Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Tome of the Lightbringer + (A book that can either turn undead at a bonus or damage undead by tearing out its pages.)
- Tome of Infinite Lore (3.5e Equipment) + (A book that gives a bonus on knowledge and truespeech; written in truespeech.)
- Focus Tome of Sizing (3.5e Equipment) + (A book that serves as a special magical spell focus for reducing and enlarging people.)
- Focus Tome of Enhancement (3.5e Equipment) + (A book that serves as a special magical spell focus for enhancing ability scores.)
- Focus Tome of Anthropomorphizing (3.5e Equipment) + (A book that serves as a special magical spell focus for anthropomorphizing animals.)
- Mindblade Inducer (3.5e Equipment) + (A boon to soulknives who can channel their mindblade into the weapon.)
- Pizizzap's Bothersome Allergen (3.5e Spell) + (A bothersome allergy that troubles a victim for a short period of time.)
- Bottled Ghost (3.5e Equipment) + (A bottle containing a friendly ghost inside.)
- Alchemical Morphing Pills (3.5e Equipment) + (A bottle of pills which cause changes in the body of those who consume them.)
- Tissues of Inconvenience (3.5e Equipment) + (A box of tissues. They always have tissues at the ready, but...)
- Engraver's Secret Box (3.5e Equipment) + (A box that only exists when you think about it. It always exists when you think about it. Try not to think about your dirty little secrets in front of your rival.)
- Tracking Bracelet (3.5e Equipment) + (A bracelet which allow the wearer to be tracked with a simple command word.)
- Tracking Bracelet, Lesser (3.5e Equipment) + (A bracelet which allow the wearer to be tracked with a simple command word.)
- Bramble (5e Monster) + (A bramble is a [[SRD5:Tiny|tiny]] anthropoid [[SRD5:Fey|fey]] with spines on its back.)
- Branding (3.5e Equipment) + (A branding weapon turns the wounds of its blows into permanent magical markings.)
- Midnight Loaf Box (3.5e Equipment) + (A breadbox that creates a loaf of bread every night at midnight.)
- Bamboo Breastplate (3.5e Equipment) + (A breastplate made of lacquered bamboo with a padded armor underneath, providing a non-metal equivalent to the chain shirt.)
- Leather Cuirass (3.5e Equipment) + (A breastplate mostly made of leather rather than steel.)
- Breeze in a Bottle (3.5e Equipment) + (A breeze trapped in a bottle. Use it to clear out awful smells, or to cool off.)
- Brightbug (3.5e Equipment) + (A brightbug is a firefly-like insect native to goblin territories. For some it is a delicacy, but the less common golden variety have unnatural vigor for its consumer.)
- Gryip (3.5e NPC) + (A brilliant tactician and powerful mage, she was both the destroyer and the savior of the Enrakkan continent.)
- Broken Longsword (5e Weapon) + (A broken longsword)
- Mask of Daedalus (3.5e Equipment) + (A bronze mask to aid craftsmen and magical crafting enchanters alike.)
- Captain Jack Lanius (3.5e NPC) + (A brutal and no-nonsense second-in-command to the battalion of Ianthe the Threefold Death.)
- Ruffian (5e Subclass) + (A brutish rogue, one who fights more through strength and intimidation then through cunning and agility.)
- Experiment Harness (3.5e Equipment) + (A bulky harness designed for dangerous experiments.)
- Hollow Point Ray (3.5e Spell) + (A bullet of force pierces the target, then explodes outward in a wave of shrapnel.)
- Bullseye (3.5e Equipment) + (A bullseye shield naturally draws attacks towards it, becoming more pronounced every time you're injured and throwing off the aim of opponents.)
- Buoyant (3.5e Equipment) + (A buoyant item always floats in liquids when not held or wielded.)
- Ioun Shade (3.5e Equipment) + (A burned out dull gray ioun stone which has had ''[[Continual Shade (3.5e Spell)|continual shade]]'' cast on it.)
- Burning Roar (3.5e Equipment) + (A burning roar weapon functions as a [[SRD:Flaming|flaming]] and [[SRD:Flaming Burst|flaming burst]] weapon, but also allows its wielder to call forth a rush of fire.)
- Burst Affinity (3.5e Equipment) + (A burst affinity equipment resonate with the elemental burst and thundering enhancement for extra powers)
- Publication:Dread Codex/New Spells/Soul Burst + (A burst of energy harms living creatures with a soul.)
- Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them blinded and deafened.)
- Lesser Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them dazzled.)
- Greater Boomshine (3.5e Spell) + (A burst of light severely damages opponents and leaves them blind and deaf permenantly.)
- Devourer of Light (3.5e Grim Alteration) + (A burst that consumes magical lights.)
- Burst Weapon (3.5e Equipment) + (A burst weapon enables its wielder to strike their foes with superhuman force.)
- Calamity Witch (3.5e Alternate Class Feature) + (A calamity witch serves a ruinous power which allows them to unleash terrible natural disaster upon their foes. Calamity witches are often associated with evil deities of nature.)
- Yemaya (3.5e Deity) + (A calm goddess dedicated to law and peace, she uses honor and law to keep people safe and happy.)
- Candle of Truth, Variant (3.5e Equipment) + (A candle that make people tell the truth and answer direct questions.)
- The Bonedrinker (3.5e Vestige) + (A cannibalistic fey who went on a murderous spree before dying an ironic death, the legend of his slaughter bore a dreadful visage in the shape of the stories told.)
- Windpitcher Cap (3.5e Equipment) + (A cap that allow you to throw farther and ignore the effect of winds on your thrown weapon.)
- Trickster's Cap (3.5e Equipment) + (A cap that can be used for a teleportation trick.)
- Cap of the Street Fighter (3.5e Equipment) + (A cap that make the wearer a passable or better fighter.)
- Hex Warrior (3.5e Class) + (A capable front-line fighter capable of inflicting a wide array of debuffing and debilitating effects on his targets.)
- Splintwand Cape (3.5e Equipment) + (A cape of wooden splinters made from expended wands. It allows easy wand use and can sometimes absorb spells.)
- Transport Ship (3.5e Monster) + (A cargo ship.)
- Matrix Caster (3.5e Class) + (A cast thats cast with a premade Matrix)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)