Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Leto (3.5e Deity) + (An Elven God that is the Holy Sun, who rays warm the good, and incinerate the wicked.)
- Incantator (3.5e Class) + (An Incantator is a specialist of Invocations with partial spellcasting on the side.)
- Crimson Heart (3.5e Class) + (An Incarnum-using, magic-infused juggernaut who focuses on healing and defending allies.)
- Agent of the Inquisition (D20 Modern Advanced Class) + (An Inquisitor is the unequivocated master of Magical Items. Not in creating them, but in using them.)
- Insightful (3.5e Equipment) + (An Insightful weapon allows its user to apply his INT modifier to damage.)
- Instantaneous Fabricator (3.5e Prestige Class) + (An Instantaneous Fabricator is capable of creating vast swath of items in record time using supernatural abilities.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Builder (3.5e NPC Class) + (An NPC version of the artificer, these minor spellcasters are all about building.)
- Object Animist (3.5e Prestige Class) + (An Object Animist specialize in bettering her object familiar.)
- Occult (3.5e Equipment) + (An Occult weapon draw it powers from strange unseen forces and is only particularly useful in the hand of an enlightened user.)
- Omnisharp (3.5e Equipment) + (An Omnisharp is extremely sharp, so sharp it can get through pretty much everything.)
- Ultraspecialized Sorcerer (3.5e Alternate Class Feature) + (An Ultraspecialized Sorcerer is a a Sorcerer only able to cast from a single spell school, however in exchange they gain several powerful abilities and the ability to switch their spells around a bit.)
- Air Elemental Myrmidon (5e) + (An [[SRD5:Air Elemental|air elemental]] bound to [[SRD5:Plate|plate]] armor)
- Earth Elemental Myrmidon (5e) + (An [[SRD5:Earth Elemental|earth elemental]] bound to [[SRD5:Plate|plate]] armor)
- Fire Elemental Myrmidon (5e) + (An [[SRD5:Fire Elemental|fire elemental]] bound to [[SRD5:Plate|plate]] armor)
- Water Elemental Myrmidon (5e) + (An [[SRD5:Water Elemental|water elemental]] bound to [[SRD5:Plate|plate]] armor)
- Archermage (3.5e Prestige Class) + (An [[SRD:Arcane Archer|Arcane Archer]] fix with more versatility. Also no longer limited to arcane spellcasters.)
- Candothist, Zicotion (3.5e Race) + (An aberrant line of candothists with an exposed spirit capable of manipulation, granting protection and abilities.)
- Ability Blow (3.5e Equipment) + (An ability blow weapon is tied to a certain ability score. Damage from the weapon goes off the selected ability score, rather than Strength (or whatever ability score is normally used).)
- Ability Training (3.5e Feat) + (An ability score goes up.)
- Ability Striking (3.5e Equipment) + (An ability striking weapon is tied to a certain ability score. Attacks with the weapon go off the selected ability score, rather than Strength (or whatever ability score is normally used).)
- Expanded Armored Ability (3.5e Feat) + (An ability which can only be done in certain armor types (such as a [[SRD:Rogue|rogue's]] evasion or a [[SRD:Bard|bard's spellcasting]] can now be done in any armor you are proficient with.)
- Academy Graduate (3.5e Alternate Class Feature) + (An academy graduate has been trained at a … An academy graduate has been trained at a reputable military academy and exceeded in tactical and weapon training. They eschew the uses of mounts and glorious charges to focus on commanding and inspiring their troops. Through superior training she has learned how to use martial maneuvers and has a superior grasp on tactics.uvers and has a superior grasp on tactics.)
- FT06 Sniperifle (3.5e Equipment) + (An accurate sniper rifle.)
- Neutralite (3.5e Equipment) + (An acid resistant alchemical material which has been solidified into a solid whole, neutralite is a potent defense against acidity, and a potent destroyer of earth-based creatures.)
- Dragon Shaman (3.5e Class) + (An actually playable Dragon Shaman.)
- Divine Trickster (3.5e Prestige Class) + (A divine trickster is a divine version of the [[Arcane Trickmaster (3.5e Prestige Class)|arcane trickmaster]], focusing more around the use of the [[SRD:Trickery Domain|trickery domain]] than legerdermain.)
- Ethergaunt Bureaucrat (3.5e NPC) + (An administrator in the Khen-Zai empire.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Harper's Frozen Weapon (3.5e Spell) + (An advance and specialized version of ''chill metal'', this spell cause a weapon to become completely frozen over.)
- User:Luigifan18:Viewtiful Captain (3.5e Prestige Class) + (An advanced [[Viewtiful Warrior (3.5e Class)|Viewtiful Warrior]], champion of justice!)
- Pumpkin Bomblet (3.5e Equipment) + (An advanced form of alchemical bombs like alchemist's fire, a small necromantic flame burns bright inside, the result of necrotic supernatural chemicals in the presence of living auras.)
- Rare Energy Brand (3.5e Equipment) + (An advanced form of the energy brand weapon enhancement, which applies to rare energy types like sonic, force, and pure magic.)
- Hypersoldier Serum (3.5e Maneuver) + (An advanced version of [[Supersoldier Serum (3.5e Maneuver)|Supersoldier Serum]], with stronger or longer effects.)
- Soul Salvager (3.5e Prestige Class) + (An agent of religion who seeks to destroy … An agent of religion who seeks to destroy pact magic by restoring the vestiges binders draw their power from to reality. Ironically, he has to be a binder himself in order to achieve his goal, and his actions are motivated just as much by a desire to help the vestiges themselves as a desire to eliminate the heretical practice of soul binding.te the heretical practice of soul binding.)
- Rogue 2.0 (3.5e Class) + (An agile thief who solves solves problems with savvy.)
- Graveproof Balm (3.5e Equipment) + (An alchemical mixture designed to preserve a body undergoing the process of undeath.)
- Cephalic Cathedra (3.5e Equipment) + (An alien chair of illithid origin that grants one the ability to manipulate and sway the minds of others, but there is a catch...)
- Myrmidon (3.5e Race) + (An alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them...)
- Lumichorion (3.5e Other) + (An alien substance both energy and matter, which is incredibly destructive to all things organic.)
- Profanity (3.5e Spell) + (An all-purpose Word of X spell, opposing the selected alignment.)
- Lycanthrope (3.5e Template) + (An all-purpose lycanthrope template that doesn't make us cry.)
- Goldspark Alloy (3.5e Equipment) + (An alloy of gold and iron this material, while still soft, is viable for weaponry. It is known to easily channel electricity and has gold's shiny luster.)
- Küberstaal (3.5e Equipment) + (An alloy of metals and rock born from the solidarity between forge and alchemy.)
- Spectral Silver (3.5e Equipment) + (An alloy of silver and ghostly ectoplasm, spectral silver is a partially incorporeal material.)
- Hell Hound (3.5e Race) + (An almost alien race which bears an equal appearance of both canine and feline, it is wise not to mistake a hell hound for an unintelligent creature or an even greater mistake: an easy kill.)
- Tomb Raider (3.5e Alternate Class Feature) + (An alternate class feature for the [[Thief … An alternate class feature for the [[Thief Acrobat (3.5e Class)|Thief Acrobat]] that make it into a more capable fighter and explorer, at the cost of her ability to deal precision damage. Combine well with the [[Grimoire Acrobat (3.5e Alternate Class Feature)|Grimoire Acrobat]].ternate Class Feature)|Grimoire Acrobat]].)
- Grimoire Rogue (3.5e Alternate Class Feature) + (An alternate rogue who's a bit more customizable and stands out compared to other rogues.)
- ECL 1 Reincarnation Table (3.5e Variant Rule) + (An alternate table for ''[[SRD:Reincarnate|reincarnate]]'', not that you were going to use that spell anyway.)
- Kami Ritualist (3.5e Alternate Class Feature) + (An alternate take on the ''Ward Spirituali … An alternate take on the ''Ward Spiritualist'', the Kami Ritualist does not call upon a phantom. Instead she uses her medium abilities to commune with nature spirits, which leads her to have a strong body and mind. The kami ritualists place a lot of importance on sacred objects and follow a strict martial regiment. This leads her to have a wide understanding of unarmed fighting styles and how to use the spirit of her implement.nd how to use the spirit of her implement.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)