Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Preserved Clone (3.5e Spell) + (A more powerful clone spell, which solve several of it weaknesses.)
- Alter Physiognomy (3.5e Spell) + (A more powerful transmutation version of disguise self.)
- Hypnotism, Greater (3.5e Spell) + (A more powerful version of [[SRD:Hypnotism|''hypnotism'']].)
- Unarmed Fighting Style (3.5e Feat) + (A more powerful version of [[SRD:Improved Unarmed Strike|improved unarmed strike]].)
- Annihilate Mind Barriers (3.5e Power) + (A more powerful version of [[SRD:Shatter Mind Blank|''shatter mind blank'']] that also allows the psion to immediately follow up with a mind-affecting power.)
- E=mc^2 (3.5e Spell) + (A more powerful version of [[SRD:Telekinesis|''telekinesis'']] that can also make things go boom via the power of relativity.)
- See Untruth (3.5e Spell) + (A more powerful version of true seeing, but with mindbreaking consequences.)
- Alloy Steel (3.5e Equipment) + (A more technologically advanced form of steel, it is resistant to corrosion and more versatile than the steel medieval blacksmith work with.)
- Stunt Fighter (3.5e Class) + (A more versatile [[SRD:Fighter|Fighter]] for higher balance games.)
- Morphic (3.5e Equipment) + (A morphic weapon is able to alter it shape to that of a similar weapon.)
- Newrok Shadowblade (3.5e Deity) + (A mortal that has reached the ultimate pinnacle of power.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)