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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Gourd Fork (3.5e Equipment) + (A ''+1 [[Long Trident (3.5e Equipment)|long trident]]'' with a modified form of the [[Forest (3.5e Equipment)|Forest]] enhancement. It can entangle, and produce pumpkins.)
- Axe of Grinding (3.5e Equipment) + (A ''+1 battleaxe'' that becomes bane against anyone you bear a grudge for, and grinds into opponents on a critical hit.)
- Goldtongue (3.5e Equipment) + (A ''+1 dagger'' that can hide away great wealth and resist the threats of dragons.)
- Riftseeker Flail (3.5e Equipment) + (A ''+1 flail'' with planar hunting properties and additional accuracy against planar travelers.)
- Darkrime (3.5e Equipment) + (A ''+1 frost cometsteel longsword'', which reveals its true potential to an attuned wielder.)
- Frosty's Falchion (3.5e Equipment) + (A ''+1 frost falchion'' with snowball artillery's, and snowman minions.)
- Giant Anklecutter (3.5e Equipment) + (A ''+1 greatsword'' of stout construction that is super effective against giants.)
- Lance of Launching (3.5e Equipment) + (A ''+1 lance'' which can launch you forward at high speed, but high risk if you miss.)
- Dryad's Splinter (3.5e Equipment) + (A ''+1 longspear'' that is attuned to a tree, boosting its strength near it and providing quick return to it.)
- Unicorn Sword (3.5e Equipment) + (A ''+1 longsword'' that deals piercing damage, it grants the power to detect evil and even summon a unicorn to your aid.)
- Sword of Six Swings (3.5e Equipment) + (A ''+1 longsword'' that will only hit 6 times before breaking, but each hit is certainly a confirmed critical hit.)
- Skyrail Sword (3.5e Equipment) + (A ''+1 longsword'' which flies on command, and can ferry the wielder around.)
- Lifeblood Blade (3.5e Equipment) + (A ''+1 longsword'' with no blade. You must make the blade out of your own blood, as it also saps the blood of others.)
- Necroscythe (3.5e Equipment) + (A ''+1 onyx scythe'' used by necromancers for its magic-augmenting abilities.)
- Longfang (3.5e Equipment) + (A ''+1 rapier'' that can extend its reach in exchange for accuracy.)
- Cloudpin Rapier (3.5e Equipment) + (A ''+1 rapier'' that can force other creatures into gaseous form.)
- Deadman's Razor (3.5e Equipment) + (A ''+1 scimitar'' with a questionable curse that drains the user when injured while also empowering them to kill.)
- Blade of the Betrayer (3.5e Equipment) + (A ''+1 short sword'' that carries a terrible burden upon it. Slay in its name and gain power, but at the cost of love.)
- Blade of Purification (3.5e Equipment) + (A ''+1 undead bane greatsword'' that protects the user from undeath, and purifies the corpses of those it slays.)
- Sacred Altar Blade (3.5e Equipment) + (A ''+1 undead bane greatsword'' that protects the user from undeath, and purifies the corpses of those it slays.)
- Banishbound Hammer (3.5e Equipment) + (A ''+1 warhammer'' that can banish extraplanar beings, then summon them (or a copy of them) to serve you.)
- Warmthhammer (3.5e Equipment) + (A ''+1 warhammer'' that constantly radiates warmth, and can be heated up at your own risk.)
- Swift Barrier (5e Spell) + (A ''Shield'' replacement that is more versatile and less annoying.<br /><br />)
- Vexing Word (5e Spell) + (A ''Silvery Barbs'' replacement that doesn't break the RNG.<br /><br />)
- Blessed Battle Book (3.5e Equipment) + (A ''blessed book'' which can be used to attack people.)
- Detonating Grasp (3.5e Spell) + (A ''grasping hand'' that injures those it grabs, it has high mobility and ultimately explodes at the end.)
- Phantom Weight (3.5e Equipment) + (A ''phantom weight'' armor or shield count as heavier or lighter when appropriate.)
- The Shadow of the Sky (3.5e NPC) + (A (literally) shadowy puppetmaster)
- Gauss-01 Power Suit (3.5e Equipment) + (A +1 industrial plate which grants a deflection bonus to AC based on the user’s Max Dexterity bonus.)
- Runehammer (3.5e Equipment) + (A +1 stone warhammer that is designed to be both a tool and a weapon.)
- Honorbane Blade (3.5e Equipment) + (A +2 Bastard Sword which possess the bane enhancement against those with honor.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Psycheblade (3.5e Prestige Class) + (A 3 level prestige class meant to replace the entirety of the soulknife class.)
- FT14 Plasma Sword (3.5e Equipment) + (A 3' blade that can cut through most materials and block ranged attacks.)
- Shardmind (3.5e Race) + (A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form.)
- Tortle (3.5e Race) + (A 3.5e/PF conversion for the 5e Tortle race.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Aura of Dread (3.5e Grim Alteration) + (A 30 foot burst of fear used to demoralize opponents with intimidation.)
- Lycanthrope (3.5e Class) + (A 5-level class that turns the person taking it into a full-fledged lycanthrope.)
- Werebear (3.5e Class) + (A 9-level progression that makes you a werebear similar in abilities to the SRD werebear)
- Path of the Split Soul (5e Primal Path) + (A Barbarian who divides his being between a raging monster and a intelligent individual.)
- Witching Bard (3.5e Alternate Class Feature) + (A Bard ACF which trade bardic knowledge as … A Bard ACF which trade bardic knowledge as well as most of the base's bard song to be able to hex and curse targets. The Witching Bard gain a new spell list and access to wicked new bardic musics, however it completely lose the ability to 'buff' her allies with her performance.to 'buff' her allies with her performance.)
- Legend Knight (3.5e Prestige Class) + (A Bard/Paladin prestige class who makes their own destiny instead of writing about someone else's. Focuses on support magic, such as healing and buffing allies.)
- Beeforged (3.5e Template) + (A Beeforged is a Warforged filled with bees. ...Yeah. That's it.)
- Revised Belt of Ogre Strength (3.5e Equipment) + (A Belt of Ogre Strength grant the user the strength of an ogre.)
- Enigmatic Biomancer (3.5e Class) + (A Biomancer controls magic that affects living cells.)
- Eye of Ysfir (3.5e Equipment) + (A Black Eye which come from an unknown alien creature, if grafted to a creature it grant massive amounts of insight and power.)
- Black Lion Lead (4e Paragon Path) + (A Black Lion Lead is a Striker balanced be … A Black Lion Lead is a Striker balanced between melee and ranged attacks. They represent an elite group of operatives within the Black Lions. They maintain their specializations of: physical combat, cohesive politics, social grace, and civil administration.s, social grace, and civil administration.)
- Blade Dancer (3.5e Alternate Class Feature) + (A Blade Dancer is a hybrid initiator and spellcasting with access to the Dancing Goddess discipline.)
- Bowmerang (3.5e Equipment) + (A Boomerang which can turn into a powerful bow on command.)
- Orq Least Assassin (3.5e NPC) + (A CR 2 assassin orq which usually work with lesser orq assassins as minions.)
- Orq Least Gate Knight (3.5e NPC) + (A CR 3 gate knight orq which act as shock troopers.)
- Lizardfolk Least Ranger (3.5e NPC) + (A CR 3 ranger lizardfolk who hunts down humanoid races.)
- Orq Lesser Assassin (3.5e NPC) + (A CR 4 assassin orq which is usually sent to close a contract... permanently.)
- Captchalogue Card (3.5e Equipment) + (A device capable of storing, but not necessarily retrieving, an item weightlessly.)
- Magic Girl (3.5e Class) + (A Cha-based class that can transform into a powerful battler.)
- Chaos Engineer (3.5e Prestige Class) + (A Chaos Engineer blow shit up with bombs.)
- Twin Dragon Cheongsam (3.5e Equipment) + (A Cheongsam which can be used to summon two deadly dragon heads.)
- SRD5:Chimera + (A Chimera is a fusion of a [[Dragon (5e)|dragon]], [[SRD5:Goat|goat]], and [[SRD5:Lion|lion]].)
- Collector of Legendary Blades (3.5e Prestige Class) + (A Collector of Legendary Blades seek legendary weapons and other items to add to his or her collection.)
- Combat Magician (D20 Modern Class) + (A Combat Sorcerer from the Night Watch Universe. More combat-inclined than their cousins, the Twilight Magicians. A Combat Magician is a welcome addition to any Night Watch Campaign.)
- Combat Thief (3.5e Feat) + (A Combat-style feat based on the Pathfinder Steal maneuver. You are an expert at stealing things in the middle of combat, plundering your foes before their very eyes.)
- Craft Artifice (3.5e Skill) + (A Craft skill for crafting minor magic items without needing to spend a half-dozen feats.)
- Crimson Radiance (3.5e Equipment) + (A Crimson Radiance weapon feed on the lifeforce of the creature it strike to reinvigorate the user.)
- Cunning Barbarian (3.5e Alternate Class Feature) + (A Cunning Barbarian is slightly less sturdy and well armored than the typical barbarian. However they use their cunning to evade attacks while fighting dirty.)
- Bane Guard (4e Class) + (A Dark Warrior who controls ground with reach weapons. Especially suited for small characters.)
- Death Eye (3.5e Alternate Class Feature) + (A Death Eye is a mentalist which draw incredible energy from death, becoming deadlier but losing important support abilities.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Devoted Cleric (3.5e Alternate Class Feature) + (A Devoted Cleric does not have the same combat prowess of a cleric but possess an extra domain.)
- Tenken (3.5e Class) + (A Dexterity-based fighter who gets by on sheer speed and precision.)
- Force Initiate (3.5e Class) + (A DnD generalized concept of "[The ]Force" powers without the focus of alignment or "Star Wars".)
- Dominion (3.5e Equipment) + (A Dominion weapon weaken the will of any creature it strike, making any control over them longer lasting and easier to take hold.)
- Dragon Paladin (3.5e Class) + (A Dragon Paladin is a Paladin which serve dragons instead of Gods or Good.)
- Dreaming Summoner (3.5e Prestige Class) + (A Dreaming Summoner pull her summoned creature from the plane of dreams.)
- Circle of the Cosmos (5e Druid Circle) + (A Druid of space - one who recognizes nature on a grander scale.)
- Dryad (3.5e Race) + (A Dryad which is actually playable as a character out of the box.)
- Durumgir Stoneskin (3.5e Racial Paragon Class) + (A Durumgir Stoneskin takes the toughness and tenacity of the Durumgir to its highest level, becomes a unstoppable, indestructible force.)
- FT20 Defense System (3.5e Equipment) + (A FT20 has missile defense, an energy shield and defensive weapon.)
- FT41 Space Suit (3.5e Equipment) + (A FT41 is a self-contained individual suit with its own air cycling unit)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fistful Acrobat (3.5e Alternate Class Feature) + (A Fistful Acrobat has neglected her skills … A Fistful Acrobat has neglected her skills and some her trickier class feature to perfect the art of self-defense. She gain improved ability to fight unarmed and unarmored as well disarming and tripping her foes. Combine well with the [[Grimoire Acrobat (3.5e Alternate Class Feature)|Grimoire Acrobat]].ternate Class Feature)|Grimoire Acrobat]].)
- Flaaffy (3.5e Monster) + (A Flaaffy's pink, rubbery skin is extremel … A Flaaffy's pink, rubbery skin is extremely resistant to electricity. And it’s totally visible over much of its body, as the electrical differential between a Flaaffy's fleece and body is so intense that it tears their fleece right out, leaving them naked over much of their body. While Flaaffy wallow in their pink nakedness, the remaining fleece becomes even more powerfully imbued with electrical power and even more of it is torn out.cal power and even more of it is torn out.)
- Fleet Ship (3.5e Location) + (A Fleet city.)
- Complete Xeno (3.5e Sourcebook)/The Fleet + (A Fleet city.)
- Gadgeteer (3.5e Alternate Class Feature) + (A Gadgeteer Scoundrel is skilled with mech … A Gadgeteer Scoundrel is skilled with mechanical devices and strange artifacts and is capable of wielding with great effectiveness. A gadgeteer has mainly access to the crazy gadget discipline, her specialized maneuvers and one other discipline of her choice. In exchange for the more limited scope of abilities, she refreshes her maneuvers much quicker and has access to a broader range of abilities, at least initially.er range of abilities, at least initially.)
- Giantkin Paragon (3.5e Racial Paragon Class) + (A Giantkin aspiring to be a real Giant.)
- Hatos (3.5e Deity) + (A Goddess of Balance.)
- Golem Fist (3.5e Prestige Class) + (A Golem Fist turn a golem's fists into her own weapon.)
- Graceful (3.5e Equipment) + (A Graceful weapon allows its user to apply her CHA modifier to damage.)
- Grimm Creature (3.5e Template) + (A Grimm creature, while not always hostile depending on the base creature, they are quick to anger and are drawn to negative and hateful people.)
- Guild Thief (3.5e Alternate Class Feature) + (A Guild Thief is a Rogue ACF with less focus on traps and more focus on the art of crime. A Guild Thief also possess a unique blend of skirmish and sneak attack, making them versatile mobile flankers.)
- Halfling Paladin (3.5e Racial Substitution Levels) + (A Halfling is a stealthy, cunning creature. The Paladin is a Virtuous Bastion of good. A Halfling Paladin takes the best of these two seeming opposites to make a warrior worthy of Song.)
- Haunted Doll Collector (3.5e Prestige Class) + (A Haunted Doll Collector is the owner of strange occult dolls with odd magical powers.)
- Healer Chemist (3.5e Alternate Class Feature) + (A Healer Chemist embrace violence a little less and instead receive much greater healing capabilities. They reject some of the darker science of the chemist and instead focus on alchemical healing as well as mundane healing.)
- Z's Healing Word (5e Spell) + (A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.<br /><br />)
- Revitalizing Word (5e Spell) + (A Healing Word that is good for something other than a cheap way to bring up a downed ally.<br /><br />)
- High Magician (D20 Modern Advanced Class) + (A High Magician is Magic Personified, casting more spells per day than any other class.)
- Codex Rouge (3.5e Alternate Class Feature) + (A High to Very High adjustment of Ganteka's excellent [[Rouge (3.5e Class)|Rouge]] class.)
- Hyperconscious (3.5e Template) + (A Hyperconcious creature is capable of using psionic powers with extreme ease, even without formal training.)
- Quickening Blade (3.5e Equipment) + (A Japanese shortsword (wakizashi) which grants the user quick feet, dashing attacks, and reactions fast enough to deflect bullets.)
- Jump Speed (3.5e Creature Ability) + (A Jump Speed allows you to move in a straight line, even if that line is going through the middle of the air.)
- Kinesics Combatant (3.5e Prestige Class) + (A Kinesics Combatant is an expert at reading body language, making them expert at dodging and countering.)
- Wraith Knight (3.5e Prestige Class) + (A Knight with an organization that ensures the flow of life and death remains rigid.)
- Juggernaut Knight (3.5e Prestige Class) + (A Knightly prestige class focused on ultimate defense and protection.)
- Project Eye of God (3.5e Equipment) + (A Legacy Graft created by a Master Biomancer)
- Living Abomination (3.5e Race) + (A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead.)
- Malazter (3.5e Deity) + (A Lord of Evil so utterly consumed by hate as to literally drown itself in a sea of its own manifested emotion. He desires nothing more than the ruin of Oan.)
- Loreseeker Savant (3.5e Alternate Class Feature) + (A Loreseeker Savant has little time to ass … A Loreseeker Savant has little time to assist others and focus almost exclusively on discovering ancient or new lore. This lead them into being much more potent spellcasters, although to a lesser degree to wizard, but retaining the skilled aspect of being a savant. That said they make for much less useful skill helpers, losing many of their team friendly abilities.ing many of their team friendly abilities.)
- Unhallowed Minion (3.5e Template) + (A Low LA Template to make intelligent but weak minions that explode when they disobey you.)
- Forsaker (3.5e Prestige Class) + (A Magic Forsaking Warrior who specializes in defeating Spellcasters and Destroying Magic Items. He relies on quick wits, quicker reflexes, and sturdy fortitude to protect himself from the twisted corruption that is Magic.)
- Magne-Flight (3.5e Equipment) + (A Magne-Flight suit of armor possesses strange electromagnetic properties which allow the wearer to fly.)
- Illuminamancer (3.5e Class) + (A Magus adept not at Arcane and/or Divine magics, but in the control of Light and Darkness in it's purest forms.)
- Malefic Corpse (3.5e Template) + (A Malefic Corpse is the corrupted body of a creature who rose from the dead, much like a zombie. Unlike their mindless brethren they retain all skills and abilities as they did in life.)
- Martial Artist (3.5e Class) + (A Martial Artist is a Monk who has foregone the pursuit of self perfection to focus purely on his unarmed physical art of kicking people's butts.)
- Master Swordsman (3.5e Alternate Class Feature) + (A Master Swordsman seeks to master the art of the blade. They eschew the uses of other weapons, and instead focus solely on the way of the sword. They quickly become masters of their craft, but lose in versatility.)
- Master of Magic (3.5e Alternate Class Feature) + (A Master of Magic is a wizard who eschews the higher studies of magic for sheer volume of spells. While giving up access to great power can be a difficult choice, some are willing to make it.)
- Master Assassin (3.5e Prestige Class) + (A Master of assassination, they travel the world in search for new and exotic ways to commit murder and get paid for it.)
- Mastermind Rogue (3.5e Alternate Class Feature) + (A Mastermind is a rogue who use deception, … A Mastermind is a rogue who use deception, manipulation and planning to win the fight. They possess uncanny abilities to deceive and manipulate outside of combat, granting them great social agility. The Mastermind need a high Intelligence to plan and grant herself non-negligible skill bonuses, however it also has an inherent problem with MAD. Both a high [[Dexterity]] and [[Charisma]] scores are highly beneficial to her in combat and out. This makes the Mastermind tricky to play, especially given that she sacrifice much combat effectiveness for skills.fice much combat effectiveness for skills.)
- Minotaurus (3.5e Race) + (A Medium-sized lesser offshoot race of minotaurs.)
- Monster Hunter Ranger (3.5e Alternate Class Feature) + (A Monster Hunter ranger is trained in tracking beasts and monsters who prey on mankind. Their link to animals are lesser, but they are trained at identifying a large array of monsters.)
- Spider Egg, Monstrous (3.5e Equipment) + (A Monstrous Spider egg is pale orange in color, and normally in a silken "purse" with hundreds of other eggs.)
- Musical Paladin (3.5e Alternate Class Feature) + (A Musical Paladin often follow a deity of art and music, inspiring allies instead of smiting their foe with divine powers. That said these paladin are no less martially inclined than their standard brethren.)
- Field Medic (3.5e NPC Class) + (A NPC class for a mundane battlefield healer.)
- Naturalist (3.5e Alternate Class Feature) + (A Naturalist is a druid or worldseer with a more scientific approach of nature, which come at the cost of her combat abilities. She use her mind rather than her sense to empower her abilities.)
- Naught (3.5e Type) + (A Naught is a creature that has lost a part of itself and was banished to the Void in the process. Trapped in a half-life, they suffer for nigh eternity.)
- Ninja (3.5e Class) + (A Ninja fit for Tome games.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)