Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shield Clip (3.5e Equipment) + (A special clip that allows you to have your shield and a free hand, too.)
- Century Child (3.5e Template) + (A special kind of humans who are born at the start of a century, century children are in fact the product of a mysterious outside intervention.)
- Body Language (3.5e Other) + (A special kind of language, based on non-verbal communication)
- Pendant of the Touchstones Hunter (3.5e Equipment) + (A special pendant which can interact with touchstones)
- Thundercaller Ring (3.5e Equipment) + (A special ring which allows the user to summon lightning bolts from call lightning faster.)
- Gloves of Light Fingers (3.5e Equipment) + (A special set of gloves for thieves of all kinds.)
- Necromantic Staff-Head (3.5e Equipment) + (A special staff-head which grant the staff it affixed to necromancy spells and powers.)
- Estoric Trinket (3.5e Equipment) + (A special trinket for enhancing a phenomenist's anomalous blast.)
- Soldier (3.5e Class) + (A specialist in melee weapons combat with some special abilities.)
- Magiknight (3.5e Alternate Class Feature) + (A specialized fighter who learns to cast spells and imbue her weapon with elemental energy. Magiknights are usually found in magic-rich cultures, where magically talented people train to become warriors rather than mages.)
- Thaumaturge's Wands (3.5e Equipment) + (A specialized kind of wand used by a few less-traditional magi.)
- Occultist (3.5e Class) + (A specialized spontaneous spellcaster and practitioner of the dark arts.)
- Unarmed Finesse (3.5e Feat) + (A specialized weapon finesse which applies to both attack and damage, but only to unarmed strike.)
- Bananarang (3.5e Equipment) + (A specially enchanted yellow crystalline boomerang.)
- Martial Artist Outfit (3.5e Equipment) + (A specially outfitted robe, garb or other set of clothes made for martial artists to train and fight in.)
- Chinchi (5e Race) + (A species of giant chinchilla-like creatures with nimble hands, sharp minds, and an in-built desire to build.)
- Force Lance (3.5e Equipment) + (A specific [[Rune Arm (3.5e Equipment) | Rune Arm]], to be used as a randomly rolled specific weapon.)
- Disciple of Eilistraee (3.5e Alternate Class Feature) + (A specific cleric to the goddess Eilistraee the Moonmaiden.)
- Mage Hand (One) + (A spectral, floating hand appears at a point you choose)
- SRD5:Mage Hand + (A spectral, floating hand appears at a point you choose<br /><br />)
- SRD5:Mage Hand + (A spectral, floating hand appears at a point you choose<br /><br />)
- Valentine (3.5e NPC) + (A spectre that controls dreams.)
- Infinite Spell (3.5e Feat) + (A spell becomes reusable until you next prepare spells (+4 slots))
- Tamastin Shadowmancer (3.5e Class) + (A spell caster with power over darkness)
- Omnicide Beam (3.5e Spell) + (A spell designed to exterminate a large number of creatures.)
- Spell Empowering (3.5e Equipment) + (A spell empowering weapon has all of the benefits of a spell storing weapon. In addition, it automatically empowers any spell stored in it.)
- Spell Extending (3.5e Equipment) + (A spell extending weapon has all of the benefits of a spell storing weapon. In addition, it automatically extends any spell stored in it.)
- Spellgraft (3.5e Equipment) + (A spell imbued directly into a person, allowing them to cast it as a spell-like ability at the expenditure of XP.)
- Spell Maximizing (3.5e Equipment) + (A spell maximizing weapon has all of the benefits of a spell storing weapon. In addition, it automatically maximizes any spell stored in it.)
- Static Spell Points (3.5e Variant Rule) + (A spell point system that doesn't allow novas or become more of an accounting chore as you grow in level, and comes with a set of adjustments to spellcasters to make them a bit MAD.)
- Veles Whirl (3.5e Spell)/Original Edition + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Whirl (3.5e Spell) + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Serpent (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], opponent of Perun and Slavic deity of water and earth, to conjure up his servant and symbol — a mighty serpent made of water and earth.)
- Perun Eagle (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], opponent of Veles and Slavic deity of lightning and fire, to conjure up his servant and symbol — a mighty eagle made of lightning and fire.)
- Pursue Warp (3.5e Spell) + (A spell that makes it extremely difficult to escape foes by warping, and potentially dangerous as well.)
- Armor of Helplessness (3.5e Spell) + (A spell that makes you seem like a less threatening opponent on purpose, making it hard for foes to attack you.)
- Unmaking (3.5e Spell) + (A spell that unmake a creature, utterly obliterating it without trace.)
- Essence Ward (3.5e Spell) + (A spell that wards the target from [[Essence (3.5e Other) | Essence]] damage.)
- Identify (One) + (A spell to learn the properties of [[:Template:Onec]]s)
- SRD5:Identify + (A spell to learn the properties of magic items<br /><br />)
- Object Haunt (3.5e Spell) + (A spell which allow a large group of people to avoid certain death.)
- Shimmering Forcefield (3.5e Spell) + (A spell which create an invisible barrier around the caster and protect her from harms.)
- Dehydrating Ray (3.5e Spell) + (A spell which dehydrate a creature into powder which can be hydrated to bring back the creature.)
- Eventide's Freeze Dry (3.5e Spell) + (A spell which freeze the moisture out of the target, dealing both cold and desiccation damage.)
- Rustic Mage (3.5e Alternate Class Feature) + (A spellcaster residing in the countryside, expert in farming crops.)
- Knight-Evoker (3.5e Alternate Class Feature) + (A spellcaster wearing some of the heaviest … A spellcaster wearing some of the heaviest armor, a knight-evoker is a specialist of the evocation school of magic. knight-evokers don’t tend to fight like typical magi, instead preferring an approach closer to classical evokers. Particularly skilled knight-evoker are also able to mix martial attacks and magic. Without the limitation of a light weapon.Without the limitation of a light weapon.)
- Arachnomancer (4e Class) + (A spellcaster who exerts control over the battlefield drawing power which originates from a grand web of power all its own.)
- Specialist Mage (3.5e Class) + (A spellcaster who focuses on a single school, and only barely dabbles outside of that school.)
- Raycaster (3.5e Class) + (A spellcaster who focuses on rays and line attacks. Accuracy is the key, and you shall show laser is not difficult.)
- Lich--Tome (3.5e Template) + (A spellcaster who has extended their existence at the expense of their life by stashing away their soul, based on the Tome Revenant.)
- Eternal Incarnate (3.5e Prestige Class) + (A spellcaster who mastered the art of reincarnation, being able to modify the cycle and recall former lives memories.)
- Barrier Mage (3.5e Class) + (A spellcaster who specializes in shields, barriers, and obstructions.)
- Scrollcaster (3.5e Class) + (A spellcaster whose spells entirely rely on multiple-use scrolls. His spellcasting is slower, but he gains the benefits of a wide spell list mixed with near-spontaneous casting.)
- Elementalist (3.5e Class) + (A spellcaster with a variety of readily-available elemental powers)
- Clayshaper (3.5e Prestige Class) + (A spellcaster with the ability to manipulate and infuse clay with magic.)
- Patron Witch (3.5e Class) + (A spellcaster, traditionally female, who makes a contact with a spirit for vast magical knowledge and power.)
- Wintersmith (3.5e Class) + (A spellcaster-like class based around winter, creating ice objects and dealing cold damage.)
- Spellweave Monk (3.5e Alternate Class Feature) + (A spellcasting monk who transforms their inner energy into power.)
- Meditant of Still Winter (3.5e Prestige Class) + (A spellcasting prestige class focused on the calm stillness of winter.)
- Spelltouch (3.5e Equipment) + (A spelltouch weapon allows you to channel touch spells through your weapon.)
- Ice Age Bomb (3.5e Power) + (A sphere of primordial cold which can be used for a devastating elemental attack or to turn an area into a cold wasteland.)
- Mobile Orbshelter (3.5e Equipment) + (A spherical flying clockwork house, it was created by heretical dwarves who wanted to live in the air. The advanced form can even cross dimensions!)
- Coastal Sphinx (3.5e Race) + (A sphinx meant to be used as a PC race.)
- Heat Root (3.5e Equipment) + (A spicy root with a variety of uses and effects ranging from keeping vampires at bay, to facilitating ease in pregnancy.)
- Faith Antunes (3.5e NPC) + (A spider-obsessed blood magister with a summoning background.)
- Blood Warlock (3.5e Prestige Class) + (A blood-themed spellcaster.)
- Bond of the Obnoxious Commander (3.5e Spell) + (A spirit of an ancient legend of war guides your martial maneuvers.)
- Spiritlinked (3.5e Equipment) + (A spiritlinked weapon is specifically linked to a single user, granting her special benefits.)
- Spiritual Barbarian (3.5e Alternate Class Feature) + (A spiritual barbarian does not distrust magic like most of her kin, instead she embrace it as part of her spiritual tradition.)
- Spellbinder (3.5e Class) + (A spontaneous arcane caster with lots of spells known.)
- Godseer (3.5e Class) + (A spontaneous divine caster who is specialized in divination.)
- Dark Hand (3.5e Equipment) + (A spooky red gauntlet which can drain the life out of your opponents.)
- Desaturated Spray (3.5e Spell) + (A spray of beams bursts forth, ranging in value from white to black, but having no saturation. Each value has a different effect on targets.)
- Hot Caramel Cone (3.5e Invocation) + (A spray of malignant caramel to burn and trap your enemies. A gift from the Candyman.)
- SRD5:Sprite + (A sprite appears to be a tiny elf with insect wings.)
- "Smith", the Spymaster (3.5e Vestige) + (A spymaster so good at concealing his identity he forgot himself.)
- Stabbing (3.5e Equipment) + (A stabbing weapon deals 1d6 extra piercing damage, and you can choose to convert all your weapon damage into piercing damage as a free action.)
- Staff Chamber (3.5e Equipment) + (A staff chamber is an complex construct, allowing magic staves to be inserted into large weapons.)
- Staff of Life Force (3.5e Equipment) + (A staff for menders to store their life force in.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Staff of the Warpriest (3.5e Equipment) + (A staff made for clerics of war, it helps buff them for battle and is a potent weapon of itself.)
- Roamer's Staff (3.5e Equipment) + (A staff made for wanderers and travelers with a variety of simple but useful features.)
- Carbunkle Staff (3.5e Equipment) + (A staff taylored to abjuration, able to deflect rays and other projectiles.)
- Recharging Staff (3.5e Equipment) + (A staff which can regain charges by sacrificing spell slots, resulting in a longer lasting item, if a more limited number of charges.)
- Staff of Elements (3.5e Equipment) + (A staff which contains the four basic energy types, and is able to apply it to its melee attacks as well.)
- Staff of the Heavens (3.5e Equipment) + (A staff which gives you command over the forces of gravity and space.)
- Witch's Ritual Staff (3.5e Equipment) + (A staff which may be used to channel hex through, and used to fly.)
- Staff of High Divinity (3.5e Equipment) + (A staff which serve as a holy symbol and allow the user to cast beneficial touch spell on allies as a swift action. A user with the true believer feat can use it to cast a spell spontaneously.)
- Grimstone Staff (3.5e Equipment) + (A staff with a gargoyle head, can cast spells, breath fire and summon gargoyle minions.)
- Namekian (5e Race) + (A stalwart and strong alien race of slug people, known for their ability to produce capable fighters and magical artifacts.)
- Sentinel (3.5e Prestige Class) + (A stalwart defender that shields his allies and can stand his ground against any foe.)
- Standard Spellbook (Legend Item) + (A standard spellbook suitable for any reasonably powerful mage.)
- Numbed (3.5e Condition) + (A state in which a creature's motor functions are heavily impaired, and their body responds very badly to muscle commands.)
- At Bay (3.5e Condition) + (A status effect which makes it difficult to go all-out.)
- Path of the Shadowmaster (5e Subclass) + (A stealth and invocation-focused archetype for the Blackguard)
- Shadowcaster (3.5e Class) + (A stealthy magic user and weilder of shadow magic.)
- SRD5:Stirge + (A stirge appears as a bat with a long, mosquito-like proboscis.)
- Mindshape Stone (3.5e Equipment) + (A stone that allow one to shape their mind blade into other forms.)
- Stone of Revelation (3.5e Equipment) + (A stone which vibrates in the presence of secrets and traps.)
- DAEMON Corrupter (3.5e Template) + (A strange 'fiend' that turn constructs and computer against all life.)
- Mobius of the Shining Shore (3.5e Location) + (A strange and distant demiplane prone to strange time phenomena, and named for the "shining shore" which dominates the center.)
- Crowbeak Hat (3.5e Equipment) + (A strange animated hat designed to look, and act, like a crow. Some think the hat has a mind of its own.)
- Onion Armor (3.5e Equipment) + (A strange armor made in a distant land, it is notable for being onion shaped.)
- Eiji's Creation Chaos Engine (3.5e Equipment) + (A strange barrel-like device supposedly from the mythical "Eijilund", this engine can create matter out of nothing! That can be a good or a bad thing...)
- Weeper (3.5e Class) + (A strange being able to bind their "guardian angel" as a mask and use their ghostly abilities. Basically a water-oriented necromancer.)
- Shadowroot Tree (3.5e Location) + (A strange black tree is an anchor point between life and death. From here the dead or the living may reincarnate, souls may be drawn back from oblivion, and the realms of the dead may be traversed.)
- Stunblade (3.5e Equipment) + (A strange blade designed to take out foes non-lethally.)
- Dark Occultist (3.5e Alternate Class Feature) + (A strange breed of [[Mindrender (3.5e Clas … A strange breed of [[Mindrender (3.5e Class)|Mindrender]] who are more carefully gifted in the art of reading and bending mind, they are more telepathically focused than the typical mind render but lose access to some of it power high. They possess less powers, but through their research are capable of changing them.eir research are capable of changing them.)
- Shedinja (3.5e Monster) + (A strange creature, looking like a cicada's exoskeleton, floats motionlessly in front of you. It stares blankly, as if it has no idea of what is going on around it. You somehow sense a very dark, otherworldly power emanating from its lifeless form.)
- Coldstone (3.5e Equipment) + (A strange crystal that absorbs heat and emits waves of magical energy.)
- Hot Ice (3.5e Equipment) + (A strange crystal that releases heat and emits waves of magical energy.)
- Armillary Sphere (3.5e Equipment) + (A strange device that interact with teleportation spells.)
- Unseen Shackles (3.5e Martial Discipline) + (A strange esoteric discipline about manipulating the forces of gravity.)
- Atmawater (3.5e Equipment) + (A strange fluid substance not unlike water, it reacts with psychic energy to form constructs and shapes.)
- Taser Gauntlet (3.5e Equipment) + (A strange magictech glove that deliver powerful shocks with a single touch.)
- Overvitalized (3.5e Template) + (A strange manifesation of life that turn a creature into a colossus of life, but not without drawback...)
- Astrometal (3.5e Equipment) + (A strange metal from deep space, it is rarely found in fallen meteorite and in ancient ruins.)
- Horatian Shades (3.5e Equipment) + (A strange pair of shades worn by a famous wizard who always wore them, they've been duplicated for the use of all. Somehow, they make you cooler, and always are good to finish the job.)
- Magic Pot (3.5e Equipment) + (A strange pot which can float and convert items placed into it into other items.)
- Anthropomorphic (3.5e Equipment) + (A strange prestige enhancement which turn your weapon into an humanoid form.)
- Wind Devil's Racket (3.5e Equipment) + (A strange racket which has the ability to control wind.)
- Three-Faced Ring (3.5e Equipment) + (A strange ring which is able to absorb the power of other rings.)
- Unknown Ninja Sword (3.5e Equipment) + (A strange short sword made of an unknown material.)
- Hirudofolk (3.5e Race) + (A strange variation of Merfolk. They seem to be based on leeches.)
- The Esoteric Stranger (3.5e Vestige) + (A strange vestige, said to have been a dimensional traveler whose voyage led him or her astray in nonexistence.)
- Coilbow (3.5e Equipment) + (A strange weapon which is a mix between futuristic and archaic technology.)
- Porygon (3.5e Monster) + (A strange, polygonal being in the shape of a duck hovers before you. It stares with vacant eyes.)
- Branderbuss (3.5e Equipment) + (A strange, small gun. Welds seal shut some of its parts.)
- Giant Robot (3.5e Template) + (A strange, temporary template that is the result of an item, the result of creatures becoming giant-sized mechanoids.)
- Mudkip (3.5e Monster) + (A street vendor waves excitedly to you upon seeing the Pokéballs at your waist and runs up to the party. He looks around shadily, then says "so... I herd u liek Mudkips?")
- Exploding (3.5e Equipment) + (A strike with your weapon results in a fiery explosion! Be careful when using it in melee!)
- Ogre Mountain Brew (3.5e Equipment) + (A strong beer (some would say sludge) that tastes something like mud.)
- Eldritch Cleaver (3.5e Optimized Character Build) + (A strong striker capable of doing damage to everyone around him while providing some battlefield control. .)
- Gossamer (3.5e Equipment) + (A strong, resilient, fire-resistant fabric often used to make armor, clothing or adventuring gear.)
- Awaken the Chaos (3.5e Power) + (A stronger but far more dangerous ''[[Unreality Zone (3.5e Power)|unreality zone]]'' which briefly stirs Azathoth from his slumber.)
- Eschew Materials, Alternative (3.5e Feat) + (A stronger form of eschew materials.)
- Mezmorrias, Greater Pact (3.5e Vestige) + (A stronger pact with The Luminant Breath.)
- Calamitous Curse (5e Spell) + (A stronger version of [[Jinx (5e Spell) | Jinx]], forcing the creature's next d20 roll to fail catastrophically.<br /><br />)
- Declaration of Death (3.5e Epic Spell) + (A stronger version of [[SRD:Momento Mori|''momento mori'']] that sacrifices stealth and flexibility for additional killing power.)
- Greater Crushing Despair (3.5e Spell) + (A stronger version of crushing despair, which completely crush the heart of those afflicted.)
- Erupting Firebolt, Greater (3.5e Spell) + (A stronger version of erupting firebolt.)
- Intense Soulbound (3.5e Feat) + (A stronger vestige now possess you.)
- User:Sulacu/Glowcap Mushroom + (A strongly bioluminescent fungus that grows in damp, underground areas.)
- Fleshcrafter, Liber Demonica (3.5e Prestige Class) + (A student of the obyriths, the fleshcrafter transforms their own body and those of others.)
- Archaeologist (Pathfinder Class) + (A studious professor of ancient history, religion and archaeology by day, obtainer of rare antiquities by night.)
- Stun Volt (3.5e Spell) + (A stunning shock deals damage and may stagger your opponent.)
- Sturdy (3.5e Creature Ability) + (A sturdy creature always gains the maximum hit points from its hit dice.)
- Style (3.5e Feat Type) + (A style of feats which allow a character to perform various deeds when equipped with particular weapons..)
- Bunny (3.5e Cleric Domain) + (A subdomain of the Animal domain, for those clerics that like to be quick and jump high.)
- Chicken (3.5e Cleric Domain) + (A subdomain of the Bird domain, often chosen by clerics of gods of agriculture and fertility.)
- Sublime Acrobat (3.5e Alternate Class Feature) + (A sublime acrobat mix acrobatics and martial combat at the cost of trapfinding and delayed sneak attack progression.)
- Sublime Biomancer (3.5e Alternate Class Feature) + (A sublime biomancer has biological-oriented maneuver instead of spells, making her a fierce combatant.)
- Sublime Boxer (3.5e Class) + (A sublime boxer hits people with her fists and initiates maneuvers.)
- Bushi (3.5e Class) + (A sublime combatant based on the Pathfinder Samurai and the Player's Handbook II’s Knight.)
- Battlebrute (3.5e Class) + (A sublime martial initiator who gets more extreme as time goes on.)
- Wolfblood Slayer (3.5e Prestige Class) + (A sublime prestige class using both the amaranth eclipse and wild moon discipline.)
- Wildblade (3.5e Class) + (A sublime ranger/druid flavored class, they are powerful martial warriors who rely on instinct and the blessings of nature to pull them through.)
- Sublime Shinobi (3.5e Class) + (A sublime version of Eiji-kun's shinobi.)
- Sublime Soulblade (3.5e Class) + (A sublime version of the soulknife, use maneuvers and is actually playable.)
- Caukidara (3.5e Race) + (A subrace of monastic humans who train their Wisdom, applying it to their abilities.)
- Aboleth Pustule (3.5e Equipment) + (A substance, or perhaps an organ, harvested from aboleths the aboleth pustule when broken and dropped in water causes the water to gel over.)
- Siroc (3.5e Race) + (A substrata of humans hardened and sharpened by the inhospitable deserts.)
- Paint (3.5e Subtype) + (A subtype designating a creature made of or otherwise tied to the energy of [[Art Flow (3.5e Location)|the Art Flow]].)
- Unliving (3.5e Subtype) + (A subtype from Tome of Necromancy, for undead with a constitution modifier.)
- Pivotal Chop (3.5e Maneuver) + (A successful [[SRD:Sense Motive Skill|Sense Motive]] check allows you to dodge, then counterattack.)
- Sudden Striker Scoundrel (3.5e Alternate Class Feature) + (A sudden striker scoundrel prefer a full progression of Sudden Strike over a weak sneak attack progression.)
- Promising Student (3.5e Feat) + (A sufficiently gifted teacher can foster your unlocked potential.)
- Spell Chains (3.5e Variant Rule) + (A suggestion to make spell selectionhave pre-requisites based on previous themeatic spells, similar to the pre-requisites on certain maneuvers.)
- Light Pressure Suit (3.5e Equipment) + (A suit designed to be able to move nimbly in hostile environments, particularly the depths of space.)
- Heavy Pressure Suit (3.5e Equipment) + (A suit designed to protect its user from hostile environments, particularly the depths of space.)
- Psyskin Suit (3.5e Equipment) + (A suit made of a psionically reactive fabric, improving a psionic character's ability to channel their powers.)
- Unknown Ninja Suit (3.5e Equipment) + (A suit of dark fabric once used by a ninja-like creature.)
- Lord of Ancient Ages (3.5e Equipment) + (A suit of otherworldly spiked adamantine full plate mail.)
- Hoarfrost Plate (3.5e Equipment) + (A suit of pale blue mithral light plate with unique icy powers.)
- Cowardly Squid Waiter Outfit (3.5e Equipment) + (A suit of proper clothes which protect the wearer from danger, at least if they stand completely still and do nothing.)
- Sunder Absorption (3.5e Equipment) + (A sunder absorption weapon can absorb the magical qualities of any weapon it [[SRD:Sunder|sunders]].)
- Sympathetic Vibration (3.5e Spell) + (A super-awesome sonic effect capable of leveling buildings.)
- Warbeast Camel (3.5e Monster) + (A superior camel bred for war)
- Perun Bolt (3.5e Spell) + (A superior version of [[SRD:Flame Strike|''flame strike'']] which draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], the Slavic deity of thunder/lightning and fire.)
- Golem Rot (3.5e Disease) + (A supernatural disease which works on constructs, weakening them in spite of their immunities.)
- Grim (3.5e Class) + (A supernatural warrior that channels power from the Ethereal Plane to transform his spirit and body as a divine ally of Death.)
- Suppressor (3.5e Equipment) + (A suppressor is a muzzle, either cylindrical or rectangular in shape which significantly reduce the noise produced with a firearm when fired by trapping gasses.)
- Veles Missile (3.5e Spell) + (A supreme variant of [[SRD:Magic Missile|''magic missile'']] that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic deity of magic.)
- Surfing (3.5e Equipment) + (A surfing shield is specially made to practice shieldsurfing)
- Shīsaido Knives (3.5e Equipment) + (A sushi knife.)
- Swamp Hag (3.5e Class) + (A swamp-themed non-caster that gets curses, a minion and transformation abilities.)
- Microforged Conglomerate (3.5e Race) + (A swarm of tiny robots who think as one.)
- Swashbuckler, STDoc Variant (3.5e Class) + (A swashbuckler who is actually playable after level 3.)
- Sugar Water (3.5e Equipment) + (A sweet liquid drug that cause relaxation and hallucinations.)
- LozoPozo Juice (3.5e Equipment) + (A sweet, alcoholic brew that soothes the stomach.)
- Rage of the Gods (3.5e Maneuver) + (A swift action divine blast which is super effective against those who do not share your alignment.)
- Glider (3.5e Equipment) + (A swift air transport that allows you to travel great distances if you start from a high place.)
- Bender of Air (3.5e Class) + (A swift wielder of the element of Air, the Bender of Air is a master of movement and defense.)
- User:ThunderGod Cid/Nomad + (A swift, lightly mounted horseman and archer extraordinaire.)
- Cerulean Ward (3.5e Spell) + (A swirling blue protection which offers an higher touch AC.)
- Sword Breaker (3.5e Equipment) + (A sword breaker weapon is designed to break other weapons when the chance arises.)
- Lunar Blade (3.5e Equipment) + (A sword fashioned from lustrous jade crystal that absorbs and discharges moonlight.)
- Swordcerer (3.5e Equipment) + (A sword holding the magic of several spellcasters. Unfortunately, they were all pretty crap.)
- Sword of Taboo (3.5e Equipment) + (A sword made to seal an ancient evil, potent but cursed.)
- Sword of the Firelord (3.5e Equipment) + (A sword possessed by an evil elemental spirit.)
- Sword Student (3.5e Alternate Class Feature) + (A sword student is an investigator who places intense focus on her swordplay. This allows her to become a master sword fighter, but loses some of their alchemical abilities and ability to deal with traps.)
- Sword of Feast (3.5e Equipment) + (A sword that devour the body of your foes and make food out of them.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Sword of Hunger + (A sword that leeches health from enemies.)
- Strawberryblade (3.5e Equipment) + (A sword that smells faintly of strawberries and shouldn't exist.)
- Sword of Heroism (3.5e Equipment) + (A sword which turn the wielder into an handsome hero or heroine version of themsleves.)
- Lightsaber, Standard (3.5e Equipment) + (A sword-like weapon made of light.)
- Alignment Without Alignment (3.5e Variant Rule) + (A system for dealing with stuff that would be ‘orphaned’ by dropping alignment.)
- Marksman's Strap (3.5e Equipment) + (A system of strap and pulley, which allows the user to sheath a ranged weapon as a free action.)
- Crit Dice (3.5e Variant Rule) + (A system replacing threat ranges with crit dice.)
- Tactical Deflect Projectiles (3.5e Feat) + (A tactical feat version of [[SRD:Deflect Arrows|deflect arrows]].)
- Shadow Rogue (3.5e Class) + (A tactical striker with enough skills to be useful out of combat as well.)
- Warforged Tactician (5e Subrace) + (A tactically focused warforged.)
- Swift Hunter (3.5e Class) + (A take on the Swift Hunter build)
- Crown of the Pontiff (3.5e Equipment) + (A tall crown meant for religious leaders, empowering divine casting or granting it to those unable to use it.)
- Threat (3.5e Class) + (A tall lithe man with dark seedy looking eyes and tassled brown hair, wearing a simple adventurer's garb, but overly decked out in pockets that seemed packed to the bring with every supply you could think of to get out of a tight spot.)
- Imion Makrus (3.5e NPC) + (A tall lithe man with dark seedy looking eyes and tassled brown hair, wearing a simple adventurer's garb, but overly decked out in pockets that seemed packed to the bring with every supply you could think of to get out of a tight spot.)
- Ascendant (3.5e Class) + (Ascendants are those who are at one with t … Ascendants are those who are at one with the flow of existance and who are capable of seeing it fluctuate and warp in unimaginable ways. One of the trademarks of an ascendant is the fact that they are capable of splitting themselves, creating multiple versions of their physical body, and inhabit them all.their physical body, and inhabit them all.)
- Haridan Lonny (3.5e NPC) + (A tall man stands there, his eyes closed as the wind whips around him, seemingly not even aware of the world before him.)
- Sonic Warrior (3.5e Class) + (Sonic Warriors are beings gifted with control over sound. They have been known to follow many paths, but regardless of whether they are the butcher or the rebel, they tend to be rather mad.)
- Maverick Stone (3.5e NPC) + (A tall, rather mad looking man wearing a dusty cloak and matching boots.)
- Mercurial Warrior (3.5e Prestige Class) + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)
- Nahum Frost (3.5e NPC) + (A tall, unkempt, unshaven man wearing a torn and very beaten looking set of cloth armor.)
- Silverleaf Tea (3.5e Equipment) + (A tea brewed from silverleaves which helps combat disease. The leaves can also be used as a mild poison.)
- Bloodbiter (3.5e Equipment) + (A technically cursed blade that drinks the blood of opponents and users alike, if satiated it grants its user great power.)
- Rokushiki - Soru (3.5e Feat) + (A technique for avoiding incoming attacks moving so fast not even ones allies can see what happened.)
- Magnetic Grapple (3.5e Equipment) + (A technological oddity, it appears to be a heavy crossbow to which some manner of grapple and rope is attached.)
- Technomancer (3.5e Prestige Class) + (A technomancer uses magic to do tech stuff.)
- Telekinetic Sage (3.5e Alternate Class Feature) + (A telekinetic sage is a sorcerer who speci … A telekinetic sage is a sorcerer who specializes in the art of telekinesis from a young age. From the early study of the mage hand spell, gaining incredible agility while wielding it, to being able to strike opponents at range with a telekinetic strike. A telekinetic sage’s training overtakes some of the inherent ability she would gain as a result of her heritage. Most telekinetic sages belong to arcane or psychic bloodlines, but some telekinetic sages of more exotic bloodlines exist.tic sages of more exotic bloodlines exist.)
- Bender of Water (3.5e Class) + (A telekinetic wielder of dihydrogen monoxide with power and versatility.)
- Pacification Field (3.5e Power) + (A telepathic field which renders all within passive.)
- Null Teleport Zone (3.5e Spell) + (A teleport variant with significantly less tactical utility.)
- Warp (3.5e Spell) + (A teleportation spell with a limited list of possible destinations (that can be added to) and an effect delay. Intended to replace teleport.)
- Greater Warp (3.5e Spell) + (A teleportation spell with a limited list of possible destinations (that can be added to), an effect delay, and unlimited range. Intended to replace ''greater teleport''.)
- Telescopic Shaft (3.5e Equipment) + (A telescopic shaft allow the wielder to extend or retract the shaft of her weapon as a move action.)
- Tempered (3.5e Equipment) + (A tempered weapon is granted additional resilience with greater hardness and additional hit points.)
- Underborn (3.5e Template) + (A template which can turn any creature into an underdark version of itself.)
- Toon (3.5e Race) + (A template-like race (akin to Dragonborn), toons are living animations come to life and somehow present within 3D space. They display strange and anomalous properties which often render them very durable.)
- Enervation (One) + (A tentacle of dark energy reaches out to touch an enemy doing [[SRD5:Necrotic|necrotic]] damage to the target and healing you.)
- Enervation (5e) + (A tentacle of dark energy reaches out to touch an enemy doing [[SRD5:Necrotic|necrotic]] damage to the target and healing you.<br /><br />)
- Terrakineticist (3.5e Prestige Class) + (A terrakineticist control earth and stone through psionic concentration.)
- Lifeburn (3.5e Disease) + (A terrible curse and disease, it causes creatures to burn eternally with a fire which only consumes flesh.)
- Helm of Wickedness (3.5e Equipment) + (A terrible helmet which allow it wearer to breath out a powerful breath weapon, summon a servant from below and communicate with a dark lord.)
- Death Reaving (3.5e Invocation) + (A terrible invocation allowing the warlock to cheat upon death itself; the pleasing aftereffect makes the warlock annoying to kill.)
- Ruinous Hiveplague (3.5e Disease) + (A terrible magical disease that is part curse, it eats away at the body with a nearly sentient malice. Most die from it, but some begin to hear its whispers and become something [[Hiveplague Savant (3.5e Prestige Class)|unwholesome]]...)
- Necrocarnum Dominion (3.5e Soulmeld) + (A terrible necrocarnum soulmeld which allow various degree of control over others.)
- Scream (3.5e Spell) + (A terrible scream escapes your lips, damaging all caught along its path.)
- Draugrplate (3.5e Equipment) + (A terrible series of artifact armors made by a death-worshipping cult of human and giants.)
- Beastblood Serum (3.5e Equipment) + (A terrible serum made from the blood of cursed lycanthrope.)
- Nightmare Bound (3.5e Flaw) + (A terrible shadow passes over you whenever you close your eyes.)
- Devitron Beam (3.5e Spell) + (A terrible spell which warps reality and tears opponents apart.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)