spells per day than any other class.)
- Codex Rouge (3.5e Alternate Class Feature) + (A High to Very High adjustment of Ganteka's excellent [[Rouge (3.5e Class)|Rouge]] class.)
- Hyperconscious (3.5e Template) + (A Hyperconcious creature is capable of using psionic powers with extreme ease, even without formal training.)
- Quickening Blade (3.5e Equipment) + (A Japanese shortsword (wakizashi) which grants the user quick feet, dashing attacks, and reactions fast enough to deflect bullets.)
- Jump Speed (3.5e Creature Ability) + (A Jump Speed allows you to move in a straight line, even if that line is going through the middle of the air.)
- Kinesics Combatant (3.5e Prestige Class) + (A Kinesics Combatant is an expert at reading body language, making them expert at dodging and countering.)
- Wraith Knight (3.5e Prestige Class) + (A Knight with an organization that ensures the flow of life and death remains rigid.)
- Juggernaut Knight (3.5e Prestige Class) + (A Knightly prestige class focused on ultimate defense and protection.)
- Project Eye of God (3.5e Equipment) + (A Legacy Graft created by a Master Biomancer)
- Living Abomination (3.5e Race) + (A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.)
- Malazter (3.5e Deity) + (A Lord of Evil so utterly consumed by hate as to literally drown itself in a sea of its own manifested emotion. He desires nothing more than the ruin of Oan.)
- Loreseeker Savant (3.5e Alternate Class Feature) + (A Loreseeker Savant has little time to ass … A Loreseeker Savant has little time to assist others and focus almost exclusively on discovering ancient or new lore. This lead them into being much more potent spellcasters, although to a lesser degree to wizard, but retaining the skilled aspect of being a savant. That said they make for much less useful skill helpers, losing many of their team friendly abilities.ing many of their team friendly abilities.)
- Unhallowed Minion (3.5e Template) + (A Low LA Template to make intelligent but weak minions that explode when they disobey you.)
- Forsaker (3.5e Prestige Class) + (A Magic Forsaking Warrior who specializes in defeating Spellcasters and Destroying Magic Items. He relies on quick wits, quicker reflexes, and sturdy fortitude to protect himself from the twisted corruption that is Magic.)
- Magne-Flight (3.5e Equipment) + (A Magne-Flight suit of armor possesses strange electromagnetic properties which allow the wearer to fly.)
- Illuminamancer (3.5e Class) + (A Magus adept not at Arcane and/or Divine magics, but in the control of Light and Darkness in it's purest forms.)
- Malefic Corpse (3.5e Template) + (A Malefic Corpse is the corrupted body of a creature who rose from the dead, much like a zombie. Unlike their mindless brethren they retain all skills and abilities as they did in life.)
- Martial Artist (3.5e Class) + (A Martial Artist is a Monk who has foregone the pursuit of self perfection to focus purely on his unarmed physical art of kicking people's butts.)
- Master Swordsman (3.5e Alternate Class Feature) + (A Master Swordsman seeks to master the art of the blade. They eschew the uses of other weapons, and instead focus solely on the way of the sword. They quickly become masters of their craft, but lose in versatility.)
- Master of Magic (3.5e Alternate Class Feature) + (A Master of Magic is a wizard who eschews the higher studies of magic for sheer volume of spells. While giving up access to great power can be a difficult choice, some are willing to make it.)
- Master Assassin (3.5e Prestige Class) + (A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.)
- Mastermind Rogue (3.5e Alternate Class Feature) + (A Mastermind is a rogue who use deception, … A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high [[Dexterity]] and [[Charisma]] scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice much combat effectiveness for skills.fice much combat effectiveness for skills.)
- Minotaurus (3.5e Race) + (A Medium-sized lesser offshoot race of minotaurs.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)