Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Whitefeather Mantle (3.5e Equipment) + (A white variant of the blackfeather mantle, though more regal in aspect. This version unites the properties of that mantle with a cloak of charisma and the various forms of the crown of the White Ravens.)
- Lord of Death (3.5e Feat) + (A whole bunch of skeletons and crap show up to fight under your tattered banner.)
- Mekrii (3.5e Deity) + (A wicked and sorcerous shadow dragon goddess with a vile hunger and merciless temperament.)
- Ritual Athame (3.5e Equipment) + (A wicked dagger capable of channeling necromancy spells.)
- Crimson Yōtō (3.5e Equipment) + (A wicked katana that absorbs blood to become stronger.)
- Wicked (3.5e Equipment) + (A wicked weapon is especially good at smiting and deal wounds that are difficult to heal.)
- Dewleaf Witch Hat (3.5e Equipment) + (A wide brimmed witch hat made of large leaves, they naturally attract moisture, grant endurance in the sun, and boosts magic against all things natural.)
- Occultist Savant (3.5e Class) + (A wielder of magic and psionics who gives up high levels of power in order to broaden their horizons and give themselves more control over the more intricate aspects of their power.)
- Snowsoul (3.5e Class) + (A wielder of the power of ice and cold)
- Untouchable (3.5e Equipment) + (A wielder with an untouchable shield applies their shield bonus to their touch AC.)
- Wiffing (3.5e Equipment) + (A wiffing weapon can hurt you, even if it misses.)
- SRD5:Wight + (A wight appears as a well-preserved zombie, with arms and armor.)
- Temoryn Nighthowl (3.5e NPC) + (A wild elf raised by wolves, taught to fight like a fearsome beast.)
- Beastheart (3.5e Class) + (A feral warrior who fights like an animal, alongside an animal.)
- Wild Magic Paragon (3.5e Prestige Class) + (A wild mage who sacrefices even more control for new secrets)
- Veti (3.5e Deity) + (A wild, furious craftsman who forges with celestial power and wades into battle with fervent glee.)
- Arcane Archer, Tome (3.5e Class) + (A wilderness archer who uses their weapon to fire spells at their foes.)
- Healing Wine (3.5e Equipment) + (A wine made from goodberries and healing potion, heal some hit points and grant slow healing afterward.)
- Time Hunter (3.5e Monster) + (A winged creature that travels outside the universe, seeking the weakened fabric of reality created by time travelers.)
- Winged (3.5e Equipment) + (A winged item hovers in the air if dropped.)
- Swamp Witch's Garb (3.5e Equipment) + (A witch's dress and hat lined with enchanted raven feathers.)
- Wyrmblood Sage (3.5e Prestige Class) + (A wizard or other prepared caster who learn by studying the power of dragon and tapping in it own dragon blood.)
- Grapplemancer (3.5e Optimized Build) + (A wizard that's so much better at grappling than any "traditional" grappler it blows them out of the water.)
- Wild Mage (3.5e Prestige Class) + (A wizard who relies about as much on chance as skill.)
- Melissa Travoris (3.5e NPC) + (A wizard who uses the practicality of creating her own magic items.)
- Astromancer (3.5e Class) + (A wizard whose focuses on the power of the stars, wielding space, gravity, and solar magic.)
- Powerful Wizard (3.5e Class) + (A wizard with at-will, encounter, and daily spells.)
- Bookcaster (3.5e Class) + (A wizard with some balancing factors, such as casting directly from their spellbook and using a focus to bring their spells up to snuff.)
- Thoughtless (3.5e Prestige Class) + (There are those in this world who seem to … There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.r virtually uncontrollable mental ability.)
- Maya Nay (3.5e NPC) + (A woman sat there, in the dark, flipping a coin into the air and catching it repeatedly.)
- Baron of the Grave (3.5e Prestige Class) + (The divine hand of the undead, the royalty and master of the undead, and the blurring of line between life and death.)
- Sylvia Linth (3.5e NPC) + (A woman sits there in the dark, holding her head high as her hand rests up the arm of the golden throne.)
- Madroth Fhakori (3.5e NPC) + (A woman who is mad for power. Your typical female big bad, but with an Incarnum twist.)
- Wondrous Crystal Guard (3.5e Equipment) + (A wonderfully crafted guard that allow you to add another crystal into a weapon.)
- Fungiwood (3.5e Equipment) + (A wood-like substance created by chemically treating fungi harvested from large mushrooms.)
- Makuaa Beach Chair (3.5e Equipment) + (A wooden and canvas beach chair that folds up, protects the sitter from the sun and muffles loud sounds for a relaxing day at the beach.)
- Woodland Knight (3.5e Alternate Class Feature) + (A woodland knight is a lionhearted protec … A woodland knight is a lionhearted protector, fighting with both sword and bow, to seek and fell strong and destructive foes. A woodland knight is almost always associated with a human community, and are often proper knights or royal hunters in the employ of a ruler. Some woodland knights may be knight errant, seeking to defeat her foes as an anonymous protector, or perhaps only for the sake of her glory. Unlike most rangers, a woodland knight is skilled in the use of heavy armor, and often mixes archery as well as melee attacks as their favored fighting style.e attacks as their favored fighting style.)
- Divine Word (3.5e Class) + (A wordcaster powered by divine inspiration.)
- Faith, Superstition and Belief: The Book About Gods (3.5e Equipment) + (A work about most of the big religions and a few of the lesser known.)
- Warlock, Variant (3.5e Class) + (A workable version of the Warlock that is not completely eclipsed at mid to high levels.)
- Cala'diel (5e Campaign Setting) + (A world torn apart by once legendary dragons.)
- Caelistis (3.5e Campaign Setting) + (A world where divinity is something that used to be physical, everyone waiting for their Distant Gods to return.)
- Darkgate (3.5e Campaign Setting) + (A world where magic has been twisted and corrupted by many forces, yet purified by others.)
- The Dark World (3.5e Location) + (A world without natural light, it slowly slips into ruin.)
- Worldly Scoundrel (3.5e Prestige Class) + (A worldly scoundrel is a class bending the abilities of a bard and druid.)
- SRD5:Wraith + (A wraith appears as an wispy, shadowy, spectre of a humanoid.)
- SRD5:Xorn + (A xorn appears to be a creature, made of stone, with three eyes, legs, and arms, and a large, fang-filled mouth.)
- Ninetales (3.5e Monster) + (A yellow-furred fox with nine tails stands calmly, giving you a quick look-over before expressing disinterest.)
- Bone Chime (3.5e Equipment) + (A yellowed bone chime almost never used by true necromancers.)
- Blister Juice (3.5e Equipment) + (A yellowish, watery fluid with thin, stringy materials floating within it, which causes unbearable suffering and pain on contact.)
- Yellowward (3.5e Equipment) + (A yellowward shield often gets weapons stuck in it.)
- Rowdy Elven Youth (3.5e NPC) + (A young adult elf, just graduated from 90 years in the academy of hard knocks.)
- Hedge Witch (3.5e Alternate Class Feature) + (A young alchemist trained in the art by wi … A young alchemist trained in the art by witches, allowing her to use witch's hexes and having access to limited spellcasting. While not as talented at scientific discovery as her fellow alchemists, or at spellcasting as her witch's mentor, the hedge witch can draw upon both.entor, the hedge witch can draw upon both.)
- Bewitcher (3.5e Class) + (A classic nature witch class)
- Treant Sapling (5e) + (A young treant.)
- Northwind (5e) + (A young treant.)
- Yrthak Throat (3.5e Equipment) + (A yrthak's vocal cords gives one a powerful, booming, even destructive voice at the cost of being able to speak normally.)
- Jynx (3.5e Monster) + (A yuki-onna/ganguro-esque creature with a penchant for coldness and music.)
- Corpse Arm (3.5e Equipment) + (A zombie arm, very strong but lack dexterity.)
- Halberdier (3.5e Class) + (A zone controller and tactician who speciaqlizes in the many different uses of the halberd.)
- Vigorous Flurry (3.5e Feat) + (AAAAATATATATATATATATATATATATA!)
- Aireaver (3.5e Race) + (AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Aarakocra (5e)/Race + (Aarakocra are winged [[SRD5:Humanoid|humanoid]]s that can [[SRD5:Fly|fly]].)
- Aarakocra Lineage (5e) + (Aarakocra are winged humanoids that can fly.)
- Aarakocra Common (5e) + (Aarakocra are winged humanoids that can fly.)
- Aartuk Priest (5e) + (Aartuk cleric)
- Aartuk Warrior (5e) + (Aartuk soldier)
- Aartuk Elder (5e) + (Aartuk that has grown large with age.)
- Aasimar (4e Race) + (Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...)
- Aasimar (3.5e Race) + (Aasimar are the great grandchildren of beautiful outsiders.)
- Fallen Aasimar (5e) + (Aasimar who have abandoned their celestial assignment.)
- Protector Aasimar (5e) + (Aasimar who's role is that of protector.)
- Scourge Aasimar (5e) + (Aasimar who's role is that of punisher.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- Planetouched Embodiment (3.5e Trait) + (Aasimars, tieflings, and genasi count as members of their origin creature.)
- Searing Heat (3.5e Feat) + (Abandoning any gentleness, your burn your foes with a touch.)
- Aberrant (3.5e Feat Type) + (Aberrant feats were originally presented in [[Publication:Lords of Madness|Lords of Madness]]. They represent your character evolving to be closer to the aberration type.)
- Aberration Hunter (3.5e Cleric Domain) + (Aberrations should be hunted, and some deities give clerics the power to do it.)
- Rockettu Efficiency (3.5e Feat) + (Abilities which use your Explosive Potential cost 1 point less than normal.)
- Ability Damage Reduction (3.5e Creature Ability) + (Ability damage needs to break through the ability damage reduction first before a creature is dealt ability damage.)
- Gift of the Gem Dragon (5e) + (Ability score increase, Telekinetic Reprisal.)
- Improved Masterwork (3.5e Feat) + (Able to add additional non-magical benefits to weapons upon creation.)
- Soulsight (3.5e Equipment) + (Able to be applied to almost any item, this enhancement lets you see the recently deceased and haunted places.)
- Capnomancer (3.5e Prestige Class) + (Able to draw knowledge and power out of smoke and vapor, the capnomancer is the master of cloud effects and inhaled dangers.)
- Warp Diver (3.5e Feat) + (Able to traverse space and time, you can slip into the warp to travel at high speed.)
- Abomination (3.5e Prestige Class) + (Abominations have been present throughout … Abominations have been present throughout history, some making themselves well known such as the Frankenstein monster, whilst many have tried to emulate their hideous appearance, it takes a truly twisted and deformed mind to create such a being. Though it takes much more vision to become one as opposed to giving life to one...me one as opposed to giving life to one...)
- Geisha (3.5e Alternate Class Feature) + (About as historically accurate to real Geisha as the [[SRD:Monk|monk]] is to real monks , this alternate class feature is for oriental flavored bard. Geisha lack the ability to cast in armor but receive multiple class features to make up for it.)
- Abra (3.5e Monster) + (Abras are peaceful and timid creatures. Th … Abras are peaceful and timid creatures. They have powerful minds and are able to craft wondrous dreamscapes for themselves, and often sleep for upwards of 18 hours a day in order to enjoy them. Abras appear similar to bipedal cats with three digits on the end of each limb. Their body is covered in what appears to be yellow or orange chitonous armor – but in reality the shiny and rigid outer layer of an Abra is brittle and serves no protective function at all.and serves no protective function at all.)
- Corruption Consumption (3.5e Maneuver) + (Absorb an acid, disease, or poison and use it on your next attack.)
- Biohazard Rod (3.5e Equipment) + (Absorb diseases from other, or eject them and spread contagion.)
- Arcane Consumption Strike (3.5e Maneuver) + (Absorb spellcaster spell slots with a melee attack.)
- Heat Sink (3.5e Maneuver) + (Absorb the heat in the area and transform it into a burst of healing.)
- Consume Vitae (3.5e Maneuver) + (Absorb the lifeforce of an enemy to empower your own health.)
- Spiritual Channeling (3.5e Spell) + (Absorb the spirits of your ancestors and benefit from their experience.)
- Absorb Undead (3.5e Spell) + (Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes.)
- Abyssal Heritor (3.5e Feat Type) + (Abyssal Heritor feats are representations of an abyssal bloodline or power source beginning to manifest itself.)
- Jerren (3.5e Race) + (Abyssal halflings with a boundless appetite for everything.)
- Dedicated Surgeon (3.5e Feat) + (Access advanced healing and gain powerful new maneuvers usable with the heal skill.)
- Advanced Heal (3.5e Feat) + (Access advanced healing with the Heal skill.)
- Flying Fighter (3.5e Feat) + (Access tactical maneuvers while flying.)
- Ionize - Charged (3.5e Feat) + (Accustomed to electricity, your body has become a real electric charger.)
- Toxic Acid (3.5e Feat) + (Acid spells are toxic to living things like real life acid)
- Mordant Shadows (3.5e Feat) + (Acid-based abilities.)
- Dragon Blessed (5e) + (Acolyte NPC of dragons)
- Inventory (3.5e Feat) + (Acquire a virtual bag for item storage)
- Deform Body (3.5e Spell) + (Acquire the benefits of a Deformity feat you qualify for, ignoring the Willing Deformity requirement.)
- Tumbler (3.5e Prestige Class) + (Acrobats dodging through the battlefield, they take the art of the perfect tumble and turn it into something beautiful.)
- Ki Demon (3.5e Class) + (Across the galaxy, many fear the power of Frost Demons and their terrifying combat potential. Especially when it comes to Ki.)
- Ki Warrior (3.5e Class) + (Across the galaxy, tribes of Ki's have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon.)
- Saiyan Warrior (3.5e Class) + (Across the galaxy, tribes of Saiyan's have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon on their way to the Legendary Super Saiyan transformations.)
- Slight Build (3.5e Feat) + (Act as a creature one size smaller.)
- Bulky Build (3.5e Feat) + (Act as a size larger when in heavy armor.)
- Just A Flesh Wound (3.5e Feat) + (Act as if you had all appendages.)
- SRD:Improved Initiative + (Act sooner in combat.)
- SRD:Superior Initiative + (Act sooner in combat.)
- Manual Operation (3.5e Maneuver) + (Act when you otherwise could not, at least for one round.)
- SRD:Rapid Reload + (Action to reload crossbows decreases one step.)
- Magic IV - Transcribe (3.5e Phrase) + (Activate a scroll you can detect. After all, words that produce magic are your specialty.)
- Hallowed Seal (3.5e Equipment) + (Activate this holy tool to create a defensive barrier against evil outsiders and undead.)
- Fear Leads To Anger (3.5e Feat) + (Activate your rage instead of becoming afraid.)
- Entertainer (5e) + (Actor, dancer, musician, poet)
- True Ability (3.5e Skill Trick) + (Actually three skill tricks (True Flex, True Agility, and True Vitality), it grants a +20 bonus on a single ability check made in the next round.)
- Adam's Apple Agony (3.5e Spell) + (Adam's Apple expands suddenly, causing damage.)
- Soulbringer (5e Class) + (Adaptable spellswords with conviction and arcane senses.)
- Adaptive Regeneration (3.5e Creature Ability) + (Adaptive Regeneration is a special kind of regeneration which adapt to damage.)
- Lesser Energy Surge (3.5e Maneuver) + (Add +1d6 energy damage to your attacks with one weapon for 1 round.)
- Energy Surge (3.5e Maneuver) + (Add +2d6 energy damage to your attacks with one weapon for 1 round.)
- Improved Energy Surge (3.5e Maneuver) + (Add +3d6 energy damage to your attacks with one weapon for 1 round.)
- Cerulean Skill (3.5e Feat) + (Add 1 + twice the amount of invested essentia on all checks involving the chosen skill.)
- Greater Soulmeld Focus (3.5e Feat) + (Add 1 to the DC of your soulmeld effect, stack with Soulmeld Focus)
- Cyan Specialization (3.5e Feat) + (Add 1+ invested essentia to damage roll with chosen weapon)
- Cyan Initiative (3.5e Feat) + (Add 2 plus twice invested essentia to initiative checks.)
- Deep Water Bite (3.5e Maneuver) + (Add 2d6 cold damage to all your ranged attacks)
- Chaos Doll Magic (3.5e Feat) + (Add Chaos spells to your class spell list.)
- Fencing (3.5e Feat) + (Add Dexterity to melee damage.)
- Mass Manifesting (3.5e Feat) + (Add Mass powers to your powers list.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- SRD:Divine Might + (Add [[SRD:Charisma|Charisma]] to damage for one round.)
- Fear-Monger (3.5e Alternate Class Feature) + (Add a bit of fear to that dagger strike!)
- Jeweled (3.5e Equipment) + (Add a crystal slot to your weapon and make it a real sparkling jewel.)
- Harmonic Casting (3.5e Feat) + (Add a ringing sound to the casting of the spell to make it a [[SRD:Sonic Effect|Sonic]] spell.)
- Pulverizing Spell (3.5e Feat) + (Add a simple effect to force spells)
- Nomad Fortitude (3.5e Feat) + (Add constitution modifier twice to Fortitude Saves.)
- Divine Weapon Specialization (3.5e Feat) + (Add divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss.)
- Indigo Shifting (3.5e Feat) + (Add essentia to number of shifting per day and duration.)
- Self Exsanguination (3.5e Feat) + (Add even more blood to your spells!)
- Draconic Legacy, Incarnum (3.5e Feat) + (Add incarnum spells to your list of spell known.)
- Martial Faith (3.5e Maneuver) + (Add initiator level to damage from smite.)
- Lapis Spell Stealing (3.5e Feat) + (Add invest essentia to the maximum number of stolen spell levels you can hold.)
- Cyan Focus (3.5e Feat) + (Add invested essentia to attack roll with chosen weapon)
- Lapis Challenge (3.5e Feat) + (Add invested essentia to bonus grant by Fighting Challenge.)
- Iris Edge (3.5e Feat) + (Add invested essentia to damage dealt with warmage spell)
- Kiai Turquoise (3.5e Feat) + (Add invested essentia to the number of time per day you can use your Kiai Smite.)
- Azure Inspiration (3.5e Feat) + (Add invested essentia to your inspiration points total at the start of each encounter)
- Iris Mantle (3.5e Feat) + (Add invested essentia to your manifester level when manifesting power from one of your mantle)
- Ki Trickster (3.5e Alternate Class Feature) + (Add new options to ki users.)
- Epic Truespeech (3.5e Feat) + (Add one epic phrase to your lexicon)
- SRD:Sneak Attack of Opportunity + (Add sneak attack damage to attacks of opportunity.)
- Theurgy of Everything (3.5e Feat) + (Add some spells from one class list onto another class list.)
- Indigo Touch (3.5e Feat) + (Add twice invest essentia to damage dealt by your charnel touch)
- Lapis Healing (3.5e Feat) + (Add twice invested essentia to bonus healing grant by healing hand.)
- Midnight Blast (3.5e Feat) + (Add twice invested essentia to damage roll on Eldritch Blast damage.)
- Calculated Shot (3.5e Feat) + (Add your Intelligence to ranged attack rolls.)
- Tough Muscle (3.5e Feat) + (Add your Strength modifier to your maximum hp.)
- Supreme Initiative (3.5e Feat) + (Add your divine rank to initiative, avoid being flatfooted, and even strike harder on the first round.)
- Monastic Gestalt (3.5e Feat) + (Add your monk levels and another class together to determine level-dependent benefits.)
- My Strength Gives Me Quickness (3.5e Feat) + (Add your strength score to your reflex save in addition to your dexterity score.)
- Banishing Smite (5e) + (Additional [[SRD5:Force|force]] damage and chance to [[SRD5:Banishment|banish]] it.<br /><br />)
- Banishing Smite (One) + (Additional [[SRD5:Force|force]] damage and if the target's [[SRD5:Hit Point|hit point]]s are below a certain threshold, chance to [[Banishment (One)|banish]] target.)
- Additional Epic Spell Factors (3.5e Variant Rule) + (Additional epic spell factors, for creating new epic spells.)
- Additional Combat Special Attacks (3.5e Variant Rule) + (Additional special attacks beyond the basics, such as bull rush, disarm, and grappling.)
- Crusader's Mantle (5e) + (Adds [[SRD5:Radiant|radiant]] damage to attacks from allies in area.<br /><br />)
- Crusader's Mantle (One) + (Adds [[SRD5:Radiant|radiant]] damage to attacks from allies in area.)
- Spell Resistance (3.5e Feat) + (Adds spell resistance.)
- Brutal Scimitar (4e Feat) + (Adds the brutal property to scimitars.)
- Cenobites of the Rail (3.5e Vestige) + (Adherents of the Infernal Train and passengers on the realm to oblivion, the Cenobites of the Rail spread their dark gospel of the peace of the void.)
- Windrunner (3.5e Class) + (Adhesion and Gravitation, manipulate them to your will.)
- Kibeth's Dance (4e Feat) + (Adjacent allies can [[4e#shift|shift]] 1 square as a [[4e#free action|free action]].)
- Song of Revival (4e Feat) + (Adjacent allies gain a +5 [[4e#bonuses and penalties|bonus]] to [[4e#death and dying|death]] [[4e#saving throws|saving throws]].)
- Draconic Melody (4e Feat) + (Adjacent allies regain additional [[4e#hit points|hit points]] equal to your [[4e#ability scores|Constitution]] [[4e#ability modifiers|modifier]] when they spend a [[4e#healing surge|healing surge]].)
- Song of Swift Healing (4e Feat) + (Adjacent allies use [[4e#second wind|second wind]] as a [[4e#minor action|minor action]].)
- Racial Save Focus (3.5e Feat) + (Adjust which saves are your good and poor saves for your racial HD.)
- Wristband of Age Adjustment (3.5e Equipment) + (Adjust your apparent age to appear older.)
- Robilar's Gambit Variant (3.5e Feat) + (Adopt a stance where opponents who attack you provoke an attack of opportunity.)
- Slimeling (3.5e Race) + (Adorable oozes with faces and intellect, these small blobs try their best!)
- Adult Oblex (5e) + (Adult [[Oblex (5e)|oblex]], an ooze that can imitate other [[SRD5:Creature|creature]]s)
- Ember (5e) + (Adult [[SRD5:Red Dragon|red dragon]] [[Individual (5e)|individual]], who serves [[Takhisis (5e)|Takhisis]])
- Egg Hunter Adult (5e) + (Adult creature that eats dragon eggs and lays its eggs within the empty dragon egg shell.)
- SRD:Ogres (Race) + (Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds.)
- SRD:Giants, Hill (Race) + (Adults are about 10-1/2 feet tall and weigh about 1,100 pounds.)
- SRD:Giants, Stone (Race) + (Adults are about 12 feet tall and weigh about 1,500 pounds.)
- Advancing Beast (3.5e Spell) + (Advance Animal Companions and Familiars)
- Talent Enthusiast (3.5e Feat) + (Advance a level 1 class feature you possess by trading away other class features you might've gained.)
- Drumlin Wall (3.5e Maneuver) + (Advance and attack all enemies you pass, those hit are moved with you)
- Pressing Wall (3.5e Maneuver) + (Advance and attack all enemies you pass, those hit save or fatigued)
- Spellcasting Talent (3.5e Feat) + (Advance your caster level and spells known up to your HD, with some restrictions.)
- Heal - Advanced Medical (3.5e Skill) + (Advanced forms of healing allow you to perform surgeries, patch wounds in an instant, determine health and vitality, and even reattach limbs.)
- Kevlar Jacket (5e Armor) + (Advanced materials armored jacket.)
- Prismari Pledgemage (5e) + (Advanced student of [[Prismari College (5e)|Prismari College]])
- Silverquill Pledgemage (5e) + (Advanced student of [[Silverquill (5e)|Silverquill College]])
- Witherbloom Pledgemage (5e) + (Advanced student of [[Witherbloom College (5e)|Witherbloom College]])
- Quandrix Pledgemage (5e) + (Advanced student of the [[Quandrix (5e)|Quandrix College]].)
- SRD5:Grappler + (Advantage on [[SRD5:Grapple|grapple]] which also [[SRD5:Restrained|restrains]])
- Antiquarian (5e Background) + (Adventurer-historians who collect forgotten lore and lost relics)
- Wisen Hermit (3.5e Alternate Class Feature) + (Adventuring is a young man's game, at some point you will have to settle down so you can continue your studies study of magic in peace. Luckily with a bit of spellcasting you can have yourself a respectable Wizards Tower.)
- Aelyra (3.5e Sourcebook) + (Aelyra is a DnD 3e/3.5e/PF setting and set of homebrew rules. It features three tiers of classes: Basic Classes from levels 1 to 6, Prestige classes from levels 7-12, and epic classes from 13-20. New Races and Feats.)
- Cold Intolerance (3.5e Spell) + (Affected creatures are convinced they are freezing to death, taking [[Dex]] damage and perhaps dying.)
- Compelling Script (3.5e Spell) + (Affected writing is obeyed by all who read it.)
- Constraining Blast (3.5e Invocation) + (Afflicts 1d4 [[Spellstrained (3.5e Condition)]] levels)
- Luminaphobia (3.5e Flaw) + (Afraid of Supernatural Light)
- Lock-On Shooting (3.5e Feat) + (After 3 rounds of observing a target, you can lock on and rarely miss in a flurry of attacks.)
- Combo Jump (3.5e Skill Trick) + (After a full-attack with an unarmed strike or monk weapon, you can jump back.)
- Prophetic Salve (3.5e Equipment) + (After applying this salve, you gain insight into the future using [[SRD:Divination|Divination]].)
- Horsebreaking Great Cleave (3.5e Feat) + (After cutting through a horse and its rider, you can continue the Horsebreaking Cleave onto a second rider or another nearby mount and its rider.)
- Introduction to Dirt (3.5e Maneuver) + (After ensnaring a creature with a Chthonic Serpent [[SRD:Grapple|grappling]] maneuver (such as [[Binding Constrictor (3.5e Maneuver)|Binding Constrictor]]), end the grapple by slamming your victim to the ground.)
- Ground Kisser (3.5e Maneuver) + (After ensnaring a creature with a Chthonic Serpent [[SRD:Grapple|grappling]] maneuver (such as [[Choking Python (3.5e Maneuver)|Choking Python]]), end the grapple by slamming your victim to the ground.)
- Creature Killer: Invisible Stalker (3.5e Feat) + (After fighting [[SRD:Invisible Stalker|invisible stalker]] and other naturally invisible creature you learned how to deal with invisible opponents more readily.)
- Ionize - Intensified (3.5e Feat) + (After four months to share your body and you mind with a continuous flow of electricity, this bright energy may be used to get a more powerful abilities.)
- Practiced Psionics (3.5e Feat) + (After learning a few new tricks, you've redoubled your efforts to master your manifesting.)
- Overcoming (3.5e Equipment) + (After one hit, an overcoming weapon knows your enemy's defenses and ignores them on the next hit.)
- Twitch Powder (3.5e Equipment) + (After snorting this powder, you have a lot of excess energy...)
- Stone at Night (3.5e Flaw) + (After sunset, you become stone until dawn.)
- Soulblade (3.5e Power) + (After the manner of Mind Blade, but as an augmented power instead of a supernatural ability.)
- Wrap-Around Attack (3.5e Maneuver) + (Against this strike, target's Shield bonus to AC becomes a Shield penalty to AC.)
- Graceless Aging (3.5e Flaw) + (Age penalties, no age bonuses)
- Elderitch Blast (3.5e Invocation) + (Age your foes unnaturally)
- Aged Drakescales (3.5e Equipment) + (Aged drakescales is the [[SRD:Mithral|mithral]] equivalent of [[SRD:Dragonhide|dragonhide]].)
- Publication:Dread Codex/New Spells/Age Other + (Ages a creature 1d10 years.)
- Swearing Gesture (3.5e Maneuver) + (Aggravate existing curses and increase its potency.)
- Woundbite (3.5e Spell) + (Aggravate existing injuries, often used for torment.)
- Tearing Wounds (3.5e Maneuver) + (Aggrivate pre-existing wounds, possibly making them fatal.)
- Just a Flesh Wound (3.5e Skill Trick) + (Ah losing your arm isn't so bad, just gotta keep your head cool. Oh the head is gone too.)
- ZK-23 Energy Shield (3.5e Equipment) + (Ah, Energy Shields for the rest of us. Or at least, the Xeno.)
- Jennaerik (3.5e Race) + (Ah, the Jennaerik! The race of true Dragon … Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood...the former before ever reaching manhood...)
- Ki Bullet (3.5e Spell) + (Aimed bolt of ki strikes target.)
- Wyvernkin (3.5e Race) + (Akin to Dragonborn, Wyvernkin are a race of humanoids with a draconic appearance. They come in many colors, and produce the same potent venom that wyverns do.)
- Alafax (3.5e Deity) + (Alafax is the god of war and tyranny, he seeks only to conquer and rule.)
- Alakazam (3.5e Monster) + (Alakazams are often tapped to serve as lib … Alakazams are often tapped to serve as libraries. Their unique mental structure allows them to categorize all information they ever receive during their lives and recount it perfectly at any later date. Their ability to understand the past, present and future allows them to advance their goals in a methodical manner that often seems insane to others. Alakazams are frequently misunderstood, and rarely bother to allow emotions or explanations to slow down their activities.xplanations to slow down their activities.)
- Space Mollymawk (5e) + (Albatross-like bird native to [[Wildspace (5e)|Wildspace]].)
- SRD:Augmented Alchemy + (Alchemical creations are made quicker and more effectively.)
- Alchemical Storage (3.5e Equipment) + (Alchemical storage weapons can store up to three alchemical items at a time, and release them on an opponent as a free action on hit.)
- Aqueous Slipskin (3.5e Equipment) + (Alchemically treated leather formed from the skin of aquatic creatures, aqueous slipskin has water simply run off it with no friction or resistance.)
- Skeletal Alchemist (5e) + (Alchemist's [[SRD5:Skeleton|skeleton]])
- Flame Alchemist (3.5e Class) + (Alchemists are those who know how to transmute things into other things. This type of Alchemist can transmute all sorts of things into Fire.)
- Book of Elements (3.5e Sourcebook)/Elementals with Class + (Alchemists use magic by mixing rare and ma … Alchemists use magic by mixing rare and magical components. They make potions, oils, grenades, and all manner of other items, providing invaluable services to other adventurers. When drawn to adventure, they apply their unique talents, a combination of esoteric knowledge of magical components and a strong throwing arm, to solve problems, whether with subtle poisons or with a loud bang.r with subtle poisons or with a loud bang.)
- Alchemist (3.5e Class) + (Tome of Element Alchemist)
- Algollied (3.5e Elder Evil) + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Algollied, the Melody of Death + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
- Invader Agent (3.5e NPC) + (Alien Men in Black)
- Fateborn (5e Race) + (Alien beings from the astral plane who embody emotions.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)