Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Lesser Kuo-Toa (3.5e Race) + (A lower power more playable version of the kuo-toa race.)
- Séance (5e Spell) + (A lower-level, riskier alternative to ''Speak With Dead''. As detailed as it is verbose.<br /><br />)
- Luchador (3.5e Prestige Class) + (A luchador makes grappling a viable tactic in battle, and makes it look good.)
- 50/50 Coin (3.5e Equipment) + (A lucky coin that lets any game of chance be a 50% chance.)
- Lucent Body (3.5e Grim Alteration) + (A luminous aura of ''[[SRD:Light|light]]'', [[Bright-light Vision (3.5e Creature Ability)|Bright-light Vision]] and a +2 deflection bonus to [[SRD:Armor Class|AC]].)
- Luminous (3.5e Equipment) + (A luminous item may be commanded to shed light as a ''[[SRD:Continual Flame|continual flame]]''.)
- Mezmorrias (3.5e Vestige) + (A luminous leader glowing in the darkness. A breath of fog.)
- Variant Lycanthrope (3.5e Template) + (A lycanthrope template, done different.)
- Molar Mace (3.5e Equipment) + (A mace made out by the molar of an [[SRD:Hill Giant|hill giant]].)
- Magical Camera (3.5e Equipment) + (A machine which can take pictures and print them.)
- Machinist Fighter (3.5e Alternate Class Feature) + (A machinist fighter is a fighter who know his or her way around machine and technology.)
- KaZor, the Reverse Force (3.5e Vestige) + (A maddened time traveler who accidentally erased himself from the space-time continuum.)
- Homeless Madman (3.5e NPC) + (A madman wandering the street, however unlike many his madness hail from contact with an eldritch being.)
- Tiamat's Chosen (3.5e Prestige Class) + (A madman who represents the horrifying power of Kalus.)
- Maestro (3.5e Alternate Class Feature) + (A maestro is a wizard who specialized in t … A maestro is a wizard who specialized in the art of conducting, casting spells like a mundane maestro would conduct an orchestra. Many maestro are also [[Bookish Wizard (3.5e Alternate Class Feature)|Bookish Wizard]] reading their spellbook like sheet music.reading their spellbook like sheet music.)
- Blood Mage (3.5e Prestige Class) + (A mage highly attuned to blood, just as advertised.)
- Mage of the Unseen Force (3.5e Prestige Class) + (A mage of the unseen force is a spellcaster who aim to control gravity.)
- Worldsmith (3.5e Prestige Class) + (A mage specialized in creating demiplanes. In combat, even.)
- Magehänder (3.5e Prestige Class) + (A mage that specialize in using the ''mage hand'' spell for great effect.)
- Magocrat (3.5e Prestige Class) + (A mage who dominates his surroundings through power and guile (but mostly power).)
- Green Mage (3.5e Class) + (A mage who uses wind and air for high-mobility, terrain-creating effects.)
- Wind Mage (3.5e Class) + (A mage who uses wind as his weapon of choice, manipulating it through invocations.)
- Blue Mirror (3.5e Class) + (A mage whose casts the spells, powers, and monster abilities of others, if they can survive the attack.)
- Banner of Fierce Corsair (3.5e Equipment) + (A magic banner which allow you to quickly intimidate or move your ship much faster than normal.)
- Banner of the Sea Dog (3.5e Equipment) + (A magic banner which grant protection to ships, can be worn as a cloak for minor resistances and bonuses.)
- Singing Songbook (3.5e Equipment) + (A magic book that sings songs.)
- Queen's Comb (3.5e Equipment) + (A magic comb that makes hair nice.)
- Infinitipedia (3.5e Equipment) + (A magic laptop)
- Mirror of Erring and Returning (3.5e Equipment) + (A magic mirror that returns to your hand if thrown, but always misses.)
- Mirror of Averted Gazing (3.5e Equipment) + (A magic mirror that transfixes your gaze upon it.)
- Magic Chaser (3.5e Spell) + (A magic missile effect which scales poorly, but goes off every round autonomously.)
- Fire Rune (3.5e Monster) + (A magic rune on the wall suddenly takes depth and hovers above the ground.)
- Tea Stone (3.5e Equipment) + (A magic stone you put in water to make tea.)
- Window of Defenestration (3.5e Equipment) + (A magic window which causes people who come near it to go crashing out the window to their doom.)
- Krampus Tongue (3.5e Equipment) + (A magical (and probably cursed) tongue that's warm and wet to the touch.)
- Rune Arm (3.5e Equipment) + (A magical arm cannon that can be charged up and fired.)
- Tonchiki Bat (3.5e Equipment) + (A magical baseball bat that grants the holder strength, but only for a short time.)
- Moonflair Spellblade (5e Magic Item) + (A magical blade that helps you resist magical effects.)
- Book Cover, Teleporting (3.5e Equipment) + (A magical book cover for spellbooks. If the correct pass is not spoken, the spellbook is teleported away to its owner. It can also be summoned by its owner.)
- Book Cover, Card (3.5e Equipment) + (A magical book cover for spellbooks. The book can shrink down to the size and shape of a playing card.)
- Book Cover, Hardened (3.5e Equipment) + (A magical book cover for spellbooks. This book becomes very durable against damage.)
- Book Cover, Cliffnotes (3.5e Equipment) + (A magical book cover for spellbooks. You can access and absorb the contents of the pages much quicker than normal.)
- Book Cover, Deceptive (3.5e Equipment) + (A magical book cover for spellbooks. You make the book look like a different book.)
- Book of Knowledge (3.5e Equipment) + (A magical book which can assist with knowledge checks, and allow you to make them untrained.)
- Scrying Bowl (3.5e Equipment) + (A magical bowl that increases the chances of a successful divination.)
- Ensorcelled Duelist (3.5e Prestige Class) + (A magical combatant who combine swashbuckling and spellcasting, using a weapon she wield mostly through magic.)
- Living Candy (3.5e Template) + (A magical creature completely made from candy and sweets.)
- Scribe's Prism (3.5e Equipment) + (A magical crystal than can be used to write or draw without needing ink.)
- Tear of the Goddess (5e Magic Item) + (A magical crystal that stores power for times of need)
- Infodex (3.5e Equipment) + (A magical device that allows long-distance communication with another device or compatible creature.)
- Voice Box (3.5e Equipment) + (A magical device that records and plays back sound.)
- Astral Shudder (3.5e Disease) + (A magical disease only picked up by those who travel the astral or teleport often, those afflicted become not quite stabilized in their home plane.)
- Fashionable Sorceress Dress (3.5e Equipment) + (A magical dress for protection with a few odd quirks of style.)
- Hair Dye (3.5e Equipment) + (A magical dye that permanently dyes hair, and any new hair that later grows in.)
- Broom of Flying, Variant (3.5e Equipment) + (A magical flying broom you can ride on, just like a real witch.)
- Transmuter's Forge (3.5e Equipment) + (A magical forge which can alloy to metals into one, or change the metallic properties of a weapon or armor.)
- Alliance Gong (3.5e Equipment) + (A magical gong which lets you share your inspire courage ability out to 1 mile.)
- Essence of Leopard (3.5e Equipment) + (A magical liquid that gives you a summonable leopard from a tattoo.)
- Monster Ball (3.5e Equipment) + (A magical orb capable of sealing away animals, familiars, and other creatures in a tiny space.)
- Blood Contract Pen (3.5e Equipment) + (A magical pen for signing magical contracts.)
- Illithid Suicide Pill (3.5e Equipment) + (A magical poison pill which kills you by teleporting your brain out of your body and to the elder brain.)
- Nixieberry (3.5e Equipment) + (A magical shrub that grows magical berries.)
- Sponge (3.5e Spell) + (A magical sponge absorbs liquids, as well as releasing them.)
- Diminuinas (3.5e Equipment) + (A magical suit of blue plate armor that shrinks the wearer and protects against energy.)
- Comfortable Sweater (3.5e Equipment) + (A magical sweater that's warm and can potentially soothe fear and sadness once/day.)
- Makuaa Beach Umbrella (3.5e Equipment) + (A magical umbrella of force that can be used as a shield or a spear. It also provides shade.)
- Speaker Vest (3.5e Equipment) + (A magical vest which can replay sounds embedded in recording crystals; Especially useful to Bards.)
- Blank Wand (3.5e Equipment) + (A magical wand that's used to transfer spell charges to and from itself.)
- War Cook (3.5e Class) + (A magical warrior who turns their opponents into delicious meals.)
- Radical Skateboard (3.5e Equipment) + (A magical wheelboard that helps you with tricks and returns to your hand. ''Neato Torpedo!'')
- Sword Sharp (5e Campaign Setting) + (A magical world that is a war and an epic fantasy themed campaign slowly becoming even more unstable due to many things especially the rise of the imperialite empire and the possible ressurection of an ancient evil that could easily destroy the gods)
- Casual Tent (3.5e Equipment) + (A magically lightweight tent that sets up and takes down easily.)
- Monopole (3.5e Power) + (A magnetic singularity crushes all it can into a single point, and drags everything else to a halt with its intense pull.)
- Ironclad Noble Dress (3.5e Equipment) + (A magnificent dress also serving as light armor for noble women and young ladies.)
- Drifloon (3.5e Monster) + (A malevolent spirit is tugging at the hand of a child, as if to steal it away into the sky. If so, it’s failing miserably, as the child pulls it along all over the place.)
- Bishop (3.5e Class) + (Bishops are the powerful holy servants of deities. Whether they be cool and calculating, lucid and wise, or feverent and passionate, is entirely dependant on the bishop in question.)
- Aaron Tagge (3.5e NPC) + (A man wearing a crisp, clean, white, robe, with a slightly forceful yet smooth aura about him.)
- Unnatural Warrior (3.5e Prestige Class) + (An unnatural warrior is a remarkably strange character, who has studied several different technique's of fighting, and who attempts to use them all in tandum, resulting in an uncannily strange fighting style.)
- Taraga Finch (3.5e NPC) + (A man wearing a flamboyantly cut, purple and green suit, twirling a metal cane around with one hand while an an exceedingly eccentric smile sits, plastered over his pleasant, warm face, and a little odd twinkle shines in his light blue eyes.)
- Pseudonaught (3.5e Class) + (A pseudonaught is someone dangerous, someo … A pseudonaught is someone dangerous, someone who shouldn't be dealt with, someone who shouldn't even be. The very existance of such a being is an offense against the entirety of reality, for they tear through it, and reach into whats beyond it, channeling raw unexistance through their form, and perverting their existance with it.m, and perverting their existance with it.)
- Jason Gerieth (3.5e NPC) + (A man wearing a tight, pitch black cloak, with an almost palpable aura of corruption around him, who only has one goal in mind. That of ending all reality.)
- Time Walker (3.5e Class) + (Time walkers are people with the strange a … Time walkers are people with the strange ability to exist 'outside' of time, and comprehend its unexplainable rhythm to the degree that they can manipulate it to their own ends. Upon the battlefield, a time walker is a seemingly unkillable foe that can rend at the enemies' very souls.that can rend at the enemies' very souls.)
- Orin Maske (T1) (3.5e NPC) + (A man with a calm yet intense air about him, wearing the road beaten gear of a warrior.)
- Moment Breaker (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves presented with many different paths to choose, the path of the Moment breaker is one such path.)
- Orin Maske (T3) (3.5e NPC) + (A man with a cold, calculating air about him, wearing a perfectly clean shirt and pair of pants.)
- Aeon Walker (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves offered many thousand different paths to walk, the path of the aeon walker is one such path.)
- Orin Maske (T4) (3.5e NPC) + (A man with a friendly, welcoming air about him, wearing some fine padded pieces of armor, with a thin blade slung over his shoulder.)
- Temporal Dancer (3.5e Prestige Class) + (In this world, [[Time Walker (3.5e Class)|time walkers]] find themselves presented with many different paths to choose, the path of the temporal dancer is one such path.)
- Orin Maske (T2) (3.5e NPC) + (A man with a warm, jovial air about him, wearing the colorful clothing of a dancer.)
- SRD5:Giant Wasp + (A man-sized wasp.)
- Mana-Burned (3.5e Condition) + (A mana-burned character loses control of the arcane energies inside him, causing his own spellcasting to injure him.)
- Sublime Pyropsyche (3.5e Alternate Class Feature) + (A maneuver-using version of the psionic [[Pyropsyche (3.5e Class)|Pyropsyche]].)
- Manipulator Bard (3.5e Alternate Class Feature) + (A manipulator bard is more focused on manipulating other more than cheering on the sideline.)
- Bender of Earth (3.5e Class) + (A manipulator of dirt and stone, Benders of Earth make excellent builders, demolishers, and tunnelers.)
- Mantle of Binding (3.5e Equipment) + (A mantle of binding grants the soul binding ability of a binder, for 1st level vestiges only.)
- Sky Eye Map (3.5e Equipment) + (A map which gives you a sky eye view of where you are.)
- Stone Ring Gi (3.5e Equipment) + (A martial artist outfit which converts lethal damage to non-lethal damage or provides additional protection against non-lethal damage.)
- Deva Champion (3.5e Class) + (A martial artist who manifests their fighting spirit and maneuver mastery through the apparation of additional phantasmal arms.)
- Relaxed Warrior (3.5e Class) + (A martial character with something martial characters have always missed out on: the 15 minute workday.)
- Sublime Knight (3.5e Class) + (A martial initiator knight who tanks for the party, keeping them safe from harm.)
- Focused Champion (3.5e Class) + (A martial tank that can contribute in multiple situations even with low gear.)
- Sentai Suit (3.5e Equipment) + (A marvelous, flashy, great-looking super sentai suit!)
- Bardic Warlock (3.5e Alternate Class Feature) + (A mashup of bard and warlock using warlock as the main chassis.)
- Black Mask (3.5e Soulmeld) + (A mask appears on your head, covering your face, except for your eyes and mouth.)
- Stone Mask (3.5e Equipment) + (A mask made of stone allowing powerful mind control effects. Sadly it also really cursed.)
- Skull Mask (3.5e Equipment) + (A mask that can be used to hide from undead or prevent turning and rebuking. Has a cursed side.)
- Forlorn Skull Mask (3.5e Equipment) + (A mask that conceals your identity, even in death.)
- Cult Leader's Mask (3.5e Equipment) + (A mask that holds tight to the face.)
- Mask of the Abyss (3.5e Equipment) + (A mask which blinds the user, but gives them a different sight. They see the world altered by [[Dark Insight (3.5e Variant Rule)|dark insight]] while guarded by the terrors from beyond, but it is a ticking time bomb waiting to happen...)
- Mask of Life Support (3.5e Equipment) + (A mask which lets you breathe in any environment, grants you nourishment, provides medication and anti-toxin effects, and even lets your alter your voice.)
- Mask of the Jackal (3.5e Equipment) + (A mask which make the wearer able to perfectly see in any darkness and become invisible. Is defeated by daylight.)
- Masked Binder (3.5e Alternate Class Feature) + (A masked binder do not bind vestige to herself, instead she bind them to various ritual masks. She is capable of switching between vestige easily, however she lack sheer versatility.)
- Swarm of Scarabs (5e) + (A mass of flesh-eating beetles)
- Swarm of Maggots (5e) + (A mass of maggots)
- Mass Swift Barrier (5e Spell) + (A mass version of my [[Barrier (5e Spell) | ''Shield'' rework]].<br /><br />)
- Royal Knight Heavy Arbalest (3.5e Equipment) + (A massive arbalest made of the fines material that can only be wielded by monsters.)
- Ultrabeam (3.5e Spell) + (A massive beam of energy that extends for a very long distance. It is super effective against objects and fortifications.)
- Delilah's Dispersal Current (3.5e Spell) + (A massive blast of electricity that cannot be contained by a single target, either spreading to others or causing debilitating side effects.)
- Divine Retribution (3.5e Spell) + (A massive column of divine light descends to judge everyone and everything you consider to be an enemy.)
- Dark Reckoning (3.5e Spell) + (A massive emanation of purest darkness blinds, deafens and destroys all that you consider as infidels.)
- Bladewraith Storm (3.5e Maneuver) + (A massive hurricane of blades cut up everything around you.)
- Crashing Lightning (3.5e Spell) + (A massive lightning bolt cracks down, dealing massive electrical damage and a subsequent deafening sonic shockwave.)
- Idylean Power Armor (3.5e Equipment) + (A massive power armor that fit into a very small ring. Prized among the warriors of Idylis.)
- Infinite Clone Attack (3.5e Maneuver) + (A massive version of [[Attack of the Clones (3.5e Maneuver)|Attack of the Clones]], which can pummels an entire battlefield.)
- Craftsman (3.5e Prestige Class) + (A master mundane craftsman)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)