Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Coilbow (3.5e Equipment) + (A strange weapon which is a mix between futuristic and archaic technology.)
- Porygon (3.5e Monster) + (A strange, polygonal being in the shape of a duck hovers before you. It stares with vacant eyes.)
- Branderbuss (3.5e Equipment) + (A strange, small gun. Welds seal shut some of its parts.)
- Giant Robot (3.5e Template) + (A strange, temporary template that is the result of an item, the result of creatures becoming giant-sized mechanoids.)
- Mudkip (3.5e Monster) + (A street vendor waves excitedly to you upon seeing the Pokéballs at your waist and runs up to the party. He looks around shadily, then says "so... I herd u liek Mudkips?")
- Exploding (3.5e Equipment) + (A strike with your weapon results in a fiery explosion! Be careful when using it in melee!)
- Ogre Mountain Brew (3.5e Equipment) + (A strong beer (some would say sludge) that tastes something like mud.)
- Eldritch Cleaver (3.5e Optimized Character Build) + (A strong striker capable of doing damage to everyone around him while providing some battlefield control. .)
- Gossamer (3.5e Equipment) + (A strong, resilient, fire-resistant fabric often used to make armor, clothing or adventuring gear.)
- Awaken the Chaos (3.5e Power) + (A stronger but far more dangerous ''[[Unreality Zone (3.5e Power)|unreality zone]]'' which briefly stirs Azathoth from his slumber.)
- Eschew Materials, Alternative (3.5e Feat) + (A stronger form of eschew materials.)
- Mezmorrias, Greater Pact (3.5e Vestige) + (A stronger pact with The Luminant Breath.)
- Calamitous Curse (5e Spell) + (A stronger version of [[Jinx (5e Spell) | Jinx]], forcing the creature's next d20 roll to fail catastrophically.<br /><br />)
- Declaration of Death (3.5e Epic Spell) + (A stronger version of [[SRD:Momento Mori|''momento mori'']] that sacrifices stealth and flexibility for additional killing power.)
- Greater Crushing Despair (3.5e Spell) + (A stronger version of crushing despair, which completely crush the heart of those afflicted.)
- Erupting Firebolt, Greater (3.5e Spell) + (A stronger version of erupting firebolt.)
- Intense Soulbound (3.5e Feat) + (A stronger vestige now possess you.)
- User:Sulacu/Glowcap Mushroom + (A strongly bioluminescent fungus that grows in damp, underground areas.)
- Fleshcrafter, Liber Demonica (3.5e Prestige Class) + (A student of the obyriths, the fleshcrafter transforms their own body and those of others.)
- Archaeologist (Pathfinder Class) + (A studious professor of ancient history, religion and archaeology by day, obtainer of rare antiquities by night.)
- Stun Volt (3.5e Spell) + (A stunning shock deals damage and may stagger your opponent.)
- Sturdy (3.5e Creature Ability) + (A sturdy creature always gains the maximum hit points from its hit dice.)
- Style (3.5e Feat Type) + (A style of feats which allow a character to perform various deeds when equipped with particular weapons..)
- Bunny (3.5e Cleric Domain) + (A subdomain of the Animal domain, for those clerics that like to be quick and jump high.)
- Chicken (3.5e Cleric Domain) + (A subdomain of the Bird domain, often chosen by clerics of gods of agriculture and fertility.)
- Sublime Acrobat (3.5e Alternate Class Feature) + (A sublime acrobat mix acrobatics and martial combat at the cost of trapfinding and delayed sneak attack progression.)
- Sublime Biomancer (3.5e Alternate Class Feature) + (A sublime biomancer has biological-oriented maneuver instead of spells, making her a fierce combatant.)
- Sublime Boxer (3.5e Class) + (A sublime boxer hits people with her fists and initiates maneuvers.)
- Bushi (3.5e Class) + (A sublime combatant based on the Pathfinder Samurai and the Player's Handbook II’s Knight.)
- Battlebrute (3.5e Class) + (A sublime martial initiator who gets more extreme as time goes on.)
- Wolfblood Slayer (3.5e Prestige Class) + (A sublime prestige class using both the amaranth eclipse and wild moon discipline.)
- Wildblade (3.5e Class) + (A sublime ranger/druid flavored class, they are powerful martial warriors who rely on instinct and the blessings of nature to pull them through.)
- Sublime Shinobi (3.5e Class) + (A sublime version of Eiji-kun's shinobi.)
- Sublime Soulblade (3.5e Class) + (A sublime version of the soulknife, use maneuvers and is actually playable.)
- Caukidara (3.5e Race) + (A subrace of monastic humans who train their Wisdom, applying it to their abilities.)
- Aboleth Pustule (3.5e Equipment) + (A substance, or perhaps an organ, harvested from aboleths the aboleth pustule when broken and dropped in water causes the water to gel over.)
- Siroc (3.5e Race) + (A substrata of humans hardened and sharpened by the inhospitable deserts.)
- Paint (3.5e Subtype) + (A subtype designating a creature made of or otherwise tied to the energy of [[Art Flow (3.5e Location)|the Art Flow]].)
- Unliving (3.5e Subtype) + (A subtype from Tome of Necromancy, for undead with a constitution modifier.)
- Pivotal Chop (3.5e Maneuver) + (A successful [[SRD:Sense Motive Skill|Sense Motive]] check allows you to dodge, then counterattack.)
- Sudden Striker Scoundrel (3.5e Alternate Class Feature) + (A sudden striker scoundrel prefer a full progression of Sudden Strike over a weak sneak attack progression.)
- Promising Student (3.5e Feat) + (A sufficiently gifted teacher can foster your unlocked potential.)
- Spell Chains (3.5e Variant Rule) + (A suggestion to make spell selectionhave pre-requisites based on previous themeatic spells, similar to the pre-requisites on certain maneuvers.)
- Light Pressure Suit (3.5e Equipment) + (A suit designed to be able to move nimbly in hostile environments, particularly the depths of space.)
- Heavy Pressure Suit (3.5e Equipment) + (A suit designed to protect its user from hostile environments, particularly the depths of space.)
- Psyskin Suit (3.5e Equipment) + (A suit made of a psionically reactive fabric, improving a psionic character's ability to channel their powers.)
- Unknown Ninja Suit (3.5e Equipment) + (A suit of dark fabric once used by a ninja-like creature.)
- Lord of Ancient Ages (3.5e Equipment) + (A suit of otherworldly spiked adamantine full plate mail.)
- Hoarfrost Plate (3.5e Equipment) + (A suit of pale blue mithral light plate with unique icy powers.)
- Cowardly Squid Waiter Outfit (3.5e Equipment) + (A suit of proper clothes which protect the wearer from danger, at least if they stand completely still and do nothing.)
- Sunder Absorption (3.5e Equipment) + (A sunder absorption weapon can absorb the magical qualities of any weapon it [[SRD:Sunder|sunders]].)
- Sympathetic Vibration (3.5e Spell) + (A super-awesome sonic effect capable of leveling buildings.)
- Warbeast Camel (3.5e Monster) + (A superior camel bred for war)
- Perun Bolt (3.5e Spell) + (A superior version of [[SRD:Flame Strike|''flame strike'']] which draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], the Slavic deity of thunder/lightning and fire.)
- Golem Rot (3.5e Disease) + (A supernatural disease which works on constructs, weakening them in spite of their immunities.)
- Grim (3.5e Class) + (A supernatural warrior that channels power from the Ethereal Plane to transform his spirit and body as a divine ally of Death.)
- Suppressor (3.5e Equipment) + (A suppressor is a muzzle, either cylindrical or rectangular in shape which significantly reduce the noise produced with a firearm when fired by trapping gasses.)
- Veles Missile (3.5e Spell) + (A supreme variant of [[SRD:Magic Missile|''magic missile'']] that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic deity of magic.)
- Surfing (3.5e Equipment) + (A surfing shield is specially made to practice shieldsurfing)
- Shīsaido Knives (3.5e Equipment) + (A sushi knife.)
- Swamp Hag (3.5e Class) + (A swamp-themed non-caster that gets curses, a minion and transformation abilities.)
- Microforged Conglomerate (3.5e Race) + (A swarm of tiny robots who think as one.)
- Swashbuckler, STDoc Variant (3.5e Class) + (A swashbuckler who is actually playable after level 3.)
- Sugar Water (3.5e Equipment) + (A sweet liquid drug that cause relaxation and hallucinations.)
- LozoPozo Juice (3.5e Equipment) + (A sweet, alcoholic brew that soothes the stomach.)
- Rage of the Gods (3.5e Maneuver) + (A swift action divine blast which is super effective against those who do not share your alignment.)
- Glider (3.5e Equipment) + (A swift air transport that allows you to travel great distances if you start from a high place.)
- Bender of Air (3.5e Class) + (A swift wielder of the element of Air, the Bender of Air is a master of movement and defense.)
- User:ThunderGod Cid/Nomad + (A swift, lightly mounted horseman and archer extraordinaire.)
- Cerulean Ward (3.5e Spell) + (A swirling blue protection which offers an higher touch AC.)
- Sword Breaker (3.5e Equipment) + (A sword breaker weapon is designed to break other weapons when the chance arises.)
- Lunar Blade (3.5e Equipment) + (A sword fashioned from lustrous jade crystal that absorbs and discharges moonlight.)
- Swordcerer (3.5e Equipment) + (A sword holding the magic of several spellcasters. Unfortunately, they were all pretty crap.)
- Sword of Taboo (3.5e Equipment) + (A sword made to seal an ancient evil, potent but cursed.)
- Sword of the Firelord (3.5e Equipment) + (A sword possessed by an evil elemental spirit.)
- Sword Student (3.5e Alternate Class Feature) + (A sword student is an investigator who places intense focus on her swordplay. This allows her to become a master sword fighter, but loses some of their alchemical abilities and ability to deal with traps.)
- Sword of Feast (3.5e Equipment) + (A sword that devour the body of your foes and make food out of them.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Sword of Hunger + (A sword that leeches health from enemies.)
- Strawberryblade (3.5e Equipment) + (A sword that smells faintly of strawberries and shouldn't exist.)
- Sword of Heroism (3.5e Equipment) + (A sword which turn the wielder into an handsome hero or heroine version of themsleves.)
- Lightsaber, Standard (3.5e Equipment) + (A sword-like weapon made of light.)
- Alignment Without Alignment (3.5e Variant Rule) + (A system for dealing with stuff that would be ‘orphaned’ by dropping alignment.)
- Marksman's Strap (3.5e Equipment) + (A system of strap and pulley, which allows the user to sheath a ranged weapon as a free action.)
- Crit Dice (3.5e Variant Rule) + (A system replacing threat ranges with crit dice.)
- Tactical Deflect Projectiles (3.5e Feat) + (A tactical feat version of [[SRD:Deflect Arrows|deflect arrows]].)
- Shadow Rogue (3.5e Class) + (A tactical striker with enough skills to be useful out of combat as well.)
- Warforged Tactician (5e Subrace) + (A tactically focused warforged.)
- Swift Hunter (3.5e Class) + (A take on the Swift Hunter build)
- Crown of the Pontiff (3.5e Equipment) + (A tall crown meant for religious leaders, empowering divine casting or granting it to those unable to use it.)
- Threat (3.5e Class) + (A tall lithe man with dark seedy looking eyes and tassled brown hair, wearing a simple adventurer's garb, but overly decked out in pockets that seemed packed to the bring with every supply you could think of to get out of a tight spot.)
- Imion Makrus (3.5e NPC) + (A tall lithe man with dark seedy looking eyes and tassled brown hair, wearing a simple adventurer's garb, but overly decked out in pockets that seemed packed to the bring with every supply you could think of to get out of a tight spot.)
- Ascendant (3.5e Class) + (Ascendants are those who are at one with t … Ascendants are those who are at one with the flow of existance and who are capable of seeing it fluctuate and warp in unimaginable ways. One of the trademarks of an ascendant is the fact that they are capable of splitting themselves, creating multiple versions of their physical body, and inhabit them all.their physical body, and inhabit them all.)
- Haridan Lonny (3.5e NPC) + (A tall man stands there, his eyes closed as the wind whips around him, seemingly not even aware of the world before him.)
- Sonic Warrior (3.5e Class) + (Sonic Warriors are beings gifted with control over sound. They have been known to follow many paths, but regardless of whether they are the butcher or the rebel, they tend to be rather mad.)
- Maverick Stone (3.5e NPC) + (A tall, rather mad looking man wearing a dusty cloak and matching boots.)
- Mercurial Warrior (3.5e Prestige Class) + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)
- Nahum Frost (3.5e NPC) + (A tall, unkempt, unshaven man wearing a torn and very beaten looking set of cloth armor.)
- Silverleaf Tea (3.5e Equipment) + (A tea brewed from silverleaves which helps combat disease. The leaves can also be used as a mild poison.)
- Bloodbiter (3.5e Equipment) + (A technically cursed blade that drinks the blood of opponents and users alike, if satiated it grants its user great power.)
- Rokushiki - Soru (3.5e Feat) + (A technique for avoiding incoming attacks moving so fast not even ones allies can see what happened.)
- Magnetic Grapple (3.5e Equipment) + (A technological oddity, it appears to be a heavy crossbow to which some manner of grapple and rope is attached.)
- Technomancer (3.5e Prestige Class) + (A technomancer uses magic to do tech stuff.)
- Telekinetic Sage (3.5e Alternate Class Feature) + (A telekinetic sage is a sorcerer who speci … A telekinetic sage is a sorcerer who specializes in the art of telekinesis from a young age. From the early study of the mage hand spell, gaining incredible agility while wielding it, to being able to strike opponents at range with a telekinetic strike. A telekinetic sage’s training overtakes some of the inherent ability she would gain as a result of her heritage. Most telekinetic sages belong to arcane or psychic bloodlines, but some telekinetic sages of more exotic bloodlines exist.tic sages of more exotic bloodlines exist.)
- Bender of Water (3.5e Class) + (A telekinetic wielder of dihydrogen monoxide with power and versatility.)
- Pacification Field (3.5e Power) + (A telepathic field which renders all within passive.)
- Null Teleport Zone (3.5e Spell) + (A teleport variant with significantly less tactical utility.)
- Warp (3.5e Spell) + (A teleportation spell with a limited list of possible destinations (that can be added to) and an effect delay. Intended to replace teleport.)
- Greater Warp (3.5e Spell) + (A teleportation spell with a limited list of possible destinations (that can be added to), an effect delay, and unlimited range. Intended to replace ''greater teleport''.)
- Telescopic Shaft (3.5e Equipment) + (A telescopic shaft allow the wielder to extend or retract the shaft of her weapon as a move action.)
- Tempered (3.5e Equipment) + (A tempered weapon is granted additional resilience with greater hardness and additional hit points.)
- Underborn (3.5e Template) + (A template which can turn any creature into an underdark version of itself.)
- Toon (3.5e Race) + (A template-like race (akin to Dragonborn), toons are living animations come to life and somehow present within 3D space. They display strange and anomalous properties which often render them very durable.)
- Enervation (One) + (A tentacle of dark energy reaches out to touch an enemy doing [[SRD5:Necrotic|necrotic]] damage to the target and healing you.)
- Enervation (5e) + (A tentacle of dark energy reaches out to touch an enemy doing [[SRD5:Necrotic|necrotic]] damage to the target and healing you.<br /><br />)
- Terrakineticist (3.5e Prestige Class) + (A terrakineticist control earth and stone through psionic concentration.)
- Lifeburn (3.5e Disease) + (A terrible curse and disease, it causes creatures to burn eternally with a fire which only consumes flesh.)
- Helm of Wickedness (3.5e Equipment) + (A terrible helmet which allow it wearer to breath out a powerful breath weapon, summon a servant from below and communicate with a dark lord.)
- Death Reaving (3.5e Invocation) + (A terrible invocation allowing the warlock to cheat upon death itself; the pleasing aftereffect makes the warlock annoying to kill.)
- Ruinous Hiveplague (3.5e Disease) + (A terrible magical disease that is part curse, it eats away at the body with a nearly sentient malice. Most die from it, but some begin to hear its whispers and become something [[Hiveplague Savant (3.5e Prestige Class)|unwholesome]]...)
- Necrocarnum Dominion (3.5e Soulmeld) + (A terrible necrocarnum soulmeld which allow various degree of control over others.)
- Scream (3.5e Spell) + (A terrible scream escapes your lips, damaging all caught along its path.)
- Draugrplate (3.5e Equipment) + (A terrible series of artifact armors made by a death-worshipping cult of human and giants.)
- Beastblood Serum (3.5e Equipment) + (A terrible serum made from the blood of cursed lycanthrope.)
- Nightmare Bound (3.5e Flaw) + (A terrible shadow passes over you whenever you close your eyes.)
- Devitron Beam (3.5e Spell) + (A terrible spell which warps reality and tears opponents apart.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)