Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bodak MotM (5e) + (A [[Bodak (5e)|Bodak]] is the [[SRD5:Undead|undead]] corpse of a worshiper of the demon lord, [[Orcus (5e)|Orcus]].)
- Channeled Fireball (3.5e Spell) + (A [[Channel (3.5e Other)|channeled]] version of the [[SRD:Fireball|''fireball'']].)
- Barkskin (One) + (A [[Creature (One)|creature]] you touch gains [[Temporary Hit Point (One)|temporary hit point]]s each [[SRD5:Turn|turn]].)
- Grim Transformation Specialist (3.5e Alternate Class Feature) + (A [[Grim (3.5e Class)|grim]] that stays transformed longer at the cost of their damaging scourge attack.)
- SRD5:Warhorse + (A [[Horse (5e)|horse]] trained to be ridden into battle.)
- SRD5:Dire Wolf + (A [[Horse (5e)|horse]]-sized [[SRD5:Wolf|wolf]].)
- Judge of Existence, Magical (3.5e Alternate Class Feature) + (A [[Judge of Existence (3.5e Class)|Judge of Existence]] for magical campaigns.)
- Eternal Guardian (3.5e Prestige Class) + (A [[Mimic (3.5e Template)|mimic]] decided to protect her master until the very end.)
- Mimic Spy (3.5e Prestige Class) + (A [[Mimic (3.5e Template)|mimic]] who mastered the art of stealth. A mimic spy learnt how to manipulate her living metal to create powerful weapon.)
- Unbound (3.5e Prestige Class) + (A [[Mimic (3.5e Template)|mimic]] who outlived it master, they gain newfound power in such freedom. Gaining powers by sustaining on the former telepathic bound.)
- User:Luigifan18/Mogeko Snatcher (3.5e Racial Paragon Class) + (A [[Mogeko (3.5e Race)|Mogeko]] who has honed its abilities to be a master at capturing prey.)
- Mogeko Sage (3.5e Racial Paragon Class) + (A [[Mogeko (3.5e Race)|Mogeko]] who seeks to redeem its race and lead the Mogekos to true prosperity.)
- Solarite Power Cell (3.5e Equipment) + (A [[Radiation (3.5e Variant Rule)|radiation]]-shielded power cell that uses [[Solarite (3.5e Equipment)|solarite]] as fuel.)
- Raging Hulk (3.5e Alternate Class Feature) + (A [[Raging Hulk (3.5e Prestige Class)|Raging Hulk]] for non-humanoids, and anti-magical environment.)
- Devourer (3.5e Prestige Class) + (A [[Ranger, Tome (3.5e Class)|ranger]] who develops a taste for his victims and a habit of transforming into them.)
- Twitch Suit (3.5e Equipment) + (A [[Reinforced Jumpsuit (3.5e Equipment)|reinforced jumpsuit]] wrapped in artificial muscles, improving reaction times, speed, and defense.)
- Returned Sentry (5e) + (A [[Returned (5e)|Returned]] that acts as a guard.)
- Returned Kakomantic (5e) + (A [[Returned (5e)|Returned]] that can magically focus the power of the [[Underworld (5e)|Underworld]].)
- Returned Drifter (5e) + (A [[Returned (5e)|Returned]] that drifts through life aimlessly)
- Typhon (5e) + (A [[SRD5:Huge|huge]] multiheaded snake-like monster from the [[Underworld (5e)|Underworld]].)
- Centaur Mummy (5e) + (A [[SRD5:Mummy|mummy]] created from a [[SRD5:Centaur|centaur]])
- SRD5:Giant Poisonous Snake + (A [[SRD5:Poisonous Snake|poisonous snake]] the mass of a [[SRD5:Panther|panther]].)
- Cloak of Flies (5e) + (A [[SRD5:Poison|poison]] aura of flies that assists [[SRD5:Intimidation|intimidation]])
- Aura Seal (3.5e Condition) + (A [[SRD:Bestow Curse|curse]] that makes it impossible to benefit from buffs.)
- Cyclops (3.5e Race) + (A [[SRD:Giant Type|Giant]] with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks.)
- Knowledge as it Should Be (3.5e Variant Rule) + (A [[SRD:Knowledge Skill|Knowledge skill]] where low rolls aren't a crippling gap in knowledge, they're a temporary setback.)
- Arc Lightning Gun (3.5e Equipment) + (A [[SRD:Shock|shock]] [[Laser Gun (3.5e Equipment)|laser gun]] that arc from target to target.)
- Foresworn (5e) + (A [[Solmnic Knight (5e)|Solmnic Knight]] who's sense of duty surpasses mortality may become a foresworn.)
- Triton Shorespeaker (5e Monster) + (A [[Triton (5e)|Triton]] ambassador.)
- Triton Shortstalker (5e) + (A [[Triton (5e)|Triton]] assassin.)
- Triton Master of Waves (5e) + (A [[Triton (5e)|Triton]] summon storms.)
- Epic Shadow Manifestation (3.5e Feat) + (A [[Vampire_Wraith_(3.5e_Prestige_Class)|Vampire Wraith]] with [[Vampire_Wraith_(3.5e_Prestige_Class)#Shadow Manifestation|Shadow Manifestation]] can manifest on the material plane indefinitely.)
- Sacred Thurible (5e Magic Weapon) + (A [[War Censer (5e Weapon) | War Censer]] that functions as a holy symbol and spellcasting focus, as well as a Ki focus.)
- Hymn of Recovery (5e Spell) + (A [[Z's Channeling (5e Variant Rule) | Channeled]] healing spell. Don't worry, it's not broken.<br /><br />)
- Nemesis Ring (3.5e Equipment) + (A a powerful cursed ring that allow it user to find and kill someone.)
- Mythic Charge (3.5e Class) + (A a variant of the Fighter class, which has a magical powers and a legendary weapon... but are also somewhat helpless most of the time.)
- Codex Swordsage (3.5e Class) + (A altered version of the swordsage that not only fits better with other martial adepts, but can compete in higher-power games.)
- Psionicist (3.5e Alternate Class Feature) + (A alternate class feature for psionic character loosely based on the 2nd edition ruleset.)
- Ring of the Ram, Variant (3.5e Equipment) + (A alternate version of the ring of the ram which strikes harder and is better defined.)
- Cursed Amulet of Immortality (3.5e Equipment) + (A amulet that make the wearer immortal and raise them from the dead... but not in the right way.)
- Amulet of Immortality (3.5e Equipment) + (A amulet that make the wearer immortal and raise them from the dead.)
- Junk, Small (3.5e Equipment) + (A ancient Chinese sailing boat often used as a merchant ship.)
- The Vision (3.5e Vestige) + (A ancient being that grants the binder the ability to see very very well.)
- Ether Knight (3.5e Prestige Class) + (A ancient khen-zai fighting style that combines the Etherblade with arcane magic.)
- Dragon Spellbook (Legend Item) + (A ancient spell book. Made when the metallic dragons got their spells. But the dragons did not need them and the books became lost to the world.)
- Arcane Buster (3.5e Equipment) + (A arcane symbiote is fused into your arm, allowing you to shoot bolts of elemental energy.)
- Monk of the Open Eye (3.5e Prestige Class) + (A ascetic or monk who manage to open her third eye, gaining substantial power through it.)
- Atomie (5e Monster) + (A atomie appears as a tiny (about 12 inch tall) antropoid fey.)
- Back-alley Mage (3.5e Alternate Class Feature) + (A back-alley mage is trained in magic rather than handling weapons. They rely on magic tricks, and are often ranged combatants instead of focusing on melee combat.)
- Heat Draining Vortex (3.5e Spell) + (A badass version of ''heat drain'' from spell compendium. Drain away all the heat in the room to heal yourself.)
- Balance (3.5e Equipment) + (A balance weapon possess innate power which is baneful to all creatures of the alignment extremes.)
- Baleful Critical (3.5e Equipment) + (A baleful critical weapon deal an immense amount of damage on a natural 20)
- Tomoe's Storm Blast (3.5e Spell) + (A ball of storm energy, which deals multiple types of damage.)
- Banshee Medium (3.5e Alternate Class Feature) + (A banshee medium is an unfortunate soul with a deep psychic connection with a banshee, usually as a spirit possessing the psychic. The result is a high necromantic potential as well as the ability to channel some of the banshee’s inner ability.)
- Bar-lgura Arm (3.5e Equipment) + (A bar-lgura's arm, with all its strength.)
- Heir of Thunder (3.5e Alternate Class Feature) + (A barbarian or bloodrager with an inherent connection with the storm, the heir of thunder can be a descendant of a thunder god or a sorcerer who never explored her natural abilities. These individuals have the ability to manifest lightning in their hands.)
- Spirit Rager (3.5e Alternate Class Feature) + (A barbarian that doesn't fall in a frenzied bloodlust, instead it allows spirits (of ancestors, animals, nature or other supernatural sources) to occupy its body, gaining ethereal powers and a lucid, mystic lunacy.)
- Barbarian, Sublime (3.5e Class) + (A barbarian using the Sublime Way.)
- Bariak the Burned (3.5e Vestige) + (A barbarian who was burned returns to assist binders.)
- Path of the Skald (5e Primal Path) + (A barbarian with a touch of bard, they tell stories and poems of battle, honor, and glory that they themselves witnessed, performed, or retolled.)
- Barbed (3.5e Equipment) + (A barbed item is covered in gnarly spikes. It looks like brushing against it would cause vicious bleeding wounds.)
- Bard, Tome (3.5e Class) + (A bard that kicks enough ass for a Tome game.)
- College of Tactics (5e Bard College) + (A bard who commands and controls the battlefield, setting their skills towards tactics on the battlefield to support their allies.)
- Bladesong Warrior (3.5e Prestige Class) + (A bard who stops training his arcane abilities to become a graceful sword fighter.)
- Eldritch Bard (3.5e Alternate Class Feature) + (A bard whose arcane talents run to invocations rather than spellcasting.)
- Spiritual Slave (3.5e Invocation) + (A barely visible shadowy spirit is called to your aid.)
- Phantom Barrier (3.5e Spell) + (A barrier of ghostly energy grants you temporary hit points and damage reduction.)
- Magician's Base Staff (3.5e Equipment) + (A base staff (devoid of initial spells) which grants the wielder the power to enhance their magical potential briefly, detect magic visibly for others, and perform simple magical stunts.)
- Devoted Base Staff (3.5e Equipment) + (A base staff (devoid of initial spells) which grants the wielder the power to enhance their magical potential briefly, detect magic visibly for others, and perform simple magical stunts.)
- Greenward Base Staff (3.5e Equipment) + (A base staff (devoid of initial spells) which grants the wielder the power to protect nature, and smite aberrations and constructs.)
- Giant-kin (3.5e Race) + (A baseline LA +0 giant race to utilize the homebrew Giant type.)
- Mage's Orb (3.5e Equipment) + (A basic [[Rune Orb (3.5e Equipment) | Rune Orb]] used as an example of the item.)
- Basic Blaster Wilder (3.5e Optimized Character Build) + (A basic blaster Wilder dealing 16d6+32 at level 9 to up to 5 enemies.)
- Dark Shadows (3.5e Spell) + (A basic darkness spell that creates non-magical darkness.)
- Ethergaunt Conscript (3.5e NPC) + (A basic ethergaunt soldier fighting for the <s>greater good</s> Khen-Zai Empire.)
- Psionic Monk (3.5e Optimized Character Build) + (A basic example of a psionic monk who gets pumped up and punches his enemies to death.)
- Magic-User (3.5e Class) + (A basic spellcaster with some customization options.)
- Arget Mythweaver (3.5e NPC) + (A battered Warforged with an unseen and unsettling secret.)
- Animus Magica (3.5e Race) + (A living ''Animate Objects'' spell, Animus Magica make for very interesting and challenging enemies - And allies.)
- Battle Engineer (3.5e Prestige Class) + (A battle Artificer, focusing on tactical abilities.)
- Battle Barmaid (3.5e Prestige Class) + (A battle barmaid is exactly what it sounds like.)
- Priestess's Racket (3.5e Equipment) + (A battle racket which enhances holy water launched from it.)
- Battle Rancher (3.5e Alternate Class Feature) + (A battle rancher is unlike many rangers, he isn't a man of the wild, but rather a man of the field. Their skills are in maintaining animals, teaching them to behave and if need be, defend her land. Yee haw!)
- Cas' Commando (3.5e Class) + (A battle rogue class made by Cas, loosely based on the dread commando PrC.)
- Philomactous the Forbidden Disciple (3.5e Vestige) + (A battle scholar who sought to learn all disciplines, he succeeded in a sense. But some disciplines were not meant to be handled by the limitations of mere human frames...)
- Battle Warden (3.5e Alternate Class Feature) + (A battle warden is a defender of nature, who protects her charge with the fervor of her faith. They usually protect land which is especially sacred to their religion, or sites important to nature spirits.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Protoblade (3.5e Equipment) + (A beam of coherent, [[Proteum (3.5e Equipment)|proteum]]-generated mass-energy with a metallic grip, solidified in the shape of a sword)
- SRD5:Eldritch Blast + (A beam of crackling energy streaks toward a creature within range.<br /><br />)
- Bjorn Lyder (3.5e Race) + (A bear like species of Humanoid, Brawny and tolerant of harsh conditions.)
- Dimensional Bear Trap (3.5e Equipment) + (A bear trap that can trap nearly anything, and keep it there even if you could otherwise escape by magic.)
- The Siren (3.5e Equipment) + (A beautiful adamantine blade with the power of hypnotizing foes.)
- Staff of Guidance (3.5e Equipment) + (A beautiful staff which allow the user to always find it way home and travel much faster.)
- Cane of Teleportation (3.5e Equipment) + (A beautiful unique cane which allow the user to teleport.)
- Flute of Healing (4e Equipment) + (A beautifully crafted flute that heals those that listen to its melodies.)
- Harmonious Flute (4e Equipment) + (A beautifully crafted flute that heals those that hear its melody.)
- Magic Flute (4e Equipment) + (A beautifully crafted flute, enchanted to weave music and magic better than any mundane instrument.)
- Flute of Restoration (4e Equipment) + (A beautifully crafted flute, enchanted to weave music and magic better than any mundane instrument.)
- Flute of Rejuvenation (4e Equipment) + (A beautifully crafted flute, enchanted to heal and rejuvinate the listener.)
- Bells of Banishment (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to aid in the banishment of the undead.)
- Undead Destroying Bells (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to destroy the undead.)
- Bells of Turning (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The ''Saraneth'' bell is enchanted to force undead back into death where they belong.)
- Magic Bells (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. Each bell is engraved with arcane symbols that glow faintly with inner light.)
- Bells of Binding (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to bind the undead and send them back into death where they belong.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Brain Invasion (3.5e Power) + (A beefed up version of ''brain lock'', which allows for mind reading and even killing your target.)
- Brewed Span (3.5e Equipment) + (A beer brewed from a rather unusual root similar to a mandrake. It encourages work ethic, but one can work oneself into exhaustion.)
- Gamblegrog (3.5e Equipment) + (A beer which has a strange iridescent foam, each drink is a new experience, and a random event.)
- Biokaryota, the Blooming Growth (3.5e Vestige) + (A being who grew too much too fast until it outgrew its universe.)
- Optica, Lord of Eyes (3.5e Vestige) + (A being who had an unhealthy obsession with eyesight in life, it grants you improved eyesight as a vestige.)
- Toll the Dead (One) + (A bell tolls and a creature you target takes [[SRD5:Necrotic|necrotic]] damage; more if below its [[SRD5:Hit Point Maximum|hit point maximum]].)
- Toll the Dead (5e) + (A bell tolls and a creature you target takes [[SRD5:Necrotic|necrotic]] damage; more if below its [[SRD5:Hit Point Maximum|hit point maximum]].<br /><br />)
- Belt of Octopus Tentacles (3.5e Equipment) + (A belt covered in tentacles, granting you a swim speed and effectively extra limbs.)
- Emergency Healing Belt (3.5e Equipment) + (A belt crafted for battle medics, allows for powerful healing effect and become more potent in the hands of a healer.)
- Iris' Quick Flaskbelt! (3.5e Equipment) + (A belt designed to hold flasks for a proper battle-alchemist.)
- Belt of Inspiration (3.5e Equipment) + (A belt that allow a bard to boost her inspire courage ability.)
- Twin Snake Belt (3.5e Equipment) + (A belt that becomes two snakes.)
- Amazonian Strength Belt (3.5e Equipment) + (A belt that grants the strength and physique of an amazonian warrior.)
- Bomber's Belt (3.5e Equipment) + (A belt which allow it wearer to draw and throw bombs.)
- Furijah (3.5e Race) + (A bestial race of warriors, furijah are the feared warriors of the mountains.)
- Greater Staff of Life Force (3.5e Equipment) + (A better [[Staff_of_Life_Force_(3.5e_Equipment)|Staff of Life Force]].)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Paladin, Sulacu Variant (3.5e Class) + (A better version of everyone's favorite ass-kicking hero: the paladin.)
- Greater Broom of Flying (3.5e Equipment) + (A better version of the [[SRD:Broom of Flying|broom of flying]].)
- Favored Enemy, Revised (3.5e Alternate Class Feature) + (A better version of the ranger feature)
- Attack on the Run (3.5e Feat) + (A better, easier to take version of the PHB move-and-attack feats.)
- Improved Feint, MS Variant (3.5e Feat) + (A better, easier-to-take version of the PHB feat.)
- Combat Reflexes, MS Variant (3.5e Feat) + (A better, more accessible version of the PHB feat.)
- Improved Unarmed Strike, MS Variant (3.5e Feat) + (A better, more accessible version of the PHB feat.)
- Dodge, MS Variant (3.5e Feat) + (A better, more usable version of the PHB feat.)
- Burst of Speed (3.5e Feat) + (A better, more useful version of the Run feats.)
- Armour Training (3.5e Feat) + (A better, more-scaleable version of the PHB armour proficiency feats.)
- Combat Expertise, MS Variant (3.5e Feat) + (A better, more-scaleable version of the PHB feat.)
- Weapon Focus, MS Variant (3.5e Feat) + (A better, more-scaleable version of the PHB feat.)
- Two-Weapon Fighting, MS Variant (3.5e Feat) + (A better, more-scaleable version of the PHB feat.)
- Two-Weapon Defense, MS Variant (3.5e Feat) + (A better, more-scaleable version of the PHB feat.)
- Improved Combat Maneuver (3.5e Feat) + (A better, neater version of multiple PHB feats relating to combat maneuvers.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Colour Spray (TOToM Spell) + (A big cone of clashing colours.)
- Adventure Dragon (3.5e Racial Paragon Class) + (A big scary Dragon; At least it will be, eventually.)
- Host of Possessions (3.5e Prestige Class) + (A binder that welcome more and more vestige into herself, as well as some other abilities.)
- Vestige Becomer (3.5e Prestige Class) + (A binder who seeks to become a vestige.)
- User:DraconicMan/Bionic Speedster (3.5e Class) + (A bionic who devotes their power to increasing their speed)
- Youster (3.5e Monster) + (A bird-brained shapeshifter.)
- The Shrinks (3.5e Disease) + (A bizarre disease, possibly psychosomatic, that causes its victim's body to slowly collapse into nothing.)
- Ray Weapons in Eberron (3.5e Other) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Six-Demon Gun (3.5e Equipment) + (A bizarre weapon that fires a bound fiend into a victim, allowing the fiend to possess them.)
- Continual Shade (3.5e Spell) + (A black ''[[SRD:Continual Flame|continual flame]]'' which radiates darkness.)
- Chemical Black Bomb (3.5e Equipment) + (A black bomb designed to hold alchemical items inside, it explode violently delivering it payload with great efficiency.)
- Black Box (3.5e Equipment) + (A black box is used to raise constructs from a backup.)
- Black Healer (3.5e Prestige Class) + (A black healer is using forbidden spells to heal other people.)
- Old Witch Hat (3.5e Equipment) + (A black witch hat which grant anonymity and the ability to move objects telekinetically, if used by an hexer it grant the flight hex.)
- Blackguard Spellcaster (3.5e Alternate Class Feature) + (A blackguard spellcaster is a variant of the blackguard class, instead of granting it own spellcasting it instead advance previous spellcasting. Either full for classes with partial spellcasting or partial with class with full spellcasting.)
- Firecraft (3.5e Feat) + (A blacksmith forges weapons with the aid of fire. You do it with ''actual fire''.)
- Helix Blade (3.5e Equipment) + (A blade forged with the powers of biological life.)
- Crystal Lightblade (3.5e Equipment) + (A blade formed of a regal hilt and a deep crystal, can be used to project a blade of light.)
- Blade of Phys (3.5e Equipment) + (A blade made of strange alien crystal, the Blade of Phys is capable of channeling light in destructive ways.)
- Blade Beam (3.5e Maneuver) + (A blade of energy arcs from your sword. Ranged.)
- Sword of Light (3.5e Spell) + (A blade of positive energy that heals living targets and harms undead ones)
- Champion's Wealdblade (3.5e Equipment) + (A blade which was carried and wielded by a forgotten champion. It can turn from a deadly blade to a protective shield.)
- Blunt Blade (3.5e Equipment) + (A bladed weapon that is left intentionally unsharpened.)
- Eldritch Blast (TOToM Spell) + (A blast of energy.)
- Tetra Force (3.5e Spell) + (A blast of fire, electricity, acid, and cold strikes an area and denies safe passage.)
- Sound I- Sound (3.5e Phrase) + (A blast of sound damages those near you.)
- Sound II- Blast (3.5e Phrase) + (A blast of sound greatly damages those near you.)
- Wind I- Wind (3.5e Phrase) + (A blast of wind is shot out.)
- Galeforce Wind (3.5e Maneuver) + (A blast of wind out from you pushes away enemies, gases, and projectiles.)
- Bami's Cinder (5e Magic Armor) + (A blazing shield that can burn those around the user.)
- Archangelic Lance (3.5e Spell) + (A blazing storm of holy lances of light rain down and strike through all enemies.)
- Blazing (3.5e Equipment) + (A blazing weapon make flaming weapon even stronger.)
- Heavencrush (3.5e Equipment) + (A blessed greathammer, it is charged with divine lightning and strikes at the heart of evil and the undead.)
- Divine Might (3.5e Template) + (A blessing of the gods, or sometimes the result of divine blood within mortal beings, these creatures can call upon the power of their deific background to perform feats of great strength and courage.)
- Blighted Soul (3.5e Prestige Class) + (A blighted soul is more or less a being literally made of poison.)
- Zatoichi (3.5e NPC) + (A blind master of swords)
- Tsuntsu (3.5e Race) + (A blind race of molebat people birthed from the union of the earth and sky.)
- Darklight Blindfold (3.5e Equipment) + (A blindfold which protect against light sensitivity, light blindness and dazzling.)
- Solar Flare (3.5e Spell) + (A blinding flash of light erupts from your body.)
- Fellblood Scion (3.5e Prestige Class) + (A blood-based martial class about exploiting one’s dark lineage.)
- Blood Warlock (3.5e Prestige Class) + (A blood-themed spellcaster.)
- Bloodbite (3.5e Equipment) + (A bloodbite weapon draws a sample of blood and flesh, and grants the weapon and its wielders properties similar to the target.)
- Bloodline Blade (3.5e Alternate Class Feature) + (A bloodline blade is capable of forming a weapon out of the energy of her bloodline, making a powerful magical weapon. Most bloodline blade are [[Publication:Unearthed Arcana/Sorcerer Variant - Battle Sorcerer|Battle Sorcerers]].)
- Waaagh! (3.5e Equipment) + (A bloodspattered banner capable of rallying and inciting savagery in your allies,)
- Bloodthirsty (3.5e Equipment) + (A bloodthirsty weapon becomes more powerful the more it is used in battle.)
- Eryloth (3.5e Monster) + (A bloody shapechanging yugoloth native to the Material plane. Difficult to kill as it stalks for vengeance.)
- Blowtorch (3.5e Equipment) + (A blowtorch is a metal cutting tool which emits a very bright and hot flame from it's nozzle.)
- Arcane Sword-Staff (3.5e Equipment) + (A bludgeoning longsword that also acts as a magical staff.)
- Dratini (3.5e Monster) + (A blue serpent with white belly and muzzle slides out of the water. Its eyes shimmer with powerful cheerfulness and cheerful power.)
- Spirit Board (3.5e Equipment) + (A board designed to speak with the spirits of the dead. It can provide simple divination, or more in depth calling of spirits.)
- Boggart (5e Monster) + (A boggart is an anthropoid shapechanging fey.)
- Bolt Magazine (3.5e Equipment) + (A bolt magazine is a rectangular cartridge fashioned from carefully shaped steel components and holds twenty [[SRD:Crossbow Bolts|crossbow bolts]] in a 5×4 arrangement.)
- Tachyon Bolt (3.5e Power) + (A bolt of energy so fast it travels backward in time, deals massive damage, and has no hard counters.)
- Alhazarde Lance (3.5e Spell) + (A bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well.)
- Holy Bolt (3.5e Spell) + (A bolt of holy power that can be charged up for greater effect.)
- Belladone's Death Curse of Snakes (3.5e Spell) + (A bolt of killing green light reduces the target to snakes.)
- Leaping Lightning (3.5e Spell) + (A bolt of lightning jumps from creature to creature.)
- Plasmion Shock Bomb (3.5e Equipment) + (A bomb of electricity explode, and the iron golem fall on the ground in a loud metal scream. The Plasmion shock bomb have strike again.)
- Flash Bomb (3.5e Equipment) + (A bomb that blinds enemies in an area for a short time.)
- Basic Artificer 101 (3.5e Equipment) + (A book teaching basic item enchanting.)
- Advanced Artificer 101 (3.5e Equipment) + (A book teaching basic weapon and armor enchanting.)
- Tome of the Learned Tongue (3.5e Equipment) + (A book that allows you to learn another language.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Tome of the Lightbringer + (A book that can either turn undead at a bonus or damage undead by tearing out its pages.)
- Tome of Infinite Lore (3.5e Equipment) + (A book that gives a bonus on knowledge and truespeech; written in truespeech.)
- Focus Tome of Sizing (3.5e Equipment) + (A book that serves as a special magical spell focus for reducing and enlarging people.)
- Focus Tome of Enhancement (3.5e Equipment) + (A book that serves as a special magical spell focus for enhancing ability scores.)
- Focus Tome of Anthropomorphizing (3.5e Equipment) + (A book that serves as a special magical spell focus for anthropomorphizing animals.)
- Mindblade Inducer (3.5e Equipment) + (A boon to soulknives who can channel their mindblade into the weapon.)
- Pizizzap's Bothersome Allergen (3.5e Spell) + (A bothersome allergy that troubles a victim for a short period of time.)
- Bottled Ghost (3.5e Equipment) + (A bottle containing a friendly ghost inside.)
- Alchemical Morphing Pills (3.5e Equipment) + (A bottle of pills which cause changes in the body of those who consume them.)
- Tissues of Inconvenience (3.5e Equipment) + (A box of tissues. They always have tissues at the ready, but...)
- Engraver's Secret Box (3.5e Equipment) + (A box that only exists when you think about it. It always exists when you think about it. Try not to think about your dirty little secrets in front of your rival.)
- Tracking Bracelet (3.5e Equipment) + (A bracelet which allow the wearer to be tracked with a simple command word.)
- Tracking Bracelet, Lesser (3.5e Equipment) + (A bracelet which allow the wearer to be tracked with a simple command word.)
- Bramble (5e Monster) + (A bramble is a [[SRD5:Tiny|tiny]] anthropoid [[SRD5:Fey|fey]] with spines on its back.)
- Branding (3.5e Equipment) + (A branding weapon turns the wounds of its blows into permanent magical markings.)
- Midnight Loaf Box (3.5e Equipment) + (A breadbox that creates a loaf of bread every night at midnight.)
- Bamboo Breastplate (3.5e Equipment) + (A breastplate made of lacquered bamboo with a padded armor underneath, providing a non-metal equivalent to the chain shirt.)
- Leather Cuirass (3.5e Equipment) + (A breastplate mostly made of leather rather than steel.)
- Breeze in a Bottle (3.5e Equipment) + (A breeze trapped in a bottle. Use it to clear out awful smells, or to cool off.)
- Brightbug (3.5e Equipment) + (A brightbug is a firefly-like insect native to goblin territories. For some it is a delicacy, but the less common golden variety have unnatural vigor for its consumer.)
- Gryip (3.5e NPC) + (A brilliant tactician and powerful mage, she was both the destroyer and the savior of the Enrakkan continent.)
- Broken Longsword (5e Weapon) + (A broken longsword)
- Mask of Daedalus (3.5e Equipment) + (A bronze mask to aid craftsmen and magical crafting enchanters alike.)
- Captain Jack Lanius (3.5e NPC) + (A brutal and no-nonsense second-in-command to the battalion of Ianthe the Threefold Death.)
- Ruffian (5e Subclass) + (A brutish rogue, one who fights more through strength and intimidation then through cunning and agility.)
- Experiment Harness (3.5e Equipment) + (A bulky harness designed for dangerous experiments.)
- Hollow Point Ray (3.5e Spell) + (A bullet of force pierces the target, then explodes outward in a wave of shrapnel.)
- Bullseye (3.5e Equipment) + (A bullseye shield naturally draws attacks towards it, becoming more pronounced every time you're injured and throwing off the aim of opponents.)
- Buoyant (3.5e Equipment) + (A buoyant item always floats in liquids when not held or wielded.)
- Ioun Shade (3.5e Equipment) + (A burned out dull gray ioun stone which has had ''[[Continual Shade (3.5e Spell)|continual shade]]'' cast on it.)
- Burning Roar (3.5e Equipment) + (A burning roar weapon functions as a [[SRD:Flaming|flaming]] and [[SRD:Flaming Burst|flaming burst]] weapon, but also allows its wielder to call forth a rush of fire.)
- Burst Affinity (3.5e Equipment) + (A burst affinity equipment resonate with the elemental burst and thundering enhancement for extra powers)
- Publication:Dread Codex/New Spells/Soul Burst + (A burst of energy harms living creatures with a soul.)
- Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them blinded and deafened.)
- Lesser Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them dazzled.)
- Greater Boomshine (3.5e Spell) + (A burst of light severely damages opponents and leaves them blind and deaf permenantly.)
- Devourer of Light (3.5e Grim Alteration) + (A burst that consumes magical lights.)
- Burst Weapon (3.5e Equipment) + (A burst weapon enables its wielder to strike their foes with superhuman force.)
- Calamity Witch (3.5e Alternate Class Feature) + (A calamity witch serves a ruinous power which allows them to unleash terrible natural disaster upon their foes. Calamity witches are often associated with evil deities of nature.)
- Yemaya (3.5e Deity) + (A calm goddess dedicated to law and peace, she uses honor and law to keep people safe and happy.)
- Candle of Truth, Variant (3.5e Equipment) + (A candle that make people tell the truth and answer direct questions.)
- The Bonedrinker (3.5e Vestige) + (A cannibalistic fey who went on a murderous spree before dying an ironic death, the legend of his slaughter bore a dreadful visage in the shape of the stories told.)
- Windpitcher Cap (3.5e Equipment) + (A cap that allow you to throw farther and ignore the effect of winds on your thrown weapon.)
- Trickster's Cap (3.5e Equipment) + (A cap that can be used for a teleportation trick.)
- Cap of the Street Fighter (3.5e Equipment) + (A cap that make the wearer a passable or better fighter.)
- Hex Warrior (3.5e Class) + (A capable front-line fighter capable of inflicting a wide array of debuffing and debilitating effects on his targets.)
- Splintwand Cape (3.5e Equipment) + (A cape of wooden splinters made from expended wands. It allows easy wand use and can sometimes absorb spells.)
- Transport Ship (3.5e Monster) + (A cargo ship.)
- Matrix Caster (3.5e Class) + (A cast thats cast with a premade Matrix)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)