Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bishop (3.5e Class) + (Bishops are the powerful holy servants of deities. Whether they be cool and calculating, lucid and wise, or feverent and passionate, is entirely dependant on the bishop in question.)
- Aaron Tagge (3.5e NPC) + (A man wearing a crisp, clean, white, robe, with a slightly forceful yet smooth aura about him.)
- Unnatural Warrior (3.5e Prestige Class) + (An unnatural warrior is a remarkably strange character, who has studied several different technique's of fighting, and who attempts to use them all in tandum, resulting in an uncannily strange fighting style.)
- Taraga Finch (3.5e NPC) + (A man wearing a flamboyantly cut, purple and green suit, twirling a metal cane around with one hand while an an exceedingly eccentric smile sits, plastered over his pleasant, warm face, and a little odd twinkle shines in his light blue eyes.)
- Pseudonaught (3.5e Class) + (A pseudonaught is someone dangerous, someo … A pseudonaught is someone dangerous, someone who shouldn't be dealt with, someone who shouldn't even be. The very existance of such a being is an offense against the entirety of reality, for they tear through it, and reach into whats beyond it, channeling raw unexistance through their form, and perverting their existance with it.m, and perverting their existance with it.)
- Jason Gerieth (3.5e NPC) + (A man wearing a tight, pitch black cloak, with an almost palpable aura of corruption around him, who only has one goal in mind. That of ending all reality.)
- Time Walker (3.5e Class) + (Time walkers are people with the strange a … Time walkers are people with the strange ability to exist 'outside' of time, and comprehend its unexplainable rhythm to the degree that they can manipulate it to their own ends. Upon the battlefield, a time walker is a seemingly unkillable foe that can rend at the enemies' very souls.that can rend at the enemies' very souls.)
- Orin Maske (T1) (3.5e NPC) + (A man with a calm yet intense air about him, wearing the road beaten gear of a warrior.)
- Moment Breaker (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves presented with many different paths to choose, the path of the Moment breaker is one such path.)
- Orin Maske (T3) (3.5e NPC) + (A man with a cold, calculating air about him, wearing a perfectly clean shirt and pair of pants.)
- Aeon Walker (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves offered many thousand different paths to walk, the path of the aeon walker is one such path.)
- Orin Maske (T4) (3.5e NPC) + (A man with a friendly, welcoming air about him, wearing some fine padded pieces of armor, with a thin blade slung over his shoulder.)
- Temporal Dancer (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves presented with many different paths to choose, the path of the temporal dancer is one such path.)
- Orin Maske (T2) (3.5e NPC) + (A man with a warm, jovial air about him, wearing the colorful clothing of a dancer.)
- SRD5:Giant Wasp + (A man-sized wasp.)
- Mana-Burned (3.5e Condition) + (A mana-burned character loses control of the arcane energies inside him, causing his own spellcasting to injure him.)
- Sublime Pyropsyche (3.5e Alternate Class Feature) + (A maneuver-using version of the psionic [[Pyropsyche (3.5e Class)|Pyropsyche]].)
- Manipulator Bard (3.5e Alternate Class Feature) + (A manipulator bard is more focused on manipulating other more than cheering on the sideline.)
- Bender of Earth (3.5e Class) + (A manipulator of dirt and stone, Benders of Earth make excellent builders, demolishers, and tunnelers.)
- Mantle of Binding (3.5e Equipment) + (A mantle of binding grants the soul binding ability of a binder, for 1st level vestiges only.)
- Sky Eye Map (3.5e Equipment) + (A map which gives you a sky eye view of where you are.)
- Stone Ring Gi (3.5e Equipment) + (A martial artist outfit which converts lethal damage to non-lethal damage or provides additional protection against non-lethal damage.)
- Deva Champion (3.5e Class) + (A martial artist who manifests their fighting spirit and maneuver mastery through the apparation of additional phantasmal arms.)
- Relaxed Warrior (3.5e Class) + (A martial character with something martial characters have always missed out on: the 15 minute workday.)
- Sublime Knight (3.5e Class) + (A martial initiator knight who tanks for the party, keeping them safe from harm.)
- Focused Champion (3.5e Class) + (A martial tank that can contribute in multiple situations even with low gear.)
- Sentai Suit (3.5e Equipment) + (A marvelous, flashy, great-looking super sentai suit!)
- Bardic Warlock (3.5e Alternate Class Feature) + (A mashup of bard and warlock using warlock as the main chassis.)
- Black Mask (3.5e Soulmeld) + (A mask appears on your head, covering your face, except for your eyes and mouth.)
- Stone Mask (3.5e Equipment) + (A mask made of stone allowing powerful mind control effects. Sadly it also really cursed.)
- Skull Mask (3.5e Equipment) + (A mask that can be used to hide from undead or prevent turning and rebuking. Has a cursed side.)
- Forlorn Skull Mask (3.5e Equipment) + (A mask that conceals your identity, even in death.)
- Cult Leader's Mask (3.5e Equipment) + (A mask that holds tight to the face.)
- Mask of the Abyss (3.5e Equipment) + (A mask which blinds the user, but gives them a different sight. They see the world altered by [[Dark Insight (3.5e Variant Rule)|dark insight]] while guarded by the terrors from beyond, but it is a ticking time bomb waiting to happen...)
- Mask of Life Support (3.5e Equipment) + (A mask which lets you breathe in any environment, grants you nourishment, provides medication and anti-toxin effects, and even lets your alter your voice.)
- Mask of the Jackal (3.5e Equipment) + (A mask which make the wearer able to perfectly see in any darkness and become invisible. Is defeated by daylight.)
- Masked Binder (3.5e Alternate Class Feature) + (A masked binder do not bind vestige to herself, instead she bind them to various ritual masks. She is capable of switching between vestige easily, however she lack sheer versatility.)
- Swarm of Scarabs (5e) + (A mass of flesh-eating beetles)
- Swarm of Maggots (5e) + (A mass of maggots)
- Mass Swift Barrier (5e Spell) + (A mass version of my [[Barrier (5e Spell) | ''Shield'' rework]].<br /><br />)
- Royal Knight Heavy Arbalest (3.5e Equipment) + (A massive arbalest made of the fines material that can only be wielded by monsters.)
- Ultrabeam (3.5e Spell) + (A massive beam of energy that extends for a very long distance. It is super effective against objects and fortifications.)
- Delilah's Dispersal Current (3.5e Spell) + (A massive blast of electricity that cannot be contained by a single target, either spreading to others or causing debilitating side effects.)
- Divine Retribution (3.5e Spell) + (A massive column of divine light descends to judge everyone and everything you consider to be an enemy.)
- Dark Reckoning (3.5e Spell) + (A massive emanation of purest darkness blinds, deafens and destroys all that you consider as infidels.)
- Bladewraith Storm (3.5e Maneuver) + (A massive hurricane of blades cut up everything around you.)
- Crashing Lightning (3.5e Spell) + (A massive lightning bolt cracks down, dealing massive electrical damage and a subsequent deafening sonic shockwave.)
- Idylean Power Armor (3.5e Equipment) + (A massive power armor that fit into a very small ring. Prized among the warriors of Idylis.)
- Infinite Clone Attack (3.5e Maneuver) + (A massive version of [[Attack of the Clones (3.5e Maneuver)|Attack of the Clones]], which can pummels an entire battlefield.)
- Craftsman (3.5e Prestige Class) + (A master mundane craftsman)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)