Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Runehunter (3.5e Class) + (An arcane bounty hunter/treasure seeker.)
- Dangerous Divination (3.5e Spell) + (An arcane divination which is dangerous for the user.)
- Armament of the Force Mage (3.5e Equipment) + (An arcane equipment designed for caster who want to master their use of Magic Missile spell.)
- Time Heal (3.5e Spell) + (An arcane healing spell, with a heavy cost.)
- Staffshaper (3.5e Prestige Class) + (An arcane master that focuses on the creation of his personal staff.)
- Runebearer (3.5e Alternate Class Feature) + (An arcane shaman who gains a rune instead … An arcane shaman who gains a rune instead of a spirit animal when they bind themselves to a spirit. The runebearer lacks the ability to communicate with a spirit animal or wandering spirits, instead they draw more and more power from the arcane rune on their body.power from the arcane rune on their body.)
- Arcane Warrior (3.5e Optimized Character Build) + (An arcane warrior who uses his magic to beef himself into a martial force to be reckoned with.)
- Summon Suffering (3.5e Feat) + (An arcanist with knowledge of the Chthonic Serpent martial discipline can channel his magic to gain the Dancing Chains ability of the [[SRD:Chain Devil|Chain Devil]].)
- Jade Archer (3.5e Class) + (An archer who sacrifices quantity for quality.)
- Jade Archer, Revised for Ayron (3.5e Class) + (An archer who sacrifices quantity for quality.)
- Arcing (3.5e Equipment) + (An arcing weapon has the characteristics of a [[SRD:Shock|shock]] weapon, but the energy arcs to additional targets on a successful critical hit.)
- Ground Lightning (3.5e Spell) + (An area is protected from electrical damage by funneling all possible shocks into its center.)
- The Mist (3.5e Location) + (An area where the plane of air touches the plane of life.)
- The Paradox (3.5e Location) + (An area where the plane of death touches the plane of life (somehow).)
- The Wall (3.5e Location) + (An area where the plane of earth touches the plane of life.)
- The Radiance (3.5e Location) + (An area where the plane of fire touches the plane of life.)
- The Flood (3.5e Location) + (An area where the plane of water touches the plane of life.)
- Exarma Frame (3.5e Equipment) + (An arm extending exoskeleton that improves carry capacity, situational reach, and grip.)
- Crystal of Disguises (3.5e Equipment) + (An armor crystal which allows you to customize its appearance, gain a glamered effect, or even alter itself into another type of armor.)
- Energy Shield (3.5e Equipment) + (An armor enchanted with this ability grants its bearer temporary hit points every few rounds.)
- Levitating (3.5e Equipment) + (An armor enhancement which grant its wearer a fly speed)
- Shield Protector (3.5e Equipment) + (An armor enhancement which protect the wearer, at least until it is pierced.)
- Armor of Thorns (3.5e Equipment) + (An armor festooned with sharp spikes that will hurt anyone close by.)
- Mage Knight Plate (3.5e Equipment) + (An armor made for spellcasters, it offer weaker protection than other heavy plates but offer multiple side benefits.)
- Beasthunter's Hide (3.5e Equipment) + (An armor of extremely thick hide that protects very well against claws and teeth.)
- Armor of Indora (3.5e Equipment) + (An armor which protect the wearer from nonmagical fire and allow them to 'walk on fire'.)
- Armored Collar (3.5e Equipment) + (An armored collar designed to fit with other armors, it provides neck protection but obscures vision. Used commonly in bomb suits.)
- Knightly Corset (3.5e Equipment) + (An armored corset capable of granting greater protection in a pinch.)
- The Plot Device (3.5e Equipment) + (An artifact of immeasurable power.)
- Tome of Sublime Insight (3.5e Equipment) + (An artifact tome meant for sublime characters.)
- Unstable Fabric (3.5e Equipment) + (An artificer who was tired of ruining shir … An artificer who was tired of ruining shirts when his experiments blew up in his face began experimenting with mend, endure elements and other spells, and eventually designed a fabric that adapted instantly to magic and elements around it. While it doesn't protect the wearer as armor does, the fabric is fire-proof, acid-proof, non-conductive, stretches to fit any changing size or shape of the wearer, is tear-resistant, and even self-repairs minor cuts and punctures (to the fabric, not the wearer).punctures (to the fabric, not the wearer).)
- Crossbow Assist Tool (3.5e Equipment) + (An assist tool to reload crossbows faster)
- Fog (3.5e Weather) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Weather (3.5e Variant Rule) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Sturdy Ring (3.5e Equipment) + (An attack which would drop you below 1 hp instead leaves you at 1 hp, but the ring might break.)
- Saving Throws Rebalanced (3.5e Variant Rule) + (An attempt at making saving throws scale with DCs instead of utterly out-scaling them.)
- Strain-Based Psionics (3.5e Variant Rule) + (An attempt to bring psionics and spellcasting closer together and reduce intense confusion about how systems work when using Surgo's sextastic strain-based spellcasting rules.)
- Clothing Bindings (3.5e Equipment) + (An augmentation to existing clothing or armor, this makes it difficult to remove.)
- Ripple Fist (3.5e Feat) + (An augmented version of stunning fist, greatly increases attack damage and possible daze and stun struck foes.)
- Publication:Dread Codex/New Spells/Necroflames + (An aura of dark flame provides immunity against energy and ability drain, damages creatures that attack you.)
- Autoloading (3.5e Equipment) + (An autoloading automatically cocks a gun, pulled back a crossbow string, or otherwise prepares a weapon for firing on its own.)
- SRD5:Axe Beak + (An axe beak is a tall flightless bird with an axe-shaped beak.)
- Lumberman's Axe (3.5e Equipment) + (An axe that's magically suited for chopping wood.)
- Axiomatic, Revised (3.5e Equipment) + (An axiomatic weapon possess innate power which is baneful to chaotic creatures and fey.)
- Raptor Earring (3.5e Equipment) + (An earring made with feathers and plumes of a raptor.)
- Turn Undead (3.5e Variant Rule) + (An easier to understand, more simple, and less complicated version of Turn Undead that isn't an all-or-nothing mechanic.)
- Temperate Blade (3.5e Feat) + (An easy way to screw someone up as badly as you like without killing them.)
- Anomy, the Unborn Despair (3.5e Vestige) + (An echo of a nightmare remained, unable to exist but unwilling to let go. It formed into the ghost of a fiend-to-be, not even possessing a body but carried within the hearts of all those who have rejected hope utterly.)
- Edgemaster (3.5e Alternate Class Feature) + (An edgemaster is a master of fighting with any weapons. An edgemaster often pick up weapons left discarded on the battlefield, treasure hoard and on the corpses of adventurers and masters them.)
- Opibiotic Cream (3.5e Equipment) + (An edible creamy substance which causes the eater to enter a state of hibernation.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)