Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Barbarian, Sublime (3.5e Prestige Class) + (An alternate way to use barbarians in your campaign (a prestige class that warblades can follow).)
- Acquire Class Ability (3.5e Feat) + (An alternative to gestalt.)
- Grimoire Tenken (3.5e Alternate Class Feature) + (An alternative to the tenken which focuses even more on speed and special techniques.)
- Battlehead (3.5e Monster) + (An ambush predator capable of making temporary [[SRD:About Planes#Dead Magic|dead-magic zones]]. Attacks with pincers and a sharp beak.)
- Battlehead, Warhead (3.5e Monster) + (An ambush predator capable of making temporary [[SRD:About Planes#Dead Magic|dead-magic zones]]. Attacks with pincers and a sharp beak.)
- Amulet of Eldritch Mastery, Least (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Amulet of Eldritch Mastery, Lesser (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Amulet of Eldritch Mastery, Greater (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Amulet of Eldritch Mastery, Dark (3.5e Equipment) + (An amulet crafted by supernatural forces to increase the potential of a warlock.)
- Heart Pendant (3.5e Equipment) + (An amulet shaped like a heart. It grants extra hp, but once used it breaks.)
- Amulet of the Merciful Lord (3.5e Equipment) + (An amulet that heals additional damage with lay on hands.)
- Amulet of Corpses (3.5e Equipment) + (An amulet that make allow the wearer to always have 'a body' on hand.)
- Heartward Amulet (5e Magic Item) + (An amulet that protects the user from [[Z's Blood Magic (5e Sourcebook) | Hemocraft]].)
- Blessed Medallion (3.5e Equipment) + (An amulet that will save your life exactly once.)
- Cursebreaker Amulet (3.5e Equipment) + (An amulet which aid in the removal of curses.)
- Pretender's Amulet (3.5e Equipment) + (An amulet which enlarges, empowers, maximizes and widens any spells cast by the wearer... but only applies to cantrip.)
- Planebinder Amulet (3.5e Equipment) + (An amulet which manipulates planar energies, and can draw protection from planar energies.)
- Anarchic, Revised (3.5e Equipment) + (An anarchic weapon possess innate power which is baneful to lawful creatures and constructs.)
- Right Hand of Darkness (3.5e Vestige) + (An ancient conqueror born from the darkness of the abyss, he was betrayed by his brethren and sealed away. However his malice continues to seep into the world and he intends to finish what he had started.)
- Left Hand of Darkness (3.5e Vestige) + (An ancient conqueror born from the darkness of the abyss, he betrayed his brethren for the sake of humanity and sealed away his brother. However the seals began to weaken, and so he set out on a quest to ensure their safety but was never seen again.)
- Sunlight Breath (3.5e Martial Discipline) + (An ancient discipline developed by mountain-dwelling monks, Sunlight Breath allows the users to manipulate their body energy through breathing.)
- Ravenous Blood Idol (3.5e Equipment) + (An ancient fetish of great power that siphons your very blood and leaves you heavily weakened, but allows you to heal large amounts of damage when you shed the blood of another.)
- Grave Blood Idol (3.5e Equipment) + (An ancient fetish that siphons your very blood and leaves you weakened, but allows you to heal when you shed the blood of another.)
- Blood Idol (3.5e Equipment) + (An ancient fetish that weakens you, but allows you to recover health by inflicting violence upon your foes.)
- Ska'drin (3.5e Race) + (An ancient humanoid race with old ties to runic magic.)
- Orb of Power Amplification (3.5e Equipment) + (An ancient orb that allows those who touch it to become a [[Publication:Unearthed_Arcana/Gestalt_Characters|Gestalt]] character.)
- Vampire, Nocturnus (3.5e Monster) + (An ancient primitive vampire, lacks quite a few powers of a normal vampire but also does not have most of their weaknesses beside sunlight.)
- Dawnsword (3.5e Equipment) + (An ancient sword meant to slay a vampire lord, it was left in ruin and wait a worthy warrior to find and use it.)
- As The Frost (3.5e Equipment) + (An ancient, cursed draconic necklace that can temporarily transform the wearer into a white half-dragon.)
- Uljid (3.5e Deity) + (An ancient, primordial god with great intelligence, ruling over balance, fate and prophecy.)
- Helmengel (3.5e Monster) + (An angelic helmet who acts as a guardian angel to those they are assigned to.)
- Animal of the Land (3.5e Template) + (An animal of the land can run around and also breathes air.)
- Animal of the Sea (3.5e Template) + (An animal of the sea can swim and also breathes water.)
- Ankh of He (3.5e Equipment) + (An ankh that belonged to a priest of a jealous God, grant supremacy over other divine casters.)
- Pizizzap's Annoying Allergen (3.5e Spell) + (An annoying allergy that troubles a victim for a short period of time.)
- Codex of Outer Realms (3.5e Sourcebook) + (An anthology of the mechanics and workings of the planes, from the activities of angels, archons and eladrin to the depravities of demons and devils, and what those activities mean.)
- Antifreeze (3.5e Equipment) + (An antifreeze weapon, armor, or shield has double its hardness against the effects of cold damage and protects its wielder from extreme cold damage when used.)
- Black Armor Berserker (3.5e Alternate Class Feature) + (An antipaladin driven to near-insanity by … An antipaladin driven to near-insanity by their angers and desolation. These antipaladin don’t seek good to pervert or destroy it, but turn their anger toward everyone. Some are able to control themselves, only unleashing the beast when bloodshed begins or when provoked. While others allows themselves to freely destroy all those in their path, often to a very early grave.n their path, often to a very early grave.)
- Bubbloon Boots (3.5e Equipment) + (An apprentice attempted to make boots of levitation, and only partly succeeded.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Telekinetic Razor (3.5e Maneuver) + (An arc of force flies toward a distant foe, rending it's flesh.)
- Cloaktower Watchman (3.5e Prestige Class) + (An arcane agent and spellweaving combatant in the service of the Cloaktower of Neverwinter.)
- Runehunter (3.5e Class) + (An arcane bounty hunter/treasure seeker.)
- Dangerous Divination (3.5e Spell) + (An arcane divination which is dangerous for the user.)
- Armament of the Force Mage (3.5e Equipment) + (An arcane equipment designed for caster who want to master their use of Magic Missile spell.)
- Time Heal (3.5e Spell) + (An arcane healing spell, with a heavy cost.)
- Staffshaper (3.5e Prestige Class) + (An arcane master that focuses on the creation of his personal staff.)
- Runebearer (3.5e Alternate Class Feature) + (An arcane shaman who gains a rune instead … An arcane shaman who gains a rune instead of a spirit animal when they bind themselves to a spirit. The runebearer lacks the ability to communicate with a spirit animal or wandering spirits, instead they draw more and more power from the arcane rune on their body.power from the arcane rune on their body.)
- Arcane Warrior (3.5e Optimized Character Build) + (An arcane warrior who uses his magic to beef himself into a martial force to be reckoned with.)
- Summon Suffering (3.5e Feat) + (An arcanist with knowledge of the Chthonic Serpent martial discipline can channel his magic to gain the Dancing Chains ability of the [[SRD:Chain Devil|Chain Devil]].)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)