Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- Mirror of If (3.5e Equipment) + (A mirror that shows illusions on command of alternate selves.)
- Carol Impala (3.5e NPC) + (A mischievious wanna-be adventurer and daughter of a simple farmer, she has obtained the blessings of nature. She is but a newbie, but she keeps slipping out into dangerous territory and getting in trouble.)
- Isla Sorna (3.5e Campaign Setting) + (A mist covered island half a mile from land.)
- Winter Prince's Crown (3.5e Equipment) + (A mithral helm which allows the wearer to partially see through snowstorms.)
- Winter Prince's Mail (3.5e Equipment) + (A mithral shirt which offers some protection against the elements.)
- Fur Plate (3.5e Equipment) + (A mix between a breastplate and hide armor, providing slightly better protection at the cost of dexterit.)
- Tombplate (3.5e Equipment) + (A mix between a coffin and a suit of heavy armor.)
- Everhandy Purse (3.5e Equipment) + (A mix between a masterwork toolbag and a handy haversack which allow you to grab some random items as well.)
- Veteran Sellsword (3.5e Alternate Class Feature) + (A mix between the Fighter and the Gunslinger<sup>Pathfinder</sup>, a veteran sellsword uses grit to perform various deeds. However what they gain in battle hardened toughness and skill they lack in sheer venerability.)
- Mariner (3.5e Class) + (A mix between the Mariner from dragonlance and the Gunslinger from pathfinder.)
- Naturopath (3.5e Alternate Class Feature) + (A mix between the [[SRD:Druid|druid]] and [[Chemist (3.5e Class)|chemist]], the naturopath lose some of the mad science available but gain some druidic powers.)
- Lesser Healing Spirit (3.5e Spell) + (A mobile healing spirit for you and your allies that can also damage undead foes.)
- Skipper (3.5e Class) + (A mobile, supernatural combatant that teleports around quickly, even in the middle of moving.)
- Dwarven Spice Rum (3.5e Equipment) + (A moderate (by dwarven standards) beverage lightly seasoned with cinnamon.)
- Diviner's Prism (3.5e Equipment) + (A moderately-advanced [[Rune Orb (3.5e Equipment) | Rune Orb]] focusing on divination spells.)
- Modern Yacht (3.5e Equipment) + (A modern day yacht, your typical medium sailing vessel.)
- Battle Robot (3.5e Prestige Class) + (A modification of Eiji-kun's Mechwarrior for those who want to play an robot instead of a mech pilot.)
- Paladin, Sublime (3.5e Prestige Class) + (A modification of the [[Publication:Unearthed Arcana/Prestige Paladin|Prestige Paladin]] so that it meshes with the crusader class rather than the cleric.)
- Hanabusa Genosuke (3.5e NPC) + (A modified character played in the Empire of the Rising Sun Campaign and released as an NPC.)
- Way of the Gentle Hand (5e Monastic Tradition) + (A monastic tradition that focuses on nonviolence above all else, acting as a martyr and diplomat.)
- Monk Archer (3.5e Alternate Class Feature) + (A monk archer is a monk who fights with ranged or thrown weapons.)
- Monk of the Higher Path (3.5e Prestige Class) + (A monk dedicated herself to altruism , finding both peace and power from it.)
- Monk of the Voice (3.5e Alternate Class Feature) + (A monk from an ancient order, that channel … A monk from an ancient order, that channel their ki through their voice. This allowed them to defeat their opponent with a simple whisper, and open the gate to a known with a shout. Sadly an betrayal from within caused the downfall of their order, it last members scattered to the wind, teaching a few apprentices in the way before their way is lost followers.he way before their way is lost followers.)
- Monk of the Wilderness (3.5e Alternate Class Feature) + (A monk of the wilderness is a monk who do not live a monastic lifestyle, instead focusing on living a natural life much like a wild animal. monk of the wilderness is often combined with [[Rage Monk (3.5e Alternate Class Feature)|rage monk]].)
- Monk of the Tiger Force (3.5e Prestige Class) + (A monk who dedicated itself to become power and eschewed most if not all monastery vow.)
- Monk of the Red Fist (3.5e Prestige Class) + (A monk who embraced conflict in it purest form.)
- Yskayar, the Unmade Monk (3.5e Vestige) + (A monk who was tricked into obliterating t … A monk who was tricked into obliterating themselves from history, they have returned out of sheer rage and disgust and now seek to unmake everyone else. Yskayar grants the ability to fight as a monk, dispel effects, counterspell, nerf the abilities the others, and punish others on its death.he others, and punish others on its death.)
- Legacy (3.5e Template) + (A monster with a legacy. Or a 'boss', if you will.)
- Aghalor Oros (3.5e NPC) + (A monster with eyes that glow in the darkness, glinting like the purest rubies ever mined, the beast charges, smashing through stone and steel alike.)
- Gravity Warrior (3.5e Class) + (Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.)
- Pale Maiden (3.5e Prestige Class) + (A monstrous progression class for becoming a [[Pale Maiden (3.5e Monster)|pale maiden]].)
- Moonlight (3.5e Equipment) + (A moonlight weapon deals mild magical damage, however its true power is revealed while under the light of the moon.)
- Warriorlock (3.5e Alternate Class Feature) + (A more brutal melee warlock, and master of casting in any armor.)
- War Wizard's Parry (3.5e Spell) + (A more effective, but also more limited variant on the ''shield'' spell.)
- Mage (3.5e Alternate Class Feature) + (A more elaborate take on specialist wizards. Reducing their versatility but giving flavorful rewards towards their specializations.)
- Shadowdancer, Clockwerks Variant (3.5e Prestige Class) + (A more flavorful variation of the Shadowdancer that's open to more than just Rogues.)
- Greater Healing Spirit (3.5e Spell) + (A more improved mobile healing spirit for you and your allies that can also damage undead foes.)
- Wall of Plasma (3.5e Spell) + (A more powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of the sun.)
- Publication:Dread Codex/New Spells/Disruption Missiles + (A more powerful [[SRD:Magic Missile|magic missile]] that only affects undead creatures.)
- Preserved Clone (3.5e Spell) + (A more powerful clone spell, which solve several of it weaknesses.)
- Alter Physiognomy (3.5e Spell) + (A more powerful transmutation version of disguise self.)
- Hypnotism, Greater (3.5e Spell) + (A more powerful version of [[SRD:Hypnotism|''hypnotism'']].)
- Unarmed Fighting Style (3.5e Feat) + (A more powerful version of [[SRD:Improved Unarmed Strike|improved unarmed strike]].)
- Annihilate Mind Barriers (3.5e Power) + (A more powerful version of [[SRD:Shatter Mind Blank|''shatter mind blank'']] that also allows the psion to immediately follow up with a mind-affecting power.)
- E=mc^2 (3.5e Spell) + (A more powerful version of [[SRD:Telekinesis|''telekinesis'']] that can also make things go boom via the power of relativity.)
- See Untruth (3.5e Spell) + (A more powerful version of true seeing, but with mindbreaking consequences.)
- Alloy Steel (3.5e Equipment) + (A more technologically advanced form of steel, it is resistant to corrosion and more versatile than the steel medieval blacksmith work with.)
- Stunt Fighter (3.5e Class) + (A more versatile [[SRD:Fighter|Fighter]] for higher balance games.)
- Morphic (3.5e Equipment) + (A morphic weapon is able to alter it shape to that of a similar weapon.)
- Newrok Shadowblade (3.5e Deity) + (A mortal that has reached the ultimate pinnacle of power.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)