Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mage, GT (3.5e Class) + (A general Spellcaster that can be customized.)
- Wielder of the Force (3.5e Class) + (A generalist and conduit of the Force, allowing for incredible customization within the class.)
- Generic Fatman Pilot (3.5e NPC) + (A generic [[Fatman MS-08 Power Armor (3.5e Monster)|Fatman]] pilot, as a typical ranged specialized Human [[Machinist Fighter (3.5e Alternate Class Feature)|Machinist Fighter]] 4.)
- Artisan Hammer (3.5e Equipment) + (A generic [[Rune Arm (3.5e Equipment) | Rune Arm]] used to show off both Rune Arms and [[Thaumaturge%27s_Wands_(3.5e_Equipment)#Wand_Foci | Wand Foci]].)
- Heavy Duty Truck (3.5e Equipment) + (A generic heavy duty truck like a semi, or a bus.)
- Light Duty Truck (3.5e Equipment) + (A generic light duty truck or van meant for transportation.)
- User:Alcyius/Alienist (3.5e Prestige Class) + (A genius touched by something from beyond, the Alienist slowly twists others beyond recognition to do his bidding...as he himself is twisted in turn...)
- Uttercold Assault Necromancer (3.5e Prestige Class) + (A gentlemanly officer in a corps of mindless undead.)
- Ghostlight Exorcist (3.5e Prestige Class) + (A ghostlight exorcist as a combatant who use her skill to fight ghosts and other incorporeal threats.)
- Axolota (3.5e Monster) + (A giant axolotl kaiju, which will come to destroy your city!)
- Encased Titan (3.5e Monster) + (A giant created by powerful magic users and encased in armor by the same. Has a hole in its spine for easy access to its controls.)
- Grendel Gronti (3.5e NPC) + (A giant dwarf knight with ball & chain, and troubling hunger.)
- Floating Eye (3.5e Monster) + (A giant eyeball floats a few feet off the ground. Its iris glows and then it shoots a brightly colored beam of energy at you.)
- Hyperbite (3.5e Spell) + (A giant mouth appears and devours your opponent.)
- 3.5e Monster Instructions 2 + (A giant orc creature covered in horn plates.)
- Sledged's Ogrillon (3.5e Creature Example) + (A giant orc creature covered in horn plates.)
- Silver Mirror Greatshield (3.5e Equipment) + (A giant shield halfway between a heavy shield and a tower shield, it has a reflective shine allowing it to deflect rays and summon mirror-versions of actual creatures.)
- SRD5:Giant Weasel + (A giant weasel is a man-sized weasel.)
- Gyarados (3.5e Monster) + (A giant, blue serpent rises out of the water and starts wreaking havoc. Its face looks like those harmless fish you saw earlier, but huge and twisted in an expression of hatred for everything that exists.)
- Frostwright Harp (3.5e Equipment) + (A giant, frigid harp that can build structures of ice.)
- Greatarrow (3.5e Equipment) + (A gigantic arrow with massive stopping power, designed to be fired from a [[Greatbow (3.5e Equipment)|greatbow]].)
- Geomantic Globe (3.5e Equipment) + (A gigantic terrestrial globe, use a curiosity and focus for spellcasters.)
- Solar Pistol (3.5e Equipment) + (A gilded pistol that fires blasts of sunlight.)
- Necroblade (3.5e Class) + (A gish class that use necromancy and animate it foes.)
- Cacophonous Knight (3.5e Prestige Class) + (A gish class which employs sonic damage, all of the sonic damage.)
- Psycheblade (3.5e Class) + (A gish warrior with telepathic focused abilities.)
- Sublime Githyanki (3.5e Race) + (A githyanki that works more appropriately with the Tome of Battle and martial maneuvers.)
- Sublime Githzerai (3.5e Race) + (A githzerai that works more appropriately with the Tome of Battle and martial maneuvers.)
- Glacial Rider (3.5e Alternate Class Feature) + (A glacial rider is a mighty cavalier riding on an icy steed. These cavaliers do not ride living mounts, instead creating theirs with ice, snow and magic. A glacial rider eschew the use of tactics, instead relying on their limited hexes and combat skills.)
- Glaive of Time (3.5e Equipment) + (A glaive that, myth says, is made out of material tied to the fabric of time itself.)
- Beggar's Bedazzler (3.5e Equipment) + (A glittering hoodie that compels people to give you handouts.)
- Ghostly Glove (3.5e Equipment) + (A glove which gives constant ''[[SRD:Spectral Hand|spectral hand]]'' effect but at the cost of your hand.)
- Bright Quartz (3.5e Equipment) + (A glowing crystal from the underdark, known for being filled with adamantine impurities.)
- Radioactive Gem (3.5e Equipment) + (A glowing gem, popular as currency)
- Distress Beacon (3.5e Equipment) + (A glowing rod which emits a multitude of help signals across multiple channels. Used in emergencies.)
- Gluttonous (3.5e Template) + (A gluttonous creature is capable of consuming much more than would seem healthy for a member of its race, and its weight certainly shows. They are capable and proficient enough with eating, that they have learned to use their mouths as weapons in combat.)
- SRD:Goblins (Race) + (A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.)
- Fumbles Hystrix (3.5e Deity) + (A god no one worship but many appease, if only to drive him a way. All presume the force behind this god is a great and terrible beast, few know of it's more naive nature... the god of unluck in its most base form, the fumble.)
- User:Qwertyu63/God-touched (3.5e Template) + (A god-touched is someone with a minor touch of divine blood.)
- Selene (3.5e Deity) + (A goddess of Death, Freedom, War, and Moonlight.)
- Boltspark Armor (3.5e Equipment) + (A golden armor with coils built on it exterior, it is capable of electrocuting foes.)
- Destructo Disc (3.5e Spell) + (A golden buzzsaw attacks all targets in a line, potentially decapitating them.)
- Philosopher's Fire (3.5e Equipment) + (A golden flame used to transmute silver into alchemical silver.)
- Staff of the Corrupted Sun (3.5e Equipment) + (A golden staff which carry dark solar powers.)
- Levels That Spells Are Obtained (3.5e Guide) + (A good guide for when classes earn new lev … A good guide for when classes earn new levels of spells to give article creators a good idea of what a balanced level is to provide spells as a Spell-Like ability for non casting classes. All you have to do is just find the spell level for the spell you want to give and then see what level the official Wizards content receives spells of that spell level.ntent receives spells of that spell level.)
- Complete Telekinesis (3.5e Power) + (A good, united version of all the telekinesis powers for the psionicists.)
- Goule (3.5e Race) + (A goule is a type of undead which is a close cousin of the ghoul and zombie, these corporeal humanoids are the result of botched resurrection.)
- VFX Gourd (3.5e Equipment) + (A potion that restores a little bit of VFX.)
- Arm of Rokuromanes (3.5e Equipment) + (A graft artifact, this severed arm gives the power to extend it indefinitely to strike at any creature in the multiverse.)
- Strong Muscles (3.5e Equipment) + (A graft that greatly increase the ouput of the host's muscles.)
- Grand Order Knight (3.5e Alternate Class Feature) + (A grand order knight is a cavalier followi … A grand order knight is a cavalier following the united philosophy of two orders. Their relentless pursuit gives them access to effectively a highly customized order, but your lack of focus makes your challenge ability suffer setbacks and limit your combat abilities.setbacks and limit your combat abilities.)
- Gravelord (3.5e Prestige Class) + (A gravelord is a master of summoning undead creature)
- Finger-Bang glove (3.5e Equipment) + (A great alternative to weighty guns.)
- Scion of the Tenebrous Dragon (3.5e Prestige Class) + (A great descendant of the mighty shadow dragons, the Scion has learned to tap his heritage for added power, altering his form in foreign ways.)
- Bannerlord Cape (3.5e Equipment) + (A great flourishing cape bearing symbols and heraldry, these high quality capes are usually crafted for the wearer or passed down in a family line.)
- Dread Pickelhaube (3.5e Equipment) + (A great helm which can be used to hurt people.)
- Great Skald (3.5e Alternate Class Feature) + (A great skald is a poet-warrior who seek ever greater battle and challenge, then turn these tales into poems and song. They are less quick and sturdy than most barbarian but can inspire great valor in combat.)
- Terminatus Armor (3.5e Equipment) + (A great suit of armor made for Gods who Walk Amongst men, each suits are prized artifact turning a warrior into a killing machine..)
- Bun-Mi of the Southern Wind (3.5e Monster) + (A great vermilion peahen comprised of stars, or a constellation shaped like a bird.)
- Aerodactyl (3.5e Monster) + (A great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger.)
- Greater Energy Brand (3.5e Equipment) + (A greater energy brand weapon is assigned to a particular type of energy (acid, cold, electric, or fire). All of the weapon's physical damage becomes the appropriate energy damage.)
- Analyze Object (3.5e Spell) + (A greater form of ''[[SRD:Identify|identify]]'' which works on non-magical objects and delivers a more detailed mundane information.)
- Manyspell Storing, Greater (3.5e Equipment) + (A greater manyspell storing weapon functions as a manyspell storing weapon, except that it can store up to 10 levels of spells.)
- Expanded Crystal of Energy Assault (3.5e Equipment) + (A greater selection for the Crystal of Energy Assault found in the Magic Item Compendium.)
- Expanded Crystal of Energy Protection (3.5e Equipment) + (A greater selection for the Crystal of Energy Protection found in the Magic Item Compendium.)
- Greater Shockwave (3.5e Equipment) + (A greater shockwave weapon acts like a shockwave weapon, but to a wide area of effect. A pulse of energy is released on a horizontal plane, cutting all in its path.)
- Spellcatching, Greater (3.5e Equipment) + (A greater spellcatching weapon functions as a spellcatching weapon, except that the catching ability may be used thrice per day.)
- Greater Cone of Cold (3.5e Spell) + (A greater version of the cone of cold spell, so cold it capable of freezing the veins of your enemies.)
- Psychic Combatant (3.5e Class) + (A greatly improved version of the psychic warrior, psychic combatant use rather vast psionic powers and sheer martial might to waste their enemies.)
- Kingdom Smasher (3.5e Equipment) + (A greatmace which can be used to smash doors, walls and royalty.)
- Blackflame Greatsword (3.5e Equipment) + (A greatsword seeped in dark energy best wielded by an hexblade.)
- Green Beast Tamer (3.5e Alternate Class Feature) + (A green beast tamer is a unique type of wo … A green beast tamer is a unique type of worldseer who eschewed the art of spellcasting and combat to purely focus on an unique aspect of nature itself. They are able to call a mighty creature made from the essence of nature itself, a green beast. Often resembling an animal a green beast appear to be made from terrain and plants, they are loyal to the wordlseer and represent their bound with nature itself. Even if a green beast is slain nothing is lost, indeed the green beast are only a small part of the worldseer and nature's essence and is easily recreated even if utterly destroyed.asily recreated even if utterly destroyed.)
- Turtleboard (3.5e Equipment) + (A green-hued wheelboard that floats better on water than it rides on land.)
- Grig (5e Monster) + (A grig appears to be a tiny mantis with a humanoid torso, arms, and head.)
- Gzkmzk (3.5e Monster) + (A grotesque half-orc half-spider formed through perverse magic.)
- Swarm of Rot Grubs (5e) + (A group of flesh-eatiung worms)
- Kerbal (3.5e Race) + (A group of little green men with oversized … A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways.hem, often in reckless and explosive ways.)
- Bloody Trophy Belt (3.5e Equipment) + (A gruesome belt which acquires bits and pieces of your opponent as trophies when you slay them.)
- Skin Suit (3.5e Equipment) + (A gruesome creation, wearing the unprocessed skin of another, the skin does provide... benefits... of a sort.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Oozinator (3.5e Equipment) + (A gun-like object that fires a stream of ooze at an opponent.)
- Gunmetal Merc (3.5e Alternate Class Feature) + (A gunmetal merc is a warrior with expertis … A gunmetal merc is a warrior with expertise in firearms, explosives and siege engines. These hard-hearted soldiers of fortune eschew the use of heavier armor and shields, the gunmetal merc instead relies on her arsenal of ranged weapons to live through the day. Almost all gunmetal mercs also take the [https://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/trench-fighter/ Trench Fighter] archetype.trench-fighter/ Trench Fighter] archetype.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Raphael the Large (3.5e NPC) + (A half-giant druid and wandering scholar, … A half-giant druid and wandering scholar, he has abandoned civilization in search of ancient lore and knowledge. In particular he seeks wisdom from watching the stars and acts as a diviner for those who can find him and convince the surly giant-kin to share.and convince the surly giant-kin to share.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Jack Short (3.5e NPC) + (A halfling bandit who is the cunning brains for a tribe of hobgoblin bandits. Don't make fun of his height or he'll gut you.)
- Datura Weed (3.5e Equipment) + (A hallucinogenic plant that is smoked, though it is said to give more bad trips than good.)
- Lucerne (5e Weapon) + (A hammer with a spike on the tip and back end, for versatility at range.)
- Malleastite (3.5e Equipment) + (A hard ceramic-like metal-like material that counts as metal and stone.)
- Iridium (3.5e Equipment) + (A hard, brittle and very dense material that can nevertheless be alloyed to steel to make powerful weapons and armor.)
- Hardened Paladin (3.5e Class) + (A hardened Paladin granted absolution by his/her order and deity, you have earned the freedom to seek out and destroy corruption through any means necessary.)
- Mazohk (5e Race) + (A hardy race of aberrated humans, strong in magic and tribal in culture.)
- Harness of Fortitude (3.5e Equipment) + (A harness granting you some bonuses to carrying capacity and the endurance feat.)
- Hat of Disguise, Lesser (3.5e Equipment) + (A hat of disguise with only one disguise.)
- Conjurer Hat (3.5e Equipment) + (A hat that is deal for conjurers.)
- Hat of the Trespasser (3.5e Equipment) + (A hat which allow to trespass into restricted area more easily.)
- Hidden Witch Hat (3.5e Equipment) + (A hat which protect the caster as per ''nondetection'', much more potent against which detect magic.)
- Hazmat Suit (3.5e Equipment) + (A hazmat suit provides mundane protection against all manner of deadly toxins and disease.)
- Headcrab (3.5e Monster) + (A headcrab is a predatorial Xenotheric species, whose natural hatching grounds lie within the vast plateaus of Xen.)
- Karmic Healer (3.5e Prestige Class) + (A healer who focus on both positive and negative energy.)
- Synostocerebros (3.5e Power) + (A healing power that converts mental energy to physical health.)
- Surge of Life (3.5e Spell) + (A healing spell which is super effective at healing dying or unconscious targets, grant them action if they are brought back top consciousness.)
- Muk (3.5e Monster) + (A heap of corrosive sludge slithers towards you, with eyes glaring evilly and a disproportionately large maw open wide.)
- Riding Plate (3.5e Equipment) + (A heavier more protective full plate with limited mobility, intended to be used on horseback.)
- Ironclad Berserker (3.5e Alternate Class Feature) + (A heavily armored samurai who disregard the use of a mount, using her raw unabated fury to bring her foes down. The ironclad berserker stand victorious against army, with her bloodied blade in hand,)
- Industrial Plate (3.5e Equipment) + (A heavy and burdensome armor, made to grant superior protection.)
- Gutdrinker (3.5e Equipment) + (A heavy and deadly sword that devours opponents, giving the user their strength. It actively thirsts for blood.)
- Ultra TA-01 Power Armor (3.5e Equipment) + (A heavy and powerful suit of power armor.)
- Robes of the Holy Man (3.5e Equipment) + (A heavy but incredibly stylish set of sanctified robes.)
- Heavy Coat (3.5e Equipment) + (A heavy coat or trenchcoat which is easy to don and remove. It has thick fibers which protect most of the body.)
- Pendulum (5e Weapon) + (A heavy curved blade at the end of a polearm.)
- Serpent's Eye of Providence (3.5e Equipment) + (A heavy cycloptic helmet which protects and amplifies eldritch knowledge, as well as divining the secrets unseen from human eyes.)
- Paladin's Plate (3.5e Equipment) + (A heavy decorated plate armor for paladins and other heavily armored faithful.)
- Gravity Gauntlet (3.5e Equipment) + (A heavy gauntlet which allow the wearer to manipulate gravity.)
- Pot of Cooking (3.5e Equipment) + (A heavy iron pot with lid that can heat itself, add minor ingredients, and even stir itself.)
- Shield of Sanctuary (3.5e Equipment) + (A heavy steel shield that has a symbol of peace on it. It grants cover and ''sanctuary'' in certain circumstances.)
- Power Armor (3.5e Equipment) + (A heavy suit of powered mechanical armor.)
- Daybreak (3.5e Equipment) + (A heavy wooden shield which can glow like the sun, and which can amplify the powers of allies against the forces of the undead.)
- Shield of Sacrifice (3.5e Equipment) + (A heavy wooden shield which takes some damage for you, and can be destroyed to save you from a fatal blow.)
- SRD5:Hell Hound + (A hell hound appears as a large, black dog. Sometimes the glow of fire can be seen in its mouth.)
- Sublime Hellbred (3.5e Race) + (A hellbred in keeping with the Liber Diabolica’s emphasis on martial maneuvers.)
- VFX Helm (3.5e Equipment) + (A helmet that expands a Viewtiful Warrior's VFX pool.)
- Hero's Tunic (3.5e Equipment) + (A hero’s tunic is a forest green tunic with a hauberk of ''+2 mithral chainmail'' interwoven into its folds.)
- Tatooed (3.5e Equipment) + (A hidden in plain sight weapon.)
- Devourer of Sin (3.5e Monster) + (A hideous abomination who devours the negative emotions of its victims, leaving them happy and contented.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")