Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Slayer (3.5e Class) + (A powerful essence-user, focusing on raw offence and on profane power related to killing. A slayer is the bane of all that breath, small or big.)
- Finger of Destruction (3.5e Spell) + (A powerful evocation spell which can level a castle, but leave the caster drained.)
- Paragon Exoskeleton (3.5e Equipment) + (A powerful exoskeleton which augments the user to superhuman levels and abilities.)
- Violent Discharge (3.5e Spell) + (A powerful flow of electricity is forced out of your body before crashing into a nearby enemy with the power of thunder.)
- FT08 Force Ray (3.5e Equipment) + (A powerful force ray.)
- Suit of the Shifter of Time, Type II (3.5e Equipment) + (A powerful full-body suit that grants the ability to manipulate time and shrug off blows, this item was all it took for a single soldier to almost singlehandedly destroy an entire empire.)
- Magestriker (3.5e Class) + (A powerful gish class with a different focus than most.)
- Runeblade (3.5e Prestige Class) + (A powerful gish which mixes martial might with magic.)
- Banhammer (3.5e Equipment) + (A powerful hammer that banishes those it strikes to Hell.)
- Headband of Mental Domination (3.5e Equipment) + (A powerful headband which grant and reinforce mind control abilities in the wearer.)
- God's Mercy (3.5e Equipment) + (A powerful holy battleaxe possessed with a bloodthirsty and uncompromising spirit. It desires to exterminate evil in all forms.)
- Crowned Sword Nathyuhalt (3.5e Equipment) + (A powerful kingmaking blade bestowed upon a champion of Ilyodyne.)
- Angelic Lance (3.5e Spell) + (A powerful lance of holy light strikes down through all enemies.)
- Phantom Beacon (3.5e Equipment) + (A powerful light beacon suitable for putting on top of light houses, this beacon also happens to reveal ghosts and things which are not what they seem.)
- Ruby Rod of Corruption (3.5e Equipment) + (A powerful magical rod which offer a variety of powerful spells.)
- Mask of the Fox Princess (3.5e Equipment) + (A powerful mask, which grant the wearer protection and the ability to cast weaker abjuration and illusion spell at-will.)
- Hammer of Stopped Time (3.5e Equipment) + (A powerful paladin's hammer which can only be wielded by the willful, capable of stopping opponents in their tracks.)
- Elixir of Love, Variant (3.5e Equipment) + (A powerful potion which causes the drinker to fall in love with the next creature he or she see.)
- Brain Fry (3.5e Power) + (A powerful power which forcefully open the mind of the target, but damage it.)
- Crystal Psistaff (3.5e Equipment) + (A powerful psionic staff which allow the user to place powers and power points into it.)
- Drillbeam Cannon (3.5e Spell) + (A powerful ray of ki, which is capable of going through multiple creatures.)
- Ring of the Dragon's Heir (3.5e Equipment) + (A powerful ring which grant a breath weapon and scales to the wearer, and more if the wearer is dragonblooded.)
- Ring of Absolute Submission (3.5e Equipment) + (A powerful ring which is used to force your authority upon others.)
- Heartstriker (3.5e Equipment) + (A powerful shotgun that fire heart-shaped blast... or heartseeking slugs.)
- Binding Spell (3.5e Flaw) + (A powerful spell was used to bind you in the past, making you more vulnerable to further binding. The spell was potent enough to still be able to hold you in place if it is invoked.)
- Identity Death (3.5e Spell) + (A powerful spell which utterly destroy the identity of the target.)
- Hypnotized (3.5e Condition) + (A powerful supernatural fascination effect, an hypnotized act as a fascinated one but is harder to bring back to sound mind.)
- Ashla, the Illuminated Force (3.5e Vestige) + (A powerful supernatural martial artist fro … A powerful supernatural martial artist from ancient times, he embraced power through peace and tranquility. He grants his binder the ability to use telekinetic power, detect danger to themselves and allies, charm creatures to their cause, deflect projectiles, and wield a magic blade.lect projectiles, and wield a magic blade.)
- Particle Disintegration (3.5e Power) + (A powerful version of disintegrate which cause an intense blast upon killing a creatures.)
- Drakeknight's Greatsword (3.5e Equipment) + (A powerful waveblade greatsword with an elemental bite and the ability to change it own enhancement.)
- Scourge of Tiamat (3.5e Equipment) + (A powerful whip granted to only the most devoted clerics of Tiamat, it deals multiple types of damage and has several options available to it.)
- Gauss Whip (3.5e Power) + (A powerful whip which drags out temp hp from the opponent, and make them explode on death.)
- Guygus (3.5e Deity) + (A powerful, violent and temperamental force of evil, Guygus acts upon his own accord to fulfill his desires.)
- Black Testament (3.5e Equipment) + (A precious text for those wishing to access forbidden power.)
- Oneirovira (3.5e Monster) + (A predatory microbe-like hunter that enters dreams and devours personalities to make more of itself.)
- Kelpie (5e) + (A predatory seaweed. It can assume other forms (notably that of a beautiful woman))
- Eye of the Elf (3.5e Equipment) + (A preserved eyeball that detects secret passages, and makes a sort of temporary graft.)
- Draculus Nocturnus (3.5e Prestige Class) + (A prestige class designed to advance the Draculus template.)
- Arcane Lord (3.5e Prestige Class) + (A prestige class for extremely powerful spellcasters.)
- Sublime Grandmaster (3.5e Prestige Class) + (A prestige class for mastering a discipline completely.)
- Dryad Paragon (3.5e Racial Paragon Class) + (A prestige class for the ECL 1 [[Dryad (3.5e Race)|Dryad]].)
- Wrathful Brawler (3.5e Prestige Class) + (A prestige class for unarmed barbarians.)
- Master of Incarnum (3.5e Prestige Class) + (A prestige class just for Soulshapers.)
- Sivatar (3.5e Prestige Class) + (A preternatural fighter infused by a divine entity, going into battle with extra arms.)
- Ascendant - Project Atrea (3.5e Class) + (A priest-mage who forms connections to the constellations and warps time.)
- Atlatl (3.5e Equipment) + (A primitive device that allows for more effective use of [[SRD:Javelin|javelins]].)
- Bulwark (3.5e Cleric Domain) + (A protective domain focused on defense and resistance. Clerics who choose this domain usually specialize in protection and force spells. Any god which grants the protection domain can be able to grant the bulwark domain instead.)
- Aegis (3.5e Cleric Domain) + (A protective domain, especially through that of physical or magical solid barriers.)
- Shadowcon (MC Race) + (A proud race of military might—they show no mercy to those who oppose of their own will.)
- Pseudonaught (3.5e Class) + (A pseudonaught is someone dangerous, someo … A pseudonaught is someone dangerous, someone who shouldn't be dealt with, someone who shouldn't even be. The very existance of such a being is an offense against the entirety of reality, for they tear through it, and reach into whats beyond it, channeling raw unexistance through their form, and perverting their existance with it.m, and perverting their existance with it.)
- Repeating Afterimages (3.5e Power) + (A psionic ''mirror image'', which create less images but replenish over time and allow you to dodge out of the way.)
- Psionic Conduit (3.5e Equipment) + (A psionic Conduit weapon channels touch powers through your melee weapon.)
- Psilosopher (3.5e Alternate Class Feature) + (A psionic Version fo Sulacu's Excellent [[Philosopher (3.5e Class)|Philosopher]] class. The Psilosopher tap into the depth of the mind in order to draw her powers, making her a flavorful if limited version of the Psion.)
- Omnidimensional Cube (3.5e Equipment) + (A psionic artifact which allow the user to bend reality in limited ways.)
- Wrathmind (3.5e Class) + (A psionic barbarian who channels his anger into psionic buffing and supernatural rage powers.)
- The Eternal Cities (3.5e Campaign Setting) + (A psionic campaign set in Eberron on the continent of Sargon.)
- Mindrender (3.5e Class) + (A psionic class that specializes in dealing terrible madness upon its foes.)
- Kinesicrystal (3.5e Equipment) + (A psionic crystal associated with psychokinesis, a kinesicrystal weapon or armor reacts with elemental energies and begins to produce, or resist, the energies they are exposed to.)
- Geopsyche (3.5e Class) + (A psionic druid of sorts, who channels the collective psyche of the natural world.)
- Zu Wei Practitioner (3.5e Prestige Class) + (A psionic healer prestige class.)
- Mindrazor (3.5e Class) + (A psionic martial initiator, using Mind Blade-like psychic weaponry.)
- Omnidisciple (3.5e Prestige Class) + (A psionic prestige class for getting all psionic disciplines.)
- Psuper Psinger (3.5e Class) + (A psionic psuperhero bard gestalt, as in, a psionic bard who gets one power-schtick. This particular bard uses the [[Codex_Bard_(3.5e_Alternate_Class_Feature)|Codex Bard]] ACF version of bardic music.)
- Slipmind (3.5e Class) + (A psionic rogue akin to the [[Magic Rogue (3.5e Class)|Magic Rogue]].)
- Psychic Stalker (3.5e Class) + (A psionic rogue capable of augmenting all it attacks like psionic powers.)
- Earrings of Clear Mind (3.5e Equipment) + (A psionic set of earrings which protect the mind of the wearer from deception.)
- Body Snatcher (3.5e Prestige Class) + (A psionic variant of the Stranger with Burning Eyes, using the much less convenient mind switch power.)
- Rekindle Life (3.5e Power) + (A psionic version of raise dead, has a heavy psionic cost.)
- Alter Memory, Psionic (3.5e Power) + (A psionic version of the ''[[Alter Memory (3.5e Spell)|alter memory]] ''spell.)
- Reveal Doom, Psionic (3.5e Power) + (A psionic version of the ''reveal doom'' power.)
- Psyhexer (3.5e Class) + (A psionic version of the witch class. A capable hexer who possess strong psionic abilities.)
- Psyguard (3.5e Class) + (A psionic warrior which much like the soulknife make equipment out of psionic energy, although in the psyguard's case she make a fearsome psychic armor.)
- Ideal Armsman (3.5e Class) + (A psionic warrior who embodies their strength into weapons and armor, allowing them to retain their abilities across any weapon or armor they use.)
- Psyblade (3.5e Class) + (A psyblade focuses his mind on becoming an overwhelming force in combat. Manifesting his personal power into shapeable mind weapons and energy. A psyblade uses this true understanding of self to evolve beyond.)
- Psychic Magelock (3.5e Alternate Class Feature) + (A psychic Magelock draw your power from occult sources rather than arcane source, with all strength and weakness which come with it.)
- Cryptic - Project Atrea (3.5e Class) + (A psychic Rogue who can hide from you by tricking your senses and injure your very mind.)
- Psychic Assassin (3.5e Prestige Class) + (A psychic assassin kill people with her mind.)
- Neurotic Flatliner (3.5e Disease) + (A psychic disease that makes your head have no thoughts, head empty.)
- Wavfloroid Infection (3.5e Disease) + (A psychic hive-mind of bacteria which keeps the technological progress of the world in a state of stagnation.)
- Psychic Agent (3.5e Class) + (A psychic secret agent, they are a jack of all trades designed to sneak, infiltrate, and if need be to kill.)
- Psychic Buster (3.5e Equipment) + (A psychokinetic symbiote is fused into your arm, allowing you to shoot bolts of kinetic energy.)
- Psychotic Slasher (3.5e Prestige Class) + (A psychotic slasher kill lots of people.)
- Death Field (3.5e Spell) + (A pulsating zone of negative energy deals 3d6 + CL damage to everyone in a 30 ft radius around you for multiple rounds.)
- Pure Elemental (3.5e Equipment) + (A pure elemental weapon takes whatever energy type the weapon deals and has it bypass elemental resistance and immunity.)
- Midnight Paragon (3.5e Prestige Class) + (A pure manifestation of shadow, the midnight paragon is a shadowcaster who has learned to alter the shadow to empower his mysteries.)
- Amefyst Rod (3.5e Equipment) + (A purple crystal rod with a fist on the end, like a ring of the ram in use.)
- Espeon (3.5e Monster) + (A purple feline form floats in front of you, a crystal on its forehead gleaming and surrounding it in a pink aura.)
- Vulpix (3.5e Monster) + (A purplish-red-furred fox with six tails bounds through the meadow, wisps of flame floating around it.)
- Pygmy Sarcophagus (3.5e Equipment) + (A pygmy sarcophagus allow one to summon the spirits of the dead trapped in the shield.)
- Pyrefly Rift (3.5e Template) + (A pyrefly rift may be created when a certain kind of monster dies. Its soul is transported to the outer plane appropriate for it, forced through a zero-dimensional rift in space-time where it died.)
- Breathing Room (5e Spell) + (A quick boop to get enemies away from you.<br /><br />)
- Goblin Bomb Maker (3.5e Equipment) + (A quick goblin-like ending for any foe.)
- Act of Treason (3.5e Equipment) + (A quick mind altering drug.)
- Alchemical Quiver (3.5e Equipment) + (A quiver which can add stored alchemical items to arrows.)
- Bottomless Quiver (3.5e Equipment) + (A quiver with an unlimited amount of +1 arrows inside.)
- Bullywug (3.5e Race) + (A race of D&D frog people mostly overlooked by WotC in 3.x)
- Vaelza (3.5e Race) + (A race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai)
- Atargaian (3.5e Race) + (A race of aquatic humans descended of a group of banished worshipers of an ancient deity.)
- Goliath Lineage (5e) + (A race of big humanoids related to giants.)
- Firbolg (5e) + (A race of big humanoids related to the fey.)
- Safir (5e Race) + (A race of blue-blooded, naturally psionic, four-armed elflike beings.)
- Mudt (3.5e Race) + (A race of canine creatures, who inhabit muddy environments and live a simple and quiet life.)
- Dionaea (3.5e Race) + (A race of carnivorous plant-men with similarities to fly-traps and other flesh eating plants.)
- Goliath Race (5e) + (A race of competitive humanoids descended from giants.)
- Vithui (3.5e Race) + (A race of creatures who are born already dead.)
- Novaen (3.5e Race) + (A race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities.)
- Peregrine (3.5e Race) + (A race of exiled semi-bird men that yearn to fly.)
- Dandyleon (3.5e Race) + (A race of feline, flowery creatures which are glamourous as much as dangerous.)
- Fowlen (3.5e Race) + (A race of fey which resemble large chickens.)
- Woodling (3.5e Race) + (A race of fey who share many characteristics with plants.)
- Goatia (3.5e Race) + (A race of fiend-infused goats turned in humanoids, with expertise in sacrifices and occult rituals.)
- Vulpe (3.5e Race) + (A race of foxes without the crippling and bizarre mechanical properties of the [[Red_Fox_(3.5e_Race)|red fox]], these foxes were awakened decades ago, and it bred true.)
- R'aga (3.5e Race) + (A race of frog-like plants, with an affinity for water and sticky, poisonous tongues.)
- Apiz (3.5e Race) + (A race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world.)
- Human (MC Race) + (A race of heroes and villains. They are made up of charismatic adventurers and diehard explorers willing to push the edge of the modern day tech available to them.)
- Doppelkreuzung (3.5e Race) + (A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived.)
- Shadar-Kai (3.5e Race) + (A race of human-like people in love with battle and pain, using it to feel truly ALIVE.)
- Gamcicca (3.5e Race) + (A race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color.)
- Human, Mitahnese (3.5e Race) + (A race of humans descended from entities known as the Dragon-Kirin, the Mitahnese exhibit great vitality and inner strength.)
- Draconiel (3.5e Race) + (A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.)
- Karanoan (3.5e Race) + (A race of immortal playful humanoid fey from the Karanoa, a misty lost forest.)
- Masosado (3.5e Race) + (A race of incredibly sadistic, pain-loving people, who live to experience physical distress and emotional sorrow.)
- ATRuns (3.5e Race) + (A race of mining constructs with variable builds and traits.)
- Half-Rylvain (3.5e Race) + (A race of mixed ancestry to [[SRD:Humans (Race)|Humans]] and [[Rylvain (3.5e Race)|Rylvains]].)
- Brumorno (3.5e Race) + (A race of mortal feys with the power to summon or disperse fog.)
- Burmecian (3.5e Race) + (A race of noble Rat people from a land of eternal rain)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)